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Topic: The Nintendo Switch Thread

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NEStalgia

@subpopz interestingly I've never thought of Mario 3 was particularly difficult. I beat it so many times in the day, and it still feels perfectly playable to me. It's all about solid platform timing and not much else. Mm otoh is cheap with almost shmup like bullet storms while platforming that knocks you back, plus bosses that move at absurd speed and fill the screen without time to watch and learn. Much faster than boom boom and the koopalings that had very deliberate patterns and it was easier to accrue lives. You can't really really react to these things in mm, you have to memorize placement and timings and proactively act instead of reacting. I do find blocks level much easier now thati know where everything is beforei get there. But that's technically bad design..... Some people just kind of got fond of that.

Can't comment on souls. Played an hour or two of 3 and the switch demo of 1. I did preorder 1. I like nioh but suck at it. I loathe blood borne. But not because of difficulty but pretentiousness, bad story, map design, and a horrible disconnect at respawn (ds doesn't suffer that. I sometimes wonder if blood borne weren'ta Sony exclusive of it would be that unwanted cousin if souls instead of praised.)

Edited on by NEStalgia

NEStalgia

ReaderRagfish

@NEStalgia I've beaten all of them, but I still find Mario 1-3 rather difficult. I don't know why. It wasn't until World that I could breeze through them without breaking a sweat.

While we're on the topic of games hyped up to be hard, I didn't really find Super Meat Boy difficult (unless you're trying to 100% complete it). Due to how there were infinite lives, levels were short, and respawns instantaneous, you can mindlessly throw yourself at levels until you win. Old school hard games at least made me focus because there was actually a penalty for dying.

Still waiting for Atlus to make Snowboard Kids 3

EvilLucario

@NEStalgia Huh, I actually did play the guitar and piano when I was a teenager. I wasn't amazing at music though. As a young 21 year old who grew up on playing Mario Lost Levels from Mario DX on GBC and Castlevania, I guess I just have had an affinity to challenging games.

@subpopz I don't know if I personally agree with the notion that a game needs to be hard or have some challenge to be worth my time. Pokemon in particular is one of my favorite series but that is easy as hell as RPG comfort food. Similarly, Castlevania is another, but that is pretty dang challenging with deliberate controls. Difficulty is only one aspect of a game when you also have visual feedback (not graphical fidelity, I mean visual euphoria like after something awesome in fighting games), music, level design (why Mario works so well despite being relatively easier), and other mechanics.

As for the D-Pad, I've been playing Mario 1/3 and Zelda 1 with the Joy-Cons and I feel just fine. Actually, for platformers like Mario and Sonic, I prefer the Joy-Cons because the separated buttons insure you never do accidental diagonal inputs. But if playing something like Blaster Master Zero which does require lots of diagonal inputs... yeah I guess that sucks ass.

As for the things about YouTube and Twitch, it may indeed be an age gap between people like me and you guys. But most of the time I like to follow personalities who are nice people and also have (mostly) the same taste as I do. It's a nice way to pass the time when driving to university or whatever, listening to someone talk about games. And in fact me and a group of friends are planning to start up a podcast talking about mostly JRPGs and other Japanese games, but all centered around games, so we'll be joining that oversaturated pile of people ourselves lol.

Metroid, Xenoblade, EarthBound shill

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EvilLucario

@subpopz That makes more sense, actually wholeheartedly agree with that. Engagement is really the key for a good game.

Although for platformers, Yoshi's Woolly World is an extremely chill platformer that made up for its chill nature with a very pleasing aesthetic and level design. It was extremely easy, but the feel of it really makes it come alive to a great game.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

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link3710

@subpopz Agreed. I adore the Kirby series, but it needs a good chunk of content and replay value to make it worthwhile. Which, post Dream Land, most games have met those requirements. Star Allies issue wasn't in the difficult, it was the AIs doing all the work for you. It made it far too mindless. I'm finally starting to really enjoy the game with the new DLC content, they seem to be cranking up the difficulty to compensate for the allies, but the base game is just... not balanced at all.

Which is a shame, the game is so fluid and fun to play when the allies aren't doing all the work for you.

Edited on by link3710

link3710

OorWullie

Mega Man doesn't do it for me either. I should like his games as platformers are my favourite genre and I enjoy retro games even if I've no nostalgia for them. I can handle a challenge too but Mega Man's challenge I just don't find enjoyable, not in the slightest. I've tried numerous times to get into the series as I've always thought one day it would click with me but nope.

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EvilLucario

@OorWullie Well it depends on what you don't like about Mega Man. I'm not big on Mega Man classic and Mega Man X, but Mega Man Zero is fantastic and something I go back to constantly. For me, while Zero is much more difficult than classic and X, the combat is much more satisfying and the entire game just feels better than Mega Man X in almost every way, at least imo.

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Nemodius

@link3710 thankfully I purchased it used for $17 at GameStop, on a special sale for Elite members, it's a fun game but God awful short, I mean even trying to find all of the secrets in each level, I beat the game in three hours, I thought it was a joke, then it opened up two new secret world, but yet still, poof, they blew by faster than a chiuawa in a category 5 tornado

the only reason I didn't trade it back to GS is they would only give me like $5, I think the various GBA ones were more fulfilling

"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"

toiletduck

@jhewitt3476 Beat Kirby to 100% in three hours? Wow, I think if all I had to do was walking to the right side, go through the correct doors en beat the boss as fast as possible in each level, I'd still need +6 hours to complete the game. I think it's bit meatier than you're suggesting here

toiletduck

Nemodius

@toiletduck no, I beat the base stages and most hidden switches and puzzle pieces in 3, the extra revealed content after beating story mode 100% 1 more hour (3&4 hour)
I was playing a relaxed game in a hard core mindset, so yah, maybe I blew through it, but it was still far too short either way, I might have been ok if the individual levels themselves were larger/longer, but they were just far too small to have less than 12/world

Edited on by Nemodius

"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"

Grumblevolcano

I finished DOOM, very good overall but disappointing final boss (about as disappointing as the BotW final boss). Not at 100% completion (missed out on a load of secrets) but I'll do that another time, still got lots of backlog and I need Bayonetta 1+2 finished before December 6th.

Edited on by Grumblevolcano

Grumblevolcano

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link3710

@jhewitt3476 Looking at the speed run boards, you came close to making it on the list with that time. That's honestly kind of impressive. I know it took me 5-6 hours for the main story, and 6-7 on extras so far.

link3710

NEStalgia

@EvilLucario I played all the Castlevanias (well 2 left me frustrated after I was right at a save point and had to turn it off and lost all my progress after I was already frustrated and just never went back.) But Lost Levels was always something I saw as impossible and imagined nobody could actually play it

@subpopz Mario 3 still seems fine to me even with NES:O and joycons... shrug. But I do agree, I was amazed how much MM11 controlled better with the Pro....but it just wasn't the pro, it was the big screen too (and/or maybe something about the Switch rendering? It seemed more fluid docked...) And I do have the obscenely priced set of NES controllers on the way (I couldn't resist....wish they were wired in some ways, though. I won't use them enough to justify the battery wear.) Now if only I could use my NES advantage it'll be just like the old days. I have the HORI HRAP...maybe that works in a pinch.

I haven't played Celeste (or Super Meat Boy, or Dead Cells, before you ask ) so I can't comment on those.

MM11 really does rely on memorization though. It's amazing how you can blast through a room by knowing where to shoot before something pops out and how much easier that makes it, and/or knowing to speed through a set of conveyors/platforms/etc the moment you enter the room without stopping to shoot by knowing exactly where to go in advance. Not being able to observe and react and/or plan really isn't a great platformer design. I suppose I can see how some people got hooked on it, especially back in the day, but...it really is pretty cheap with all the projectiles. And the fact that projectiles don't have fixed trajectories but are adjusted to aim for you, such as the axe throwers in the construction yard.

What's telling is that the super easy noob mode doesn't really make the game much easier. It makes it easier to get through by brute forcing from checkpoints with double damage and infinite lives, but the game itself is still tough as nails because of the systems, and even on noob mode bosses devastate you until you figure out some way to handle them. What the mode does give you is a chance to memorize the game to replay it normally later.

I see the hook though, but I think MM is a different kind of "hard" than Souls filled with cheap deaths, bullet hell, and that really awful stun/knockback when you get hit that easily throws you off ledges through no direct fault of your own, and with only 2 starting lives that makes it that much cheaper. Bosses with screen filling attacks and no safe space to observe patterns means learning a boss consists of nothing other than re-doing a level endlessly just to get to see him for a few seconds a few times (unless you play on noob mode.) These days people probably do watch Youtube to see how these things are done and learn from others what to do which really changes the script on what "hard" is....back in the day you had to figure it out on your own by trying it over and over. That's how I'm still playing this, but it's now visibly antiquated and frustrating to do (outside of noob mode.) Once you DO memorize a level it can be fun to try to do.....I think it's kind of a series that's "accidentally good." As an actual platform it fails on all levels. Yet as a biproduct it created a way to play that I can see how it might actually be fun. Now that's intentional in the design but I suspect back in the 80's it was an accidental success of what otherwise was technically a terrible game. Having done noob mode, and having done one or two levels several times I'm finding those levels kind of fun to try (but the boss, not so much.)

@ReaderRagfish I haven't played Super Meat Boy, but if it's as you described, that sounds not only "not hard" but "easy"....if something lets me instantly respawn and keep retrying a challenge infinitely, there's no challenge in a game I can't beat. Anything that doesn't let me retry instantly is rage inducing (that includes Hollow Knight....I'd love to keep retrying that first boss, but having to slog from the checkpoint just makes me ready to snap a controller by the time I have 3 seconds to try to learn his patterns.) Making me do a whole level again? No....and the stress knowing I HAVE to get it right this time or restart makes me that much less likely to get it right. But what you describe of Meat Boy does sound the opposite of "hard."

NEStalgia

EvilLucario

@NEStalgia Lost Levels is actually my least favorite Mario game because there are instances where its challenge can err on the side of bullcrap, but I still really like the game.

Castlevania II isn't really BAD bad, just obtuse as hell and not very interesting.

@subpopz You're not in the minority about the D-Pad, there are a bunch of people who complain about the Joy-Con D-Pad who don't split Joy-Cons for local multiplayer and etc. It's just for me I really like segmented buttons. But there are ton of other people that think otherwise.

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link3710

@subpopz You could get one of those Joy-cons with a d-pad then? They only work in handheld mode, but it sounds like that's better for you anyways.

link3710

NEStalgia

@subpopz Haha yeah I remember the stories about Ninja Gaiden....shudder

I hear you about playing mostly handheld. It's disappointing that it almost feels like MM11 isnt' a game that wants to be played handheld. Pro is nice but I seem to rarely use it. FWIW some of the most premium controllers (Razer tournament editions in particular) have segmented D-pads as well. Not sure I'd want to platform on them though. For shooters segmented is considered an advantage since you need fixed directions for weapon switches etc. Razer Ultimate editions come with an X360 type cross-disc and a pseudo-segmented sett that are interchangeable.....it's ok but ultimately isn't perfect at either method.

NEStalgia

IceClimbers

Nice to see Guacamelee and it's sequel come to Switch. Now where's Olli Olli 1 and 2?

3DS Friend Code: 2363-5630-0794

EvilLucario

Guacamelee is a ton of fun. A nice, easy Metroidvania with a pretty awesome combat system that's kinda like Smash Bros except enough wrinkles to not make it just a cross between Metroid and Smash Bros.

I'd imagine Guacamelee 2 is more of the same, which is all you really need.

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I run a YouTube/Twitch channel for fun. Check me out if you want to!

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JaxonH

Guacamelee and Guacamelee 2.

2 more games reported to have "no plans at the moment". I'm noticing a pattern...

Voice Chat Solved
So, I gotta rave about a headset that FINALLY solves the voice chat problem on Switch. It's called the Arctis 3 with Bluetooth. Heard Brian Altano on Nintendo Voice Chat (NVC) podcast talk about them. So I had to get a pair.

And oh my gosh, they work EXACTLY as advertised. Connect to Switch via headphone jack, be it docked or handheld, and connect to phone via bluetooth, and it mixes the audio between them. Volume is loud (a complaint I had with a previous headset) and the program for it on PC lets you set level of volume compression and gate thresholds to filter out background noise.

It's super crisp and clear, and solves the voice chat mixing audio with multiple cables, cords and splitter. None of that is needed with this headset.

A+++++++

I can now play Monster Hunter Generations Ultimate every day after work and voice chat via Discord, leaving my phone sitting on its wireless charger on the nightstand with the screen off, and voice chat with mixed audio from the game and phone, with only one single cable plugged in the headphone jack. If you want to voice chat on Switch, you need this headset!

(SteelSeries, please send my check by mail asap)

Edited on by JaxonH

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Morpheel

I didn't even know there was a second game.

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