A lot of games are too easy these days and substitute length for challenge.
I always cringe when a game is said to be "40 hours long" or what-have-you. How could you possibly know that unless the game is so easy that it'll take everyone around the same length of time to make it through? If I see a game praised for the length of time it takes to complete, it's usually a shortcoming.
A lot of games are too easy these days and substitute length for challenge.
I always cringe when a game is said to be "40 hours long" or what-have-you. How could you possibly know that unless the game is so easy that it'll take everyone around the same length of time to make it through? If I see a game praised for the length of time it takes to complete, it's usually a shortcoming.
As a rule of thumb, I usually add half as much again to a reviewer's amount of playtime to allow for my reduced skilz.
Ah, the Irate Gamer. On his Ghouls n Ghosts video, he played through the game once using a game genie but got angry that he had to do the whole game again. was he satisfied that he had the skills to get that far? no, because he had none; he cheated to get there.
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I'm throwing my money at the screen but nothing happens!
A lot of games are too easy these days and substitute length for challenge.
I always cringe when a game is said to be "40 hours long" or what-have-you. How could you possibly know that unless the game is so easy that it'll take everyone around the same length of time to make it through? If I see a game praised for the length of time it takes to complete, it's usually a shortcoming.
I actually wrote almost exactly that in an article just last night :] couldn't agree more
Plus, if you keep on coddling yourself with easy, hold-my-hand games, you'll never progress as a gamer (god that's a dorky thing to say) and you'll never get any real sense of accomplishment in anything you do. I genuinely don't understand this "let me skip any little thing that's bothering me" mentality. That's why I like the NSMBW help system so much--you can only skip a level if you've genuinely given it a shot, and when the help block pops up it's kind of embarrasing.
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I think if you use the help block once, you should have to play the rest of the game with a pink blow and endure taunts from the game before each level. "Oh, I bet you're going to need the help block again on this one. There's a particularly fierce goomba ahead."
I think if you use the help block once, you should have to play the rest of the game with a pink blow and endure taunts from the game before each level. "Oh, I bet you're going to need the help block again on this one. There's a particularly fierce goomba ahead."
I would Some of us would totally enjoy that.
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There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.
I think if you use the help block once, you should have to play the rest of the game with a pink blow and endure taunts from the game before each level. "Oh, I bet you're going to need the help block again on this one. There's a particularly fierce goomba ahead."
Ha. To some extent this is true, because you have to endure the rest of the game knowing that you'll never get that shiny gold star on your account
Blog: http://www.sequencebreaking.blogspot.com
3DS Friend Code: 2277-7231-5687
Now Playing: Animal Crossing: New Leaf
I find the "hours to beat" selling point useless for an entirely different reason: It generally doesn't account for completionism. For example: I remember reading that FFXII was about "40 hours" long. I completed it in 187.
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As others have said, there is a huge difference between a game that presents a fair challenge and one that is difficult because of poor design choices or poor controls. Honestly, sometimes I'm in the mood for a challenge, and sometimes I'm not.
One thing I like that Sean Aaron said is that he wishes that games didn't have endings. In high-score challenges, you can always have success by beating your own high score or placing on the leaderboards. In a game with a definite ending, you are only successful if you reach the ending (or, in some cases, the best ending). There's room for both, but in general I don't play a story-driven game again once I've beaten it, but I'll keep coming back to high-score challenge games for years or even decades.
Moco Loco If you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.
I don't like games that are impossibly and unfairly tough (like Sonic Riders), yet I don't like terribly easy games, either. I like games that are tough, but fair (like Sin and Punishment: Star Successor and even Mega Man 9). I also like games like Super Mario Bros. 3 that are not too hard, yet not too easy.
If every game that was like what Don wants, the gaming community would be so soft-core by the next couple of generations, a Kirby game would seem brutal to them.
I appreciate when a game can present a challenge to me in a way that makes me want to get better instead of quit in frustration. Still, sometimes you just have to trudge on through and do your best to get through a great, albeit hard game (except for Silver Surfer, that's impossible).
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I hate games that are hard because of gameplay issues like bad cameras, bugs, and glitches. But games that are so challenging even without these things that they just aren't fun to play because you keep dying over and over are bad as well. I hate it when games cheat. Like how in Mario Baseball (GCN) when you were winning against a CPU on a hard difficulty they would all the sudden start hitting back to back homers no matter where you pitched the ball and that just isn't fair.
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In fact, take any game with a story... why should some ridiculously tricky section, some insanely tough boss, or some cruel level design get in the way of the end?
I always like to think that the end is the reward for all your hard effort. The game isn't keeping you from seeing the end, you just haven't earned it yet. There are other ways to view the story if you're not willing to put in the effort, yet IMO, it's just not as satisfying. Like Adam said, Video Games work because of the tension and the reward. It's what differentiates them from movies. Take that away, and you just have one damn long movie.
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