3DS Forum

Topic: Worst game

Showing 81 to 100 of 153

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HawkeyeWii

HawkeyeWii

81. Posted:

@I-U
How would you like to see a Metroid Prime GCN port to 3DS with both stylus and or circle pad pro.

Or better yet make a sequel to MP Hunters!

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I-U

I-U

82. Posted:

I have really wanted handheld ports of any of the console Metroid Prime games, as I would then be able to hear their music clearly. My consoles are shared, and so they're all located in the family living room which really goes against the music and sound effects of console experiences. The ability to play all Metroid Prime games anywhere would be fantastic as well. I definitely would love a sequel to Metroid Prime Hunters too with what the 3DS has to offer.

Edited on by I-U

Favorite Game: Metroid Prime Hunters

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PIT

PIT

83. Posted:

Awesume! Metroid Prime 3ds would be an amazing game portable game that i would buy to see happen in 2014 lol I want a Pikmin game on 3ds too that is compatable with the wii u

Nintendo 3ds fc: 0232-8294-2478

Hey if anyone has LM:DM,MK7,KI:U,S&ASR, RE: TM 3D and SSF43D and would like to play, add me.

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Drawdler

Drawdler

84. Posted:

I have not played many bad 3DS games as I tend to just buy those that I know I will like. However, Skylanders: Giants is by far the worst of those that I have. Poor setup, lack of polish, consistent bugginess, lack of interesting level design, and a lot of general issues really drag down what would have been an ok game. It's also completely inferior to its prequel(besides adding new characters). I knew that I was never going to like it from the trailer and the fact that n-Space were making it but the only reason that I got it was because of Punch Pop Fizz who was going for prices that I may as well have bought the game anyway.
And I do actually like Heroes of Ruins in occasional doses, which n-Space made, but judging by that game's problems, I knew that they weren't fit to make a platforming game like this...

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nastobi123

nastobi123

85. Posted:

3Dash wrote:

HawkeyeWii wrote:

I am just curious. How is Kid Icarus Uprising bad in your eyes?
Same with Metal Gear Solid Snake Eater 3D????

My GAWD, that terrible control scheme. It renders the game unplayable, don'tcha know.

People like you doesnt want to change and accept new things. The control scheme is good, better than xbox's cod controlls.. Im not being hypocritical. The story is good, collectibles are endless and online play is hella fun (killing noobs)...

if MH4 gets released to west, Im not surprised if you'll complain about the controls.

plus, you have Dark Pit's prof pic ... idk if that means something .....

nastobi123

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Harrison_Peter

Harrison_Peter

86. Posted:

nastobi123 wrote:

3Dash wrote:

HawkeyeWii wrote:

I am just curious. How is Kid Icarus Uprising bad in your eyes?
Same with Metal Gear Solid Snake Eater 3D????

My GAWD, that terrible control scheme. It renders the game unplayable, don'tcha know.

People like you doesnt want to change and accept new things. The control scheme is good, better than xbox's cod controlls.. Im not being hypocritical. The story is good, collectibles are endless and online play is hella fun (killing noobs)...

if MH4 gets released to west, Im not surprised if you'll complain about the controls.

plus, you have Dark Pit's prof pic ... idk if that means something .....

Curious to know what you would change to improve the controls on Xbox 360 (and presumably PS3) for Call of Duty games. If it's done badly, what's it missing? Just curious, because for all the flaws of COD, the one thing people almost universally agree that it gets right is the controls. What would you change?

Edited on by Harrison_Peter

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nastobi123

nastobi123

87. Posted:

I-U wrote:

3Dash wrote:

You can't bring more than one weapon on a mission. I said that that's where strategy comes in, did I not?

Strategy for what exactly? The game's adjustable difficulties make it very easy to simply complete the game with just about any weapon. Even with 9 intensities, the strategy goes as far as picking my best weapon, not a weapon ideal for the situations presented by the chapter as their designs carry little impact.

3Dash wrote:

Pop the cart out if you die. And, guess what, again, strategy. You gotta make it through 10-20 minutes of battles without dying. But, however you wanna look at it.

Dying doesn't reset a chapter, it brings me back to the last check point within the chapter. No save points in the actual chapters isn't about strategy, it's about how much time I'm willing to be forced to play the game to ensure progression. Had the game been more enjoyable, this wouldn't have been much of an issue considering we're dealing with 10-20 minute segments.

3Dash wrote:

Curious; have you even completed the game yet?

I surprised myself and cleared Chapter 25 before the game's year anniversary, so yes, I've beaten the game.

Morphtorok wrote:

Seriously? Mario's power ups have fixed locations, the levels are always the same, they never change.
By selecting a different weapon in Kid Icarus each level can change drastically, you'll need to aproach things differently.

Mario's power-ups are located in the "?" blocks and other block-based locations, but where those blocks are varies with each level as potentially the power-ups they store. Now the second comment is wrong, and I'm not sure why you felt the need to exaggerate like that. I mean a level that takes place on a moving platform for most of its duration is certainly a lot different than a level where the player's movements aren't restricted. There's plenty of examples of different levels even with the same themes. Take NSMB2's 1-1 and 1-2, the former focusing on Goomba towers and music block platforming where as the latter aims its focus at using POW blocks to open up the coruse and vertical moving platforms (up or down). Again, factually wrong, levels are mostly different.

I don't see how approaching enemies differently qualifies as a level changing drastically, especially when no weapon can alter the actual level's themselves nor do they have any purpose beyond combat situations. Now Mario has that, like how in 2-2 of New Super Mario Brothers 2, Mario can use the Gold Flower to clear out a tunnel of blocks and fill his pockets.

Have you actually played KI:U online ?? Man, you must be a sad gamer, it doesn't matter if its repetitive as long as its fun to play .... .. . same goes with people complaining about console specs, fuckin sad people.

nastobi123

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C-Olimar

C-Olimar

88. Posted:

It saddens me that so many people hate Kid Icarus. It's such a fantastic game and so much effort went into it.

But, this IS a thread for games that are actually bad, not just subjectively so. For example, a game with loads of glitches, or indisputably poor controls/level design.

I'd go for Myst 3D. Glitchy, and the pointer arrow always snapping back to the centre - no one can argue that's a good control scheme for a point and click game!

C-Olimar

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HawkeyeWii

HawkeyeWii

89. Posted:

Harrison_Peter wrote:

nastobi123 wrote:

3Dash wrote:

HawkeyeWii wrote:

I am just curious. How is Kid Icarus Uprising bad in your eyes?
Same with Metal Gear Solid Snake Eater 3D????

My GAWD, that terrible control scheme. It renders the game unplayable, don'tcha know.

People like you doesnt want to change and accept new things. The control scheme is good, better than xbox's cod controlls.. Im not being hypocritical. The story is good, collectibles are endless and online play is hella fun (killing noobs)...

if MH4 gets released to west, Im not surprised if you'll complain about the controls.

plus, you have Dark Pit's prof pic ... idk if that means something .....

Curious to know what you would change to improve the controls on Xbox 360 (and presumably PS3) for Call of Duty games. If it's done badly, what's it missing? Just curious, because for all the flaws of COD, the one thing people almost universally agree that it gets right is the controls. What would you change?

I am soooo sick of seeing Call of Duty on this site!!!
All Call of Duty leads to in these forums is fights...... go figure.'
Seriously the last 4 threads I went to, people were fighting about COD this COD that. Shut up. Go somewhere else if you want to talk about COD.
I personally hope COD gets driven in the ground in the near future so I never have to see it again!!!!!!

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Harrison_Peter

Harrison_Peter

90. Posted:

There's no fight, except for you telling me to shut up. Grow up.

I just find it odd that the controls in those games are the thing that keeps it selling (sure as hell isn't the story) and a LOT of people are disappointed by the controls in KI:U, which for some people has tainted what would otherwise be a fantastic game. I was wondering what it is about both control schemes that the other poster felt was good/bad. My query was perfectly reasonable, as was his opinion, and there's no fighting. If you're upset at what you read here, nobody is making you stay.

Adding to another Myst post I just saw, wow it really does sound like the port has been badly handled. To be honest, regardless of its influence in gaming, even on other systems I must say Myst hasn't aged very well. Deserves its place in the hall of fame, but I think we should be just about done with the remakes. If we're going to remake a pseudo-point-and-click adventure, I'd love to have seen Grim Fandango remade in glorious 3D! But sadly that'll never happen now

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Chrono_Cross

Chrono_Cross

91. Posted:

Hawkeye, Call of Duty is on Nintendo platforms. It's up for discussion whether you like it or not.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

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Shane904Staff

Shane904

92. Posted:

That Cartoon Network smash bros rip off was a waste.

Getting wrapped up in worries is bad for your body and spirit. That’s when you must short out your logic circuits and reboot your heart. -Elesa, Pokémon B/W

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HawkeyeWii

HawkeyeWii

93. Posted:

Shane904 wrote:

That Cartoon Network smash bros rip off was a waste.

I have been wondering how that game was. It looked really similar to SSB to me too. Not that, that would be a bad thing.

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Megumi

Megumi

94. Posted:

HawkeyeWii wrote:

Shane904 wrote:

That Cartoon Network smash bros rip off was a waste.

I have been wondering how that game was. It looked really similar to SSB to me too. Not that, that would be a bad thing.

It was ok, I bought it hoping it would be perfect to play until Smash came out. I think I took it back a month later or something, lol.

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HawkeyeWii

HawkeyeWii

95. Posted:

haha oh ok, so it really wasn't good then. I'm going to go check the review from NL years ago.

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Megumi

Megumi

96. Posted:

Yeah you're better off getting something else, lol.

I love Erica (Strike Witches), Yuuki, and for some odd reason, Megumi (School Rumble)
Update: Also love Yukari and Mizore from Rosario + Vampire.
Another Update: Also Amber and Xiao Pai from Rune Factory 4.
More Updates: I HAZ YOUTUBE!!!

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Shane904Staff

Shane904

97. Posted:

If you have a friend with it it might be decent.

Getting wrapped up in worries is bad for your body and spirit. That’s when you must short out your logic circuits and reboot your heart. -Elesa, Pokémon B/W

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Ketchupcat

Ketchupcat

98. Posted:

In Squeeballs Party DS, I was promised over 70 minigames in 6 main game challenges, it turned out to be 6 minigames with over 70 repetitive levels

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New_3DaSh_XL

New_3DaSh_XL

99. Posted:

@nastobi123 It's called sarcasm.
@C-Olimar I can't figure out why so many dislike it eiter. It's sad.

8 Bit Forward
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Kyloctopus

Kyloctopus

100. Posted:

Wait... people hate Kid Icarus? That's my favorite game last year, as well as my favorite game on 3DS.
Zombie Slayer Diox is by far the worst 3DS title.

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