Showing 1 to 20 of 25
1. Posted: Tue 29th Mar 2011 05:38 BST
I just got my 3DS today, and I was confused when trying to use it at first because the "sweet spot" didn't seem to bring the entire screen into 3D. In other words, I could view the 3D within a certain area, which would shift left and right as I tilted the console, but this area wasn't large enough to occupy the whole screen at once, meaning while say the middle of the screen would display 3D fine the edges wouldn't. Eventually I figured out that bringing the screen closer to my face would allow the entire screen to come into focus, but I was a bit disappointed by this because I have to hold the console a lot closer than expected. I even got out a ruler, and I have to hold the console about 10 inches away or else I can't view the whole screen in 3D at once. Also if I tilt the screen left or right at all the edges begin to come out of focus. It's easiest to tell where the edges of the "sweet spot" in-focus area is when there's a white background displayed on screen like in the home menu, where the edges appear as a darkened gradient. Trying to keep the camera view in 3D focus was more difficult though, because the imagery made it harder to see the edge of that focus area, and moving the console around while staying entirely in-focus within the "sweet spot" was difficult.
All of the impressions I've read about for the 3DS preceding release gave me the impression that viewing the 3D screen within the "sweet spot" was a lot easier. And I don't remember anyone holding the console so close to their face during footage of Nintendo's official demonstrations such as E3. I can see the 3D fine, but I am slightly disappointed by how strict the screen is in the position you need to hold it to view it properly.
I would really like to know: does this seem to be the case for everybody? It seems unlikely that this could be an issue with my 3DS, but if possible I'd want to find out.
Edited on Tue 29th March, 2011 @ 05:42 by moosa
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2. Posted: Tue 29th Mar 2011 05:43 BST
It's something you will get used to in due time. I don't have too much trouble. For some reason, I keep tilting the 3DS when flying a plane in Pilotwings. As if it does have motion-sensing incorporated but it doesn't. That's when I realize I'm not looking within the sweetspot. I may have very little trouble when Mario Kart 3DS comes out. I tend to tilt my DS/Controller around when playing those games....
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Edited on Tue 29th March, 2011 @ 05:44 by komicturtle
3. Posted: Tue 29th Mar 2011 06:16 BST
I expect to get more used to it over time, but 10 inches isn't necessarily the comfortable distance I would like to hold my 3DS at while playing. And I wouldn't want to be distracted from an immersive experience by having to focus on holding the console just right...
4. Posted: Tue 29th Mar 2011 09:18 BST
i do have to hold the 3DS farther away from my face if i'm using 3D in order to see it properly, yes. it's something you get used to.
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5. Posted: Tue 29th Mar 2011 10:10 BST
How far though? I have to hold it closer. And I have to hold it very carefully. Even laying flat on my bed with the console and playing Street Fighter IV, simply trying to input the controls would move the console enough (which was not very much at all) to disrupt the 3D effect. I get used to reorienting the console so it looks proper right away, but I have to keep doing that. I had thought that the 3D effect was supposed to be "effortless," but instead I feel as though it takes too much effort to keep the 3D in focus. Not so much that I can't do it, but enough that it's disappointing and effects the experience.
6. Posted: Tue 29th Mar 2011 10:16 BST
again, you get used to it. personally i'm used to holding the system much closer to my face while playing (maybe five inches or so), so i'm having to remind myself to keep my 3DS held away from my face while messing around with the 3D stuff.
Edited on Tue 29th March, 2011 @ 10:17 by theblackdragon
7. Posted: Tue 29th Mar 2011 12:17 BST
Everyone in my experience so far have a "WOAH MY EYES" moment when they first try the 3D on the 3DS
Effectively the system is projecting two images - one for each eye that melds into 1 when you view it. Your eyes need to learn how to view that and it is a bit weird and disorientating at first. The first day or two my eyes felt really weird after looking at the 3D. But now I can look at the screen just fine and my eyes dont wig out when the "sweet spot" shifts out of focus now. It just looks a little weird
Edited on Tue 29th March, 2011 @ 16:45 by theblackdragon
8. Posted: Tue 29th Mar 2011 12:25 BST
WHOA, MAI EYES. D:
But something tells me you should lay the 3DS straight-out on your lap or a low table, and look directly down on it. Better lighting, bigger area to focus on. I haven't tried the 3DS, but it only seems logical.
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9. Posted: Tue 29th Mar 2011 14:00 BST
I've got the 3DS for a few days now and hardly have any trouble with that. Just looking right into it is enough for me. don't know what else I should do
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10. Posted: Wed 30th Mar 2011 00:02 BST
well it depends on every individual
me for instant plays the 3DS with 35 cm distance which is maybe 15 inch ?!just experiment with it and relax , after a week the issue will be solved
11. Posted: Wed 30th Mar 2011 00:07 BST
I have to sacrifice an unblemished calf before each 3DS play session so that I can see the sweet spot.
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12. Posted: Wed 30th Mar 2011 00:11 BST
well it depends on every individualme for instant plays the 3DS with 35 cm distance which is maybe 15 inch ?!just experiment with it and relax , after a week the issue will be solved cheers
I can see the 3D just fine from about that same distance. If anything holding it around 5 inches from my face hurts my eyes. Yesterday my eyes were BURNING from playing in 3D and moving out of the sweet spot. Today my eyes are MUCH better and not nearly as in much pain. It really is just a matter of patience.
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13. Posted: Wed 30th Mar 2011 00:17 BST
My eyes are so messed from the 3d from playing alot i swear i see everything 2d sometimes with depth, and 3d's ish xD
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14. Posted: Wed 30th Mar 2011 05:29 BST
Well I never once had any trouble with my eyes viewing the 3D, it's been more an issue of holding the console just right to get everything into focus. I can imagine a lot of people out there trying the 3DS for the first time after buying it and being totally confused because they're unknowingly holding the console too far or too close to their face to view the 3D properly (similar to myself).
15. Posted: Wed 30th Mar 2011 05:32 BST
You know, it kind of depends on the game, I'm noticing. Pilotwings has a fairly different "sweet spot" for me than LEGO Star Wars III. Probably just a personal thing, though.
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16. Posted: Wed 30th Mar 2011 06:05 BST
Luckily for me, the sweet spot just so HAPPENS to correspond to where I usually hold my DS to play anyway, so I've had no problems except with AR Games (due to trying to move the system in sync with myself, in less-than-ideal lighting to boot). I've also had no problems viewing the 3D as far as pain or exhaustion are concerned. It just seems natural to me.
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17. Posted: Wed 30th Mar 2011 08:56 BST
has anyone had a problem with ghosting,i'm getting pretty annoyed seeing a double image of rings on pilot wings.
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18. Posted: Wed 30th Mar 2011 09:31 BST
Not much, I just keep my hands steady. I've found it very easy to keep my sweet spot, even on a slightly shaky car ride.
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19. Posted: Wed 30th Mar 2011 09:36 BST
@potomas, there's a thread about that here. Either you don't have the screen completely in focus or it's "crosstalk." Make sure you don't have the screen too close or too far away and that you don't tilt it.
Edited on Wed 30th March, 2011 @ 09:36 by moosa
20. Posted: Wed 30th Mar 2011 09:55 BST
@potomas - Yeah, I've started to notice a little ghosting, usually with brighter objects in Lego Star Wars. I found that tilting the 3DS back a little removed this, so it seems you don't just have to get the Y axis rotation of the device about right, the X axis rotation is also important.
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