1moosaTue 29th Mar 2011 I just got my 3DS today, and I was confused when trying to use it at first because the "sweet spot" didn't seem to bring the entire screen into 3D. In other words, I could view the 3D within a certain area, which would shift left and right as I tilted the console, but this area wasn't large enough to occupy the whole screen at once, meaning while say the middle of the screen would display 3D fine the edges wouldn't. Eventually I figured out that bringing the screen closer to my face would allow the entire screen to come into focus, but I was a bit disappointed by this because I have to hold the console a lot closer than expected. I even got out a ruler, and I have to hold the console about 10 inches away or else I can't view the whole screen in 3D at once. Also if I tilt the screen left or right at all the edges begin to come out of focus. It's easiest to tell where the edges of the "sweet spot" in-focus area is when there's a white background displayed on screen like in the home menu, where the edges appear as a darkened gradient. Trying to keep the camera view in 3D focus was more difficult though, because the imagery made it harder to see the edge of that focus area, and moving the console around while staying entirely in-focus within the "sweet spot" was difficult.All of the impressions I've read about for the 3DS preceding release gave me the impression that viewing the 3D screen within the "sweet spot" was a lot easier. And I don't remember anyone holding the console so close to their face during footage of Nintendo's official demonstrations such as E3. I can see the 3D fine, but I am slightly disappointed by how strict the screen is in the position you need to hold it to view it properly.I would really like to know: does this seem to be the case for everybody? It seems unlikely that this could be an issue with my 3DS, but if possible I'd want to find out. Edited on Tue 29th March, 2011 @ 05:42 by moosa Stop complaining and GO PLAY GAMES.