Showing 21 to 40 of 86
21. Posted: Wed 30th Jun 2010 07:53 BST
Hey could you put the 3ds trailers in cross eye 3d
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22. Posted: Wed 30th Jun 2010 08:17 BST
Okay, I've watched this three, four, maybe five times.I couldn't wait for the 3DS to be released, but one of the things that was bugging me was the fact that I didn't know what it looked like...NOW I know, and now the wait's going to be even harder... But it'll be worth it!Time to watch it again...
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23. Posted: Wed 30th Jun 2010 12:09 BST
Whenever the effect starts taking place, like when the middle pictures start going into eachother, my eyes just go back to normal right when the actual 3-D starts to happen. It never works for me!
Edited on Wed 30th June, 2010 @ 12:09 by TheKingOfTown
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24. Posted: Wed 30th Jun 2010 12:36 BST
Wow, that really worked! The depth of the mario kart track was fantastic! Feeling very cross eyed now though! :-/
25. Posted: Wed 30th Jun 2010 12:41 BST
Actually, these are a terrible attempt to show what the 3D effect will look like.
There's nothing wrong with the cross-eyed method, as I've been doing that my whole life (I collect stereograms of different types).
However, you must understand that these are not actual 3D shots from the games, but have been altered manually to add in a 3D effect, and that effect is extremely limited compared to how the actual games would look. It's the same problem you get when they digitally add 3D to a part of a film which wasn't originally shot in 3D: you end up with a cardboard-cutout look. All the author of this video did was to take the 2D screenshots, cut out certain segments like the foreground objects, then shift them slightly so that they move forward in the depth.
That's completely different from the true 3D of the system, where the objects would not only have depth within the overall shot but would also have a smooth three dimensional form. Don't take these screenshots too seriously; they're an attempt at a proof of concept, but I actually think they look terrible and give the wrong impression of how the real effect will look.
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26. Posted: Wed 30th Jun 2010 12:42 BST
I wonder if this is actually what it will look like? the characters look paper thin
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27. Posted: Wed 30th Jun 2010 12:45 BST
Exactly -- no, it won't look anything like this. Don't get me wrong, it's a kind of neat find, and took some effort on the part of the creator, but it should not be thought of as any sort of representation of the real effect you'd get from the system.
28. Posted: Wed 30th Jun 2010 19:40 BST
True. This Avatar videogame shows the 3D effect better. Because it was specifically designed for 3D and it's a video game so it gives you more of an impression than just screenshots.http://www.youtube.com/watch?v=TxDsLwpecx4Click on 3D and choose crosseyed.
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29. Posted: Wed 30th Jun 2010 19:46 BST
You guys can just watch that on the Youtube website and if you have 3D glasses you can choose which kind and not cross your eyes.
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30. Posted: Thu 1st Jul 2010 05:48 BST
...I can't cross my eyes... ;_;
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31. Posted: Thu 1st Jul 2010 12:03 BST
This seems impossible but I'll try again.
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32. Posted: Thu 1st Jul 2010 12:09 BST
Holy crap, that looks awesome. If this is accurate for the 3DS, I'm going to get it straight away. Amazing.
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33. Posted: Thu 1st Jul 2010 12:11 BST
Ok I got it working for the Ocarina of Time screenshot.
34. Posted: Thu 1st Jul 2010 16:15 BST
The avatar video is amazing. Now i want the metal gear solid video like that.
35. Posted: Fri 2nd Jul 2010 01:51 BST
Look your trick works to a point and pretty nicely if you pause the video and stare long enough. The problem is it's just not the same. The reason is that some stuff cross-eye or not is not going to stand out much while other stuff will a bit, and some more dramatically. The Ridge Racer bit the most stand out bit was the flat plane on the screen itself up front where the speedometer sits. When I cross eye that pops out far more than the rest, but then secondary to that the back end of the car and other stuff near it (walls) do some too but the meter is the real eye pop. Same can be said for Mario but not so much as it doesn't have that solid problem so those rails going up on the bridge really in their shape pop from the screen most of all.
Roopa just a couple up from me is right, I cross my eyes and all of Avatar pops out far nicer than the Nintendo stills by far. Perhaps the still imagery loses much in translation because I envisioned the 'pop' effect of the 3DS to be very similar to that avatar clip when I cross my eyes.
Edited on Fri 2nd July, 2010 @ 01:53 by J_K
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36. Posted: Fri 2nd Jul 2010 02:36 BST
All the author of this video did was to take the 2D screenshots, cut out certain segments like the foreground objects, then shift them slightly so that they move forward in the depth.
i was wondering how they would have gotten individual shots for the left and right eye, and figured they probably just did something quick and sloppy like that to a single 2D frame.
from what iwata said the actual 3D effect is very simple to create; instead of one camera following your character, the game uses two, each viewing your character from a slightly different angle. that's as simple as it is when it comes to rendering the 3D effect for the system; the screen does all the hard work. just like warioswoods said, because both in-game cameras are viewing fully 3D models from different angles, you get a lot more depth out of the real 3DS than you can possibly get from these shots. so in the end we still have no idea what the system actually looks like, but at least we know is that it'll look way better than these shots for sure.
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37. Posted: Fri 2nd Jul 2010 03:10 BST
Wow, the 3D effect is really awesome. Its not like a gimmick like the PS3 3D, its part of the gameplay (and Playsation sucks).
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38. Posted: Fri 2nd Jul 2010 03:39 BST
considering there's no real way to truly display the proper 3D effects over the internet (so you're just getting a general idea at best), your backhanded compliment doesn't really add up to much. :/
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39. Posted: Fri 2nd Jul 2010 04:04 BST
I agree with warioswoods about how effective this is at showing off what the 3DS can do. That Avatar video IS a much better example. Wait until somebody gets their hands on REAL screens from the 3DS that use both in-game cameras...THEN we'll be able to see it the way the Avatar video did it.
This stereogram thing is quite interesting, though. Took me a little bit to work it out, but once I did, I was able to continue letting the video run and change the screenshots without losing focus; I was even able to look around at the screenshots at the same time! But my eyes feel a bit off now...not really PAIN, per se, but not entirely pleasent. I would expect doing this kind of thing for very long is decidedly bad for you.
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40. Posted: Fri 2nd Jul 2010 16:31 BST
I would expect doing this kind of thing for very long is decidedly bad for you.
Any continuous strain on specific muscles can cause permanent damage. Since it is so difficult to do such activity, I wouldn't recommend you to view these stereograms often, for it can result in muscle spasms of the eye, and undesired movement of the eye. I've read of cases where one has gone enduringly cross-eyed for doing activities that resemble this, and that is why I refuse to attempt it.
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