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Topic: Nintendo 3DS screenshots..... in 3D!

Posts 21 to 40 of 77

warioswoods

Actually, these are a terrible attempt to show what the 3D effect will look like.

There's nothing wrong with the cross-eyed method, as I've been doing that my whole life (I collect stereograms of different types).

However, you must understand that these are not actual 3D shots from the games, but have been altered manually to add in a 3D effect, and that effect is extremely limited compared to how the actual games would look. It's the same problem you get when they digitally add 3D to a part of a film which wasn't originally shot in 3D: you end up with a cardboard-cutout look. All the author of this video did was to take the 2D screenshots, cut out certain segments like the foreground objects, then shift them slightly so that they move forward in the depth.

That's completely different from the true 3D of the system, where the objects would not only have depth within the overall shot but would also have a smooth three dimensional form. Don't take these screenshots too seriously; they're an attempt at a proof of concept, but I actually think they look terrible and give the wrong impression of how the real effect will look.

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warioswoods

peterifico wrote:

I wonder if this is actually what it will look like? the characters look paper thin

Exactly -- no, it won't look anything like this. Don't get me wrong, it's a kind of neat find, and took some effort on the part of the creator, but it should not be thought of as any sort of representation of the real effect you'd get from the system.

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Altkey

You guys can just watch that on the Youtube website and if you have 3D glasses you can choose which kind and not cross your eyes.

Altkey

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Rensch

This seems impossible but I'll try again.

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Sneaker13

Holy crap, that looks awesome. If this is accurate for the 3DS, I'm going to get it straight away. Amazing.

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Rensch

Ok I got it working for the Ocarina of Time screenshot.

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J_K

Look your trick works to a point and pretty nicely if you pause the video and stare long enough. The problem is it's just not the same. The reason is that some stuff cross-eye or not is not going to stand out much while other stuff will a bit, and some more dramatically. The Ridge Racer bit the most stand out bit was the flat plane on the screen itself up front where the speedometer sits. When I cross eye that pops out far more than the rest, but then secondary to that the back end of the car and other stuff near it (walls) do some too but the meter is the real eye pop. Same can be said for Mario but not so much as it doesn't have that solid problem so those rails going up on the bridge really in their shape pop from the screen most of all.

Roopa just a couple up from me is right, I cross my eyes and all of Avatar pops out far nicer than the Nintendo stills by far. Perhaps the still imagery loses much in translation because I envisioned the 'pop' effect of the 3DS to be very similar to that avatar clip when I cross my eyes.

Edited on by J_K

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romulux

warioswoods wrote:

All the author of this video did was to take the 2D screenshots, cut out certain segments like the foreground objects, then shift them slightly so that they move forward in the depth.

i was wondering how they would have gotten individual shots for the left and right eye, and figured they probably just did something quick and sloppy like that to a single 2D frame.

from what iwata said the actual 3D effect is very simple to create; instead of one camera following your character, the game uses two, each viewing your character from a slightly different angle. that's as simple as it is when it comes to rendering the 3D effect for the system; the screen does all the hard work.
just like warioswoods said, because both in-game cameras are viewing fully 3D models from different angles, you get a lot more depth out of the real 3DS than you can possibly get from these shots. so in the end we still have no idea what the system actually looks like, but at least we know is that it'll look way better than these shots for sure.

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HueyPNewton

SilverWolf wrote:

Wow, the 3D effect is really awesome. Its not like a gimmick like the PS3 3D, its part of the gameplay (and Playsation sucks).

shakes head in disappointment

To each his own.

theblackdragon

SilverWolf wrote:

Wow, the 3D effect is really awesome. Its not like a gimmick like the PS3 3D, its part of the gameplay (and Playsation sucks).

considering there's no real way to truly display the proper 3D effects over the internet (so you're just getting a general idea at best), your backhanded compliment doesn't really add up to much. :/

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Stuffgamer1

I agree with warioswoods about how effective this is at showing off what the 3DS can do. That Avatar video IS a much better example. Wait until somebody gets their hands on REAL screens from the 3DS that use both in-game cameras...THEN we'll be able to see it the way the Avatar video did it.

This stereogram thing is quite interesting, though. Took me a little bit to work it out, but once I did, I was able to continue letting the video run and change the screenshots without losing focus; I was even able to look around at the screenshots at the same time! But my eyes feel a bit off now...not really PAIN, per se, but not entirely pleasent. I would expect doing this kind of thing for very long is decidedly bad for you.

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Macaronius

Stuffgamer1 wrote:

I would expect doing this kind of thing for very long is decidedly bad for you.

Any continuous strain on specific muscles can cause permanent damage. Since it is so difficult to do such activity, I wouldn't recommend you to view these stereograms often, for it can result in muscle spasms of the eye, and undesired movement of the eye. I've read of cases where one has gone enduringly cross-eyed for doing activities that resemble this, and that is why I refuse to attempt it.

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egrane

it looks cool but will it strain your eyes if you use it for long periods? is it worth it? yeah. gotta get it.

possibly the oldest lady gamer? the avatar was done on a dsi xl.

Macaronius

egrane wrote:

it looks cool but will it strain your eyes if you use it for long periods? is it worth it? yeah. gotta get it.

A few minutes is absolutely fine, but if you put strain on your eyes' muscles for prolonged periods of time, it may cause severe damage, but it's only a possibility.

Edited on by Macaronius

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thewiirocks

ProtoZone wrote:

A few minutes is absolutely fine, but if you put strain on your eyes' muscles for prolonged periods of time, it may cause severe damage, but it's only a possibility.

There's no reason why the 3DS should put strain on your eyes. Unlike the cross-eyed steroscopic images, the 3DS's natural projection for both eyes means that you should be able to relax and focus normally. A bit like if you were looking out a window.

Take the avatar video as an example. It doesn't work right with the cross-eyed method. The focal distance isn't constant, so attempting to "look around" the scene just causes the whole thing to fall apart. So I got out my red/cyan glasses and watched it in that mode. Other than seeing red/blue splotches for a few minutes after watching it (side effect of using those stupid glasses) my eyes were able to focus normally the entire time. And I must say, the effect is quite good even with such primitive 3D glasses.

The biggest concern you're going to have is with mental disorientation. You stare at one thing for long enough and it takes some time to readjust when you look elsewhere. That's already a problem with handheld video game, but may be exasperated by the need to hold still in order to see the 3D effect. As with any video game, take regular breaks.

thewiirocks

J_K

It shouldn't have a problem with most peoples eyes. Back with the virtual boy it did bother a few peoples eyes legitimately alone as they can't handle well the processing of both imagines. Most the issue with the virtual boy was being captive in a dark room with that shade losing all sense of surrounding, truth depth perception, lack of strong light other than cornea piercing red, and lack of special perception. This would often cause dizziness, nausea, jacked up depth perception, headaches, eye pain, you name it.

The 3DS though works in a non dark room environment, uses all colors, and you're not slammed up right against it. It has all that going for it. But those same people who want to blow chunks from 3D motion whether it's the weak stomachs that would chuck in 1993 when DOOM came out, or those who can't handle a faked 3D like this thing or the VB will still be SOL. And then the small amount of those who got eyes who can't handle dual imagery not related to that but just can't process it, that or people blind in one eye just can't play in 3D as it's beyond their reach.

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Macaronius

thewiirocks wrote:

ProtoZone wrote:

A few minutes is absolutely fine, but if you put strain on your eyes' muscles for prolonged periods of time, it may cause severe damage, but it's only a possibility.

There's no reason why the 3DS should put strain on your eyes. Unlike the cross-eyed steroscopic images, the 3DS's natural projection for both eyes means that you should be able to relax and focus normally. A bit like if you were looking out a window.

Take the avatar video as an example. It doesn't work right with the cross-eyed method. The focal distance isn't constant, so attempting to "look around" the scene just causes the whole thing to fall apart. So I got out my red/cyan glasses and watched it in that mode. Other than seeing red/blue splotches for a few minutes after watching it (side effect of using those stupid glasses) my eyes were able to focus normally the entire time. And I must say, the effect is quite good even with such primitive 3D glasses.

The biggest concern you're going to have is with mental disorientation. You stare at one thing for long enough and it takes some time to readjust when you look elsewhere. That's already a problem with handheld video game, but may be exasperated by the need to hold still in order to see the 3D effect. As with any video game, take regular breaks.

I wasn't speaking of the 3DS.
I was talking about the screenshots.
If there was any misunderstanding, I apologize.

Edited on by Macaronius

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Ecode

Animal Crossing looks really great in 3D! XP .. along with Mario Kart! Definitely going to get a 3DS the day it comes out..

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Stuffgamer1

There are actually a good number of cross-eyed 3D pictures and videos available on the web if you search, all of them working far more realistically than these faked 3DS shots. Frankly, the effect is amazing when you can get it to work. It's the original glassesless 3D! I do recommend seeking some out if you want to get a better idea what 3DS should look like. Just don't do it for too long, for reasons ProtoZone already explained.

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