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romulux

romulux

United States

Joined:
Tue 8th September, 2009

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romulux

#2

romulux commented on Expect More Conduit News Before The End of 2012:

@Grubdog i don't think the controls were very good at all. goldeneye and mw3 both topped conduit 2 in customization options, easily. toggling to ADS? no max turn zones? no separate ADS options? when the company that put wiimote customization on the map is getting beaten at their own game by call of duty ports, they're ****ing up.

romulux

#6

romulux commented on Talking Point: Why No Plans for GBA on 3DS Vir...:

they never said GBA games weren't coming to the shop, they said "we currently have no plans".... which is the exact same phrase they used to deny the first wii price cut. it seems to be nintendo's go-to deflection for denying something that's going to happen.

romulux

#7

romulux commented on Meet Resident Evil Revelations' Rachel in Exte...:

hmm....
http://images4.wikia.nocookie.net/__cb20110816184713/residentevil/images/thumb/7/7a/Jessss.png/380px-Jessss.png

http://images2.wikia.nocookie.net/__cb20110910025561/residentevil/images/f/f0/Walkingboobs.jpg

hard to say but the lips are very similar. i'm guessing that jessica gets brainwashed or something and ends up as rachel and the ridiculous hair is to cover her face so you don't see it. otherwise there's just a lady with ridiculous hair getting slaughtered mercilessly for no reason.

romulux

#11

romulux commented on Features: Don't Touch my Samus: Metroid's Cont...:

^i don't know where you guys are finding these masterpieces of video game storytelling that make other m pale in comparison. look at metal gear- the series that set the high standard for storytelling in games is a convoluted, overwrought mess.

metal gear's plot is every bit as eccentrically japanese as other m and the sexism is totally in your face- the camera zooms in on a woman's boobs or legs every time she talks in guns of the patriots. why wasn't anyone complaining about that?

metroid is a beloved first party game and people hold it under a microscope because of that, but not even nintendo can overcome the problems of trying to adapt a serious story to a game full of goofy mechanics without really awkward results.

you could argue that they shouldn't have bothered then, but without any back story to fill her in samus' character was starting to feel one dimensional and shallow. the story needed to be told, and even though it's full of problems there are actually a lot of scenes that i think they got nearly perfect. adam's death and ridley's appearance are great!

pixelman, it's probably the fault of sakamoto for not making it clearer why samus is terrified of ridley. they got really close to it in the scene where samus turns into a child, but most people didn't know she was having a flashback to the death of her parents because they didn't do much to make it obvious to non-metroid geeks. again, that paralysis she suffered was due to shock, something she wouldn't have felt seeing ridley any time before because she was knew he was around on those missions and was prepared to fight him. it's a lot different when he's been dead for a year and samus thinks she's finally closed that part of her life.

i have no problem with the overall plot, it's just the execution is botched in places. some lines needed to be either re-written or re-recorded and a few baffling moment should have been axed (adam shooting samus before the baby metroid), but looking past that it's not bad overall at all.

romulux

#12

romulux commented on Features: Don't Touch my Samus: Metroid's Cont...:

it's disappointing that so many people still hate this game. everyone agrees it's not the best metroid, but it's still pretty damn good. the story wasn't any worse than any other game out there and the controls were perfect if you knew what you were doing.

pixelman: _"this is incredibly inconsistent with the previous games. She had never so much as flinched when encountering Ridley before." _

how would you know? when did the 8 bit sidescrollers ever give you any indication of what samus' internal feelings were? she didn't even have a visible face, let alone expressions you could read. the prime games at least showed her eyes, but that's as far as it went and they were made by completely different people.

everyone making this argument ignores the fact that ridley died in super metroid. samus had been trying to kill him for so long and finally succeeded, so i think it'd be a little shocking for her to see him suddenly pounce right in her face out of nowhere a year or so later.

romulux

#13

romulux commented on Cave Story Update Now Available:

^mm, in that context i get what you were saying, but i still think this update was pretty substantial. the fact that it now lets you listen to the full soundtrack, original and new, on the menu is enough to be awesome even without taking the bug fixes into account.

romulux

#14

romulux commented on Cave Story Update Now Available:

mickeymac, why did they have to add anything? was the game somehow lacking something even after adding alternate modes and difficulties in? you post makes it sound like you haven't even played the game, or at least downloaded the update. the music is hugely improved, and this is a game where music really matters.

romulux

#15

romulux commented on Cave Story Update Now Available:

Marvelousmoo, the sound is balanced well when using both new music and new graphics. if you mix and match, that's when you get balancing problems, which i assume is why the volume adjustment is there in the first place.

if you're using new graphics with old music, you almost have to turn the music halfway down. this is no big deal; the old music sounds way better than before and has no more faults, and all you have to down is turn a slider down a couple notches.

romulux

#19

romulux commented on First Impressions: GoldenEye 007 Multiplayer:

what's with people clamoring for dual analog, as if the remote sucks? you'd think more people would embrace the single best advantage the wii has got.

from what i've read the call of duty ports on wii didn't have great controls, so either activision just isn't good at implementing IR controls or they're too deep into dual analog to try.

judging from how hard they're pushing the CC pro with all their demos they're making it out to be the definitive way to play it, which makes me worry that there'll be another shoddy wiimote scheme.

with conduit 2 great controls are guaranteed, so if activision wants me to buy their game instead they're going to have to make a wiimote scheme that can compete.

romulux

#21

romulux commented on New Metroid: Other M Footage Looks Intense:

mandoble, what limitations did super metroid suffer from? i think it's a timeless game that got everything right; you really can't do 2D any better. (unless you mean that it was limited simply in that it was 2D, because the snes couldn't do 1st person yet, and that before metroid prime everything else was just practice?)

if your attitude is that 1st person is definitively better than other perspectives, i think you'll be arguing that alone. there are lots of compromises in that viewpoint along with the advantages, best example being how slow and clunky samus was in the prime games.

it's usually not a problem, but during the boss fights where you have to get across the stage quickly i'm sure you've noticed that samus doesn't move very fast at all.

that's one area where 3rd person has the advantage. maybe running and flipping around isn't as fun to you as it is to me, but that agility was part of metroid before prime took a different path.
it's not unreasonable that people might want to play a metroid that offers the classic gameplay again after 16 years without it.

it doesn't necessarily mean the prime games weren't perfect in their own way... it just means they're not the end all, be all, ultimate metroid experience, and neither is super metroid; i think both games are equals that offer things the other doesn't.

other m is amalgamating both sides of the series, so while it lands more on the speed and agility side of the older games there are still nods to metroid prime in there too; sakamoto and team ninja didn't have to include a 1st person mode at all, you know. so if anything, you should have more reason to look forward to this game than a straightforward 2D metroid, right?

romulux

#22

romulux commented on New Metroid: Other M Footage Looks Intense:

"And anyway, in "my world" youtube plays videos the same as in yours, so just go, watch"

well in "my world" people form their own opinions about subjective things instead of accepting yours as the truth. i've watched every video and found them all cool enough to come to the board and post them. this last one looks especially cool to me since it has the creepy metroid ambiance front and center.

it's not so different from the wrecked ship in corruption, in fact, which makes me wonder how you can love the prime series for its exploration and atmosphere while crapping on every other metroid game based on those same things.

it's especially odd, loving metroid prime as you do, that you can't even say a single good thing about super metroid, the game it was heavily emulating (that's inarguable, by the way).

the original metroid has aged terribly because the exploration was tedious and the atmosphere was nearly impalpable; super metroid was the one to finally offer compelling exploration and atmosphere, the things the series is known for, not to mention the things you love the prime games for, which is part of the reason it's held up so perfectly in comparison.

super metroid may share the same core gameplay (just like games in the mario and zelda series all loosely share the same core gameplay), but it's evolved to the point of being nearly unrecognizable. arguing that one of the best games ever made sucks must be hard work, so in a way i empathize with you, but you've got to come up with better reasons. you make it sound like you've never played these games before... :)

back to other m. they're choosing to expand the super metroid/fusion gameplay instead of continuing the prime games, and would you really want it otherwise? corruption was great, but isn't four games in a row with the same engine pushing it?

i admit retro set the bar pretty high, but they're done making these games. it's nintendo's turn again and surprise, they're not doing it the exact same way. instead of arguing that they're taking a different direction because sakamoto's an untalented hack, or insinuating that they're only working in 2D to save money (which you literally did at one point), why not just admit it's not your thing and move on? it'd save us all a lot of arguing.

romulux

#23

romulux commented on New Metroid: Other M Footage Looks Intense:

super metroid wasn't designed by makoto kanoh, it was co designed by sakamoto, kanoh, and yokoi together, and on top of that, sakamoto directed the game; there's no denying that he was important to it's development.

what makes you suggest otherwise, and why even argue on and on to diminish his role in super metroid when you yourself don't even like it? what insult is there in denying him credit for a game you think is mediocre? it's actually getting weird just how attached to bashing him you are.

what you can give sakamoto credit for in super metroid is the cinematic quality it has from beginning to end. it wouldn't be the same game without dramatic moments like the creepy opening on the station or the entire baby metroid sequence at the end.

romulux

#24

romulux commented on New Metroid: Other M Footage Looks Intense:

so what?

i still don't know what's so bad about him; even if you don't like the games he's experimented with outside metroid, it has no bearing on his ability to make a metroid game.
shigeru miyamoto has done a lot of quirky one-off casual type games, but that obviously hasn't prevented him from making great mario games.

romulux

#25

romulux commented on New Metroid: Other M Footage Looks Intense:

by the way, i love how the announcement trailer gets criticized for being too action packed and violent, then when they show clips of exploration and isolation they get criticized for being too boring. sheesh

romulux

#26

romulux commented on New Metroid: Other M Footage Looks Intense:

the game was 3D from the start, but to keep the 2D feel they considered having samus move on "rails" so that you could just hold left or right and she'd automatically go around corners and what not.

needless to say they didn't find that too fulfilling and they moved to full 3D control.

the reason sakamoto wants no nunchuck is because an analog stick sucks for 2D games even harder than a D pad sucks for 3D games. the game is probably going to be more 2.5D than 3D, so more often than not the D pad will feel better than a stick would.

not to mention that moving in 1st person with the nunchuck would involve a lot of extra work; how would samus jump and run with the same speed and agility in that perspective? she wouldn't. there's a reason the prime games were slow and clunky....

romulux

#27

romulux commented on New Metroid: Other M Footage Looks Intense:

mandoble brought up the same argument in the metroid thread and it was equally fruitless there. he's judging the game apparently just because sakamoto is in charge and he for some reason (no reason) hates the guy's guts.

romulux

#28

romulux commented on Review: Dead Space: Extraction (Wii):

i like that you warned about swearing, in a game where people are constantly being dismembered and gutted before your eyes in the goriest ways possible. wouldn't want a few F-bombs to scare off the squeamish...

romulux

#29

romulux commented on Metroid Prime Trilogy: Visually Worse Than Ori...:

i finally got to corruption and i have to say, if beam and water effects are important to you, the ones in that game are far cooler than the first. seeing the small flames rise out of the barrel when charging the power beam is amazing, as is wading through liquid phazon; THOSE effects might be worth getting mad about. you only really notice the charge beam effects the first few times you use it anyway; after that you ignore them.

corruption seems unaltered aside from slightly faster loading, but i did notice that in a lower part of skytown there used to be a revolving wall that you'd have to screw attack into with perfect timing to get through that is removed in the trilogy version. instead there's just a blue energy shield that appears every few seconds that requires the same timing to get through. that's got to be a disk space issue, unless the wii isn't capable of playing wii games.

romulux

#30

romulux commented on Metroid Prime Trilogy: Visually Worse Than Ori...:

strange, if you watch this video you might be lead to the exact opposite conclusion: http://www.youtube.com/watch?v=NxZULNIIpdE

i played the US version 100% through when it originally came out; i'm not clear on whether it had these beam effects also or if it really was the EU version only, but either way i certainly didn't notice they were missing while playing the trilogy. in fact, the only changes i noticed were positive ones, such as the bloom lighting which is clearly visible in many rooms and is obviously an improvement... and it's much more noticeable than those unconvincing water effects that i sincerely doubt anyone is really going to miss. the beam effects are pretty cool to look at, but if i couldn't even pick up on the fact that they were missing then i doubt that their absence hurt my experience much, right?

even if the loss of those effects is a big deal to you, it's only the first game that's missing them; prime 2 and 3 supposedly don't have any losses compared to the original games, so it's not fair to say the entire trilogy looks worse. if echoes retains everything it's original version had while gaining the bloom lighting and updated textures, isn't that game outright better? i haven't gotten to corruption yet, so i can't say if it's a carbon copy of the original release, but i've been floored by the graphics in prime 1 and 2 so far and think that anyone willing to write off the visuals in the entire trilogy due to the necessary sacrifice of some poorly coded effects from the first game is seriously overreacting.