@Peach64 This game isn't 10 years old. Nor is it a HD remake.
The original game was in HD, released on 360, PS3 and PC in the first place. For owners of the original, this is basically a game and DLC package with some additional stuff in it.
I don't know, I can't see getting super excited about a GPU being "several generations" ahead of something when you keep in mind that it's years newer. I mean, I'd hope it'd be better in some ways.
Graphics aren't everything, though. It'll be interesting to see if Nintendo is able to capitalize on all of MS's missteps lately, for example.
@EdwardCORE I just don't see Nintendo doing anything with this. They've passed the buck on making these games any better than they were on their original release time and time again.
Just as an example — GameBoy games can't be colored in any way, unlike how they were handled on the GameBoy Color or even the GBA. Super Gameboy Games feature none of the enhancements on the 3DS for some reason — so for Donkey Kong 94, we're stuck with only the original black and white version. Emulators handle this perfectly, Nintendo just didn't bother.
You could go on and on with how they've handled other stuff when they release it in this manner. While I'm all for it and hope you're right, history just doesn't seem to make a case for it
I don't like the first two Breath of Fire games, honestly. They're just so clunky. Plus the SNES original of BoF2 is badly localized. I do like the others, particularly the PS2 one, though.
The guy's had his problems and I don't get the impression he expects people to forget them. On Sunday I was at the laundromat and yet another interview was happening with Tyson that referred to all of the horrible things he's done.
But he at least seems to really regret those things and it seems like he genuinely wants to turn his poopiedoodledingdongs around. Hopefully things are going well for him.
This looks good and all and Capcom is seemingly dropping the ball with this Mega Man anniversary stuff, but I'm not sure I agree in general that Capcom fans somehow make better Capcom games. I mean, Mega Man 9 and 10 were both excellent. People forget pretty quickly.
I wish they'd just give the arcade version and be done with it. I don't get the insistence from these companies to release the same subbar NES ports of much better, very old arcade games over and over and over again. Meanwhile, the VC grows very slowly.
@Windy Soul Hackers is also a really old game. They may have updated it, but games in the MegaTen universe have improved upon these ideas DRAMATICALLY. I'd not even put Soul Hackers in the same sentence as Shin Megami Tensei 3: Nocturne or the last couple of Persona games.
I'd judge SMT4 very separately from Soul Hackers, honestly.
I ordered an Ouya and am kind of amazed the original study even mentioned it. Even mentioning it bucks their entire point. It isn't "mobile based". It's "Android based". Absolutely nothing about it is any more portable than a Wii or Wii U.
As for the secret passages — this is a game where you literally just try to walk through walls or hit things. Games so rarely do this anymore, they've found other ways to handle these mechanics. I don't think it's bad to tell a kid that, hey, this could happen... they still don't know where those things are.
I'm not worried about the game being "dumbed down". The interview clearly states most of this is for the Easy Mode. I wish more games had difficulty settings as it is — although I'd prefer Hard Modes lol
I don't think it's just a gesture if Nintendo wants to be smart here. When people mean "translating" is only a part of localization, a lot of what they're talking about is adding local flavor to a translation so it makes sense to that country — this has already been done with the Mother 3 translation.
It also refers to editing the game so that the text fits, so that English can be used instead. Again, already done.
All that remains is marketing. And Nintendo would have to do very little here — they could talk about it on their own channels and probably sell a boat load just by doing that. This isn't a game that needs commercials.
The only reason I could see Nintendo not doing it is political, really. The cost has been essentially shaved down significantly for them.
I think the system needs time and better games and I get Miyamoto's point... But there's a notable difference. Touch screen devices were not commonplace when the DS came out... but I think more important that that was people getting used to the concept of a touch screen, was people getting used to the concept of having TWO screens. That's the more notable unique thing about the DS.
I'm not sure what that issue is with the Wii U Gamepad. Everyone uses touch screens all of the time now. Saying people need time to get used to this is like saying they still need time to get used to the iPad. Other companies have already figured that out for Nintendo in this case, people "get" it.
They've just not been seeing enough new games as of late to bother. I am not sure why people need to be patient after spending $200+ on something. I can't judge a system on what it might have in totality 5 years from now. The Wii U needs help here. Maybe it'll turn out like the PSP and DS, which really came into their own — but until that happens it's still a risk.
I'm not sure what's questionable about it. They're a company that's trying to make money — they have no brand loyalty like a Nintendo or Xbox fan would have.
And when they don't regularly carry Nintendo consoles in stock, why would they NOT tell you about the ones they do have? It only seems like common sense to me.
Nuts and Bolts is an excellent game that still contains a decent amount of platforming. It's a shame so many people have made such negative assumptions about it.
I really feel the main problem is when it came out. There was no demand for a new console from seemingly anyone but Nintendo itself, who basically already significantly dwindled Wii development. I don't know if they assumed every 3rd party would just do a 360/PSN/WiiU version because of the somewhat comparable power, but it's obviously not happening. Especially not when some developers are looking at platforms even further into the future.
The 3DS got more great games, but it also did receive a significant price cut and incentives to buy it. That's the thing — only a relative handful of games have hit the Wii U in two months while some of the bigger releases of the year have hit other consoles (Bioshock? Gears of War? God of War?). And so what — is saying this going to make the Wii U finally get enough games on a monthly basis for people to notice? Sure doesn't seem like it.
Either way I think they can wait many months to cut the price and rely on games, but it's going to happen sooner than later.
I'm still so on the fence with this one. I wish it had a demo — $30 is a lot to drop on a game I can't trade in it I don't like it. I love SMT, Etrian Odyssey, etc, but this stil seems like a gamble.
It's helped notably by being $1.99 and GOOD. If more companies took a more mobile priced approach on there I'm sure they'd do quite well. I have to wonder if some of these $15 games would have made more at $10 or $5 in the long term. But I guess it's easier to just lower prices as interest decreases.
I think some of the game complaints and desires are way too specific. I'm not sure what Metroid is referring to — I hated Other M from anything but a gameplay perspective, but the Prime series is excellent. And while I want Startropics to return more than any single Nintendo franchise, we can't pretend that will do a thing.
I'm totally on board with the complaints about 3rd parties and Nintendo's seeming lack of interest in attaining them, though.
I don't find this comment to be as awful as everyone states. I mean, he's basically saying I don't have time or interest in doing it — but if Nintendo (or seemingly some other publisher) handles all the work, then fine.
I can't figure out what's wrong with that. Maybe it could have been stated more eloquently, but people are acting like this was some sort of personal insult.
I wouldn't even argue that Nicalis respects its players. They re-release things several times with minor changes, they essentially stop updating anyone on progress with other things and delay beyond belief. If it wasn't for Cave Story they'd have published almost nothing.
I mean, maybe they're not making asinine comments constantly, but when they've milked one franchise and basically been a death touch on others (La Mulana?), why should I even listen?
The odd thing about IGN's perspective is that anyone who has been with Castlevania since it started knows that the SOTN formula was radically different from the several games in the series that preceded (aside from maybe Simon's Quest).
So I don't know, it seems silly to be bothered by a new "actiony" direction, that's actually more of a throwback than anything. I'm sure there were fans of the way Castlevania was before that were upset by SOTN too.
I'd say the game should be judged on its own merits, not what you think it should be for personal reasons.
One thing I'm still uncertain about with this game is its replayability. Is there any word on that?
Without things to collect and seemingly areas you could skip entirely otherwise, I'm not clear on if I'd ever want to play this more than once... which worries me.
What I don't quite understand is how this would ever matter. As the article notes, the totals are still the same.
So let's say that in February, 40,000 people returned Wii Us and 100,000 bought them. That means that a total of 60,000 are out there in the wild counting as "sold" for that month. That's just how ledgers work.
The problem is that those 40,000 were originally bought and they were part of previous sales numbers. So we're still talking about 40,000 that went to no one that are back on the shelves. And while it makes February's numbers look "weak", it does nothing to make the lifetime sales look better.
Comments 31
Re: Deus Ex: Human Revolution Director's Cut Will Cost $20 More On Wii U Than On PS3 And 360
@Peach64 This game isn't 10 years old. Nor is it a HD remake.
The original game was in HD, released on 360, PS3 and PC in the first place. For owners of the original, this is basically a game and DLC package with some additional stuff in it.
Re: Shin'en: Wii U Has Enough Power For Years To Come, GPU Is "Several Generations" Ahead of Current Consoles
I don't know, I can't see getting super excited about a GPU being "several generations" ahead of something when you keep in mind that it's years newer. I mean, I'd hope it'd be better in some ways.
Graphics aren't everything, though. It'll be interesting to see if Nintendo is able to capitalize on all of MS's missteps lately, for example.
Re: GungHo's CEO Wants To Surpass Nintendo's Sales By His Retirement
Mobile gaming isn't a "fad" any more than gaming is. Come on.
Re: Capcom Bringing More SNES Goodness To The Wii U Virtual Console
@EdwardCORE I just don't see Nintendo doing anything with this. They've passed the buck on making these games any better than they were on their original release time and time again.
Just as an example — GameBoy games can't be colored in any way, unlike how they were handled on the GameBoy Color or even the GBA. Super Gameboy Games feature none of the enhancements on the 3DS for some reason — so for Donkey Kong 94, we're stuck with only the original black and white version. Emulators handle this perfectly, Nintendo just didn't bother.
You could go on and on with how they've handled other stuff when they release it in this manner. While I'm all for it and hope you're right, history just doesn't seem to make a case for it
Re: Capcom Bringing More SNES Goodness To The Wii U Virtual Console
I don't like the first two Breath of Fire games, honestly. They're just so clunky. Plus the SNES original of BoF2 is badly localized. I do like the others, particularly the PS2 one, though.
I'd like to see Demon's Crest, personally.
Re: The Image Of Tharja In A Swimsuit Nintendo Of America Didn't Want You To See
@Peach64 From what I've read that's not true. There seems to be a lot of contradictory information going around about this.
Re: Abandoned Pixel Perfect Punch-Out!! Book Has a Knockout Ending With Mike Tyson
The book is beautiful. What a shame.
The guy's had his problems and I don't get the impression he expects people to forget them. On Sunday I was at the laundromat and yet another interview was happening with Tyson that referred to all of the horrible things he's done.
But he at least seems to really regret those things and it seems like he genuinely wants to turn his poopiedoodledingdongs around. Hopefully things are going well for him.
Re: Video: Mega Man Unlimited - The Fan Game That Looks as Good as the Real Thing
This looks good and all and Capcom is seemingly dropping the ball with this Mega Man anniversary stuff, but I'm not sure I agree in general that Capcom fans somehow make better Capcom games. I mean, Mega Man 9 and 10 were both excellent. People forget pretty quickly.
Re: Review: Pac-Man (3DS eShop / NES)
I wish they'd just give the arcade version and be done with it. I don't get the insistence from these companies to release the same subbar NES ports of much better, very old arcade games over and over and over again. Meanwhile, the VC grows very slowly.
Re: Weirdness: Nintendo of Europe Didn't Want "Boingy Bits" in Fire Emblem: Awakening
@Kirk I guess to clarify — she's a mage. She's holding a spell book.
Re: Developers Reveal Information on Shin Megami Tensei IV
@Windy Soul Hackers is also a really old game. They may have updated it, but games in the MegaTen universe have improved upon these ideas DRAMATICALLY. I'd not even put Soul Hackers in the same sentence as Shin Megami Tensei 3: Nocturne or the last couple of Persona games.
I'd judge SMT4 very separately from Soul Hackers, honestly.
Re: Developers Reveal Information on Shin Megami Tensei IV
No moon phases is a surprise. Even the Persona titles use that.
Re: Smartphones And Tablets To Be "Primary Screen For Gamers" By 2017
I ordered an Ouya and am kind of amazed the original study even mentioned it. Even mentioning it bucks their entire point. It isn't "mobile based". It's "Android based". Absolutely nothing about it is any more portable than a Wii or Wii U.
I'm not sure that's making the point they want.
Re: DuckTales: Remastered Focus Testing Reveals That Kids Don't Know Jack These Days
As for the secret passages — this is a game where you literally just try to walk through walls or hit things. Games so rarely do this anymore, they've found other ways to handle these mechanics. I don't think it's bad to tell a kid that, hey, this could happen... they still don't know where those things are.
Re: DuckTales: Remastered Focus Testing Reveals That Kids Don't Know Jack These Days
I'm not worried about the game being "dumbed down". The interview clearly states most of this is for the Easy Mode. I wish more games had difficulty settings as it is — although I'd prefer Hard Modes lol
Re: Mother 3 Fan Offers Nintendo Free Translation of the GBA Title
I've also been wishing Atlus would do this with the SNES MegaTen games, but I doubt that'll ever happen either.
Re: Mother 3 Fan Offers Nintendo Free Translation of the GBA Title
I don't think it's just a gesture if Nintendo wants to be smart here. When people mean "translating" is only a part of localization, a lot of what they're talking about is adding local flavor to a translation so it makes sense to that country — this has already been done with the Mother 3 translation.
It also refers to editing the game so that the text fits, so that English can be used instead. Again, already done.
All that remains is marketing. And Nintendo would have to do very little here — they could talk about it on their own channels and probably sell a boat load just by doing that. This isn't a game that needs commercials.
The only reason I could see Nintendo not doing it is political, really. The cost has been essentially shaved down significantly for them.
Re: Shigeru Miyamoto: People Need To Be Patient With Wii U
I think the system needs time and better games and I get Miyamoto's point... But there's a notable difference. Touch screen devices were not commonplace when the DS came out... but I think more important that that was people getting used to the concept of a touch screen, was people getting used to the concept of having TWO screens. That's the more notable unique thing about the DS.
I'm not sure what that issue is with the Wii U Gamepad. Everyone uses touch screens all of the time now. Saying people need time to get used to this is like saying they still need time to get used to the iPad. Other companies have already figured that out for Nintendo in this case, people "get" it.
They've just not been seeing enough new games as of late to bother. I am not sure why people need to be patient after spending $200+ on something. I can't judge a system on what it might have in totality 5 years from now. The Wii U needs help here. Maybe it'll turn out like the PSP and DS, which really came into their own — but until that happens it's still a risk.
Re: XSEED Details Game Localisation Costs
I'm mostly just kind of disgusted that relatively speaking getting one rating for a game equals the cost of translation. That's insane.
Re: Amazon Promoting Rival Consoles On Nintendo Product Pages
I'm not sure what's questionable about it. They're a company that's trying to make money — they have no brand loyalty like a Nintendo or Xbox fan would have.
And when they don't regularly carry Nintendo consoles in stock, why would they NOT tell you about the ones they do have? It only seems like common sense to me.
Re: Grant Kirkhope Wishes He Could Make Banjo-Kazooie 3 For Nintendo
Nuts and Bolts is an excellent game that still contains a decent amount of platforming. It's a shame so many people have made such negative assumptions about it.
Re: Nintendo of France: Games Will Improve Wii U Sales, Not A Price Cut
I really feel the main problem is when it came out. There was no demand for a new console from seemingly anyone but Nintendo itself, who basically already significantly dwindled Wii development. I don't know if they assumed every 3rd party would just do a 360/PSN/WiiU version because of the somewhat comparable power, but it's obviously not happening. Especially not when some developers are looking at platforms even further into the future.
The 3DS got more great games, but it also did receive a significant price cut and incentives to buy it. That's the thing — only a relative handful of games have hit the Wii U in two months while some of the bigger releases of the year have hit other consoles (Bioshock? Gears of War? God of War?). And so what — is saying this going to make the Wii U finally get enough games on a monthly basis for people to notice? Sure doesn't seem like it.
Either way I think they can wait many months to cut the price and rely on games, but it's going to happen sooner than later.
Re: Review: Unchained Blades (3DS eShop)
I'm still so on the fence with this one. I wish it had a demo — $30 is a lot to drop on a game I can't trade in it I don't like it. I love SMT, Etrian Odyssey, etc, but this stil seems like a gamble.
Re: Gunman Clive eShop Sales Surpass Combined Totals on iOS and Android
It's helped notably by being $1.99 and GOOD. If more companies took a more mobile priced approach on there I'm sure they'd do quite well. I have to wonder if some of these $15 games would have made more at $10 or $5 in the long term. But I guess it's easier to just lower prices as interest decreases.
Re: Talking Point: An Open Letter To Nintendo
I think some of the game complaints and desires are way too specific. I'm not sure what Metroid is referring to — I hated Other M from anything but a gameplay perspective, but the Prime series is excellent. And while I want Startropics to return more than any single Nintendo franchise, we can't pretend that will do a thing.
I'm totally on board with the complaints about 3rd parties and Nintendo's seeming lack of interest in attaining them, though.
Re: Fez For Wii U Is Highly Unlikely Unless Nintendo Pays For It
I don't find this comment to be as awful as everyone states. I mean, he's basically saying I don't have time or interest in doing it — but if Nintendo (or seemingly some other publisher) handles all the work, then fine.
I can't figure out what's wrong with that. Maybe it could have been stated more eloquently, but people are acting like this was some sort of personal insult.
Re: Nicalis Would Like To Bring Monaco or Spelunky To A Nintendo Console
I wouldn't even argue that Nicalis respects its players. They re-release things several times with minor changes, they essentially stop updating anyone on progress with other things and delay beyond belief. If it wasn't for Cave Story they'd have published almost nothing.
I mean, maybe they're not making asinine comments constantly, but when they've milked one franchise and basically been a death touch on others (La Mulana?), why should I even listen?
Re: Review: Castlevania: Lords of Shadow - Mirror of Fate (3DS)
The odd thing about IGN's perspective is that anyone who has been with Castlevania since it started knows that the SOTN formula was radically different from the several games in the series that preceded (aside from maybe Simon's Quest).
So I don't know, it seems silly to be bothered by a new "actiony" direction, that's actually more of a throwback than anything. I'm sure there were fans of the way Castlevania was before that were upset by SOTN too.
I'd say the game should be judged on its own merits, not what you think it should be for personal reasons.
Re: Review: Castlevania: Lords of Shadow - Mirror of Fate (3DS)
One thing I'm still uncertain about with this game is its replayability. Is there any word on that?
Without things to collect and seemingly areas you could skip entirely otherwise, I'm not clear on if I'd ever want to play this more than once... which worries me.
Re: Review: BIT.TRIP Presents: Runner 2 Future Legend of Rhythm Alien (Wii U eShop)
Loved the original, this looks fun. I'm not sure how I feel about the art style, but I guess I'll have to get over it.
Re: Wii U January Sales in U.S. May be Higher Than NPD Figures, Thanks To Resellers
What I don't quite understand is how this would ever matter. As the article notes, the totals are still the same.
So let's say that in February, 40,000 people returned Wii Us and 100,000 bought them. That means that a total of 60,000 are out there in the wild counting as "sold" for that month. That's just how ledgers work.
The problem is that those 40,000 were originally bought and they were part of previous sales numbers. So we're still talking about 40,000 that went to no one that are back on the shelves. And while it makes February's numbers look "weak", it does nothing to make the lifetime sales look better.