Comments 2,172

Re: Mario Clone Super Maria Land Jumps Onto Android

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GameLord08 wrote:

While I don't have anything at all against Nintendo Life or its editors, I think posting these kinds of things are a little redundant. It's only giving these copycats more undeserved publicity and even worse, fueling the belief that mobile platforms are only filled with crap shovelware, "$1 timewasters" and clones - a misconception that can be displaced by anyone with substantial mobile gaming experience.

This. We get it. People ripoff the most popular gaming icon in the world. This is news how?

Only this time it's not for profit, so it's no worse than the zillions of Mario fan games you can download for your computer or play in your browser. Why aren't you guys running articles on those? They could probably use the publicity too.

Re: Nintendo: Phones And Tablets Aren't Games Devices

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Chriiis wrote:

@pixelman That would pretty much mean Nintendo giving in to the competition as well. Why develop for other platforms when you can still find success with your own?

I'm not saying Nintendo should or shouldn't develop for iOS platforms - I'm just saying if they did then the results would be the amazing stuff we're used to on Nintendo platforms, and most of the a$$-kissing fanboys here would be going "hm I guess iPhone isn't so bad after all, I'm going to get one for my birthday!!!!!!!1111".

Chriiis wrote:

So certain games being able to be on other devices doesn't really mean a thing here unless said developers, etc meant for it to happen to begin with; you can almost say the same thing for home consoles in general otherwise and mobile games(they too can be 'better' on other platforms, one of which came recently).

Well yeah. Unfortunately top-quality AAA "console-style" games have been slow in coming, and most big-budget games have been trying to mimic rather than innovate (I'm looking at you Gameloft and EA). Some have turned out fun, but the console versions tend to be superior.

That being said, iOS does have superior versions of games. World of Goo is one that springs to mind.

Chriiis wrote:

About the only thing I really agree with is that it really isn't right to say tablets couldn't be good for games; they are a different category. I'm with the person who was wondering why the two can't co-exist.

How silly. Devices coexisting? But that wouldn't make the fanboys happy! Everything non-Nintendo must die!!

Re: Nintendo: Phones And Tablets Aren't Games Devices

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@Magnet_Man018 It's not.

I mean yeah, they're not dedicated but neither is a PC. But PCs can run games better than dedicated "game devices." You could argue that being dedicated is a limitation, not a virtue.

Also, re: iOS game quality: Touch screen gaming is still young in its life — it hasn't had 30 years to develop yet. There's still a lot of figuring out to do.

On the other hand, from a hardware standpoint a game like Zelda: Phantom Hourglass is totally able to exist on iOS and be even better. Unfortunately, no one's done it yet. I guarantee you that if Nintendo were developing serious games for Apple devices then they'd do some mindblowingly awesome stuff. The tech is amazing and has a ton of potential, but developers — for the most part — haven't figured out how to tap into that potential yet. That's something that continually frustrates me.