Image credit: Nintendo Force magazine

As previously teased, details about the upcoming Mutant Mudds Deluxe have been revealed in the début issue of Nintendo Force magazine. In addition to all of the content on the 3DS title, including the Grannie levels DLC, there'll be 20 new "parallel universe" stages with a ghostly theme, which will include variations of existing enemies and some new fiends that can't be hurt with your normal water cannon — limited ammo "ghost shot" power-ups are needed to take them down, otherwise it's a game of avoidance. Access to these stages will come through additional doors in the level select hub, but only for the equivalent cleared "normal" levels.

It certainly promises a great deal of content, as there'll be a total of 80 levels and a lot of collectibles and perfect runs to achieve. Speaking to Nintendo Force, creator Jools Watsham explained that motivation to release this title on Wii U came from the dual prospect of seeing the series on HDTVs, as well as enjoying a positive relationship with Nintendo and its digital platform on 3DS.

The thought of playing Mutant Mudds on an HDTV is a very exciting one for me. I have always been a huge fan of handheld gaming, but bringing the Mudds experience to the living room feels very grand. With the fact that Nintendo has been easy and awesome to work with in regards to the 3DS eShop, I knew that bringing Mutant Mudds to the Wii U eShop would be equally pleasurable.

How accessible the hardware manufacturers make their digital outlets is a big deal for small developers, and Nintendo has proven that they understand that. Developing games is difficult enough without having to worry about the "shop" you wish to sell it in.

In terms of "why ghost levels" Watsham explained that, almost inevitably, there was inspiration from a familiar source.

My brain is full of Nintendo thoughts, and I can't help but be inspired by the amazing games of Nintendo's past. On a subconscious level the Ghost Houses from Super Mario World must have crept into my mind and spoke to me. I do not have any other explanation for why there are now ghosts in the game! Well, apart from the fact that ghosts are cool and add a nice sense of mystery and mischief.

It'll be interesting to see how these new stages, with their limited ammo and more of a focus on avoiding enemies, stack up. Watsham wouldn't be drawn on Mutant Mudds 2, but did reveal that the studio is working on a new FPS title for the 3DS eShop with a target release of Holiday 2013, which could certainly be a unique offering on the platform.

So, what do you think about these new details, and are you tempted by Mutant Mudds Deluxe on Wii U?