Comments 27

Re: Feature: A Pokémon Retrospective: Generation 2 - 1999 to 2002

hobthebob

@Xenocity

That's a fair thing to say. It really just depends on how you look at it. I grew up with Gen 1 and 2, because those were released during my childhood. Eventually, however, 250 pokemon turned into 700 pokemon, new types were added, new stats, new items, and new techniques. When I came back to try pokemon again, the sheer volume of changes and additions turned me off to the franchise.

Certainly the series has evolved, but has it really evolved to be better than it once was, or just more complicated?

I see it as an unnecessary evolution from a relatively simple-yet-enjoyable monster battling series into an exceedingly complicated "hardcore" RPG. It's just that when I was a child pokemon was hard, yes, but the learning curve was not too steep that grasping all the rules was impossible. Now I consider pokemon to be so complicated that it is just too much for me to have any desire to follow these days.. I can completely understand the appeal that pokemon has, however, for the more hardcore fans of the series. It is an incredibly complicated, and probably very satisfying experience once you get a grasp on all the little details.

I'm excited for yokai watch though! Seems like an attempt to get back to the relative simplicity of the early pokemon days, but also do its own things.

Re: Don't Hold Your Breath, But Axiom Verge Is "Probably" Coming To Wii U Next Year

hobthebob

@scamander Youre mistaken. He said that he couldnt get a team together to make a metroid on wii u. This was mentioned after his response that it would take 3 years to make a metroid game on wii u. In other words, itll take three years, and the reason it has not been started is because he couldnt get a team together to make it. Go read the original conversation.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

hobthebob

@Quorthon Sir or Madam,
To quote you, "Obvious troll is obvious."
That is indeed name calling, and trying to skew, bend, or break the truth of the matter does not change that fact. You're good, but not THAT good.

Second, by comparing the Wii U to the Ouya, I am simply comparing one money making video game console to one that failed to make money. I never compared the Ouya to the Virtual boy, or any silliness such as that, because that would be ridiculous.

Why compare two consoles that never made any money, and probably cost their producers a whole ton of money? Your logic is called false equivalence. Wii U is making money, and ultimately assists Nintendo. Ouya did not, and neither did the Virtual Boy or the Saturn.

Also, take a look at the term "regression to the mean" and you'll likely see that my assessment of your numbers is valid. If you look at the NES, Gameboy, Wii, and DS as outliers or exreme scores, then Nintendo's fall from grace has been far less severe than you posit. Your point of view is as much a subjective interpretation of a set of numbers as mine is, which incidentally, is my point. Numbers won't tell you anything. Statistics will. Go take a course in statistics, and then come back so we can chat.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

hobthebob

@Quorthon
I refuse to believe that two consoles simultaneously hit a "lucky strike" as you put it. Whatever the numbers say, they do not tell the whole story.

Numbers, like the ones you posted, only prove that Nintendo has had fluctuating hardware sales over the years, with a notable but temporary rise in sales during the Wii/Ds era. That in itself does not mean anything. In fact, if you wanted to look at it from a different perspective, the Nes and original Gameboy were at the top of the curve, which inevitably dropped due to something called regression toward the mean. They were the anomolies, as were the Wii and Ds, which were outliers, extreme, and yes, even lucky. Due to lucky breaks such as the NES, Gameboy, Wii, and Ds, Nintendo continues to make millions of dollars, even when it sells fewer cosoles than the supposed competition. In fact, looked at from this perspective, the smaller sales numbers of SNES, N64, Gamecube, and Wii U, although showing an obvious decline, are not as drastic as you make them seem. Nintendo isn't failing, and the Wii U wasn't a failure, it's just struggling a little to gain a foothold.

You can't call the Wii U a failure for selling 10 million units, because it still serves to buoy the company, which can't be said for Sony's Vita, as the company just discontinued support for it. Relatively speaking, 3ds has been a huge success, if you take the PSVita into account.

Relatively speaking, the Wii U has been a huge success, if you take the Ouya into account, and if you look at the numbers from a different perspective.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

hobthebob

@MysticX Hey, you have a good point. The Wii and Ds were marketed toward a very different crowd. The only thing is, you have come to the conclusion that that crowd moved on and is a lost cause. Nintendo may not (and probably wont) have to cater to core gamers just to make a buck. They just need to cater to the same audience they got with the wii, with a console that is relevant to people like that. Although I agree, it might not be a bad thing to see Nintendo cater to core gamers with more powerful hardware, I am as yet unconvinced that Nintendo cant find their own niche within the gaming space, and dominate that.

We will have to see what e3 holds.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

hobthebob

@Superryanworld The Wii was abnormal, but then I guess the DS was as well, right? And the 3ds is also abnormal, because that is also an undisputed success, right? Whether the Wii was abnormal is not of any consequence. What matters is profit, which is happening. If Nintendo has to rely on abnormal successes ala Amiibo, DS, Wii, and the original gameboy (because the gameboy was not Nintendo's first hand held, but was a surprise success), then so be it. It'll still get by, and lesser successes such as Wii U and Gamecube will do little more than urge the company to change and adapt to the changing gaming landscape.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

hobthebob

@Quorthon

Sir or Madam, pictures of two 3rd party games on a box doesn't by any stretch of the imagination equate to "3rd party support", at least not if you're comparing it to the ps1, ps2, and even the ps3's levels of 3rd party support. The n64 was as 3rd party-less as the gamecube, which sold enough to be considered a mild success.

Tell me again how exactly two video game consoles, both the Wii and DS can be considered statistical anomolies? Not one, but two? Throw into the mix the fact that Nintendo has been raking in the cash with Amiibo, and is now making money MAKING, not LOSING money with the help of the Wii U (not in spite of it) and you've lost me. Also, look at the 3ds. Is that also a statistical anomoly, which although selling less than the original DS still sells in significantly larger numbers than the vita and PSP?

The fact is, Nintendo systems have sold in varying numbers over the years, and sometimes systems like the original gameboy only hit their stride once mega blockbuster games came out for them (like pokemon). It's not as simple as "If nintendo doesn't get more 3rd party support they fail", because they're making money as a company, and yet 3rd party support is still virtually non existent. If Nintendo makes more 1st and 2nd party games, go try and tell any Wii U owner that it was a failure. You'll get some laughs.

Re: Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

hobthebob

@Quorthon When has Nintendo needed third parties to consider their consoles a success? Nintendo has had limited 3rd party support since as far back as the N64, and yet each one of their systems has been profitable up until the Wii U more recently. Now that the Wii U is finally contributing more significant sales numbers, and sales have increased, all Nintendo needs to do is release more 1st and 2nd party titles, and I believe that the Wii U will be considered a success.

Success is a relative and highly subjective word. Certainly it can be argued that Wii U is more of a success than Ouya was...

Oh, and as for Wii having massive third party support? That may be true, but honestly, who bought a Wii for the third party games? It was always about 1st and 2nd party games for 80-90 percent of Wii owners.

Re: Nintendo Renews Eternal Darkness Trademark as Denis Dyack Re-Affirms Continuing Work on Shadow of the Eternals

hobthebob

@Pod Yeah, he's working on a spiritual successor that from what I read in the article is not currently active. Neither is there any reported activity for the actual eternal darkness ip, other than Nintendo stating vaguely that they plan on using the ip for some unknown purpose.

It's not much of a stretch to think that Denis made a deal with Nintendo, and is now developing a new eternal darkness, rather than completing his original work on a spiritual successor.

Anyway, any good new game would be welcome on the Wii U, certainly.

Also consider this point made in the article: "Speaking to Niche Gamer, it was made clear that Shadow of the Eternals could re-emerge in some form, but Dyack is keen to avoid promising timelines or further details at present."

It was made clear that shadow of the eternals could re-emerge in "some form". What does that mean exactly, and why are both the spiritual successor and the renewal of the older ip mentioned in the same article?