Comments 60

Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games

doodlewhizz

Team Cherry are free to price how they want and fair play to them. However, it's also a lot easier to price a game lower when you see just how crazy people have been going for the game since it was announced as the projected sales must be a lot higher. It's hard to overstate just how hyped this game has been for an indie title - I mean, it crashed Steam, PSN and the eShop on release which is not something I'd ever have expected.

At the same time, I also don't blame the other indie devs for getting stuck between a rock and a hard place here - pricing lower might get more eyes but likely won't recoup development costs as quickly (if at all), pricing higher might mean less sales.

Honestly, Silksong is a unicorn in terms of pricing given the situation and hype, and I'd hope people will take that into account but that doesn't tend to happen, especially with video game fans. 'Lizard Brain' might be a bit much but I can see what the Unbeatable dev is talking about as this will now become expectation when it really isn't that feasible for 99.9% of indie devs

Re: The Switch eShop Is A Nightmare, So We've Made Our Own "Better eShop"

doodlewhizz

@antdickens Why would you start out liberal and block games from view by default, and not make sure the tag actually only covers game that could be classed as 'Shovelware'? A lot of games have poor labelling as a result of this.

Relying on the community to fix your (multitude of) errors for something launched in a poor state is incredibly lazy.

Re: The Switch eShop Is A Nightmare, So We've Made Our Own "Better eShop"

doodlewhizz

@antdickens Nour, a game featured in a Sony State of Play and published by Panic (who published Untitled Goose Game and Thanks Goodness You're Here on the eShop, as well as making their own handheld console) is apparently Shovelware. https://www.nintendolife.com/eshop/nour_play_with_your_food

Hell, games from Devolver have been given that tag - Reigns Beyond, Dropsy, Not a Hero, McPixel 3 and a bunch of others

I appreciate the idea to filter Shovelware out but I don't think much care has gone into what games that refers to outside of a cursory glance at the eshop image. What's criteria was used to give games that tag?

Re: The Switch eShop Is A Nightmare, So We've Made Our Own "Better eShop"

doodlewhizz

You have to be super careful when creating a filter called 'Shovelware' that the games you're tagging as such do actually come under that bracket. On the very first page of the filter you ave an unreleased title called Marron's Day which in no way looks like a shovelware title but the tag looks to have been stuck onto it, and I'd imagine a number of others are caught in the same umbrella from the 6000+ games in that filter.

Re: Monkey Island's Creator Seemingly Shuts Down Blog After Personal Attacks

doodlewhizz

@nocdaes The tweet about the impact of negative feedback is how it affects morale - it's not that it'll intentionally be made worse, but these attacks and vitriol can affect how people perform in the workplace which can theoretically lead the game itself being impacted.

I also can't agree with the idea that walking away and saying that you don't want to share things anymore due to the abuse you're receiving is in any way just as bad as the attacks being made.

Re: Monkey Island's Creator Seemingly Shuts Down Blog After Personal Attacks

doodlewhizz

It's 100% fine for people to not like something about a game and even comment about it along with their reasoning but the way some gamers do this on the internet is just ridiculous. Too much vitriol and hyperbole with a hefty dose of 'my opinion means more than yours, creator of game series' from these armchair developers/finance 'experts'

@SteamEngenius This is completely different from being able to 'handle criticism' - no-one should expect to receive tons of comments on their own website filled with anger, personal attacks and entitlement based on something as small as a game's art direction whether they're on the internet or not.

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

doodlewhizz

All ESA members need to change their thinking on game preservation, and Nintendo especially need to stop actively and aggressively campaigning against any attempt from non-commercial institutions trying to do so.

@Ryu_Niiyama Sony aren't the ones that are currently and publicly closing down a web store and any access to a whole host of games, of course any statement is going to focus on Nintendo. When Sony try to close the PS3 and Vita stores again they'll get the blowback they deserve but right now it's Nintendo's deserved turn for the harsh spotlight.

Re: Soapbox: Can We Please Retire The Phrase 'Lazy Devs' Already?

doodlewhizz

@AlexSora89 There's no denying that these are low quality animations, but the reasons for it can be more than just laziness.

It's possible for sure that it's because someone was too lazy to animate them properly. It's also just as possible that this was a placeholder added with the intention for it to be changed later on in development but they then ran out of time to do so as other elements may have had a higher priority to fix.

This isn't a slight on you personally but more of a general musing but I find it interesting that lazy developers is the idea that has stuck with people rather than poor project management, or publisher/management interference or even laziness on the part of the people at the very top. It seems to be that the rank and file employees bear the brunt of the criticism rather than those who actually make the decisions.

Some here have mentioned that the term 'developer' refers to the collective rather than individuals whenever they use the phrase, but as we've seen in this comment thread there are certainly those that think it is down to those individuals, and it's certainly something that is taken to heart by some individual developers - imagine working really hard in your role only for the game itself to receive poor ratings and then see the world and their dog talking about how lazy the devs were when you know you worked hard on it. The way we talk about these kinds of things does need to change.

Re: Soapbox: Can We Please Retire The Phrase 'Lazy Devs' Already?

doodlewhizz

@ULTRA-64 Who said you can't be critical? You can still not a like a game and think mechanics need more work while simultaneously not using phrases like lazy devs.

That phrase ignores other pressures development teams have to face when working on a game, like poor project management and timeline planning, along with pressure from publishers or higher ups to implement things that weren't originally intended, change elements to fit market research or maintain a release date in order to meet a company's financial goals for the year.

Not only that, but using the phrase so liberally means it becomes useless when talking about actual lazy developers (those who want funding for a game but don't really want to to the work, the people behind basic asset flips with misleading descriptions).

I know the internet is the place where discussion goes to die, but that is what's needed when talking about reasons for a product not being entirely up to an individual's standards. The way the phrase is used it lazy in itself.

Re: Feature: Steven Spohn On Strides In Accessibility For Gaming, And Nintendo's Room For Improvement

doodlewhizz

Nintendo are behind the curve massively when it comes to accessibility options and not just to other big video game publishers but also smaller indie studios. There really is no excuse for the complete lack of options available on the vast majority of their games and it's strange there are people here defending them on that point. They have more than enough money to budget this in, it would have a minuscule effect on their earnings but would allow more people to play. Seems a no brainer really.

The point about innovative control schemes and system gimmicks is something that's a bit more difficult to tackle but I think there's still ways that Nintendo could make those games more accessible if they wanted to.

Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer

doodlewhizz

@Yorumi At a level less forensic than diving through a game's code, sure, but even then onus lies with the developer and publisher.

There are many licensing deals which may be in effect which Nintendo wouldn't necessarily know about, but I'm sure if say a Nathan Drake game which used names and trademarks in its submission materials, alarm bells would ring and they wouldn't just let it be released on the store.

Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer

doodlewhizz

@Yorumi I don't think you understand how mammoth the task of checking this would be. They'd need to first check the code (something that isn't exactly brief), understand it and then check it against every known piece of software (of which there are, to put it mildly, a lot) to ensure it doesn't match at all. And now multiply that by the sheer volume of games that release on the eshop any given week.

I also don't think it's a deflection to point out that platform QA does not work like that in the industry and never has. And if Nintendo weren't aware of it no, there isn't a hypocrisy in having hosted it, even while simultaneously going after ROM sites (which did so knowingly)

The blame for all of this lies on the original developers (and publishers, as the responsibility for releasing the product ultimately stops there), but thanks to articles like this the focus is divertd and they're the ones sliding casually away and barely being mentioned or called out about it at all.

Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer

doodlewhizz

@Yorumi Do people just not understand what QA is in relation to uploading a game to a platform store? It's just a basic check to amke sure the game runs (not poorly or well, just runs) and that the game doesn't cause any hardware issues, it has nothing to do with the content of the game. This goes for all platforms.

On the submissions side, adding that kind of question would be smart move but they still can't check the code, and I'd be willing to bet there'd developers and publishers who would still lie on those forms.

The creator of the emulator here seems to have submitted documentation to Nintendo America so hopefully it'll get the ball rolling (although it's the Japan store so may take some time to get to the right people) and if there's a case I'd expect to see it removed from the store pending an investigation. If nothing happens in the next week then I think criticism of Nintendo's position would be valid (although even then, we can't see the documentation or evidence so it still wouldn't be a clear cut case)

Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer

doodlewhizz

@BloodNinja What am I making up here? The actual story here is that a developer is probably using pirate software to run their game. Why isn't the game, publisher responsible or the creator of the original software mentioned in the headline? Why is the focus on Nintendo and the accusation that they're allowing pirated software on the store, when at the time of the tweet they likely weren't even aware of the issue as it had't been reported. That's not 'allowing' anything, that's just not knowing there's a problem.

Not to mention in all of this that I don't think the tweet in question is probably all that serious in tone when it comes to blaming Nintendo...

Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer

doodlewhizz

@BloodNinja As I said, any person writing about games should know that the accusation is silly and that Nintendo aren't allowing it as far as they didn't know anything about it in the first place before it was highlighted. The accusation barely even warrants a mention in the article, let alone the headline

To make it the focus by putting it as the headline and distracting from the actual story is either foolish or entirely planned and I'm loathe to call anyone a fool for no good reason.

Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer

doodlewhizz

@BloodNinja Something doesn't have to be false to be bait. The headline choice seems intentional so as to draw people to an article about a topic where Nintendo has history of being relentlessly opposed to when in fact the blame obviously lies elsewhere as can be understood by anyone with even a modicum of sense or understanding of the industry.

All this notwithstanding the fact that it's an accusation that the article barely even mentions outside of one sentence in six paragraphs and one tweet in a screengrab of five, so the headline badly represents what the article is about anyway.

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