We're on the home stretch now to the release of Splatoon, which was confirmed to be out on 29th May on the last Nintendo Direct. The colorful third person shooter has drawn plenty of attention in the industry and Reggie Fils-Aime even went so far as to say that this will do for shooters what Mario Kart did for racing. Quite a bold claim to make, only time will tell if it truly is as game changing as it's being painted.
In its most recent issue, EDGE Magazine did a lengthy article on Nintendo's first serious foray into a shooter IP and it unsurprisingly had many interesting tidbits of information. At the very beginning of development, simple blocks were used as the player characters and the basics of the ink mechanics were added. After a strong start, however, Tsubasa Sakaguchi and Yusuke Amano - the game's co-directors - didn't really know where to take the concept. They thought of putting a squid character in the game, but needed a human character to hold the guns and they believed that a squid human wouldn't sell. It got bad enough to the point that Miyamoto himself scolded the duo in 2013, saying:
I don't understand. What do you want to do? There's no appeal to this game.
The project was brought back from the brink when the two had an epiphany on January 6th, 2014 where they thought up the idea of switching between a human and squid. This led to a cascade of ideas that built on top of the ink concept, such as being able to swim quickly in one's own ink color and taking damage or slowing down in enemy ink. Amano-san said that he's a fan of shooters and that he wanted to craft a game that would be easily accessible, as many of his friends would grow frustrated when he'd play shooters with them.
Supporters of voice chat in online games, you may want to look away now, as Amano confirmed that Splatoon has no voice chat and never will. His explanation was this:
This is coming from personal experience. When I played online games, I didn't like the negativity I got and people telling me "You're crap. Go away". So we wanted to focus on the positive aspects of online gaming.
Rather disappointing news and guaranteed to stir up fierce debate, but it is admittedly based on a reasonable, if somewhat flawed, principle. Apparently, Amano believes that a mute option just isn't viable.
Moving on to gameplay, in the Splat Zone game mode, some of the larger maps will feature more than one boxed off area to retain control over. Once once team has control of all the regions, the timer for that team will begin ticking down until the opposing team managed to reclaim one of the zones. More game modes were also confirmed, but nothing specific was confirmed; expect to see more on these modes as we near release.
It appears that plenty of thought went into the overall balancing of the game, as well. Players will be invincible in the respawn point, which will hopefully negate spawn camping, and players can begin firing right before landing after doing a super jump. Main weapons have been balanced in such a way that there will be no definitive best weapon; players will always want just a little bit more of something out of all weapons, be it range, firing rate, power, etc.
The amiibo for the game were also talked about and it's been revealed what they will do. Each amiibo will come with 15 special challenge missions and 5 rare pieces of gear. One example given for the kinds of challenges one can expect from the amiibo is a time attack mode for a particular stage. Assumedly, these stages will have more gear or some special reward waiting at the end of them to entice gamers to complete them.
In regards to the style and design of the game, its origins lie mostly with the age of the developers. Nearly everyone who worked on Splatoon is in their early thirties, which plants them firmly in "90's kid" territory. This explains the fashion choice of the characters and the overall spirit of the game, it could certainly be described as "radical" or even "zany".
In closing comments, Katsuya Eguchi - Splatoon's producer - articulated how he believes the Splatoon IP has fantastic potential. He also reflected on the struggles of HD development, such as how important it is to make sure that newer team members' voices are heard as well and how to ensure quality work among the vastly differing skillsets and experience levels of team members. Eguchi-san also alluded to the possibility of DLC, which is unsurprising given that Nintendo seems to be warming up to the idea of it in general.
What do you think of this? Do you think that Splatoon has the chops to be Nintendo's next big franchise? Share your thoughts in the comments below.
The only thing I want to know is, does this game have local LAN? If you got eight Wii Us in one room, could you play without an internet connection?
Can we please not focus solely on the voice chat in the comments section for once?
Being invincible at the respawn point in order to discourage camping pleases me.
The clothes being based on 90's fashion was kinda obvious, but cool nonetheless. 90's fashion seems to be making a comeback anyway (or at least some of it... other parts can stay in the 90s)
Cancelled my purchase of this game. Not tolerating any more of this bull$h1t. Nintendo need a swift kick in the b0110x. And don't anybody say "Can we please not focus solely on the voice chat in the comments section for once?" It's the stand out comments from the interview and there's a reason the internet is raking Nintendo over the hot coals about it. If they want to continue being retarded then fine but they're not getting my money and they'll continue to remain in 3rd place.
@Sligeach chill man, it's not happening...don't let it ruin your experience. Some games have features that would translate well to other games, sometimes we become familiar or used to a certain thing in one game and it would work as well with another. It's these differences that make gaming interesting rather than have one 'best' way to do things that everybody uses and bores gamers. My point is, your letting yourself get affected by something that you have no control over and isn't happening when you could just enjoy what IS happening more......You never know- when you try it you might prefer a game a different way to how YOU preferred !?! =)
I would totally love a map pack and weapons pack DLC. This game looks like it would be worth the extra cost of DLC.
Someone already mentioned this in some earlier thread, but I think that one of the reasons that Nintendo really doesn't have a voice chat is the lack of experience and online structure to actually make it work well. One of Nintendo's primary goals for any game they release is topmost quality and it just might be they couldn't achieve that with voice chat, which to them would be new architecture. Is this a good reason? I don't know.
Can it be real reason this day and age? Of course it can. Nintendo has actively pursued better online experience throughout last few years and they have improved on that matter. However I think we can all agree that it isn't state of the art online gaming system, which Nintendo home console systems never have been.
I think and from what I have understood in the investors meetings and roundtables Nintendo is a very rigid and stiff organisation. They do move, but they do it in their own way. And as a consumer I think they have every right to do that and be like that.
Bottom line is that I personally don't need voice chat, but I understand many ultracompetitive people see it as a necessity and even larger portion of people who love the banter, chatter and even the insults flying (or throwing them themselves). If this is a necessity in their minds, then they probably won't buy the game and that is ok, since it does send a signal to Nintendo that a proportion of their customers want something they don't deliver.
What I never understand is the rage. That is the opposite of productive arguing or refusal to buy a product. It just serves the cause of not having voice chat because it really really clearly shows just what you might expect in the game.
Having the option of voice chat would be good and many people would undoubtedly enjoy the possibility. I can live without it and I could definitely live without the rage of people about it. However this or that way it doesn't rock the boat of my life in any way or form.
BUT I WANT THOSE AMIIBOS! SO AWESOME!
Okay, you go play something else you will enjoy while we will be having tons of fun playing Splatoon.
This game will be the first day 1 buy for me this year. I'm going to love this game
I personally don't understand the rage about the lack of voice chat. I understand some players want to have it, but come on, this is Nintendo we're talking about. I understand if they don't want a kid-friendly online experience ruined by screaming and profanity-prone players. I, for one, am happy that I don't have to hear any of that, have had enough of that in other games.
Of course, mute button would have been a great alternative way to solve this, but personally, I prefer this solution they went with.
@Butt Black Ops 2 has LAN play, so the Wii U can definitely support it.
to be honest when i'm gaming online i'm usually in party chat, so not really talking to the team. Its only if i'm playing something with multiple friends or "known" players will i be in the ingame chat. my experience with in game chat is there is there is a lot of negativity which is bizarre to me considering you can only hear YOUR TEAM
nice for confirmation that the Amiibo's unlock challenges not levels and "rare" not "unique" gear.
i agree with Katsuya Eguchi (the producer) that the IP itself has potential and i can see it spinning out into different gameplay styles
Being a massive corporation and having great developers doesn't mean that they can add things never done in their architecture before. Furthermore there are restrictions in the engines and SDK of Nintendo and everyone else.
It's possible of course to have things like Voice chat. But would it have an effect on the development schedule, quality, etc. That is a thing we can't be 100% certain of one way or the other.
I might be fantastic sports game developer but if I never had implemented a franchise mode in my games it doesn't mean I could do it "easily".
They could have allowed voice chat just for registered friends.
@RadioShadow I do think that's where they'll end up, the people demanding voice chat are vocal (no pun intended) enough for nintendo to consider and its the only way i can foresee VC working WITH their family friendly internet plans
Yeah I was thinking the other day that it could only be challenges or achievements that rewards you with costumes when using amiibo. Quorthon and co. were quick to conclude Nintendo is holding contents exclusive to amiibos. But then they'll now complain amiibos weren't properly implemented to justify an amiibo purchase.
Okay. I'm seriously tired of people ridiculing voice chat to "12- year old boys" throwing fbombs. You're card stacking. If you have no desire in using voice chat, then fine — that's your prerogative and that's chill. But please recognize that where there is strategy, there is an element desiring coordination — which VC solves. So please recognize that despite your inclination to err from using VC there is use to it and you at least SOMEWHAT understand that we have a plight to some extent.
That said, I'm disappointed that people would cancel their orders due to the lack of VC AND even more disappointed that the Wii U does not support LAN:P
@Sligeach I'm pretty sure the omission of voice chat was an effort to spare players from having to listen to your whining.
the lack of voice chat is unfortunate but i can live without seeing as i never play any online games that really require it, just hope it won't affect how people play the game.
Step 1: Grab computer
Step 2: Use your favorite voice chat service
Step 3: Play Splatoon with your friends
Solutions are infinitely more interesting than problems.
I'm convinced that the hamburgular and The Incredibles were inspiration for the character designs lol
I'll be playing with friends using Team Speak or FaceTime, that's how I play Mario Kart 8 now.
@Fazermint Very good idea. I probably wouldn't bother, when I ever actually get out my headset (on either Wii U or Xbox One) no-one else is using one.
@Haiassai CoD games (but not on Wii U) have the swearing teens and swearing adults, but strategic games like TF2 usually have better voice chat.
However, if they want families to play this, I'm not surprised Nintendo would go this way. As others have said, it's not hard to use your PC to chat.
@outburst Exactly, Quorthon ALWAYS looks at, and jumps on the negative side of any debate and/or argument.
What they habe done for the amiibo is great, and it won't really make much difference to those that have either not worried about getting any of the Splatoon amiivo, or have been unable to.
@Haiassai You are right. There is a legitimate reason to have VC in certain games. Also, swearing is NOT limited to children, I have heard a lot of adult gamers loose there tempers or just shout out profanities when they do something right.
What a lot of people are talking about really, I think, is that most of us have come to accept that the majority of Wii U games will NOT have VC. To then go and on and on about the lack of VC in Splatoon is pointless. The game is completed, there is no way they are going to change it. It may not be the perfect idea, but some people are dismissing this game, due to lack of VC,, before they have even given the game a chance. Not EVERY on-line game has to have VC.
Personally, I can take or leave it now. I used to be of the same thinking up until a year or so ago. It really does not bother me anymore. What is more important, for me anyway, is how the game plays, what it has to offer over similar titles, the single player campaign and how well the on-line has been implemented and plays. Also, what worries me is, are Nintendo going to be using DEDICATED servers for this game, so we do not get the fiasco of the past 3-4 CoD games.
"Once once team has control of all the regions..."
Spotted that error.
On topic, I'm surprised the comment section of this article hasn't blown up over the rage arising from the lack of VC, although that's want seems to be the general focus of the few comments so far. TBH, I'm a bit disappointed that VC will not be a thing even if I won't use it that much at all, but I think it could be an essential tool for other gamers. But I'm not going to skip this title because of voice chat like what some people claim to do. It's just silly.
Well, that's that on the VC bit. I can't imagine being scolded by Miyamoto... he seems like a nice guy in the videos.
@Sligeach Someone is grumpy today, I personally DON"T GIVE A #!$% ABOUT VOICE CHAT I DON"T KNOW WHY IT"S SUCH A BIG DEAL
I'm just sorry that Splatoon has to suffer from weaker sales just because one or two people won't buy a good game that lacks Voice Chat. Like, seriously... I'm pretty sure the gameplay itself should be the only reason to/not to buy a game. If you wanna talk while playing a game, use Skype or something. Or even that device specifically made for speaking to other people across vast distances: y'know, a phone? It's really not that difficult to figure out...
In anycase, I've still yet to come across a reason not to buy this game. But I don't think I'll preorder it. I just don't have the endless funds. But I will be buying it on day one release. Splatoon deserves that much - I think, anyway.
They don't care about online play, obviously. What about us loners, Nintendo? This is a big slap in the face.
Really looking forward to this game. If you want to voice chat, just call your friend and put it on speaker while you play. It's as simple as that.
No voicechat in a game like this IS NOT! a smart idea and the reason why is just plain stupid. Why not leave it to the players themselves to manage this unmotivated language?.... But for someone to completely abandon the game because of if is equally dumb... Oh well, I am excited for the game....
His reasoning makes a lot of sense actually. I cant say I have had a lot of good experiences with voice chat myself. I tried playing with a mic in TF2 and I certainly regretted it. Being a family friendly company its understandable Nintendo would want to avoid all the toxicity and negativity that often comes woth voice chat and for thise who pull the strategy argument I suggest you look up Ventrillo Rage videos
@Sligeach Oh lol. To tell the truth I was annoyed to... but then I remembered that I ALWAYS turn OFF voice chat in COD Wii U and get really annoyed when I forget to. It's not really necessary to communicate, and you can always use skype on your phone if you're friends irl. This game is going to be INSANE and there ain't nothin' that can stop my hype now!!!
Miiverse should be evidence enough the types of people that would be on voice chat. It would be a miasma of immaturity all over the place. I'm sorry for the few that would use it responsibly but I can see where Nintendo is coming from. Besides its not like their are voice chat alternatives that you can use while playing the game.
@Ryu_Niiyama To be fair, Miiverse was actually pretty mature up until it was implemented on the 3DS. Now most of those immature people have Wii Us though.
It's probably for technical reasons, but I do wish we could play 4 on 4 matches with 2 of the people on the same Wii U. That would be fun and alleviate the voice chat problem a little. Otherwise, it's two Wii Us or something or having to be in physically separate places to play together which is fine for more brother or friends, but I don't really want to go to a different location to play in the same game as my wife and not wild about spending 400+ just to play two player. :/
There are many voice chat alternatives though for talking to friends in different locations, though. One is called a phone call.
Whatever the case, this game excited me initially, disappointed me in the details of who I could play with online, but has enough originality, features, and variety to make me want it pretty bad.
stoked, this is a great direction and I hope the idea makers behind this game continue down this path.
I couldn't care less about voice chat, but I'm disappointed at the lack of 4-player split-screen local multiplayer. Either way, I'm super excited to give this a go. I hope the single player capaign isn't too short.
In a day and age when everyone else just builds this concept right into their consoles and games, Nintendo looks bad for not doing it.
It's a bit like everyone else grabbing fire extinguishers to put out a fire, while Nintendo thinks you should organize a bucket brigade. But don't talk to each other while doing it.
Whoa, talking smack behind someone's back? How childish! At least be adult enough to throw that "@" in front when you want to make baseless assumptions dependent on totally misreading what someone has written several times before!
It's almost like you knew you were wrong from the start, and wanted to avoid having to be corrected.
"Apparently, Amano believes that a mute option just isn't viable."
This sentence. I'm really glad this was noted.
It's 2015, people. Every other company making an online game, or a console with online capabilities understands that voice chat isn't just the norm, but it is important for teamwork and player camaraderie.
To assume that everyone out there is just an angry, swearing 13-year-old is not only extraordinarily ignorant, but extraordinarily childish. To see that Amano apparently can't handle the occasional smack-talk, or that he apparently doesn't understand the concept of a mute button is just plain sad. It's unfair to assume that all of us out there are jerks or ass-holes or what have you. And this bizarre fear of swearing simply makes no sense at all. They're just words. If words so harm you, that is really a "you" problem, and the rest of the community shouldn't be punished for it.
As it is, my enthusiasm for Splatoon has been pretty badly damaged. What kind of team game doesn't allow the team to communicate? What's the point in trying to sell this game to professional, competitive players if the goal is to gimp them on their options? Name one sport where a team plays their game without communicating.
This will ultimately damage the appeal and perception of the game to the wider gaming communities. Nintendo sites will overlook this as Nintendo has trained many of its flock to sit quiet and speak to no one while playing games, but the rest of the industry has evolved beyond the online gaming of the Dreamcast in 1999.
It's like raising a child--you can't cover every corner in your house and make it all safe for baby. Eventually, that kid needs to fall down, bump into things, and just plain get hurt. Learning to deal with these things is a part of life and our growth as a human being. Nintendo must view it's audiences as babies that need unrealistic levels of protection.
I'm still planning to get Splatoon, but I no longer see this as a game with any real longevity. Major online games survive because the players are able to talk to each other and form communities around the game. Nintendo has effectively closed the doors on the community center.
As usual, one step forward, two awkward bumbles back. Other companies have spent years building, modifying, and improving their online infrastructures--mute buttons, player lobbies, voice and text communication, the ability to rate and report other players for a variety of unsavory issues, and so forth. Once again, Nintendo just looks woefully behind the times.
@akaDv8R Right, and I completely understand your resignation. I think I'm int he same boat as you—while it's a darn shame, I understand where Nintendo is coming from. I'm just tired of people on BOTH ends of the argument belittling the other side. high five for understanding Though I haven't been following CoD within the past x iterations... and definitely never played t on a Nintendo console.
@MadAdam81 Right, and I probably am going to do that. Sadly, however, I only have four other friends who own a Wii U and only two who wil probably get Splatoon. So you can understand my disappointment in no-stranger-chat. Granted, I get the whole Stranger Danger policy Nintendo has.
@Quorthon I was nodding my head in agreeance to much of your comment until I hit this: "They're just words. If words so harm you, that is really a "you" problem, and the rest of the community shouldn't be punished for it."
Never blame the victim of harassment. I don't care if you're being hyperbolic to make a point—too many people have suffered in the name of the blind greater good. Is it a shame that Swap Note is dead because of people being taken advantage of? Yes. Is it annoyance that we have to reword our vocabulary to align with politically correct words? Yes. Is it the parents or community's job to intervene to help others with abuse rather than having a blanket approach from a company or government to change our way of life? Yes. That said, do NOT blame the victims for being abused. They don't deserve it.
@Haiassai However, Nintendo is quite happy to have Wii Chat. Used in the wrong way, that could be a far more dangerous feature, but is built into the console.
@Butt not true, Black Ops 2 had a LAN setting
The developers being 90's kids/teens isn't surprising at all. Everything about Splatoon oozes that cool, snarky, anti-authoritative, zany, bubblegum-popping style of the 90's. Probably why I can't help but be attracted to this game even though I'm traditionally not a shooter or multiplayer type gamer.
Never blame the victim of harassment. I don't care if you're being hyperbolic to make a point—too many people have suffered in the name of the blind greater good."
Hurrah. This needs to be said more often. Not in this forum, not in the internet, but just needs to be said more often.
Great, so the comments have descended into voice chat talk again. Lovely....
I personally am upset about the lack of voice chat, since it takes away the ability for a team to strategize- and with a game based off inking as much area as possible with each person with a different weapon type and role, strategizing could be important. However, it doesn't ruin the experience THAT much for me. Splatoon looks so, so promising, and the mere lack of voice chat isn't that much to ruin the beautiful aesthetic and unique concept it has going. Still, it is a disappointment to not even be given the option to have voice chat with a mute option- sure, you could do voice chat on the computer, but you still can't talk with your entire randomly assigned team, and have a distinct advantage over the other team with no communication at all. I'm more annoyed with the lack of COMMUNICATION than voice chat- there should at least be ways to communicate "go here" or to call for someone like Valve does in the multiplayer for Portal 2 and TF2 with keyboard shortcuts and visual markers and like other games with a list of prewritten messages to say. That is definitely something that should be in- place a marker on the map to call for backup, and etcetera. No idea why that at least is not in. I got frustrated with online Smash and how it lacked even a system to communicate things like "Good game!" or "Have to leave, see ya!" or things and I bet I will be at least somewhat frustrated with this.
I was referring to swearing in general--profanity. We all swear when we play video games. Mario Kart, no doubt, moved the language of many a person from PG to R in a matter of seconds.
Harassment is a completely different monster, and I said nothing about harassment, which is never acceptable. Now, a risk of potential harassment is no reason for Nintendo to baby their fans--instead, what they should do is evolve the way MS and Sony have when it comes to how they and their online policies deal with those people.
I am never for victim-blaming--so don't assume that. What I am defending is basic free speech that harms no one. When I lose a match in Mortal Kombat or Call of Duty or something, me uttering "f**kity f**k f**k c**t Jimmy Swaggert c**t s**t f**ktard!!" should not be grounds for censoring everyone or assuming that we're all a bunch of harassers.
There's a difference between "just words" and profanity and out-and-out harassing/stalking/harming another human being. One of these is just words, the other is an actual malevolent action taken to harm someone. That is never acceptable.
I would also like to point out, just for note, that the whole "stranger danger" concept is pure bunk. While it has happened and is truly terrible, statistically, most women who are raped are raped by someone they knew, and most children harmed or taken are harmed or taken by someone they knew. Penn & Teller summed it up quite well on the show they had on Showtime: https://www.youtube.com/watch?v=KfVm3ziZTZk
Yes, the anonymity of the internet and online gaming turns some people (read: teenagers) into braying asses looking to offend someone for their kicks, but had Nintendo bothered to modernize at all on this, they'd have found a better way to handle it. We talk often about Nintendo's creativity and ingenuity, yet I can't help notice how often it's missing these days. Nintendo fans bemoan things like Xbox Achievements and saying "Nintendo should never do that!" instead of being intrigued by how Nintendo may make such a system better. Nintendo fans bemoan Nintendo going mobile, instead of being excited by how they may bring new ideas to the platform. Nintendo fans angrily defend Nintendo's lazy lack of creativity in voice chat and just assume everyone is bad instead of championing Nintendo not only doing it, but finding a way to do it better than anyone else.
Why is it that Nintendo fans don't want Nintendo do to much of anything, instead of championing them being creative enough to do things better? Apparently, if you are against Nintendo having Achievements, going mobile, allowing online chat, etc., you just have no confidence in the creativity of the company. Granted, after the YouTube debacle, I can't really say I'd blame the doubters.
@Quorthon fair enough. While it wasn't explicitly stated, you can definitely see how it left room for question. Seeing how I'm a music & special-ed teacher, you can understand where I'd want no precedent for that matter. Apologies for being overly anticipatory.
Heh, Bummer for a lack of voice hopefully the game play portrayed as they said (U can tell what's going on by the map and character) being said holds true. Guess we'll see how this goes when we play it.
So... about those other modes......
If nintendo had included voice chat like wii speak back in the day, we could all say "pffrt pffrt pfffrt" to each other.
That would increase the gameplay experience for sure.
Perhaps nintendo not doing voice chat is for the bfffrst.
I know I'm a waffle, but I never support that kind of crap. We shouldn't blame victims in general, and harassment is never acceptable.
But me yelling an expletive into a microphone is hardly grounds for disallowing a service that is standard literally everywhere else in gaming. Particularly if I would like that microphone in order to coordinate with the rest of my team
The absolute best example for this is the Left 4 Dead games where communication and teamwork are practically necessary if you want to actually win a game.
I do understand his thinking on the voice chat 'issue' and to a large degree I totally agree with him but surely there's some pretty simple way of including the option of voice chat while also allowing people to simply deactivate it or mute certain players etc if that is what they prefer. I mean even have it Off by default if you want to but please don't make it another one of those "Nintendo" situations where it's basically all or nothing. I used to play the likes of Counter Strike with all the other players on mute because I absolutely hated listening to them but I wouldn't have considered not giving those people who want voice chat even an option to activate it as a good solution. At least with Counter Strike you could communicate by typing your words if you didn't want to speak into a mic or hear little kinds making the same annoying noise on a loop for minutes at a time. These developers aren't idiots so this "solution" of just removing voice chat entirely seems pretty strange to me.
Amano-san's belief that a mute button won't work is not exactly "flawed". I would even posit that it's actually highly perceptive observation of human behavior.
Psychology and neuro-science now show us that people will subject themselves to repeated harm for even the slightest possibility of reward. It's likely that all of us do this in one form or another--it is a human trait--but it's children that are the most susceptible to this effect.
Isn't it true that too many of us grow up doing things bad for us just because there's that remote possibility of something good happening? Isn't it also true that the end result of these endeavors typically has a much higher possibility of being harm incurred rather than good rewarded?
Look, I'm honestly not sure where I stand on this voice chat issue, but clearly Amano-san's belief actually has a very solid foundation in scientific fact, even if it is based solely on his intuition.
@Quorthon While voice chat can improve the experience, it is in no way necessary for teamwork in this type of game. Considering how short Splatoon matches are, voice chat won't make or break it as there isn't enough time to effectively form a strategy anyway. Obviously, there are some games out there where voice chat is much more important, but games like Splatoon, CoD, or even TF2? No.
I've played many team-based shooters like this on other platforms. Not ONCE have I ever needed voice chat to work as a team. The vast majority of people don't use in game voice chat for teamwork. They use it to either troll others, talk about what they did to other's mothers, shout downright obnoxious obscenities, play music that nobody wants to hear, or uses it for general chitchat that isn't related to the game. Sure, there's a mute button. Thing is, if people are going in and having to mute every single person who uses the in game voice chat, then what is the point of it in the first place?
Want to use voice chat to communicate about the game? Use Skype, Teamspeak, or many of the other apps that people on other platforms use on a regular basis. Far better experience. In game voice chat is simply terrible, regardless of platform or game.
Now, there is such a thing as party chat. However, that's a system flaw, not a flaw with the game.
Is in game voice chat a standard feature on other platforms? Perhaps. Standard feature or not, in game voice chat is inferior to apps like Teamspeak. Many people use those apps in spite of there being in game voice chat.
Note that I am not defending Nintendo over not including it - I actually believe that they should have for those that want to have it. I am attacking the feature itself because in game voice chat is absolutely horrible. It's even worse when compared to apps like Skype or Teamspeak.
Oh look, voice chat the comment section has came back. Why are people still complaining about no voice chat? What would you use it for? All you do is splat paint everywhere, you don't really need to talk to your friends when the game is that simple. If you really just want voice chat to talk to your friends then use Skype.
@IceClimbers Impossible, I MUST complain about no voice chat, observe:
VOICE CHAT IS AN OBVIOUS FEATURE FOR AN ONLINE GAME! NINTENDO NEEDS TO ADD IT IN A UPDATE OR JUST GO OUT OF BUSINESS TOMORROW!
Voice chat is annoying part of online gaming, unless you are playing just with a group of friends. Then it's actually fun, like when playing Doom together online with friends on PC.
Voice chat with unknowns who are most likely to turn out being idiots and teenagers shouting stupid stuff at you, is completely not needed.
@Fazermint said it best actually, you can still have voice chat for example with friends through PC and keep playing together on Wii U. Nice one, didn't even think of that!
As I suspected, places outside of Nintendo-centric sites are not pleased with Splatoon's lazy way in dealing with "mean people online."
Look, the the "just use Skype or Teamspeak" is a snarky, childish retort to this. If you're not defending Nintendo screwing this up, then don't throw that crap out there and stow your personal anecdote and opinion about "well, I never needed it."
This is a modern standard. Nintendo already looks behind the times to the bulk of the gaming industry. This kind of crap reinforces the idea that Nintendo is behind the times. And worse, it reinforces the idea that they are a kiddie company "looking out for the poor childrens' feelings."
Teamspeak, Skype--those are extraneous hassles in a day and age when everyone else offers this option without the stupid hassle. Why the hell should I have to position my computer in front of me, wire up a PC headset, sign into Skype, try calling people with all this extra hassle when everywhere else, all I have to do is plug in a bloody headset? That is a ridiculous retort used to defend a company that is failing to appeal to the people that Splatoon should otherwise appeal to.
I'm not discounting your personal opinion, or that you have evidently never played a team game where you communicated with people to understand why it works and how fun it can be. But your personal anecdote does not change that A) Nintendo is failing to appeal to a modern gamer mindset without included voice chat, B) mute buttons exist but Nintendo is apparently unaware, and C) that many players like or even prefer voice chat, and that there are countless games that show the value in team communication. Frankly, Left 4 Dead is one of the single best examples of how being able to communicate can drastically alter how a match goes.
Ultimately, saying "just use Skype or Teamspeak" is childish apologetics. I'm sure you're a better person than that. Saying that you personally don't like talking to people online or that you feel you don't need it is all well and good, but is a poor reason to defend Nintendo in this gross miscalculation. You say you're not defending Nintendo on this, but it certainly looks like you are, based entirely on your personal distaste of playing games cooperatively with other people.
Of course Nintendo does have the ability, but my original comment said that it might compromise the quality that they require from their gaming. It also might require a way more development time than planned.
As a sidenote, Monster Hunter and Call of Duty are not Nintendo developed games. Their developers have had experience with online much more than Nintendo development teams.
Nintendo could probably throw in voice chat within a month if they wanted to. Could it be done within the development team dedicated to Splatoon? Probably not.
Somehow people think that Nintendo, being a massive, historical, powerful company can just magically transfer things into reality. Same thing as with amiibos. It's still manhours, workhours, development schedules etc.
@outburst Yup, he won't exactly be missed. More fun for us, I guess.
I'm pretty excited to see that Splat Zone has options for more zones to control. That sounds fun.
I find it weird that the amiibo focus on getting special gear for single player. I guess they didn't want amiibo owners to be OP online? They could still balance it out; I dunno.
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