@Ragdoll72 Lacking an important feature elsewhere doesn't mean it's not bad that it lacks it here. Other consoles all released OW at the same time, you didn't have a lot of people buying both XBO and PS4 OW. Now you have a later version on a MOBILE platform, so many who had OW before are buying again for that benefit. It's not the same as not having it before because it would make sense to now.
@TDRsuperstar2 for an example. He's not alone, a lot of people did that
@EasyDaRon IMO, neither. It's a fully priced game, though it's online multiplayer only. It's not bad, but I think it's a tad overpriced for it's monetization model and the content it offers
@Ragdoll72 Because the Switch version came out after the other versions and fills a different role as a mobile way to play. Many times this happens in an MP game it allows transfers. Like in Destiny, upcoming Halo MCC, Grand Theft Auto, likely Red Dead 2 when it releases, etc
@Judgedean One shot hitscanning is very rare in OW. While 120 fps makes sense in CS:GO where that's a thing, or in 2d fighters, it's not really an issue in games like this with frame skipping
$40? Look, you don't have a game like this with 15 total enemy types sold for even HALF the price of a full game. There are better mobile titles that are like $2
At least nintendo objectively says "No politics". Blizzard picks and chooses which things it as a company agrees with, which in many cases is 100% fine imo, but there's gotta be a transparency there. Not telling everyone in English that the kinds of politics don't matter while telling everyone in Mandarin that they side with China.
@AlphaElite Never heard of Daikatana, but DNF was bad BECAUSE it was rushed, people never ever seem to know the full story. The years long development was wiped when Taketwo sued the dev team. Gearbox's version was made in a matter of months.
So a rushed game was forever bad. Duke Nukem Forever bad.
This doesn't aound obnoxious at all. It's not like they are telling backers they are no longer important or unneeded (like another kickstarter earlier this year, oof), they are saying that simply paying money won't make development faster.
People wanna get mad over everything. Delays are good. Annoying, sure, but a dev willing to delay 90% of the time is showing that they care about quality.
A delayed game is eventually good. A rushed game is forever bad
Pretty sure like half of the best sellers are bottom of the barrel games that go on sale for pennies. Is this game good? Not good for it's price, I mean, would you be willing to pay $20+ for it?
So when are we gonna see the new ideas and features? All we've seen is rehashed stuff that we've had for years like cooking or some special forms separate from main evolutionary mechanics
@Heavyarms55 Maybe you'd see fewer hateful people if you stopped insulting people for disagreeing with you. If you go on a tirade about people who don't like a game as much as you, you're being the hateful one.
A point isn't made illegitimate for being made several times over. Someone isn't a baby for not wanting something they love to be ruined. No need to be so hateful. It's VERY naive to spend several paragraphs insulting people, saying you wish they would be quiet, and then claiming that THEY are shutting YOU out.
@Heavyarms55 That's a little unfair. People who criticize the changes are fans, too, and shutting them out because you don't agree with them is precisely why they are upset: They feel that's what Gamefreak is doing. Let people be passionate, insults are one thing I can understand speaking out against, but pointing out what they see as flaws should be okay. Just as it is important to be able to enjoy things, it's important to be critical of the things you do enjoy.
And acting out of spite is just as, if not more hateful, than simply complaining
Can kinda be hard to tell what's good sometimes though. Some bad games will go 90% off and get onto the best sellers and it makes that section look like a smartphone app store
Looks okay if a tad noisy. imo a level in a platformer should revolve around 2 mechanics tops, but the ones here have 4-5 or more hazards to navigate through
@roadrunner343 Okay, from a business perspective, a delayed product, be it a whole game or just a content update, is eventually good. A bad product is forever bad. You really think that releasing worse and worse products is good for business? The pokemon games' sales have been on a steady decline over the last 10 years. Yes, it's more expensive to hire a bigger team and work on updates after launch, but considering other Nintendo games like Super Mario Oddessey, Super Smash Brothers, or Breath of the Wild, that pays off. A lot. Increased sales are beneficial from a business perspective. I hope at a minimum you can understand that.
I don't know how being employed as a software dev disproves that companies cannot hire software devs. You keep bringing it up as if your job makes your flawed argument any better. Yes, software can become increasingly difficult to work with, but that's no excuse for going backwards. Plenty of Switch games have pished themselves further than they ever cpuld on 3DS, and it's naive to think Game Freak is some special case
@roadrunner343 Considering Pokemon has had new visuals every gen and that Game Freak said they are focusing on visuals, I believe they are.
Time isn't an issue with post launch support because that has no time limit. Super Smash Bros Ultimate released a LONG time ago and still gets patched. The only deadline they have is to release 5 fighters by Feb 28th. Pokemon cannot be delayed, but it CAN be updated post launch if time's an issue because they'd have MORE time.
Game Freak should not have understaffing or time issues at it's worth. They can afford more employees. And why should we expect all pokemon? Oh I dunno, maybe bevause the one time they didn't was due to tech restraints and they later fixed it, like they don't plan to do now? Or maybe the phrase "gotta catch em all?" Or maybe bevause they said they couldn't because they had to make new animations but obviously recycled them?
@roadrunner343 how is time an issue with post launch support? How is complexity an issue when you have the most valuable franchise in the world? Game Freak is NOT an indie company. This is not inevitable due to the nature of the games, but the nature of the dev.
And yes, visuals DO have something to do with 800+ pokemon, even Game Freak said that one of the primary reasons they could not get them all on was to update the visuals. How you can ignore this and state that they are not focusing on visuals is beyond me.
@Supadav03 Yeah, we should wait to see how it actually works before reacting, but people are worried about 2 things it seems: If autosave is mandatory, then it will make rare catches exponentially more tedious If there are multiple save slots, that leaves room for duplication exploits
I'm hoping it's a toggle 1-save slot kind of deal. Or maybe they'll restrict trading and such to 1 account, but that would also cause backlash
@roadrunner343 Why isn't having the full dex possible on the Switch when having extra unused animations for over 800 pokemon on 3DS was possible?
Why is it not sustainable when every gen has had better hardware to work with?
Why can't they simply be added in later?
And if a pokemon games cuts pokemon and has sub par graphics as the reasoning, can you really say it looks and works right?
And why so much focus on visuals at the cost of gameplay? People will complain regardless, may as well ignore them and actually make a quality game than to satisfy neither those who like gameplay nor those who need graphics.
@Kienda But that's not indicative of any authority, again, EVERY game journo has one. Also Spiderman did not win a VGA, but still is getting a GOTY edition, which is my point, it's a superfluous title. Even FORTNITE got a VGA, and it got it years after early access started, and it's still not really released!
And business risk =/= consumer risk. Taking a risk as a consumer would be trying new things (and frankly a team shooter from 3 years ago is not a new thing), but that's not what I am saying the risk is. The risk is focusing on bringing a game that cannot be portable to a console famous for being portable while a similar game already is on said platform for a better price.
@Kienda almost every AAA game is GOTY, there's no official award for it, every game journalist site has their own.
Its large playerbase is my point. It hasn't been growing a ton because it's from 2016, and people who WOULD play it, do already.
Yes, I can see why you would buy it, but you're an anecdotal case. imo Blizzard would find more success by targetting a general audience with ported classics.
@Kienda Such as Paladins? Fortnite? Warframe? Free to play games, mostly. It's why I initially said I'd nab it if it was free, but otherwise, it's a really weird market to corner imo as a lot of the appeal of the Switch is the switching bit. If it's gonna be a $20 game from 2016 or whatever that can't be played on the go that is gonna be competing with a free to play counterpart for new players while considering that a vast majority of us who would play Overwatch already own it, they aren't really casting as large a net for new customers as they would if they did what Bethesda did and bring in some classic games that are otherwise unrepresented. Starcraft would be real interesting on a touch screen, or the original Diablo titles
Edit: Like if Baldur's Gate Dark Alliance II finally got a re-release, people would buy that like hotcakes
@Desa Mario Kart and Smash both have a full singleplayer game you can enjoy offline. Even if I had no internet I'd have a good deal of game to enjoy. Overwatch only has target practice IIRC, not even an offline bots mode like most shooters do, and not a fully fledged offline experience for sure. Playing something else is exactly my point.
@brunojenso Hotline Miami is a franchise that has quite the heavy focus on detailed, elaborate, and well cared for plot. They don't dive for low hanging fruits of general shock value or glorification of such things depicted. Without spoilers, I assure you, it's not mindless, it's treated as a horrible thing as it should be, and it is rather important to the progression of the plot
It's also NOT self censorship, and I don;t think you should call it such. Self censorship would be if they did not have it at all, but this is legitimately censorship. An organization (government? Not familiar with aussie's game industry) banning a piece of media for what it depicts. I also don't think it's fair to bring up impressionable children in defending this considering the game isn't for children.
@Spudtendo Top 3? Excluding remakes and direct sequels, that would mean it would have to at least beat 17,680,000 sales. No pokemon game has even gotten within 1,000,000 units of that number since 2007.
Considering this has probably been the most controversial pokemon buildup we've seen, and the Switch, while understandably successful, has not even gotten to a third of the DS's sales, this is just uninformed.
@sevex Mainly the issue I have with the graphics isn't because of the graphics themselves. I mean, I still play the GBC games. It's that they were apparently the reason they can't fit in all the pokemon, and it doesn't show. Yes, they look better than Sun and Moon, but compared to other console pokemon spinoffs, and DEFINITELY compared to other switch games, I feel that they don't stand out enough to justify them being the apparent focus. Sun and moon had animations and models for 807 pokemon, with walking animations that went unused for ALL of them. A jump to a stronger system without those extra animations should not result in having fewer pokemon, updating them in later should be possible if it's a time issue, they should have been future proofed already, and future entries should not encounter this issue. However, Game Freak has all but confirmed USUM were the last games to have all pokemon.
If you don't have any niche favorites or don't catch all of them, or feel it's unbalanced, that's fine, nothing against you, but it should be an option. And don't say it's a balancing issue, most of the games restricted when you could transfer pokemon, nobody was starting Diamond and Pearl with a level 100 Rayquaza like everyone argues.
Console issues... Switch drift was rather major. Had that thing for a few months before I started getting issues, and it's not a minor thing, as every game I had needed the left joycon to be precise.
My DS lite after a few years had an issue with the hinges, but I am confident that's just due to use. Still perfectly playable, so minor.
PS3 melted I am pretty sure. I cannot get that thing to run for more than 10 seconds before it crashes. PS4 sounds like a jet engine taking off.
Comments 140
Re: Review: Overwatch Legendary Edition - Hardly The Best Way To Play, But Still Pretty Great
@Ragdoll72 Lacking an important feature elsewhere doesn't mean it's not bad that it lacks it here. Other consoles all released OW at the same time, you didn't have a lot of people buying both XBO and PS4 OW. Now you have a later version on a MOBILE platform, so many who had OW before are buying again for that benefit. It's not the same as not having it before because it would make sense to now.
@TDRsuperstar2 for an example. He's not alone, a lot of people did that
Re: Review: Overwatch Legendary Edition - Hardly The Best Way To Play, But Still Pretty Great
@EasyDaRon IMO, neither. It's a fully priced game, though it's online multiplayer only. It's not bad, but I think it's a tad overpriced for it's monetization model and the content it offers
Re: Review: Overwatch Legendary Edition - Hardly The Best Way To Play, But Still Pretty Great
@AJ81 That makes like 10 of us. I wish Battleborn didn't try competing with OW, they are very different games, and Battleborn coulda been great
Re: Review: Overwatch Legendary Edition - Hardly The Best Way To Play, But Still Pretty Great
@Ragdoll72 Because the Switch version came out after the other versions and fills a different role as a mobile way to play. Many times this happens in an MP game it allows transfers. Like in Destiny, upcoming Halo MCC, Grand Theft Auto, likely Red Dead 2 when it releases, etc
Re: Review: Overwatch Legendary Edition - Hardly The Best Way To Play, But Still Pretty Great
@Judgedean One shot hitscanning is very rare in OW. While 120 fps makes sense in CS:GO where that's a thing, or in 2d fighters, it's not really an issue in games like this with frame skipping
Re: You'll Be Able To Explore Pokémon Sword And Shield's Wild Area Via A Web App For A Limited Time
@-Juice- Maybe that's all there is
Re: Zombieland: Double Tap - Road Trip, A Game Based On The Movies, Is Out Today On Switch
$40? Look, you don't have a game like this with 15 total enemy types sold for even HALF the price of a full game. There are better mobile titles that are like $2
Re: Blizzard Cancels Overwatch Switch Launch Event, Leaves Nintendo To Apologise On Its Behalf
At least nintendo objectively says "No politics". Blizzard picks and chooses which things it as a company agrees with, which in many cases is 100% fine imo, but there's gotta be a transparency there. Not telling everyone in English that the kinds of politics don't matter while telling everyone in Mandarin that they side with China.
Re: Fans Left "Disappointed" At Developer Atooi's Attitude Towards Chicken Wiggle Switch Kickstarter
@AlphaElite Never heard of Daikatana, but DNF was bad BECAUSE it was rushed, people never ever seem to know the full story. The years long development was wiped when Taketwo sued the dev team. Gearbox's version was made in a matter of months.
So a rushed game was forever bad. Duke Nukem Forever bad.
Re: Fans Left "Disappointed" At Developer Atooi's Attitude Towards Chicken Wiggle Switch Kickstarter
This doesn't aound obnoxious at all. It's not like they are telling backers they are no longer important or unneeded (like another kickstarter earlier this year, oof), they are saying that simply paying money won't make development faster.
People wanna get mad over everything. Delays are good. Annoying, sure, but a dev willing to delay 90% of the time is showing that they care about quality.
A delayed game is eventually good. A rushed game is forever bad
Re: This Limited Run Switch eShop Game Is Currently On Sale For Just 9 Cents
Pretty sure like half of the best sellers are bottom of the barrel games that go on sale for pennies. Is this game good? Not good for it's price, I mean, would you be willing to pay $20+ for it?
Re: Pokémon Sword And Shield File Size Seemingly Revealed Ahead Of Release
Bloated as per usual for GF
Re: Game Freak Discusses Pokémon Sword And Shield's Three Starters In More Detail
I'll pick Grokey as soon as GF announce that all pokemon will be updated in
Re: The Pokémon Sword And Shield Live Stream Is Now Over
@JasmineDragon I guess that explains why GF cut the national dex. Why make something entertaining when controversy will get more people talking?
Re: The Pokémon Sword And Shield Live Stream Is Now Over
Was this a punishment for complaints? 24 hours of mostly nothing just for ONE new pokemon reveal?
I really don't understand this game's marketing. Just seems to lose hype every month.
Re: Official Pokémon Sword And Shield Jerseys Are Coming And We Wanna Buy 'Em All
Ironic headline considering the game not having "em all"
Re: Junichi Masuda Says Cut Pokémon Will "Definitely" Return In Future Games
So when are we gonna see the new ideas and features? All we've seen is rehashed stuff that we've had for years like cooking or some special forms separate from main evolutionary mechanics
Re: Pokémon Sword And Shield Will Have An Autosave Function, But You Can Turn It Off
Good, best way to have done it: allows for farming without duplication or exploitative save scumming
Re: Video: Check Out Ash And Pikachu In The New Pokémon Anime Series
A new person to catch em all huh?
Guess this ISN'T based on Sword and Shield lmao
Re: Uh-Oh, We've Got Our First Reported Case Of Drift On The Switch Lite
Unlikely to have the same cause (dust accumulation) but still an issue
Re: Happy 130th Birthday, Nintendo!
Cheers, to 130 more!
Re: Feature: How Significant Is Britain's Influence On Pokémon Sword And Shield?
@Heavyarms55 Maybe you'd see fewer hateful people if you stopped insulting people for disagreeing with you. If you go on a tirade about people who don't like a game as much as you, you're being the hateful one.
A point isn't made illegitimate for being made several times over. Someone isn't a baby for not wanting something they love to be ruined. No need to be so hateful. It's VERY naive to spend several paragraphs insulting people, saying you wish they would be quiet, and then claiming that THEY are shutting YOU out.
Re: Feature: How Significant Is Britain's Influence On Pokémon Sword And Shield?
@Heavyarms55 That's a little unfair. People who criticize the changes are fans, too, and shutting them out because you don't agree with them is precisely why they are upset: They feel that's what Gamefreak is doing. Let people be passionate, insults are one thing I can understand speaking out against, but pointing out what they see as flaws should be okay. Just as it is important to be able to enjoy things, it's important to be critical of the things you do enjoy.
And acting out of spite is just as, if not more hateful, than simply complaining
Re: Feature: How Significant Is Britain's Influence On Pokémon Sword And Shield?
@Knuckles-Fajita Can't wait for Pokemon Burger and Fries taking place in the US with regional variants of Remoraid and Yungoos
Re: Devs Make Big Bucks On The Switch eShop By Drastically Reducing Game Prices
Can kinda be hard to tell what's good sometimes though. Some bad games will go 90% off and get onto the best sellers and it makes that section look like a smartphone app store
Re: Gallery: Get A Closer Look At Donkey Kong-Inspired Platformer Jet Kave Adventure
Looks okay if a tad noisy. imo a level in a platformer should revolve around 2 mechanics tops, but the ones here have 4-5 or more hazards to navigate through
Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First
@roadrunner343 Okay, from a business perspective, a delayed product, be it a whole game or just a content update, is eventually good. A bad product is forever bad. You really think that releasing worse and worse products is good for business? The pokemon games' sales have been on a steady decline over the last 10 years. Yes, it's more expensive to hire a bigger team and work on updates after launch, but considering other Nintendo games like Super Mario Oddessey, Super Smash Brothers, or Breath of the Wild, that pays off. A lot. Increased sales are beneficial from a business perspective. I hope at a minimum you can understand that.
I don't know how being employed as a software dev disproves that companies cannot hire software devs. You keep bringing it up as if your job makes your flawed argument any better. Yes, software can become increasingly difficult to work with, but that's no excuse for going backwards. Plenty of Switch games have pished themselves further than they ever cpuld on 3DS, and it's naive to think Game Freak is some special case
Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First
@roadrunner343 Considering Pokemon has had new visuals every gen and that Game Freak said they are focusing on visuals, I believe they are.
Time isn't an issue with post launch support because that has no time limit. Super Smash Bros Ultimate released a LONG time ago and still gets patched. The only deadline they have is to release 5 fighters by Feb 28th. Pokemon cannot be delayed, but it CAN be updated post launch if time's an issue because they'd have MORE time.
Game Freak should not have understaffing or time issues at it's worth. They can afford more employees. And why should we expect all pokemon? Oh I dunno, maybe bevause the one time they didn't was due to tech restraints and they later fixed it, like they don't plan to do now? Or maybe the phrase "gotta catch em all?" Or maybe bevause they said they couldn't because they had to make new animations but obviously recycled them?
Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First
@roadrunner343 how is time an issue with post launch support? How is complexity an issue when you have the most valuable franchise in the world? Game Freak is NOT an indie company. This is not inevitable due to the nature of the games, but the nature of the dev.
And yes, visuals DO have something to do with 800+ pokemon, even Game Freak said that one of the primary reasons they could not get them all on was to update the visuals. How you can ignore this and state that they are not focusing on visuals is beyond me.
Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First
@Supadav03 Yeah, we should wait to see how it actually works before reacting, but people are worried about 2 things it seems:
If autosave is mandatory, then it will make rare catches exponentially more tedious
If there are multiple save slots, that leaves room for duplication exploits
I'm hoping it's a toggle 1-save slot kind of deal. Or maybe they'll restrict trading and such to 1 account, but that would also cause backlash
Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First
@roadrunner343 Why isn't having the full dex possible on the Switch when having extra unused animations for over 800 pokemon on 3DS was possible?
Why is it not sustainable when every gen has had better hardware to work with?
Why can't they simply be added in later?
And if a pokemon games cuts pokemon and has sub par graphics as the reasoning, can you really say it looks and works right?
And why so much focus on visuals at the cost of gameplay? People will complain regardless, may as well ignore them and actually make a quality game than to satisfy neither those who like gameplay nor those who need graphics.
Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First
I hope it's optional. Accidentally KO the legendary and have it save right after would be a nightmare
Re: Rumour: The Next DLC Fighter For Smash Bros. Ultimate Might Be Representing SNK
As unlikely as it is, I'd love some Metal Slug representation
Re: Football Manager 2020 Confirmed For Switch, But It'll Be "Fastest" On Google Stadia
The only thing a majority of streamed games do faster than downloaded ones is get refunded
Re: Talking Point: With Overwatch Apparently Switch-Bound, The Future's Bright For Blizzard And Nintendo
@Jeronan Just because YOU did not use part of a game, that does not mean it was pointless. The Octo Expansion was immensely popular for instance.
Don't assume that every player ignored singleplayer.
Re: Talking Point: With Overwatch Apparently Switch-Bound, The Future's Bright For Blizzard And Nintendo
@Kienda But that's not indicative of any authority, again, EVERY game journo has one. Also Spiderman did not win a VGA, but still is getting a GOTY edition, which is my point, it's a superfluous title. Even FORTNITE got a VGA, and it got it years after early access started, and it's still not really released!
And business risk =/= consumer risk. Taking a risk as a consumer would be trying new things (and frankly a team shooter from 3 years ago is not a new thing), but that's not what I am saying the risk is. The risk is focusing on bringing a game that cannot be portable to a console famous for being portable while a similar game already is on said platform for a better price.
Re: Talking Point: With Overwatch Apparently Switch-Bound, The Future's Bright For Blizzard And Nintendo
@Kienda almost every AAA game is GOTY, there's no official award for it, every game journalist site has their own.
Its large playerbase is my point. It hasn't been growing a ton because it's from 2016, and people who WOULD play it, do already.
Yes, I can see why you would buy it, but you're an anecdotal case. imo Blizzard would find more success by targetting a general audience with ported classics.
Re: Talking Point: With Overwatch Apparently Switch-Bound, The Future's Bright For Blizzard And Nintendo
@Kienda Such as Paladins? Fortnite? Warframe? Free to play games, mostly. It's why I initially said I'd nab it if it was free, but otherwise, it's a really weird market to corner imo as a lot of the appeal of the Switch is the switching bit. If it's gonna be a $20 game from 2016 or whatever that can't be played on the go that is gonna be competing with a free to play counterpart for new players while considering that a vast majority of us who would play Overwatch already own it, they aren't really casting as large a net for new customers as they would if they did what Bethesda did and bring in some classic games that are otherwise unrepresented. Starcraft would be real interesting on a touch screen, or the original Diablo titles
Edit: Like if Baldur's Gate Dark Alliance II finally got a re-release, people would buy that like hotcakes
Re: Talking Point: With Overwatch Apparently Switch-Bound, The Future's Bright For Blizzard And Nintendo
@Desa Mario Kart and Smash both have a full singleplayer game you can enjoy offline. Even if I had no internet I'd have a good deal of game to enjoy. Overwatch only has target practice IIRC, not even an offline bots mode like most shooters do, and not a fully fledged offline experience for sure. Playing something else is exactly my point.
Re: Talking Point: With Overwatch Apparently Switch-Bound, The Future's Bright For Blizzard And Nintendo
What a weird choice. Doesn't online only play kinda defeat a whole deal of the appeal for portability?
I might nab it if it finally goes Free to Play
Re: Poll: How Do You Pronounce These Nintendo-Related Words?
@JasmineDragon Just relax with a cup of expresso in the morning, my dude, no need to get so heated
Re: Poll: How Do You Pronounce These Nintendo-Related Words?
@Dev893 I usually refer to, and hear the SNES referred to as simply "Super Nintendo"
Re: Poll: How Do You Pronounce These Nintendo-Related Words?
Some of these are nuts. Who on this great green earth doesn't pronounce it "Reggie"?
Re: GameStop's Internal Database Lists Multiple New SKUs For Switch
@Regpuppy He was saying between Pokemon and Animal Crossing. December thru March
Re: Hotline Miami Collection Removed From The Australian Switch eShop
@brunojenso Hotline Miami is a franchise that has quite the heavy focus on detailed, elaborate, and well cared for plot. They don't dive for low hanging fruits of general shock value or glorification of such things depicted. Without spoilers, I assure you, it's not mindless, it's treated as a horrible thing as it should be, and it is rather important to the progression of the plot
It's also NOT self censorship, and I don;t think you should call it such. Self censorship would be if they did not have it at all, but this is legitimately censorship. An organization (government? Not familiar with aussie's game industry) banning a piece of media for what it depicts. I also don't think it's fair to bring up impressionable children in defending this considering the game isn't for children.
Re: Hotline Miami Collection Removed From The Australian Switch eShop
@Cosats Then they wouldn't be skippable at all.
Re: Pokémon Sword And Shield Won't Support Pokémon Global Link
@Spudtendo Top 3? Excluding remakes and direct sequels, that would mean it would have to at least beat 17,680,000 sales. No pokemon game has even gotten within 1,000,000 units of that number since 2007.
Considering this has probably been the most controversial pokemon buildup we've seen, and the Switch, while understandably successful, has not even gotten to a third of the DS's sales, this is just uninformed.
Re: Video: The Latest Pokémon Sword And Shield Video Shows A Railway Town Up Close & Personal
@sevex Mainly the issue I have with the graphics isn't because of the graphics themselves. I mean, I still play the GBC games. It's that they were apparently the reason they can't fit in all the pokemon, and it doesn't show. Yes, they look better than Sun and Moon, but compared to other console pokemon spinoffs, and DEFINITELY compared to other switch games, I feel that they don't stand out enough to justify them being the apparent focus.
Sun and moon had animations and models for 807 pokemon, with walking animations that went unused for ALL of them. A jump to a stronger system without those extra animations should not result in having fewer pokemon, updating them in later should be possible if it's a time issue, they should have been future proofed already, and future entries should not encounter this issue. However, Game Freak has all but confirmed USUM were the last games to have all pokemon.
If you don't have any niche favorites or don't catch all of them, or feel it's unbalanced, that's fine, nothing against you, but it should be an option. And don't say it's a balancing issue, most of the games restricted when you could transfer pokemon, nobody was starting Diamond and Pearl with a level 100 Rayquaza like everyone argues.
Re: Video: The Latest Pokémon Sword And Shield Video Shows A Railway Town Up Close & Personal
"We're putting everything into developing these games"
Well, I can think of one thing that isn't being put in...
Re: Poll: Have You Ever Had Problems With Nintendo Hardware?
Console issues... Switch drift was rather major. Had that thing for a few months before I started getting issues, and it's not a minor thing, as every game I had needed the left joycon to be precise.
My DS lite after a few years had an issue with the hinges, but I am confident that's just due to use. Still perfectly playable, so minor.
PS3 melted I am pretty sure. I cannot get that thing to run for more than 10 seconds before it crashes.
PS4 sounds like a jet engine taking off.
And those were all the game system issues I had