Comments 308

Re: Wii System Update 4.2 Hits US

WildApple

@20. diego_pmc: actually, Sony removed from PS3 slimm the option to install any of the Linux systems.

You must understand, that these consoles are not opensource and, the big companys will try anything, to stops the hacks, homebrews, running of duplicates (piracy) etc.

Re: Stunt Cars Gameplay Trailer

WildApple

Wow, great graphic effects for a WiiWare game. I hope this really turns out to be a solid racer. Will this come to Europe too, or is it only reserved for USA?

Re: Wii Sales Starting to Crash?

WildApple

It would be good if we could get an updated Wii something, that could put out crisp (anit-aliased) graphics @ 720p, but that wont happen.
Than the Wii would need more hardcore titles - MadWorld, RE4, COD3 & 5, House of the Dead Overkill, RE: Umbrella Chronicles, Dangerous Creatures, Rygar: Battle of Argus, Rogue Trooper, Indiana Jones: Staff of Kings, Star Wars: Force Unleashed, Prince of Persia: Rival Swords ... and the list ends here somewhere.

Most titles are only made out of minigames. And how many showelware (even on WiiWare) there is on the Wii? Too many.

Re: Nintendo Download: Bomberman '94, StarTropics II, 5 Spots Party, Karate Phants and BOXLIFE (EU)

WildApple

OK, so i finally decided, to download Karate Phants.

So, here is a mini review:
Well, it took some time, to download to SD Card, and kdr_11 you were right, I finally found the "More Informations/Mehr Informationen (I'm using an german Wii configuration)" and did read the manual. I took some time (about 10 minutes), to understand how the movements/attack commands etc. work.

The controls work the next way:

  • you only need to use the wiimote (point to onto you TV screen)
  • moving left/right: there are 3 directions for wiimove movement -> swing left, swing right, swing up (this is for jumping direction up) -> but don't forget to hold the A button, while performing the direction movement
  • attacking: there are 3 directions for wiimote attacking - left, right, up (you don't need to hold any buttons)
  • the B button is used for blocking, but there are some special moves, you can't block (like the head rotating - you hold simultanely the A+B button and make some rotating movement with the wiimote -> but don't overuse it, because your Ottifant will puke).

The controls will be the one thing in this game, that some people will like, the others will dislike them (especially if you are the type of people, who don't have patience and think, that results must be shown in the next minute). Than this type of game is not for you.

As I already wrote, you need some time and practice, to understand, how the controls work. But once you get it, you can finish the first 5 stages in about 15-20 minutes, so that you can unlock the additional character - the SuperOttifant (he has a similar suit to a combination of Superman/Flash from the comic books).

And here we go to the biggest problem of the game: it is very easy to beat (especialy if you use the head rotating combo all the time) and not only that -> it has only five backgrounds (themes) and only 7 Ottifant characters (5 main and 2 additional can be unlocked) .

Every stage has to beaten twice (as the classic fighting games have), so that you can get to the next one. As soon as you unlock the SuperOttifant, you can play once again all the stages, sou you can unlock the MammutOttifant (the Ottifant with fur).

In the screenshot below you can see, that the red player (the left one) has already beaten the right (blue) player once - this is marked with a yellow circle at the top, where you see the fighters lifebar:

GRAPHICS:
The graphics are cute, very sharp for the Wii (there are no blurs and similar effects, that modern 3D games have, because these effects try to hide the bad gameplay) and nicely animated. I did also like, that every Ottifant has an indiviual starting move etc. There are some different moving animation for every Ottifant in the middle of the action aswell. So the graphics are really very likable.

SOUND/MUSIC:
Now for the sounds and music: the music is nice, all the five backgrounds have different thematical "scores", like the chinese pagoda has chinese-type of music, the russian Kremel background has something in russian style etc. Also, the Ottifants have some funny voices, like the puke sound, the russian Ottifant does tell some words if he makes a combo or a hit etc. So that part is also really nice. Nothing spectacular, yet very good for this type of game.

Since I do have Mortal Kombat Armageddon for Wii, I didn't expect many fighting combinations, yet somehow, it would be good to have some hints in the manual, how to combine the movement and attack motions (the true is, I still have to discover some combinations).

What I do like is the humor in the game. It's simply so cute.

It would be also nice, to have more backgrounds (if there are 7 characters, there could also be 7 themed backgrounds, that would be nice).

As I already wrote: if you use some of the combos, especially the A+B button pressed - wiimote rotating one), you can unlock the first unlockable character in about 10 minutes (the whole game can be finished in about 20-25 minutes). After you unlocked the 2 additional characters, there is no other challenge. So, it is very short in that meaning. I will try to fight my rounds against all the seven characters, to see if there is another character (maybe and 8th Ottifant) hidden somewhere. But I don't think so, that there will be.

Multiplayer option are only the local type play for two players on the same screen with two wiimotes.

About the replayability: well, it has some great moments and if you need to take a break, especially only for some minutes, than this game is good for some fun.

But don't think, this one has a deep structure of fighting like Street Fighter or similar categorized fighting games (the slogan for those goes like this: "easy to learn, hard to master").

It's a family friendly game after all.

So my score for this games is a 6/10.
Because of the controls and because of the shortness.

Re: Review: Rogue Trooper: Quartz Zone Massacre (Wii)

WildApple

@10. DaDun

Yes, it is the closest experience on Wii to Gears of War on Xbox (or PC). It is a very similar tactical shooter, where you must find cover, shot from cover, but the best part is you weapon, that you can put down somewhere and activate it (so it works like an automatic cannon - it will find and shoot at targets alone, without your intervention - it has a superchip on it - it was one of you warfriend) and you can also shoot with you handgun.

Sometimes, you must use your helmet, to hack doors and terminals (there is your other friends CPU), but the best part is your bag, because he can absorb trash and make upgrades out of them for you weapon, health, ammo etc.

It si really a great game and especially experience, nothing other similar to this date on Wii.

Re: Super Mario Galaxy Shines in 720p

WildApple

I would like, that Wii would fully support anti-aliasing (like in the screenshots above). That would be great. And if my LCD TV with 1366x768 resolution could be native used by Wii. That's all I want.