Deadly Creatures got a lot of attention in 2008 due to the novel scenario of putting the player in control of a creepy-crawly arachnid, rather than the usual space marine or swashbuckling hero. Why this hasn't been done more often in the post 8-bit gaming world isn't clear - maybe all the horsepower of newer gaming consoles has reduced the imagination of game designers. Developer Rainbow and publisher THQ should be commended for making an effort at doing something different if nothing else; thankfully the game is good enough to deserve more than that.
Once loaded, it's quickly apparent that a lot of attention has gone into the look of the game. The game's titular beasties can be heard in full surround off-screen before making their appearance on the opening title screen,something sure to creep out anyone who is less than comfortable being up close and personal with animals owning more than four legs. It's worth waiting to press A just to see all the expertly rendered critters as they parade by - some of which appear to be attempting to come through the tv screen to say "hi!"
Once into the game the visuals stand out as among the best on the Wii. The detail in the environments is impressive and makes free-looking worthwhile when you enter a new area: you can make out the different strata in the walls of the tunnels and canyons you travel through, and gaze upwards in wonder at citadels created inside large cacti and bramble thickets. You'll also see animated denizens of these structures going about their dark business, foreshadowing conflicts to come. Character animation is outstanding with the highly detailed animals having a full range of realistic motions, and the analogue control is put to superb use with very slow cautious movements being truly marvelous to behold in all their anatomical accuracy.
The sound is suitably creepy and the musical cues give a good sense of menace when enemy threats make their presence known. In addition to the expected scuttling sounds made by your own creature you get nice shrieks, roars and guttural sounds from your opponents. As you progress through the game you follow an overarching human narrative, and periodically can hear snatches of conversation between characters played by Hollywood A-listers Billy Bob Thornton and Dennis Hopper. You rarely see them, but will observe their presence in the form of dust falling from the ceiling or the threatening sound of shovelling as they search for buried treasure.
Alternating stages ("chapters") have you taking the role of a tarantula or scorpion which gives a nice contrast in gameplay. The tarantula is faster and able to jump; eventually it can walk on ceilings and jump to background spiderwebs via silk strands of its own, and its fighting strategy is more based upon speedy strike and withdrawal. The scorpion is more of a brawler with the ability to block enemy attacks, but suffers by being slower and less mobile, and it is later able to dig and open up new areas that the tarantula cannot reach. These primary characters interact at times and often go over the same areas, but due to their different methods of getting around they never feel quite the same.
This game is all about combat and exploration, as even though the level progression is linear there are plenty of areas to walk around in. You can try to find pick-ups like grubs and green crickets to unlock galleries of concept art and increase your health bar, or you can just try to breeze through the game and take the shortest routes. Given that you're often making your way through caves and brambles, walking upside down and on the sides of tunnels and cacti you can be forgiven for getting lost, so pressing the 2 button will display an arrow pointing you in the right direction. Otherwise the HUD is minimal or hidden, with tips and notifications about new abilities and objectives popping up and fading away in the upper left and a health bar appearing as needed in the upper right.
Enemy creatures can be other invertebrates like beetles, spiders, scorpions and wasps as well as vertebrates like lizards and rats. Combat is varied and you'll need to learn how to carry out various attacks and when to use them as enemies have different methods of attack and defence, as well as pretty good AI. This is not a beat-em-up where you can simply rush in and press the A button over and over again: a basic set of attacks is on hand to start using simple presses of A and B buttons with gestures being reserved for more powerful attacks. The gesture-based repertoire builds over the course of the game, providing players with a variety of different moves to dispatch their foes. Finishing moves also appear in the form of Quick Time Events, though the visceral nature of the finishes and the gestures makes this more enjoyable than the typical button press. The combination of enemies and attacks keeps the action fresh rather than repetitive and offers a level of challenge that feels well balanced.
Saves happen at various checkpoints represented by clouds of glowing fireflies. When restoring a save you can choose to replay any previous chapter and change the difficulty. The main game isn't a vast epic with just ten chapters that take about an hour each to complete, but the gameplay is enough fun that coming back for a replay will definitely be in order, although the only other incentive is unlocking more concept art. Given the nature of the game, the lack of a two-player split screen mode seems striking in its absence; hopefully a future instalment will rectify this omission.
Despite the praise, the game is not perfect by any means. Whilst the frame rate is generally excellent you will experience the odd hiccup, though this is hardly noticeable. Many parts of the game are quite large and levels will load as you progress; for the most part this is barely a blip, but there are a couple of sections where the initial load can be measured in seconds and bring the game to a halt, although these are quite few and no more than five seconds in length.
More serious problems are camera issues and clilpping. The camera does a good job of auto-tracking your character generally, but there are moments where it can get stuck and shudder for several seconds or become lodged within a wall. When experienced these events last several seconds before correcting themselves and aren't easily replicated. Manual camera control is limited to auto-positioning it behind you with a D-pad down press so if you do have camera issues, you'll just have to wait for them to sort themselves out. Clipping rears its ugly head with walls that can be moved into and, worse, sections of floor the player or other creatures can fall through. As with the camera issues these are rarely encountered, though unlike the camera issues this is something that is a level design flaw and must be avoided when it's something that will result in death. It seems clear from both issues that more polish could have gone into the game - especially true for the last few chapters where the hidden trap floors are most apparent - and is likely a sign of release or budget pressure from the publisher on getting the game out the door. These issues and the rather abrupt ending are disappointing, but thankfully these faults aren't game-killers.
Conclusion
Deadly Creatures isn't for everyone, and that doesn't just mean arachnophobes. It's a different style of gameplay with very different protagonists and antagonists than gamers are used to. This is really what we need to see more of on the Wii though, and despite the flaws it's definitely worth checking out if you want to try something new.
Comments 32
I'll be getting this, but first I've got to finish a few of the other games I've backlogged.
Great review, Sean!
Awesome review.
God those screenshots give me the willies.
one of the best 3rd party games that came out 1q its a shame it sold poorly
I had a really bad experience with this game, I encountered a lot of bugs a.k.a. gliches.
On the plus side to selling poorly you can pick it up really cheap. I paid full online price (£24.99?) and have no regrets.
I really like spiders and such so I get a big kick out of just walking around. I'll have to try out "Deadly" difficulty someday soon. The default can be quite challenging, so I'll be interested to see how much harder it gets.
Like Vendetta, I've been looking forward to this one, but I have others on my list to finish first
this is a really good game its a shame it sold so badly, i would of loved to see what they could have done in a sequel
I do not think this one is for me. I might rent it though.
Nice review, thanks. I'll be picking this up sometime.
I just picked this game up a few weeks ago. I beat it pretty quickly, but there are a bunch of unlockables i still have to go back and get. Its actually quite fun. The last boss battle as the Scorpion is sure to put a smile on your face.
I've always wanted to play this one. I keep putting off getting it because there's a lot of great Wii games coming out but I will for sure be getting this eventually.
I purchased this game after the price dropped ($30 CAD brand new) and am looking forward to playing it, but just haven't had enough time yet.
This review makes me even more excited to break it out though! I'm happy to overlook some problems as long as the game is interesting or unique, and it sounds like Deadly Creatures took some fun risks for gameplay and story presentation.
I experienced the same problems you mentioned, problems that would usually annoy me greatly. But, I was so enthralled most of the time that I forgave any minor glitches and just scurried on. Tarantula is excellent for stealthy pounces, but the Scorpion was my fave with some of the best waggle mechanics on Wii and truly brutal fights, yum!
Great review Sean. I TOO stared at that opening screen for far too long.
I am kind of in the same boat as many of you...interested, but didn't want to pay full price. I saw Amazon has it for about $37, so I may pick it up if I start to get into a gaming lull.
Exactly as to why I am avoiding this title like a plague!
It's a pretty cool game but the controls and camera are terrible and stop if from being something much better.
maybe all the horsepower of newer gaming consoles has reduced the imagination of game designers
Ding! You win a prize!
A great game that while on the short side (8 hours as a whole) is a fun ride.
The voice acting adds another layer to the story and helps set the mood.
Purchased at launch for full price and have no regrets at all.
I bought this game on release and really enjoyed it, it is a little short and i only had a few problems with the camera in the last few levels, but i could live with these problems as the game itself was amazing. It is best played with the lights off and surround sound turned up as this makes the best of this games great atmospheric immersion. The Rattle snake battles were my favourite part.
I enjoyed this game, but it wasn't until the last level that it felt truly open where you could explore everywhere.
Was hoping this would be a minor hit so we could get other deadly creatures, there are tons of cool animals and instincts it would be a blast to play as.
Considering you can find both tarantulas and scorpions all over the world, they wouldn't even need to change the principles, just the setting. I also have hopes we'll see some kind of follow-up from the devs, though I'd be surprised if THQ was attached to publish since they seem to be on the verge of collapse.
I would buy this without hesitation... had I not developed a fear for creepy-crawlies. Ick. Sorry, THQ, but you must have realised that you would sell more copies if the game was full of rainbows and unicorns.
Also, the game just went down in price and is only $19.99 at Gamestop and Ebgames. A great game at full retail price at launch and an incredible experience at it's current price.
I actually want this game. And it's rare that I am really interested in a Wii game (as opposed to VC games). If and when I get my hands on some money, I may pick this up....
I will buy this game in the comming next weeks. The price in UK is about Ł 15, so it's already a nice price for it ...
I too was once irrationally scairt of spiders and such, but I overcame those fears by educating myself about them. I've even had tarantulas walk across my hands (feather touch and very soft) and I find them fascinating now.
My daughter is being raised differently to myself in this regard and she has no fear of them, even when she's woken up to find one crawling on her bed.
@Sean Aaron...glad to hear that someone is raising their child differently. My wife has a complete fear of all things creepy crawly and my kids have COMPLETELY picked up on that and I am trying desperately to change that.
In regards to the game...I have been looking at this for a little bit and get more and more intrigued.
Picked this up on release; fun game, with exceptional style in both the artistic sense as well as in the gameplay. But a bit glitchy at times, and honestly a little boring. Not necesarily in a bad way -- just kind of laid-back. I'd reccommend it if only to financially support "different" kinds of games, which are sadly lacking these days. If this gets support for a sequel, i can see it being truly excellent. SInce it's been seeing a price-drop, i'd definitely reccommend it for those looking for something out of the ordinary. Or just to freak out your wife/girlfriend/significant other by leaving the menu screen running for a while! =)
Not getting it. Doesn't look like my cup of tea.
I never considered this, and won't do so now either. BUT it does sound interesting.
grabbed it for 6.50 €.
It felt a little short for me but with that price it's worth it.
This game was torchure for me to play!!!(I dont like spiders)But I enjoyed every minute of it
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