Comments 102

Re: Developers: No Nostalgia Allowed in Creating Core of Dark Moon

TanookiMike

This is really interesting! I was wondering why the game had such a heavy early-mid 1900s theme rather than the usual fantasy-with-medival-elements theme of the Mario series. It almost seemed odd, as there were multiple easy opportunities to link it back to the other games (i.e. using Piranha Plants in the overgrown tower world or 1-Up Mushrooms in place of the golden dog bones). I'm glad I know why now. They did a nice job of creating their own sub series that doesn't feel too burdened by anything else.