If they were finally able to release Live a Live to the outside world to high acclaim, I see no reason why games like Treasure of the Rudras, Treasure Hunter G and Bahamut Lagoon wouldn't be big successes.
Loads of happy memories associated with Gen 3 for myself. I remember when Combusken evolved into Blaziken and was just stunned at how awesome they looked. That happened pretty consistently in my first couple of playthroughs, being blown away by a cool new Pokemon and hearing their weird, often creepy cry for the first time. I still play the games but it's not quite the same as it was back then since spoilers are so hard to avoid...
This game is an absolute dog. The result of an artistic vision going unchecked and unrestrained, with yes men greenlighting every creative decision and nobody stopping to take stock or to offer criticism on the product. With all that said, I've had untold fun watching the demo when it came out and now the game being torn apart in Discord streams, with everyone taking the piss and howling with laughter over what a ***** show this game is. The game may be awful but I am always going to have good memories with it for that reason.
I'm amazed they didn't end up marketing this as a budget game for preschoolers or something. The gameplay is utterly infantile, the character designs are appealing and the environments are bright and colourful, and there is a lack of English text being used throughout the game. Then maybe the criticism would have been less harsh.
@masterLEON I basically just signed in to agree with this. Sad how they are just sitting on the games when they are some of the very best in the genre.
Localisations of the S/MT games for the FC and SFC I would eat up without thinking. Obviously all the Persona games. I would even love a localisation of Kat's Run for the SFC. Anyone remember that? It's great.
@Windy A 3D classic remake of this game would've gone down a treat. Would be good to have a score table and autofire. Not to mention the 3D aspect suits the "ducking behind scenery" feature very well, and those scrolling stars would look pretty good too.
Really don't like the visual style in this remake. The disparity between the blocky sprites and those painted backgrounds just looks awful. Whereas the original looks absolutely stunning even with the drawbacks of the Genesis's palettes, this decision just makes the affair look like a lazy "nostalgia" cash-in, like so many indie game devs decide to opt for. Until they redo the sprites I have absolutely zero interest in this remake. Though to be honest I don't think whatever they do will looks as great as the original running on a Megadrive with RGB output!
Anyway, I don't really agree that eight levels is too short for this game, the game has the most level out of the entire series (don't know about 4 and that Hard Corps "sequel") and the game is exhilarating enough that it doesn't exactly feel as long as it really is!
Way better than the original imo, levels feel more varied and the F weapon isn't rubbish this time.
I feel like these two were ahead of their time... but the time they were at passed us long ago.
I'm not massively fussed because Toki Tori fills the gap of Dizzy nowadays. I would love to see the old games remade though, since I always thought that they were let down by the very limited technology.
15 minutes is an appropriate length of time for a shooter like this. I'd like to see some difficulty options though, let us crank it up to really brutal levels and see if it still feels like it lasts 15 minutes.
Just received my shipping stamp to get my 3DS repaired, this will be the first thing I download when I get the machine back.
This is very much the game that introduced me to shmups. When I first started playing it, I was stuck on the volcanoes for a week, until I realised you had to strategically place your options to protect yourself from the rocks. The game instantly opened up to me, and it became un-putdownable.
And I still play it. I think the simplicity is what does it for me. There is absolutely no filler in this game (despite those repetitive bosses, though they can be killed in seconds. And stage 5, come to think of it), and the level design is so approachable I keep coming up with new strategies. Having it on the go will be brilliant.
For those who worry about it being too hard, bear in mind Gradius uses a rank variable to determine how fast enemies are and how many bullets they shoot - Missile and Options add to the rank FAR less then Double, Laser or Shield, so prioritise getting those first. The higher the rank, the harder the game is. Also learn when to use Double over Laser (Hint - stages 3, 4, 7), and learn the secret locations for some free 1ups.
@Rawk_Hawk I still play that a lot. The main problem is that the levels are a little long-winded but if you view it as a direct sequel to the NES game it's not bad. At least it has varied bosses.
Sod the crusty original, I always preferred this. Great level design and trying to speedkill the many bosses with your mate as fast as possible feels awesome. And none of those naff base levels.
I'd still like to see the Game Boy titles on the e-shop.
@Mahe Oh, I had no idea. Guess I'll just get that instead then.
Or even better Konami, take that Parodius collection what you did for the PSP and stick it on the 3DS! Oh god that would make my day several times over.
One of the best games on the Master System. I don't know if I'll buy it again since I already have the original, but I'll probably end up getting it anyway.
@Ras The music is good, but it takes a dip for the extremely repetitive after the first stage.
The only other 'flaw' I can think of with the game is that sometimes the colour choices tend to blend the characters and background together, though the game is quite nice artistically, just a bit brown.
Castle of Illusion on the Master System is a PERFECT game, in my opinion. And the Megadrive version wasn't half bad either. Not to mention I loved Mickey's Wild Adventure.
But this isn't really demonstrated by the screenshots you've provided which are all clearly of the same area. Some more varied screenshots could probably do that statement justice. Just a recommendation.
Concerning the game, I've had difficulty enjoying Kid Icarus due to falling off the level so many damn times, but this title seems to fix a lot of my problems with the game, so I'll consider it.
Comments 63
Re: Square Enix Survey Asks About Team Asano's Future Games
The 7th Saga would fit very nicely as well!
Re: Square Enix Survey Asks About Team Asano's Future Games
If they were finally able to release Live a Live to the outside world to high acclaim, I see no reason why games like Treasure of the Rudras, Treasure Hunter G and Bahamut Lagoon wouldn't be big successes.
Re: Random: Pokémon Artist Reportedly Designed Blaziken To Test Fan Reception
Loads of happy memories associated with Gen 3 for myself. I remember when Combusken evolved into Blaziken and was just stunned at how awesome they looked. That happened pretty consistently in my first couple of playthroughs, being blown away by a cool new Pokemon and hearing their weird, often creepy cry for the first time. I still play the games but it's not quite the same as it was back then since spoilers are so hard to avoid...
Re: Crazy Castlevania-Style Action Platformer 'Super Zangyura' Gets Surprise Western Release
Platine Dispositif has a great pedigree with games like Gundemonium, Bunny Must Die and Hitogata Happa, so I have faith this is going to be good.
Re: Review: Balan Wonderworld - A Charmless, Confusing Fossil From The Creators Of Sonic
This game is an absolute dog. The result of an artistic vision going unchecked and unrestrained, with yes men greenlighting every creative decision and nobody stopping to take stock or to offer criticism on the product. With all that said, I've had untold fun watching the demo when it came out and now the game being torn apart in Discord streams, with everyone taking the piss and howling with laughter over what a ***** show this game is. The game may be awful but I am always going to have good memories with it for that reason.
I'm amazed they didn't end up marketing this as a budget game for preschoolers or something. The gameplay is utterly infantile, the character designs are appealing and the environments are bright and colourful, and there is a lack of English text being used throughout the game. Then maybe the criticism would have been less harsh.
Re: Atlus Wants To Know What Games You Want Ported To Switch
@masterLEON I basically just signed in to agree with this. Sad how they are just sitting on the games when they are some of the very best in the genre.
Re: Atlus Wants To Know What Games You Want Ported To Switch
Honestly almost everything they've done.
Localisations of the S/MT games for the FC and SFC I would eat up without thinking. Obviously all the Persona games. I would even love a localisation of Kat's Run for the SFC. Anyone remember that? It's great.
Re: Review: Star Soldier (3DS eShop / NES)
@Windy A 3D classic remake of this game would've gone down a treat. Would be good to have a score table and autofire. Not to mention the 3D aspect suits the "ducking behind scenery" feature very well, and those scrolling stars would look pretty good too.
Re: Review: Star Soldier (3DS eShop / NES)
This is honestly one of the best reviews of a shmup I've seen on a journalist website.
Just get Recca, people! Star Soldier is barely playable in this form.
Re: Developer Interview: WaterMelon On Kickstarter, Nintendo And Bringing Pier Solar To The Wii U
Really don't like the visual style in this remake. The disparity between the blocky sprites and those painted backgrounds just looks awful. Whereas the original looks absolutely stunning even with the drawbacks of the Genesis's palettes, this decision just makes the affair look like a lazy "nostalgia" cash-in, like so many indie game devs decide to opt for. Until they redo the sprites I have absolutely zero interest in this remake. Though to be honest I don't think whatever they do will looks as great as the original running on a Megadrive with RGB output!
Re: Review: Super C (3DS eShop / NES)
"I think you’re a Contra"
I thought this was a family-friendly site?
Anyway, I don't really agree that eight levels is too short for this game, the game has the most level out of the entire series (don't know about 4 and that Hard Corps "sequel") and the game is exhilarating enough that it doesn't exactly feel as long as it really is!
Way better than the original imo, levels feel more varied and the F weapon isn't rubbish this time.
Re: Feature: The Biggest 3DS Games of 2013
Count me as the only voter for Nano Assault.
Re: Oliver Twins Admit Dizzy Returns Kickstarter Has Failed
I feel like these two were ahead of their time... but the time they were at passed us long ago.
I'm not massively fussed because Toki Tori fills the gap of Dizzy nowadays. I would love to see the old games remade though, since I always thought that they were let down by the very limited technology.
Re: Review: Transformers Prime (3DS)
I'd love to see something like Mechwarrior on the 3DS, the cockpits would look great in 3D.
Re: Rumour: SEGA Looking To Bring Classic Titles To 3DS eShop
As long as it's the arcade version.
I loved the brief stint in the E-Shop where they produced quality ports of arcade games in 3D. Seems so long ago.
Re: Nicalis Blasting onto 3DS eShop with Guxt
Looks quite like Solar Striker.
15 minutes is an appropriate length of time for a shooter like this. I'd like to see some difficulty options though, let us crank it up to really brutal levels and see if it still feels like it lasts 15 minutes.
Re: Review: Dress To Play: Cute Witches! (3DS eShop)
Dammit, Cotton is exactly what I thought of when I saw this in the RSS feed. This site reads minds.
Re: Review: Gradius (3DS eShop / NES)
Just received my shipping stamp to get my 3DS repaired, this will be the first thing I download when I get the machine back.
This is very much the game that introduced me to shmups. When I first started playing it, I was stuck on the volcanoes for a week, until I realised you had to strategically place your options to protect yourself from the rocks. The game instantly opened up to me, and it became un-putdownable.
And I still play it. I think the simplicity is what does it for me. There is absolutely no filler in this game (despite those repetitive bosses, though they can be killed in seconds. And stage 5, come to think of it), and the level design is so approachable I keep coming up with new strategies. Having it on the go will be brilliant.
For those who worry about it being too hard, bear in mind Gradius uses a rank variable to determine how fast enemies are and how many bullets they shoot - Missile and Options add to the rank FAR less then Double, Laser or Shield, so prioritise getting those first. The higher the rank, the harder the game is. Also learn when to use Double over Laser (Hint - stages 3, 4, 7), and learn the secret locations for some free 1ups.
Re: Nintendo Download: 18th October 2012 (North America)
@Rawk_Hawk I still play that a lot. The main problem is that the levels are a little long-winded but if you view it as a direct sequel to the NES game it's not bad. At least it has varied bosses.
Re: Nintendo Download: 18th October 2012 (North America)
I
eeghhgr
dammit
gradius in britain now plz
Not that it matters now anyway because my 3DS crashes whenever I turn on wireless.
Re: Ikachan Confirmed For Both DSiWare And 3DS eShop
Nah, he don't got anything on Tako.
Re: Rumour: Super C Coming to 3DS Virtual Console in The West
Sod the crusty original, I always preferred this. Great level design and trying to speedkill the many bosses with your mate as fast as possible feels awesome. And none of those naff base levels.
I'd still like to see the Game Boy titles on the e-shop.
@Mahe Oh, I had no idea. Guess I'll just get that instead then.
Re: Review: VectorRacing (3DS eShop)
It's gotta have the same level of complexity that F-Zero on the SNES at least, which I've played for countless hours and still do.
...it does, right?
The price of this is putting me off however.
Re: VectorRacing
This reminds me of vector games on my ancient IBM, would the 3D effect be that noticeable against that black background though?
Re: Review: Crazy Chicken Pirates 3D (3DS eShop)
Isn't this series a continuation of Alfred Chicken on the SNES?
Re: Konami Admits That Castlevania Mirror of Fate Isn't Metroidvania, But It's Going To Be Close
Personally I've never given a damn about the 'Vania' part of Metroidvania.
Re: Nano Assault EX Blasting Onto 3DS eShop
Yeeeeeah! I couldn't find this in the shops and I can't be bothered to buy it online so clearly this is a victory for laziness.
Re: Columns Coming to 3DS Virtual Console with Local Multiplayer
Columns has always been the most boring falling block puzzle game to me, but my friend loves it and if it's cheap I'll consider getting it.
Re: Sonic & All-Stars Racing Transformed Races to Over 20 Characters
I just hope this increase in the roster doesn't mean more of Sonic's horrible friends.
Re: Site News: Nintendo Life's "Summer Picks" eShop Shelf
UK rain is never unseasonal.
Re: Dragon Quest X App Adventuring Onto 3DS
If Terry's Wonderland doesn't come out over here I'll eat something.
Re: Level-5's Fantasy Life Living it up With Official Website
So this is by some of the people who worked on Mother 3? I'll be looking out for this.
Re: Nintendo Download: 5th July 2012 (Europe)
Stop faffing around Konami and give us Probotector or Contra on the e-shop.
And remake the NES version of Gradius 2 as a 3D classic, thanks.
Re: Reef Calls In Real Heroes: Firefighter 3D this September
So is this going to be like Firemen on the SNES?
Re: Castlevania: Mirror of Fate "Definitely Not Metroidvania"
If this is oriented more towards the 'Classicvanias' then I'm all for that.
Re: E3 2012: LEGO City Undercover Infiltrates Wii U, 3DS
I will buy this, just because it reminds me of Lego Island so much.
Re: Parodius: Non-Sense Fantasy
Or even better Konami, take that Parodius collection what you did for the PSP and stick it on the 3DS! Oh god that would make my day several times over.
Re: Parodius: Non-Sense Fantasy
cough cough
Uh yeah, this is pretty much one of the best games I've ever played, from a pure gameplay point of view.
I would like the Konami Game Boy Collections released on the 3DS E-Shop so I can play the Game Boy Parodius with colour enhancements on my 3DS.
Re: Master of Darkness Swooping to Virtual Console
One of the best games on the Master System. I don't know if I'll buy it again since I already have the original, but I'll probably end up getting it anyway.
@Ras The music is good, but it takes a dip for the extremely repetitive after the first stage.
The only other 'flaw' I can think of with the game is that sometimes the colour choices tend to blend the characters and background together, though the game is quite nice artistically, just a bit brown.
Re: Review: Rhythm Thief & the Emperor's Treasure (3DS)
Normally I loathe these sorts of games (well, be loath I mean 'suck at'), but I really enjoyed the demo for this.
Re: Kid Icarus: Uprising Fails to Fly in UK Charts
It's probably because nobody can bloody find it anywhere.
Re: Epic Mickey on 3DS is a Castle of Illusion Sequel
nvkldvsfhlp[./
Castle of Illusion on the Master System is a PERFECT game, in my opinion. And the Megadrive version wasn't half bad either. Not to mention I loved Mickey's Wild Adventure.
But this could turn out any way at this stage.
Re: Rayman Origins 3DS Pushed Back in Europe
Can I have what Ubi's having
Re: Kid Icarus: Uprising Won't be Available from GAME/Gamestation
They already broke my heart when they stopped selling retro games.
Re: Review: Nano Assault (3DS)
YES.
Want this. Look like tons of fun. Hopefully there'll be a Europe release.
Re: Review: Kid Icarus: Of Myths and Monsters (3DS eShop / Game Boy)
I have to criticise this article in one way:
"Each new area has its own unique look and feel"
But this isn't really demonstrated by the screenshots you've provided which are all clearly of the same area. Some more varied screenshots could probably do that statement justice. Just a recommendation.
Concerning the game, I've had difficulty enjoying Kid Icarus due to falling off the level so many damn times, but this title seems to fix a lot of my problems with the game, so I'll consider it.
Re: Nnooo Reveals escapeVektor for 3DS
I'm loving all this indie attention the 3DS is getting.
Re: Review: Dillon's Rolling Western (3DSWare)
7/10 is considered a harsh review score? Really?
I remember when 5/10 was considered average.
Re: First Shaun the Sheep Episodes Due Next Month
Aardman were such an integral part of my childhood. I haven't watched this series but this looks like a great incentive.
Re: RollerCoaster Tycoon 3D Hits the Skids
GAAAAAH. RCT2 is one of the best management sims, ever. This hurts my feelings.