Comments 35

Re: How One Man Is Fixing The SNES' Biggest Weakness

SuperRetro64

@Axelay71 I think they should have done something like Codemasters' Aladdin Deck Enhancer but has the various special chips built in. That way they they wouldn't have to install an expensive chip in each copy. They could just release a new model every couple years. It would have lowered the cost per game and lowered the risk for developers that wanted to make games that required special chips.

Re: How One Man Is Fixing The SNES' Biggest Weakness

SuperRetro64

@DoomPlague I'm no hardware engineer, not do I have special insight into any of the Sony or Phillips designs, but I'll bet that a cartridge game could be programmed to take advantage of the cd add on. I know with the Genesis that cartridges such as Pier Solar are able to access the Sega CD to add red book audio and there were enhanced versions of CD games that took advantage of 32X hardware.

Re: How One Man Is Fixing The SNES' Biggest Weakness

SuperRetro64

@DrDaisy I've heard that it was because they thought they would need a slower processor in order for the snes to be backwards compatible. But then they found out they weren't able to get the backwards compatibility to work and still sell the system at the price they wanted. By that time it was too late in development to go with a faster processor and so they were stuck with the slower one. That is what I recall. I don't have a source for that. If anyone does, or has more information on it I would love to hear it.

Re: Poll: Box Art Brawl #49 - Bust-A-Move / Puzzle Bobble

SuperRetro64

None of them are that great. I would have picked the European version if it wasn't for that border. But at least it shows what kind of game it it. I can imagine that some people bought the game in Japan thinking that it was like Bubble Bobble. The only reason the NA cover is bad is because they took out Bob and Bub. I chose the Japanese version just because it has decent art even though it could be confusing.

Re: Poll: Box Art Brawl #47 - Shadowrun

SuperRetro64

@Tyranexx Yes. Both of them are different games and from what I hear, both of them are good. There is also a Sega CD game that is a visual novel/RPG hybrid based on the manga. Unfortunately it is Japanese only. It is also the last Sega CD game.

Re: Poll: Box Art Brawl #38 - Mario Party 2

SuperRetro64

@Enigk

That's a good question. N-Gage is the only other format that I can think of that used a landscape orientation for their boxart. That is something that an interviewer should ask next time they interview someone higher up. I wonder if it was just to be different or maybe intentionally taking up more shelf space to crowd out their competition (although that could really backfire).

Re: Feature: Why You'll Never Get To Play Your Favourite Retro Game On Switch

SuperRetro64

@link3710

I'm talking about all forms of media. The count down wouldn't start until they were no longer available. So something like GoldenEye would go into public domain in about 2022 or 2023 (depending on when they stopped officially selling it.), while Pong would still be covered since they keep re-releasing it. Some of the real questions would be how to deal with altered versions. Are remastered versions or enhanced rereleases a new game or the same game?