A few weeks ago while scrolling through Twitter, a particular video clip caught our eye. It showed Slipstream, a 1995 F1 arcade game from Capcom. Using Sega’s System 32 board, it was produced in very limited quantities for the Latin American market and never saw wide release.
As you can see from the tweet below, it’s a beautiful looking, colourful game with some nifty sprite scaling techniques, but at a time when 3D racers like Virtua Racing, Daytona USA and Ridge Racer were showing the potential of polygons, sprites – however cleverly scaled – were viewed as a backwards step and Slipstream was destined to be ignored. Looking back now, it looks remarkable and we’d love to take it for a spin on Switch or any other modern system.
So, how do we get our hands on it? With every game in history seemingly coming to Switch, surely there’s space for this beautiful-looking curio amongst all the mobile ports and 99 cent downloads. Unfortunately, if you’re not au fait with ROM hunting on the internet, you’re out of luck.
Cue angry gamers decrying Capcom and the vast back catalogue of games it's hoarding while churning out REmake after RErelease. Capcom, Sega and the rest seem happy enough to pump out the old standards again and again – the Sonic the Hedgehogs, the Street Fighters – but ignore a trove of gaming treasures locked away in their vaults. Why won’t they let us play these games legally? Why won't they take our money?
We'd be happy enough with a bare-bones ROM package for the right price. The Resident Evil Switch ports show us that companies like Capcom aren’t too precious about showcasing the games at their very best – good enough is invariably good enough. Dumping Slipstream into an emulator package and throwing it on eShop would be right up Capcom’s alley, no?
Unfortunately, gamers frequently ignore the business realities that accompany bringing any kind of software to market. “If a game is still out of print, it's because its owner doesn't know how to make it profitable,” says Frank Cifaldi, video game historian, preservationist and developer with Digital Eclipse, the studio behind retro revivals including the excellent Street Fighter 30th Anniversary, Mega Man Legacy and Disney Afternoon Collections as well as the SNK 40th Anniversary Collection. “Money's always the issue. I can't think of any situation where a game is out of print for any other reason. But money can mean more than just ‘we don't know if we can recoup the development cost,’ there are a lot of hidden costs to consider.”
In addition to Quality Assurance, certification from the platform holder, ratings certification with various global bodies and other requirements, there are often licencing issues to consider and simply investigating the possibility of a potential release can present a sizeable barrier. “Researching whether a company still has the rights to a game can be a tremendous legal cost,” Cifaldi continues. “Or sometimes the rights to a game are split up. Let's say a game's composer is owed royalties every time you sell their game. If you're the company that owns it, actually tracking that person down, renegotiating the rights, etc. is a cost. As would be actually doing the accounting work to pay that person, which is especially difficult if you're a company that doesn't already have that accounting machine in place.”
It's this risk-averse environment that means we see the Genesis Sonic the Hedgehog repeatedly rereleased
It's not unusual for publishers themselves to be hazy regarding exactly what rights they have retained or sold through the years, and these issues only get murkier as time goes by. Things are further complicated – often intentionally so – by companies who acquire IP in order to ‘sit on’ it with a view to taking legal action should a confused party green-light a project blindly assuming they have the rights tied up. In the process of writing this piece, we spoke to a senior member of staff at one major third-party publisher (who will remain anonymous) who was recently surprised to learn that it no longer owns the rights to republish one of its most famous games from the early '90s, and that the original developer, when contacted, had sold the rights to another company for a tiny fee only a few months previously. As time passes, rights are sold and resold and old, paper-based contracts get lost, so even checking terms can be tricky, time-consuming and costly. Simply put, many publishers don't even know what they own, and taking the time to find what they do own has a cost attached to it.
With profit margins on many ‘niche’ retro titles already extremely slim, the risk of having to fork out a licensing fee to a previously unknown rights holder or face potential litigation creates an atmosphere of risk to an already-questionable venture. No wonder so many games remain locked away; uncertainty makes such projects untenable from a business perspective.
And remember, this is before any development work can take place – this is preparation for a reheated ROM to be ‘lazily’ thrown on digital storefronts sans frills. It's this risk-averse environment that means we see the Genesis Sonic the Hedgehog repeatedly rereleased – SEGA knows Sonic has the pop-culture cachet to sell on every platform, every generation. That affection is a huge part of the success of Sonic Mania, for example; a Kickstarter campaign from one of that game's co-developers looked to tap into a similar vein of 16-bit nostalgia with a new IP and ran aground almost immediately. Would a retro release like Slipstream make enough to even cover the most basic costs of unearthing it?
In the case of Slipstream, there's the additional issue that it features real-world brands. Whether Foster's, Mobil and the other brands adorning the billboards were consulted at the time of release is immaterial now (they probably weren't, given the standards of the time – Sega was famously sued by tobacco firm Philip Morris due to unauthorised Marlboro cigarette advertisements in Super Monaco GP); licences would need to be (re)negotiated or those assets removed – more work and, crucially, more money.
In order for developers to be able to go above-and-beyond and provide added value and modern features, further investment is necessary – financially, of course, but also by providing access to archival resources and not closing down potential outside avenues. “SNK was a really great partner," says Cifaldi of the company's willingness to engage with its past. "What we loved about them is that not only do they acknowledge past employees as having contributed to the company, they go as far as to talk to and even pay them. Yoshino-san [Kasatoshi Yoshino, SNK veteran] for example, is someone who worked at SNK in the ‘80s and hasn't been there in a long time. SNK actually paid him as a consultant to work with us, and to scan a lot of his vintage material that you see in the game's museum. It's a rarity for game companies to do that, we were blown away by the level of respect they give to the people who actually built their legacy.”
If beloved classics have to fight tooth-and-nail to scrape a rerelease, what chance do unloved, average games have of seeing the light of day
Over the years, bankruptcies, acquisitions and name changes mean that SNK as an entity has fractured several times. The company as it is today had an interest in assembling and archiving its history, preserving its brand at the same time as documenting a prestigious past. The SNK 40th Anniversary Collection brings together a large number of games that were previously unavailable, and the company even coughed up for free post-release updates including more games. Not every title included is a classic, which is noteworthy; if beloved classics have to fight tooth-and-nail to scrape a rerelease, what chance do unloved, average games have of seeing the light of day apart from in these sorts of packages? Suddenly these collections become important archival documents themselves.
Of course, many would argue that most things are only a web search and a right-click away, and there’s a notion that the proliferation of ROMs online deters companies from doing the work to bring games back. Does the idea that Slipstream is probably already sitting on the hard drives of hardcore devotees discourage companies from releasing them in an official capacity? Cifaldi isn’t convinced. “I haven't heard anything from the clients I've worked with that re-releasing an old game is hopeless because of ROM availability. If that were the case obviously companies like Hamster with its Arcade Archives could not possibly flourish.”
In a sense, emulation has already ‘preserved’ Slipsteam and anyone can dive into MAME, tinker on their PC and sample its delights for themselves. There is, though, a group of gamers either unable or unwilling to bother with that process and its inherent hurdles (however easily negotiated). There are fans who lack the time or inclination to recreate the absolutely ‘authentic’ experience; they just want convenient access and a decent level of accuracy. How else can the success of the various plug-and-play mini consoles be explained? They strike a balance between authenticity and practicality which clicks with the vast majority of gamers. Even enthusiasts have to compromise; CRTs, Framemeisters and bulky original hardware often don’t mix well with kids, pets and mortgages in a three-bedroom semi-detached. No wonder we're rebuying all the classics on Switch.
Taking all these factors into account, don’t expect to see Slipstream on the eShop soon, however, well we believe it would fit alongside the likes of Virtua Racing. If stone-cold, sure-selling classics like GoldenEye 007 are stuck in licencing purgatory, what chance has an obscure Brazil-only arcade racer got?
In the old days we made the exact same mistake that the film industry did
We are slowly seeing progress, though, and there are examples of companies going above and beyond when it comes to game preservation that manages to make repackaging old games, classic or otherwise, attractive to all parties. “Screaming Villains is taking vintage video game remastering to the next level,” says Cifaldi. “Its version of Night Trap is now the definitive version of the game, and the extras they included are absolutely amazing.”
With devs like M2 and Digital Eclipse ready and willing to do the work, the onus inevitably falls on the big companies to greenlight retro projects and have the foresight to archive materials appropriately, something every dev should be endeavouring to do, whether tiny indie outfit or huge video gaming institution. On the face of it, Nintendo appears to have a decent record when it comes to preserving its history, as evidenced through the archived tidbits glimpsed in Iwata Asks interviews and the Hyrule Historia and the vein of material it taps into occasionally, often while promoting classic franchises like Zelda and Mario. Cifaldi cautions against having too much faith, though. “We really don't know what Nintendo's archiving practice is like, and I don't think any of us in the archiving world are comfortable with just assuming they've got their stuff taken care of.”
On the topic of the general state of archiving and awareness among developers, he believes it’s a mixed bag. “I think it's both better and worse. It's better in the sense that companies are making a much better practice of archiving actual video game source code, because we finally live in a world where there's a secondary market for a game. In the old days, we made the exact same mistake that the film industry did. In the 1930s, there wasn't really a secondary market for a film. You made it, you sold it to theatres, you moved on. There wasn't 'home video' yet – hell, there wasn't TELEVISION yet – so the idea of archiving a movie for the future made no sense. That's why almost all of those are gone now. Video games went through a similar time in the old days, but today the idea of doing a 'remaster' on a new console is so commonplace that it seems like source archiving is taken more seriously. On the flipside, almost no games are standalone, offline experiences anymore – they're these living, breathing things that are updated, that have online communities, etc., so I feel that in some ways archiving a game is harder than ever.”
What is clear is that games and peripheral materials are inevitably being lost and it’s a race against the clock to preserve many games, especially the lesser-known ones, for future generations. Everything might be available if you know where to look, but there’s a wealth of context in the form of materials and information being lost, whether passing with the people who made them or simply being disregarded because ‘who’d want to play a weird Brazil-only F1 racer, right?’
Well, we would. Cifaldi has discussed in his excellent GDC talks how he is striving to create 'documentaries you play with a controller' or 'coffee table books you play on a video game platform'. Making games themselves the document or ‘museum piece’ would seem to be the best way not only to present the software with some historical context (pretty much a necessity if you’re going to get much enjoyment from the NES version of Ikari Warriors, for example), but also put them into a profitable package. After all, it’s always about the bottom line.
There are many ways games could be adapted to also incorporate curated museum ‘tour’ features. Digital Eclipse incorporated a 'jump in' mechanic in the SNK Collection whereby players could watch a playthrough of the game and take control whenever they wished. Nintendo has done this in the past, although with its Luigi 'Super Guide' mode, and there are many ways this could expand in the future. For example, imagine a Mario Maker where you could not only flip between game styles, but also overlay original level templates, schematics, post-it notes and other design doc materials as you play. Perhaps 'gamifying' the museum exhibit is the best way to educate and preserve, and we've only scratched the surface of what's possible.
In the meantime, we should do our best to support titles like the SNK 40th Anniversary Collection and the Disney Afternoon Collection (given the chance, eh Switch owners?!), as well as all the retro delights that are coming to Switch and other platforms. There are plenty more games out there deserving of some archival love, and companies ultimately need to see profit in revisiting the past. "My two favourite games of all time are Mother 3 and The Secret of Monkey Island," Cifaldi concludes. "I think both are deserving of deeper explorations than we've seen."
Mother 3, eh? Never heard of it.
Many thanks to Frank for his contribution to this feature. You can find him on Twitter or via the Video Game History Foundation.
Comments 94
Money... It's a gas!
Thank you for this article. So many gamers ignore/don’t care that there are so many hurdles to rerelease games. And even after all of that it may be a poor ROI as well. I’m happy whenever a company ports something but I have resigned myself to to the used market and keeping my old systems going as long as possible. It’s just not practical otherwise.
Not gonna lie, I’ve gotten to the point to where if I want to play a retro game, I’ll find a way to play it. Buying retro games is too expensive and take up too much space, and arcade games. Yeeeeah...
With that being said though, I will purchase games with notable QOL improvements, like some of the SEGA AGES releases.
I think the answer is copyright legislation. If something isn't officially released for 20 years, it should go into public domain.
TLDR: Lawyers. Lawyers are the reason.
Great article, sometimes it's hard to understand how "future-proofing" has never been the forte of video games.
Just look up how many games we're losing every months because of shared rights and ends of contracts.
@SuperRetro64 20 years might not be long enough, I'd say 25. That's about 3 generations, or as long as it takes for emulation to usually have been feasible for a chunk of time. And the question would remain what about games that have been continuously available through digital stores like Steam for that length of time (not an issue quite yet but), do they need to rerelease not to lose it? Or should keeping it up on a digital storefront only start the timer when it's removed? What if the storefront is for a system that is no longer being produced?
But yeah, currently it's something like... 90 years I think? So nothing from video games is gonna fall into the public domain for a long long time.
Money.
Money and rights.
Have fun untangling the cluster cuss that is Goldeneye 007.
@neufel well, it took until... Basically late PS2/early PS3 era for most publishers outside of Nintendo to realize that people actually would ever want old games again. There was this whole 'its old and ugly and no one will care a few years after release' attitude for a long time. And to be fair, the majority of Atari and NES/Master System games fall under that umbrella. It was only with the SNES/Genesis that most games hit a point where the mass market was interested in them long term.
Of course if you were a fan it seemed obvious but...
@link3710
What seems obvious to us fans. Is not obvious to those outside or even in the industry themselves.
A very good and sobering article. Especially handy to remember next time we question the cost and undiscounted price of another "ribbon-laced old ROM" on eShop or elsewhere like that.
So you can bet the fandom will do its best to forget.
I love SNK 40th Anniversary Collection, but people around me use to raise their eyebrows because they don't understand why would anyone buy these games that they can get for free in a Raspberry.
So I'm afraid not many of us actually pay for these collections. I love them, though, even if the games aren't masterpieces. It's video game History. But I don't know anyone who buys these releases besides me. Let alone Hamster single titles for 7 bucks. A shame.
@link3710 I 100% agree, yet thinks that not everyone even knows it today.
When the Scott Pilgrim video game was unlisted after only FOUR years you really have to ask yourself: who in their right mind signed a four year contract for the copyrighted contents of that game?
Same with some racing games that get delisted because of contracts with car companies, or GTA with the music radios.
I didn't know that about 90s Super Monaco GP. Marlbobo
Great article! I really appreciate the thoughtful analysis of what it takes to rerelease a retro title. I will keep supporting as many of these releases as I can...and I only hope I get the chance for Disney Afternoon Collection on Switch!
@Jutandy A Suikoden compilation would be incredible
Please give me that turbo outrun on the 3ds eshop uk. Thank you x x x x
Very good article, thank you! Already knew a lot of these points, but bringing them home to people who may not know is important.
Any article that has monkey Island mentioned is great. My first true gaming love. Don't get me wrong I enjoyed games before but that just made me fall in love with gaming. I still love point and click games to this day because of it. The special editions would be lovely on switch.
It would be great if there was a more unified, and perhaps multi-platform, marketplace for emulated console and arcade games of the past. I was hoping Nintendo would take the Virtual Console to a new level and make it at least compatible with future Nintendo devices. I'd love to see a Steam or GOG just for Retro, or at least more retro options on those larger platforms. At least that would remove the need for yet more re-releases, though I suspect that helps them profit in some way.
Unfortunately, many of these companies have shown that they don't care about these older games, as many re-releases have been in very poor states. Not only is there a lack of options, but often there are glitches, performance issues, and control lag. I'm happy to buy official releases of old games and have done so, if to just say that I've legitimately paid for ROMs, but I've had bad experiences and have heard of many others.
As SNK was one of my favorite companies back in the day, from Baseball Stars on NES to Metal Slug, Last Blade, and King of Fighters, and others on Neo Geo, nice to hear they were one of the better companies to work with and that they treated people well.
Using an image of a game that's barely mentioned to get clicks for an article about a game that almost no one has ever heard of is a prime example of clickbait. This is really low, and I don't care what the excuse is.
Thank you for the article. I've been playing games since the Commodore 64 and it's sad how many good games get left behind. That is why I bought retro consoles again so that I could play some of those oldies.
Some industries have to worry about making products that people want to buy. The video game industry has the luxury of fans telling them what they want to buy and we still have industry apologists saying 'but gamers just don't understand..'
Let me turn my Wii on and download an eshop game...
I guess I’ll never get to replay contra rebirth once my Wii finally dies. I just put it’s 3rd disk drive into it...
@neufel
That would require Konami to start making sense again.
And as we all know they aren't in that market anymore.
It saddens me that Switch greatly lacks N64 games.
@DrDaisy Do you only click on articles based on the pictures? What about, you know, the headline? The subhead? And all the words! What about all the words?!!
I pains me to this day that the vast majority of people still haven't played Mother 3--it is a seminal moment in the history of gaming, because it's basically just one of the greatest games of all time imo.
Very informative article. I guess we’ll never play goldeneye 007, either single player, or online 4 player splitscreen on the Switch. I am deeply disappointed. But that’s the state of how some games end up.
favorites article for re-reading later.
Very good article!
Edit: I'd really like to know who it is that downvoted multiple times a Pink Floyd reference without any apparent reason (comment #1) 🤨
Makes me wonder if the classic artists families are still getting paid for sales of artwork years (possibly centuries) after. A Van Gogh fetches quite a pretty penny afterall so do they get a cut?
No! They do not! So the same should hold true for games. If a game was licensed by Konami, Konami holds the rights! It bought the rights to make Batman Returns on NES so it would make sense that the game is Konamis! They should be able to rerelease it as much as they want! Composers and coders were paid to work on said game. They should have no rights to be paid again for their work 30 years later for a rerelease. I don't get paid again and again for work I did last year or the year before! Why should coders and game composers be paid any different?
@LinktotheFuture
Grab that cash with both hands
And make a stash
I'm alright Jack
Keep your hands of my stack
It breaks my heart that it’s almost impossible to share some of my favorite games from childhood with my kids.
Games like Wing Commander( legal nightmare) Series, Koei’s PTO amongst other s will likely never see the light of day on modern systems.
I’m fortunate that Sid Meier’s pirates seems to get added to every generation ( yes I’m old lol)
Im ok with goldeneye staying in the past tbh
Slipstream is the game I never knew I wanted....wow looks awesome.
@clvr
Guess they don't like Pink Floyd ?
Everyone bad mouths the lawyers, until you're relying on one to keep your arse out of a crack lol.
@link3710
I'm talking about all forms of media. The count down wouldn't start until they were no longer available. So something like GoldenEye would go into public domain in about 2022 or 2023 (depending on when they stopped officially selling it.), while Pong would still be covered since they keep re-releasing it. Some of the real questions would be how to deal with altered versions. Are remastered versions or enhanced rereleases a new game or the same game?
This is a great article! Good work, Gavin.
@SuperRetro64
You seem to know a lot about the topic. What would happen...say in the year 2025, when goldeneye is public domain??
Would that mean Nintendo is allowed to “produce” the game, say on a switch or a follow up unknown console??
@impurekind it’s a rather sad state of affairs. However, a port on the switch with English translation would be helpful in introducing the game.
@MarcusIsCool
Just to be clear, I am talking about a hypothetical change to the law. But to answer your question, anyone would be able to release it on any platform. Just as anyone can make copies of Night of the Living Dead and release it on any video format.
@MarcusIsCool
It won't happen cause Danjac, who owns the rights to James Bond, would still have something to say about that.
And Danjac is stil busy producing James Bond, so even if the laws changed, Danjac would still have a stake.
@impurekind I tried, but playing it on emulator was problematic due to the input lag. Usually it doesn’t matter with JRPGs, but the rhythm oriented combat in M3 requires precision. I just gave up.
Hopefully Nintendo releases it one day in the west.
Except 1up arcade is managing to get licensing issues sorted out to release games like TMNT which konami made yet doesn't have the license to anymore. As long as Microsoft and Nintendo are being friendly and the 007 license is up for grabs anything can happen. I can't believe I'm the optimistic one on this thread.
@KitsuneNight that would be perfectly fine, as I don't even consider myself a fan of theirs and I sure as hell ain't one of those people who treat the bands of old as if they were Jesus' new coming.
It'd be pretty petty though, if you downvoted that just because you don't like the song.
I mean, maybe it's just me, but while I'm pretty liberal with upvoting, I think downvoting is a more delicate thing and I only do to offensive/unreasonable/spam comments. But then again it's probably just me.
@KitsuneNight @SuperRetro64 thanks for the replies!!! Ya. I say we get a new bond. Daniel Craig’s last movie. An epic game better than goldeneye. Why not??
@Krull It was made to look like the "favorite game" was GoldenEye. I knew at least one person would defend. What I should have expected was a deflection. Anyway, I don't have time for this crap.
Kinda weird to use Goldeneye as the thumbnail. It makes a lot of sense why that never gets re-released
Good thing I have every nintendo console
I fully support ROM piracy in these cases. I don't care about playing old games on my Switch, I can play them in other ways (for free even).
I just wish Nintendo would make a 64 classic so I can finally retire my 64. 64 is probably my favorite console of all time. Of course I'll have to hack it to add my entire library. And that's ok.
I don't care as long as piracy is here - all my games are physical or DRM free only. If the game isn't available in any of these formats, too overpriced on a secondhand market, or I already own it on any other platform, then I shamelessly download it for free.
If it does just come down to profits, then some other legal dispute is keeping the Disney Afternoon Collection from releasing on Switch (2.5 years and counting).
The collection released shortly after the Switch launched, but the 3DS didn’t get the collection either.
Maybe if the Lion King/Aladdin combo has high sales.... but don’t hold your breath.
.....They forgot to post the release date?
This article in 5 letters:
Money
@Ruthless4u You know all the Wing Commander games are on GOG.com, and have been for ages? Regularly discounted too...
great article, really informative!
I spoke to one of the KAIKO people who made the legendary Apidya shooter on Amiga in early 1990's which as of today still have among top 10 best game soundtracks ever made.
KAIKO wanted to make a HD Version, but the problem is that they are unable to find out who owns the IP.
This is the same reason for older films as well.
Licence some music for your film years later the licence expires band become big and bingo you can't afford to release the film on a modern format because the band want silly money! So cut the song out and the fans complain.
@Lord
That is my point exactly. They were already paid for use of their music. The situation makes zero sense. Take for example "Fly me to the moon" is removed from Eva on the international Netflix release but is still included in the Japanese Netflix. Why is one given special treatment over the other? The song is nearly a century old! It's not even the Sinatra version but covers!
Fantastic article. Really glad to see this kind of stuff on here.
Honestly this is why I mod and emulate games. If theres no remake or port oooopfff a game and I cant buy it locally or online for a reasonable price I just emulate it. Lol
@GameOtaku oh an evangelion fan
@PBandSmelly virtual boy and n64 dd?
@Jutandy hey andy. And I agree tired of companies only selling there top franchises. If they put all their lesser known games in one comp it will sell well
@KitChan I homebrew and emulate consoles cuz no way am I gonna pay alot of money to play an old ps2, gba, gbc, n64 game I have already bought before.
@link3710 It would still be quite a while under the original legislation, but the 90 years thing (or whatever it currently is) is Disney's fault. They keep persuading Congress to keep extending the time period under U.S. law so that "Steamboat Willie" never falls into the public domain.
@PickledKong64
Not the dd, but yes virtual boy
@BulbasaurusRex I am incredibly aware of how much our government has bowed down to the titan that is Disney, yes. Ugh.
@PBandSmelly very nice very nice
@antonvaltaz
Unfortunately my toddler managed to kill my computer and I’ve not had the time or budget to replace it.
Or hack your switch and do.
99% of this could be solved by selling ROMs and not worrying about piracy. Some money is better than no money.
@NotTelevision To be fair, you don't really need the matching of music rhythm to play, complete and enjoy the full game. Obviously it would be great if we got a perfect version that worked exactly as intended, but I still consider it one of the greatest and more impacting games of all time, and I played the whole thing with the music rhythm off a little in every battle. You just need to do a little grinding to make sure your characters are powered up sufficiently enough before battles so the little extra damage you'll get from perfect rhythm isn't necessary. Still one of the all-time greats either way imo.
Switch + Retroarch = 😁
I would LOVE to see Disney Afternoon Collection on Switch...please
You don't need a PC for that, MAME has been ported to the Switch and it runs great.
FWIW the original Crazy Taxi for Dreamcast is a blast in handheld mode and is another example of a great game that will absolutely positively never get a legal option in Switch.
Imagine how more controlling this will get when Streaming becomes more invasive.
Capcom managed to get the licensing to re release Alien Vs Predator. Konami managed to get the licensing to re release TMNT. Nintendo if they wanted to they could figure out these licensing issues. The problem is they have to want to do it and accept it might not be as profitable as if they owned the Ip outright.
@sixrings Alien, Predator & TMNT are big, still relevant franchises, and those retro games were tied to big releases (Capcom's arcade stick plug n play for AvP, TMNT rerelease was actually published by Ubisoft who already had the TMNT licence). Those are pretty low-risk compared to putting out say, a Goonies collection.
Anyways, this is a great article! Far too many people think putting out old games is free money which is obviously not the case. Still, we've been getting a lot lately between the 'mini' consoles, Arcade Archives, and various other one-off digital releases & collections.
It's a bit unfair to call out Sega for giving us Sonic over and over - they've reissued a lot of gems through Sega Ages and the Genesis mini. If Sonic helps sell these projects, so be it.
Just bought a OSSC. It basically turns old games into HD games. 3D games looks great through it but pixelart games look phenomenal. Replaying Symphony of the night and marvel vs capcom 2 with it the past week was awesome.
TL;DR want a HD remaster of a retro game, invest in a OSSC.
The problem for me is the games I want are not popular enough to get added.
Koei’s PTO and operation Europe will never be seen again, same goes for Red Baron or aces over Europe. Wing Commander is gone who knows what happened to its licensing.
The list is almost endless
Thank you for an interesting and well written article.
If only we could have a N64 Classic ... so we could hack it and have all the gems in it and play them with the intended controller ....
Ohhh What a dream
The problem is that a lot of these old games sometimes get released at a price that doesn't make any sense for what they are. I understand the whole issue about licencing and certifications, and rights to whatever, if any, need to be renegotiated. But seriously, asking about 2/3 of a AAA production (that cost tons and tons more money to make) is stupid.
Sometimes these releases make sense when they're bundled up in a collection with extra features and functionalities (The Sega Genesis/Megadrive collection, the MegaMan collections, etc...) with a price to match. At $40, the Sega one was worth it given how many games it has. The MegaMan ones, when on sale (it's capcom after all), are also worth it. So these CAN be done right. I can also mention the RARE Replay I bought on the Xbox One. Tons of value in there.
But then again, at the other end of the spectrum, you can also get a Street Fighter collection for like $50, or old Resident Evil remakes for almost full retail price. Which is insulting.
I think the tricky part is with old games that were too niche to warrant a release on their own. You'd probably have to bundle them up with other games, but then again, you're also multiplying all those licensing problems as well... So yeah.... not much hope for those titles....
A library with books does not pay the author or publisher every time a book is checked out. They even have new books I can read for free. Library patrons are not claiming rights to the books. Nobody feels the need to put libraries out of business. ROM's and ROM sites should be the same.
I hear the government just raised the minimum age to buy Marlbobo cigarettes to 21.
How is this the best of 2019?
And this, class, is why you keep your retro games and don’t ever sell them. Sorry about the kiddos who didn’t have that chance tho. but just think, this digital only gaming era that is coming, will have no “retro” in the future. All these games will be a vapor. Here and gone as a distant memory because physical games are the only ones that stand the test of time, literally.
@Kiyata Digital era coming.. Physical gaming were almost dead for years already.
Spaceworld, Platekompaniet etc. already closed their stores, and Gamestop will close all in 2020.
There is only like 5% buying physical, so there is no way for stores to survive.
Star Wars Trilogy for Wii were completed, including 100% of the music re-recorded music.
That trilogy can't be released ever, because Disney, Epic, Nintendo overrules Factor 5.
Isn't Cfaldi the p***k who endlessly whines about YouTubers on his Twitter account? Then sniffs his own farts over how superior he is?
Nasty human being.
or just let the game on the system available... and any company that was a part of it just devide the money... if there were 4 companies just devide it into 4 and I'm sure those companies will be ok with it cos they do get something out of it. Instead being hold by 1 company who doesn't want to release because they get trouble by other companies they should just offer the money and devide them from each game they release. We're not talking about 1 game with 1 dowonload... some games goes to thousands download. So instead forcing people emulating because you don't want to release it because you can't see the money is coming for you.. they are actually burning themself. If they make it legal on current hardware then they would even have more sales. But hey it's their lost
@GetShulked
well, they released NES games, then SNES the following year, let's hope N64 the next year.. </3
@sdelfin yeah i was hoping with them now having an account system that it would help future-proof the virtual console and allow us to carry over our purchases between systems rather than reset the library each time (a large amount of the wii VC wasn't available on the wiiu VC, only in wii mode)
i felt like the wii was really good when it came to its retro library, the VC supported multiple systems with regular updates the main issue being that without an account system the games were tied to the console itself, however i can still go back and play the games i bought/downloaded even after the online store shut down. and with my wii itself being offline for months. which is not something im sure i will be able to say when it comes to the NSO nes/snes app.
in the end many retro games fall victim to the dreaded licencing hell.
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