Comments 87

Re: Review: Mario Kart Live: Home Circuit - A Joyful Fusion Of Reality And Fiction

MrKai

@KnightsTemplar Yes you can. You'd need to sync the car to the console you are playing with. It runs in "Local Communications" mode with the car and a network peer to the Switch (server).

Now if every console is trying to connect to the same car at the same time, then no, heheh. But if My son wants to play on his Switch and i am not using the car, he can.

Re: Review: Mario Kart Live: Home Circuit - A Joyful Fusion Of Reality And Fiction

MrKai

Like...many things, it appears...people have a LOT of comments...without touching or seeing a thing.

After purchasing, setting up, playing this title yesterday...to the detractors:

You are simply...mistaken. No one will be able to tell you this...but as a "nowhere near a 'child' aged person"...if you like just plain fun and joy and don't need to, "justify it" in any way...you are missing out

As someone that started playing Mario Kart on an actual console...in my house...decades ago...on a cartridge...as a child, hupped an N64 around to friends' house's to play as a young adult, and has played every incarnation of the franchise that exists...if you are a fan of Mario Kart...there is no way you will be disappointed.

Additionally, it's kind of strange that people would "short-sell/dismiss" the best in the business at this sort of integration outright like they don't know what they are doing. This is in Nintendo's wheelhouse and the implementation is well done. it really is, and really feels like mario kart.

There is one "misleading" aspect of the 'marketing' however - as the review points out, the car unless you are at "200cc" speeds does not move super fast in the real world (Scale - think 'Ant-Man' car chase) and as such, doesn't require nearly as much room as certain media make it appear.

Re: Feature: Digital vs Physical - What Is Your Preference for Nintendo Switch?

MrKai

@NintendoNomad This is FAR more common than people realize. Once you or someone you know has their game collection lifted (I have heard more than one take on this, and BOTH take advantage of the fact that an Empty Box on Display looks EXACTLY the same as that box with a game in it)...you figure it out ONLY the "console maker" can steal your digital games from you

And these poll results? Kind of disingenuous. The Primary reason people buy physical games AAA, is to flip them when they are done.

If the "Gamestops" of the world were enjoined from reselling, they would close in weeks, and the physical sales market would have a lot of shops sitting on unsold inventory.

Offering the Box Art, Extras...a box even...all of these things can be provided...and have been. It's about "I hate this game/I finished this game, I am getting money back."

Add a new poll question:
"If you could easily refund a digital game in 24 - 48 hours..."

Re: Reggie: Third-Party Gaps In Switch Game Library Linked To Timing Of System Reveal

MrKai

@Blofse Look...I get it. I imported an adapter and SF2 when ya had to do it the hard way

But times have changed, and in the grand scheme of things, Nintendo has shown and proven that there are other things to be The Best In Gaming at than raw power...and still delivered a damned fine experience, arguably, a superior one because that experience can be accessed almost everywhere a consumer wants or needs to be.

So, if what you value aligns more with being able to play "every game conceived with a high poly count" then sure, maybe there is something to be "sad" for Nintendo for...but taking that position kind of makes you miss out on what's really been achieved here, but here is how I do:

Go back to the old days. Remember PCEngine/TG16? That was the last time anyone was able to play the exact game on a home console as they could a portable. HuCards.

It's all about perspective. You can't play everything on a Switch. But man...look at what you can...You can do it on your big TV. It's got it's own screen built in, so that's like a little tv...remember those? It's got controllers...and if you snap them on, you've got like a "PSP Xtra-Large" portable/handheld.

All playing the same stuff. GOOD stuff. Some of that stuff, people are playing on other systems too that can't do any of those things. They look a little to a bit better.

I don't see a lot of downside here.

Re: Reggie: Third-Party Gaps In Switch Game Library Linked To Timing Of System Reveal

MrKai

@Blofse "I still have no idea why Nintendo keep using substandard hardware compared with the competition."

Because they wanted a system that could play highly tuned, full, console quality games on something you could also take with you and play those games, not the "Portable" or "Pocket" remakes/variants...and deliver that sort of system at a scale and price-point that consumers will part with cash with.

This BS "low information" 'I-have-no-idea-why-Nintendo-did-this' gag has gotten beyond bizarre. There is a subset of "gamers" that are actually QUITE OFFENDED that Nintendo has pulled this off, because it sends a clear message across the industry that spending 6 years to make what is essentially high poly versions of Dragons Lair and Space Ace (because Kidlets...this...is...what 'quick time event Circle-Square-Cross-Trianglele' games ARE, people...) with sections of some variation of Doom/Quake, Metal gear Solid, or Tomb Raider gameplay...is not necessary to actually make games.

Because folks, when what is essentially a dvd player and blurray player company with a ton of entertainment writers in other divisions got into the gaming biz...the "games" became 3D poly B Movies. Think about it.

So yeah guy...it makes perfect sense. Nintendo does not need half 1080 in their machines to succeed. And if you want to make a hybrid system...you don't make a PS4

Re: Rumour: Nintendo Might Be Renaming The eShop

MrKai

I cannot believe an entire article and loads of typing have been dedicated to complaining about changing a very dated naming scheme, from the days where "EVERYTHING" was an e-Something or i-Something...even Apple has stopped naming new things i-Things

We had the "e-i phase", the "vowel drop phase" (things with names like 'Blinkr', etc look KINDA DATED now, eh?).

They are changing the name. So what. It isn't an existential crisis

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

@Razer I asked if you did, not asserted that you didn't. Now that we've established that you've got some 'tech industry" experience, and that you do not have specific domain experience around paying for software development and engineering, I have a better idea of where your cost factoring position is based. In my job, I have to pay for software engineers and such, so my perspective might be a bit more nuanced, that's all.

As for your continued aspersions about my "mental state"...well, your retort here kind of shows it's more about insults and one-upmanship to you than actually, you know, measured, rational, discourse, so I'll let you find a more...rage-y...person to engage on that.

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

@Razer Do you do Software Engineering and Architecture for a living? Do you have...any remote idea how much "putting up a pay wall and throwing a few thing here and there"...actually costs (let alone you trivializing it via that description).

AGAAAIIIN...I get people are "upset"...however I have seen little to indicate that this user base would support a "full on" service, tho I do see some merit in a "tiered" approach as @electrolite77 suggested, for example.

And look. I am getting a bit tired of you casting aspersions at my "mental state" because I do not agree with you. I am not delusional in any way.

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

@Razer Not at all delusional, because I am not only looking at the upside, for you.

Let me break this down for you:

The numbers you provided are not fixed costs. To invest in an online platform for a user base that DOES NOT WANT TO PAY FOR ONE is a business risk without the data to support it in the ecosystem you are talking about.

So, I will ask YOU: IF Nintendo offered a $60/yr service with feature-parity tuned to their particular platform's strength's...would you pay that price?

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

@Richnj I wholeheartedly disagree here. They did, in fact, get the basics:

Free games, cloud saves, discounts, online, voice chat, exclusives.

These things have all been provided, and if you look at them as they are, consider the cloud saves restrictions a split, as I see merit in all sides of the discussion there, look at nintendo's asking price, divide by 12.

"And there you go."

It isn't a premium service, and they aren't asking a premium price for it.

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

@Richnj Well...heh, as both a subscriber to gold and psn, the reality is the services do have feature parity, but Nintendo has an utter lack of depth.

Seriously. People are complaining about implementation details, and depth essentially, but they in fact do the same things.

If anyone thinks that a public company is going to add that depth in a hostile environment and absorb the cost...I wish them the best of luck with that

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

@Mando44646 ..et al – do you have any data to support the position that millions and millions of Nintendo's customers are unhappy with what they are doing?

More importantly...do you actually believe that if Nintendo had such data, they would ignore it?

There is a frustrating, but well-understood concept in social science wherein people that are "satisfied" with a thing are more prevalent than people who are not and complain loudly, and people who are ecstatic and sing praises loudly.

Nintendo does constant direct outreach to their customers via feedback requests, and has an Internet-connected machine whos metrics they can, and do track.

Do you think it is possible, possible they might have a bit more info than others do, across the board, about this?

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

@Luke937 Right. So, clearly, they are going to maximize the service toward that end, their investor's benefit, however that manifests itself.

With a vocal base of people that made it clear from Day Zero that the mere concept of paying in the first place was anathema to them, heheh, how, lol, exactly does one think they would throw a ton of R&D into it without some metrics to justify more expensive initiatives?

Re: Talking Point: Nintendo Has Stumbled With Switch Online, But It Can Learn From Its Mistakes

MrKai

My response to this piece is simple: Your opinion of failure and missteps does not seemed to be informed by actual sales numbers...which you do not possess.

As Nintendo sets the metrics for success here, why not...you know, do journalism and ask them what their success metrics are and if they have achieved them?

For all I know, or you, Nintendo has made millions and millions off of this.

Re: Nintendo’s Reggie Fils-Aimé Inspires Students In New York

MrKai

It is incredibly disingenuous to dismiss luck, or "luck" as a factor of success. While it is very unlikely that "random chance" would put an unmotivated, unskilled pauper at the top of the cash heap, it is silly to believe that "hard work and dedication" would land the aforementioned person at the top of the cash heap as well

"Luck" is the intersection of YOU and fortuitous events, and as no one controls the aspects of the world that are NOT them, being at "the right time at the right place" is 100% the biggest success factor for just about...anyone.

What an odd thing to profess to believe...or to not believe

Re: Video: Here's How Nintendo Switch Online Handles NES Gameplay Over The Web

MrKai

@brunojenso It's a lack of understanding around design decisions made 'way back when' + preference.

To many people, looking at these games on modern displays is actually off-putting. A good many games were actually designed to take advantage of the what you would call "flaws" in CRT display technology.

Like I have a couple of arcade cabs i have built, one specifically for vertical games, one for horizontal. If you played these things in the 80s and 90s...They really look "off" on LCD displays without really high-quality filters (I use a stack that adds jitter, barrel effect, chromatic abherration) or a hardware generator. The colors are off, all kinds of things, because the darkening effect, where certain sprites are "broken up" by the CRT...it looks and feels really weird (if you were there) without those "imperfections".

-K

Re: Zen Studios Acquires Bally And Williams Pinball Licence, Tables Headed To Pinball FX3

MrKai

@NEStalgia Yeah. You have to actually experience a properly build pin cab to get it...even things, like you say, the ball are fine with a display with a decent refresh rate, and with "Surround Sound Feedback" exciter-based haptics, you both hear and feel the ball at the right place, when the ball impacts small rubber bumpers, it is proportionate to for example the impact of a pop number (jets) of the slings.

It is not "the same"..but the gap is much, much tighter than you might imagine and there are hundreds of recreations and original tables out there.

So yeah, not the same, but it isn't like "playing on a poster" either

Re: Hackers Have Found A Way To Exploit The Switch, And It's Apparently 'Unpatchable'

MrKai

@mctrials23 As someone ELSE that does this for a living, and have for...longer than I will say...

You are right. Nintendo is now free to concentrate resources on features and move those Engineering resources around

The Sec team has nothing to do but work on when and how they will get a version of this silicon with that piece of errata fixed, and the whole team doesn't need to do that

We will see how publishers respond, OTOH...how much time is there to ship before "Download, Flip, 'Release'" enters the "0-Day" cycle...

Re: Review: Animal Crossing: Pocket Camp (Mobile)

MrKai

Different strokes, i guess.

I've played every incarnation of AC since the original (every family member had their own game card so we could visit each other) and um, I don't see what all of the pissing and moaning is about from so-called "fans"

it is exactly as one would expect an Animal Crossing Game for Mobile to be...as opposed to an attempt to port AC to a smartphone.

It's light. It's very much recognizable, but simplified. If you are the kind of person that has more money than patience, you can bypass the timers...but you do not have to ever, at all.

I suppose eventually waiting forever for new things gets old, but it isn't like we don't have other games to play, websites to surf, people to meet, etc while fruit grows, fish and bugs respawn, animals move around and what have you.

It's free, it's AC in hear, soul and spirit, and it was adapted to both the mobile form and the mobile economy without making it essentially something else with an AC skin.

It's a fine effort and a nice diversion with quick smiles...if it is judged on the merits of what it actually is, as opposed to some fantasy "my perfect and wholly unrealistic version" sort of thing.

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