Fixing issue in review: "They aren’t in there because it was decided (be it down to lack of resources or time) that there’d be no effort made to implement them in the game."
Should be: "They aren’t in there because it was decided that there’d be no effort made to implement them in the game on an unproven platform, as an early adopter dev/publisher, facing a quite frankly, irrational fan base and the web press that feeds/supports their nonsense. As such, we'll see, because we know while places like nintendolife will claim to review the software on it's merits, SOMEHOW they will throw some snark at this "first wave" AAA Title on general principle, if there is actually any money in the platform for us".
@BraveFencerZan It's not just the visuals (which people obsess over) but the sound design. These simulated games that humans are playing are not scripted, but have very, very convincing realtime commentary. The fact that this would have to cover a matrix of staggering combos, with voice clips, etc...where do people think this stuff is actually stored?
@Mcoleya A fair point, but as well - it isn't really needed on the Switch Platform either, is it?
At the end of the day, every platform..EVERY one...is a combination of compromises, right?
So here, in "Nintendodom" is where we find ourselves:
A Home Console (if or not you agree is not relevant, this is what Nintendo is marketing/selling) that is "home enough" quality to plug into an HD TV and not weep, but "portable enough" to have a bit of "mobile, (true) console-quality play."
What this means, at the end of the day, even tho it is small and portable, the overarching intent is for (home) console quality that is 'good enough'.
So.
Do Nintendo customers want "AAA" 3rd Party games on the platform or not? Because that's what it takes...GIGS and GIGS of Random Access Storage to do this. There is no "magic"...their might be laziness for sure, but that's not the majority of what is going on.
it is getting what you want but not wanting to pay the Cost of Doin' Bid'ness. Big Games need Big Storage. Big NAND-y storage is not only not free...it is constrained...and the BEST way for everyone to benefit is spreading that cost, far and wide.
Buy your own storage. It is cheaper than if Ninety would have sold it to you, and is a REQUIREMENT for ALL MODERN SYSTEMS.
The switch is NOT a gameboy or ds. They just made the ecosystem look and feel that way on the surface.
@Zyrac Maybe. It depends on the requirements of the implementation, the architecture, what the system requires to be allotted for future expansion/how...etc.
You are intuiting. You don't have enough info to know. The best you can do is what people are doing now.. "it feels X" and make apples/oranges comparisons to rationalize it all out
Um...for anyone "skilled in the art" that has seen the aforementioned titles in comparison (NBA 2K18 vs Odyssey) the reasons why these titles vastly differ in size is GLARINGLY OBVIOUS.
Thomas Whitehead - the thing about "think pieces" that makes them good is that good ones have some sort of expert angle to them.
If the reason why a game that simulates multiple realtime aspects of a sports league broadcast game and a 3D platformer differ in size...to the degree that they do...is not obvious to you without mythical magical "Nintendo Compression" (oy.) then maybe you aren't the person that should have written this, or perhaps consulted someone in the field.
@Gamer401 i don't understand how having solid state media available to 3rd parties for interested consumers is not supporting 3rd parties.
That...makes no sense at all.
This issue is a consumer one: if consumers want games on more expensive media, they should not expect that cost to be absorbed by the producers. If one wants games on physical media that cost more than 2¢ to source, manufacture and ship at scale, one should expect to pay for this.
There is no "Nintendo tax" because it is voluntary folks. You have options - Buy on physical media, pay more and in the case of "AAA" software that folks clamor for but swear no one wants to do (even tho..it is shipping...but...) probably require additional storage as well...download it, have the software and begin enjoying it, buy it on another platform or don't buy it at all.
The notion that Nintendo is "doing this to" some entity is misguided, consumers, 3rd Parties, or anyone.
We aren’t having a debate. At all. You are expressing a preference for an unsustainable distribution model, and I am simply explaining that it doesn’t matter in the grand scheme of things, that’s all.
Nice rant. Mostly based on feelings. Your response makes ME wonder how a gentleman clearly as experienced and articulate as yourself basically keeps repeating that their personal preference should outweigh market realities.
"I demand physical copies of my game on the platform I chose..and expect YOU to absorb the cost of providing this...although it is NOT NECESSARY IN ANY WAY to actually enjoy the software. Additionally, I demand that I not be charged a single penny more for this, regardless of present/future losses this may cause you to incur."
@electrolite77 Where do you see "monopoly" here? I do live in the real world, where I've been producing software for half my life.
The. Media. Is. Not. The. Software. If the chip ships with nothing on it, you've got nothing.
Explain this "monopoly". You clearly do not understand what an unlawful monopoly is and the difference between an unlawful monopoly and vertical integration.
If you don't produce anything, your position is logical...and self serving.
What value is it to "EA and the like" (read: The Industry) for the secondary market to exist at all?
Eh?
Do you think that, if TOMORROW an "industry-wide move" was made to remove ALL physical media at retail and replace it with download codes...that the industry would tank? That the overwhelming majority of consumers would throw these things into the sea?
Maybe today. In 5 years? Maybe not Keep an eye on your local retail space. Watch the number of on-shelf titles slowly fade, or, be only essentially "unlock discs" for content downloaded or streamed.
One way or another, for the continued longevity of the entire ecosystem, the arbitrage market for games has to be broken at the retail level.
@Anti-Matter Pretty much everything you said can be done...without manufacturing a cart
I believe for Splatoon 2, Nintendo actually did something like this (buy a box, download a game, put box on shelf to look at it) and people thought they'd lost the plot
@ThanosReXXX I'm 48, and have been in "the business" of software development for about half my life...so I have a sort of dual frame of reference.
I will simply say that your realization that what you are buying is a $60 unlocking mechanism should tell you all you need to know about "physical or bust"
@Anti-Matter You understand tho that the game is not the plastic. Chips fail, contacts erode, substrate flakes off, etc.
Digital Media isn't like owning gold or etching something in stone, you know. Your house burns down? There goes your collection...or like what happened to us - burglary.
Regardless of all of the perils of physical media, the important thing is tat every time you insist on it, you tell producers that you think their work is worth less and that you value the person that sold the artifact with the work more than you do them.
@Coderie So true. People don't understand that for them gaming is a pastime, and for everyone that brings the game to them, it's a business. Giving GS/EB/BB money for boxes is the worst thing gamers do for themselves...in the 21st century economy.
@Samus7Killer That's exactly why the problem exists. People don't seem to "get" that 'demanding physical releases' is the core thing driving up costs.
Go to a game-industry focused site, there are breakdowns all the time for folks "not in the game" but it goes like this:
EB/GS/BB/Other Used game resellers are driving up consumer prices because they suck revenue out of the ecosystem where resources are needed to create and publish games. How does this happen?
We, you and I, make a game that retails for $60. We agree to split the profits 50|50. Simple.
So, How much would that be each? Well, that would be about $10. You see, We get $20, the Publisher and distributer split about $20, the platform holder gets about $5 and Gamestop gets the rest.
Now, everyone in the ecosystem does something somewhat equal to their cut and everyone is happy. They have costs covered, wet beaks, it's all good.
Then at retail, someone gets the idea to essentially Triple Dip off work they literally did not produce in any way, grabbing a disproportionate amount: Sell game at retail for $60, keep $15. "Buy back" same title for $35 "in credit", resell for $55 (as opposed to $60) to some jamoke thinking they are getting a "deal" and they keep the $55. So far, they have made more off this game than anyone that had anything to do with producing it...$70. If they have to "make good" on that credit, it's virtual money and will likely be used on other traded stock.
This scheme has infuriated everyone else in the industry for years and hastened the march to digital distro. EA tried to break it with "activation codes"...UBI has tried, everyone.
While on the surface, it seems "better" for consumers to have the 'artifact' that is a piece of plastic with the bits on it, it is a cost center and liability to producers in the industry and they (we'd) all wish you'd let it go. The price pressure never goes to retail, and as you see, with the help of consumers, they have a way to make it up, by using you against yourselves.
On the production end, we don't have a lot of options. People cost money. Licensing costs money. Et Cetera.
It is far far cheaper for everyone over time to do digital and the folks fighting it hardest via astroturfing and riling up consumers are the B&Ms that rely on "attach rates" when physical things move around for money. With digital distro, there is no arbitrage market. You can still have brick and Mortar Points of Sales (cards on hooks, codes in boxes) but you don't have a media item retailers can re-sell.
And make no mistake...it isn't "you" the individual that is the problem. It is the retail 3-party market that is.
Gamers on consoles are the last holdouts for physical media, outside of the vinyl enthusiasts
False outrage for console SOP is false. There is no modern console where games are sold on read-only media that does not need local storage. For games on “physical media”. On Day Zero.
If you want “AAA” games that aren’t overly “downgraded” that’s the deal. What is the actual complaint about?
@Anti-Matter because it is 2017, Video Games are Software, software in the 21st century is largely distributed digitally across pretty much every product spectrum, as well as other media and entertainment businesses.
Or how about the simple fact that "eShop" distribution puts more Actual Money™ into the hands of producers of the products (developer studios) and the platform stakeholders (in this instance, Nintendo) which allows them to improve and grow.
@TheOneInYellow I got the pastel-leaning "Splatoon" combo.
It is funny what you mentioned about the quality - one of them ("Clover") was a bit dirty and I thought it was paint fade. I was able to get it new-like clean and after the first few rubs was impressed at just how well baked on the recolor is.
@TheOneInYellow I got a pair as well...and have been eyeing the City Slicker.
As you said, it's not for everyone...for some people $150 is a "lot of" money, but if one of the color ware ones fail between now and next summer, it is replaced.
In a world with millions of Switches, it's nice (for me at least) to have one that is a little more...personalized
@LegendOfPokemon This is actually not accurate. In fact, Nintendo is scored most highest for actually delivering what they say pretty consistently =. Zelda not withstanding.
I think the "problem" with E3/Nintendo is that Nintendo is sticking to the Program.
Late last year, the Head of NoJ pretty much said very plainly that Nintendo wasn't interested in re-releasing old stuff ala "Virtual Console" and would prefer those games to be remastered with modern features, etc.
Then we see ACA's stuff, pretty much being that thing. People still clamor for the VC. Ok...E3 comes, message not changed.
With a little press prying, the obvious answer is expanded upon - We don't want it to be used against us like it always is (this time) so "we'll see."
Same thing with the much-grief-causing "Voice Chat" - made it clear this was gonna be outlined around Splatoon 2 Launch.
e3 comes - again, not talking about it yet.
A bit of press prying, Reg goes "look...we are doing what we said we would when we did. And HORI is not Nintendo. They are a licensee."
Even the Pokemon and Metroid thing. Nintendo, believe me, would have rather announced that next year...but nooooo
Et Cetera.
Let them run their race. Media Create makes it clear, every week since they released the thing, they are doing something that is working.
Let's see what else they can show us. They already know what they are gonna do
@DankeyKang89 Right idea, wrong cable (you need 3 poles on the MIC side) but illustrates my basic point:
It is neither "convoluted" nor "hard" - people are just pretending this because they don't like the solution.
Most of the 'musings' about Nintendo not knowing what they are doing, how the product is a flop (already sold out in Japan == flop apparently) are par for the course really, and kind of re-enforce Nintendo's solution path.
But at the end of the day, people are hand-wringing about an audio joiner. Because in the 21st century, everything is really hard
Comments 87
Re: Review: FIFA 18 (Switch)
Fixing issue in review: "They aren’t in there because it was decided (be it down to lack of resources or time) that there’d be no effort made to implement them in the game."
Should be: "They aren’t in there because it was decided that there’d be no effort made to implement them in the game on an unproven platform, as an early adopter dev/publisher, facing a quite frankly, irrational fan base and the web press that feeds/supports their nonsense. As such, we'll see, because we know while places like nintendolife will claim to review the software on it's merits, SOMEHOW they will throw some snark at this "first wave" AAA Title on general principle, if there is actually any money in the platform for us".
Try it that way
Re: Talking Point: Nintendo Switch and Third-Parties - Let's Be Realistic
@crimsontadpoles It depends on what matters to you I've been playing games since the 70s...and it ain't driven by "graphical fidelity"
it's a "nice to have" but it has definitely veered into the realm of "diminishing returns".
Running around and fake shooting people probably wouldn't be a $60+ dollar investment if $30M usb and up wasn't thrown at a video game...
But...I'm old
-K
Re: Review: Robonauts (Switch eShop)
I don't understand. I read a review where the reviewer doesn't seem to have problems with the thing, but the final score is 7/10
"Ratings" are truly useless ::
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
@BraveFencerZan It's not just the visuals (which people obsess over) but the sound design. These simulated games that humans are playing are not scripted, but have very, very convincing realtime commentary. The fact that this would have to cover a matrix of staggering combos, with voice clips, etc...where do people think this stuff is actually stored?
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
@MariOnline OR, more plausible, their games require less resources.
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
@Mcoleya A fair point, but as well - it isn't really needed on the Switch Platform either, is it?
At the end of the day, every platform..EVERY one...is a combination of compromises, right?
So here, in "Nintendodom" is where we find ourselves:
A Home Console (if or not you agree is not relevant, this is what Nintendo is marketing/selling) that is "home enough" quality to plug into an HD TV and not weep, but "portable enough" to have a bit of "mobile, (true) console-quality play."
What this means, at the end of the day, even tho it is small and portable, the overarching intent is for (home) console quality that is 'good enough'.
So.
Do Nintendo customers want "AAA" 3rd Party games on the platform or not? Because that's what it takes...GIGS and GIGS of Random Access Storage to do this. There is no "magic"...their might be laziness for sure, but that's not the majority of what is going on.
it is getting what you want but not wanting to pay the Cost of Doin' Bid'ness. Big Games need Big Storage. Big NAND-y storage is not only not free...it is constrained...and the BEST way for everyone to benefit is spreading that cost, far and wide.
Buy your own storage. It is cheaper than if Ninety would have sold it to you, and is a REQUIREMENT for ALL MODERN SYSTEMS.
The switch is NOT a gameboy or ds. They just made the ecosystem look and feel that way on the surface.
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
@Zyrac Maybe. It depends on the requirements of the implementation, the architecture, what the system requires to be allotted for future expansion/how...etc.
You are intuiting. You don't have enough info to know. The best you can do is what people are doing now.. "it feels X" and make apples/oranges comparisons to rationalize it all out
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
@EDF This guy gets it
But let me spell it out for the rest of you: even compressed, the audio ALONE in NBA 2K18 requires more storage than the games mentioned.
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
@SilentS "There is no reason that you can think of or understand" I think you mean to say
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
@FlashFan207 But why would you expect a modern NBA simulation to have the same requirements as ARMS and Splatoon
Re: Super Mario Odyssey's File Size is Only a Little Bigger Than an NBA 2K18 Save File
Um...for anyone "skilled in the art" that has seen the aforementioned titles in comparison (NBA 2K18 vs Odyssey) the reasons why these titles vastly differ in size is GLARINGLY OBVIOUS.
Thomas Whitehead - the thing about "think pieces" that makes them good is that good ones have some sort of expert angle to them.
If the reason why a game that simulates multiple realtime aspects of a sports league broadcast game and a 3D platformer differ in size...to the degree that they do...is not obvious to you without mythical magical "Nintendo Compression" (oy.) then maybe you aren't the person that should have written this, or perhaps consulted someone in the field.
Re: Retail Version of DOOM on Switch Will Need a Download for Online Multiplayer
@SLIGEACH_EIRE It's over, man. Let it go. Let it go.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Gamer401 i don't understand how having solid state media available to 3rd parties for interested consumers is not supporting 3rd parties.
That...makes no sense at all.
This issue is a consumer one: if consumers want games on more expensive media, they should not expect that cost to be absorbed by the producers. If one wants games on physical media that cost more than 2¢ to source, manufacture and ship at scale, one should expect to pay for this.
There is no "Nintendo tax" because it is voluntary folks. You have options - Buy on physical media, pay more and in the case of "AAA" software that folks clamor for but swear no one wants to do (even tho..it is shipping...but...) probably require additional storage as well...download it, have the software and begin enjoying it, buy it on another platform or don't buy it at all.
The notion that Nintendo is "doing this to" some entity is misguided, consumers, 3rd Parties, or anyone.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
We aren’t having a debate. At all. You are expressing a preference for an unsustainable distribution model, and I am simply explaining that it doesn’t matter in the grand scheme of things, that’s all.
It’s all good.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
Nice rant. Mostly based on feelings. Your response makes ME wonder how a gentleman clearly as experienced and articulate as yourself basically keeps repeating that their personal preference should outweigh market realities.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Anti-Matter It is simply a matter of time.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@ThanosReXXX Here's the thing:
"I demand physical copies of my game on the platform I chose..and expect YOU to absorb the cost of providing this...although it is NOT NECESSARY IN ANY WAY to actually enjoy the software. Additionally, I demand that I not be charged a single penny more for this, regardless of present/future losses this may cause you to incur."
Discuss
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@electrolite77 Where do you see "monopoly" here? I do live in the real world, where I've been producing software for half my life.
The. Media. Is. Not. The. Software. If the chip ships with nothing on it, you've got nothing.
Explain this "monopoly". You clearly do not understand what an unlawful monopoly is and the difference between an unlawful monopoly and vertical integration.
Or you're pretending not to...
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@electrolite77 Look.
If you don't produce anything, your position is logical...and self serving.
What value is it to "EA and the like" (read: The Industry) for the secondary market to exist at all?
Eh?
Do you think that, if TOMORROW an "industry-wide move" was made to remove ALL physical media at retail and replace it with download codes...that the industry would tank? That the overwhelming majority of consumers would throw these things into the sea?
Maybe today. In 5 years? Maybe not Keep an eye on your local retail space. Watch the number of on-shelf titles slowly fade, or, be only essentially "unlock discs" for content downloaded or streamed.
One way or another, for the continued longevity of the entire ecosystem, the arbitrage market for games has to be broken at the retail level.
You'll see
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Muddy_4_Ever No one believes it. It is clear and obvious...but no one believe it.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Anti-Matter Pretty much everything you said can be done...without manufacturing a cart
I believe for Splatoon 2, Nintendo actually did something like this (buy a box, download a game, put box on shelf to look at it) and people thought they'd lost the plot
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@ThanosReXXX I'm 48, and have been in "the business" of software development for about half my life...so I have a sort of dual frame of reference.
I will simply say that your realization that what you are buying is a $60 unlocking mechanism should tell you all you need to know about "physical or bust"
-K
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Anti-Matter You understand tho that the game is not the plastic. Chips fail, contacts erode, substrate flakes off, etc.
Digital Media isn't like owning gold or etching something in stone, you know. Your house burns down? There goes your collection...or like what happened to us - burglary.
Regardless of all of the perils of physical media, the important thing is tat every time you insist on it, you tell producers that you think their work is worth less and that you value the person that sold the artifact with the work more than you do them.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Hawkstream Ah. I didn't detect the sarcasm
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Hawkstream Why not just download it? The plastic isn't the game, the bits are.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Coderie So true. People don't understand that for them gaming is a pastime, and for everyone that brings the game to them, it's a business. Giving GS/EB/BB money for boxes is the worst thing gamers do for themselves...in the 21st century economy.
Re: Feature: Exploring The "Switch Tax" And Why Nintendo Was Right to Use Game Cards
@Samus7Killer That's exactly why the problem exists. People don't seem to "get" that 'demanding physical releases' is the core thing driving up costs.
Go to a game-industry focused site, there are breakdowns all the time for folks "not in the game" but it goes like this:
EB/GS/BB/Other Used game resellers are driving up consumer prices because they suck revenue out of the ecosystem where resources are needed to create and publish games. How does this happen?
We, you and I, make a game that retails for $60. We agree to split the profits 50|50. Simple.
So, How much would that be each? Well, that would be about $10. You see, We get $20, the Publisher and distributer split about $20, the platform holder gets about $5 and Gamestop gets the rest.
Now, everyone in the ecosystem does something somewhat equal to their cut and everyone is happy. They have costs covered, wet beaks, it's all good.
Then at retail, someone gets the idea to essentially Triple Dip off work they literally did not produce in any way, grabbing a disproportionate amount: Sell game at retail for $60, keep $15. "Buy back" same title for $35 "in credit", resell for $55 (as opposed to $60) to some jamoke thinking they are getting a "deal" and they keep the $55. So far, they have made more off this game than anyone that had anything to do with producing it...$70. If they have to "make good" on that credit, it's virtual money and will likely be used on other traded stock.
This scheme has infuriated everyone else in the industry for years and hastened the march to digital distro. EA tried to break it with "activation codes"...UBI has tried, everyone.
While on the surface, it seems "better" for consumers to have the 'artifact' that is a piece of plastic with the bits on it, it is a cost center and liability to producers in the industry and they (we'd) all wish you'd let it go. The price pressure never goes to retail, and as you see, with the help of consumers, they have a way to make it up, by using you against yourselves.
On the production end, we don't have a lot of options. People cost money. Licensing costs money. Et Cetera.
It is far far cheaper for everyone over time to do digital and the folks fighting it hardest via astroturfing and riling up consumers are the B&Ms that rely on "attach rates" when physical things move around for money. With digital distro, there is no arbitrage market. You can still have brick and Mortar Points of Sales (cards on hooks, codes in boxes) but you don't have a media item retailers can re-sell.
And make no mistake...it isn't "you" the individual that is the problem. It is the retail 3-party market that is.
Gamers on consoles are the last holdouts for physical media, outside of the vinyl enthusiasts
Re: Feature: The Switch Report - Six Months of Nintendo's Hybrid System
@Exy Opposite. I have never played the thing in "handheld mode" for more than a few minutes. It is either on a TV, a monitor or in tabletop mode.
Re: Editorial: Mandatory Memory Cards for Switch Retail Games is a Messy Solution
False outrage for console SOP is false. There is no modern console where games are sold on read-only media that does not need local storage. For games on “physical media”. On Day Zero.
If you want “AAA” games that aren’t overly “downgraded” that’s the deal. What is the actual complaint about?
Re: Acclaimed Isometric Adventure Lumo Is Coming To The Nintendo Switch
@Anti-Matter because it is 2017, Video Games are Software, software in the 21st century is largely distributed digitally across pretty much every product spectrum, as well as other media and entertainment businesses.
Or how about the simple fact that "eShop" distribution puts more Actual Money™ into the hands of producers of the products (developer studios) and the platform stakeholders (in this instance, Nintendo) which allows them to improve and grow.
Re: Video: Let's Discuss 5 Ways Nintendo Could Improve the Switch Online App
Actually Alex the invites do show On the Switch and the phone...
Re: Gallery: Colorware's Custom Joy-Con Are Just Lovely
@TheOneInYellow I got the pastel-leaning "Splatoon" combo.
It is funny what you mentioned about the quality - one of them ("Clover") was a bit dirty and I thought it was paint fade. I was able to get it new-like clean and after the first few rubs was impressed at just how well baked on the recolor is.
Re: Gallery: Colorware's Custom Joy-Con Are Just Lovely
@TheOneInYellow I got a pair as well...and have been eyeing the City Slicker.
As you said, it's not for everyone...for some people $150 is a "lot of" money, but if one of the color ware ones fail between now and next summer, it is replaced.
In a world with millions of Switches, it's nice (for me at least) to have one that is a little more...personalized
Re: First Impressions: Hacking and Slashing with Style in Fate/EXTELLA: The Umbral Star
"It's 'just' the Vita version" - you guys should just...stop it, ACK the Switch is not "just a <blank>" and just...walk it back.
Clearly not "just the Vita version":
https://youtu.be/hMRdO_qsdl0
Re: First Impressions: Hacking and Slashing with Style in Fate/EXTELLA: The Umbral Star
@Tetsuro LOL you have a "Japanese Sh*t" screen name...oh the dissonance of it all!
Re: Editorial: Nintendo Went Its Own Way at E3 2017, and It Mostly Worked
@LegendOfPokemon This is actually not accurate. In fact, Nintendo is scored most highest for actually delivering what they say pretty consistently =. Zelda not withstanding.
I think the "problem" with E3/Nintendo is that Nintendo is sticking to the Program.
Late last year, the Head of NoJ pretty much said very plainly that Nintendo wasn't interested in re-releasing old stuff ala "Virtual Console" and would prefer those games to be remastered with modern features, etc.
Then we see ACA's stuff, pretty much being that thing. People still clamor for the VC. Ok...E3 comes, message not changed.
With a little press prying, the obvious answer is expanded upon - We don't want it to be used against us like it always is (this time) so "we'll see."
Same thing with the much-grief-causing "Voice Chat" - made it clear this was gonna be outlined around Splatoon 2 Launch.
e3 comes - again, not talking about it yet.
A bit of press prying, Reg goes "look...we are doing what we said we would when we did. And HORI is not Nintendo. They are a licensee."
Even the Pokemon and Metroid thing. Nintendo, believe me, would have rather announced that next year...but nooooo
Et Cetera.
Let them run their race. Media Create makes it clear, every week since they released the thing, they are doing something that is working.
Let's see what else they can show us. They already know what they are gonna do
Re: Hori's Nintendo Switch Voice Chat Headset Looks Like A Wired Nightmare
@DankeyKang89 Right idea, wrong cable (you need 3 poles on the MIC side) but illustrates my basic point:
It is neither "convoluted" nor "hard" - people are just pretending this because they don't like the solution.
Most of the 'musings' about Nintendo not knowing what they are doing, how the product is a flop (already sold out in Japan == flop apparently) are par for the course really, and kind of re-enforce Nintendo's solution path.
But at the end of the day, people are hand-wringing about an audio joiner. Because in the 21st century, everything is really hard