The Switch might be a relatively new system, but once again, it's Nintendo hardware that has seemingly been shunned by a sizable portion of the video game industry, resulting in a number of developers and publishers not even acknowledging the hybrid platform.
Following the conclusion of the 2018 Game Awards, IGN caught up with Nintendo of America's President Reggie Fils-Aimé to ask why exactly there are so many gaps in the Switch's third-party line-up. According to the man himself, it's all down to timing and the fact people seem to forget the Switch isn't even two years old yet. Most of these gaps are because development on certain titles was already well underway before the Switch was even released:
"The way this industry works, games are in development for multiple years. People forget that Switch is only experiencing its second holiday. So many, many games that are just launching were well in development before any conversations were had with these developers regarding Nintendo Switch."
Reggie went on to explain how the Switch was gaining ground with simultaneous launches - making reference to Mortal Kombat 11 and Crash Team Racing. He further stated how Nintendo had now proven itself to developers and publishers with a growing install base:
"Now that we've been in the marketplace coming up on two years, now that we've shown the pace with which we're growing an install base, and doing it globally, that's the other piece that is meaningful for developers,” he said. “Our strength in the Americas, our strength in Asia, our strength in Europe is critically important. That's what creates the opportunity for developers to make sure their content is available on Switch at the earliest opportunity.”
Do you agree with Reggie? Is it all down to the timing of the Switch release and when production on certain third-party titles originally began? Do you think this is the main reason why particular third-party games are skipping the Switch? Tell us below.
[source au.ign.com]
Comments 73
Talking about Crash Team Racer, it seems that preorders of the game for Switch are now being cancelled and you can no longer preorder it.
Is there a problem with the port on the Switch only? Is it going to be delayed?
Hmm
Rubbish. If there is a new PS or XBOX every game gets ported directly over.
The only reasons why the Switch doesn't have all multiplat games are:
1. Devs didn't think the Switch would be a success.
2. Devs are part of EA or Ubisoft.
3. Devs are getting a lot of money from MS or Sony.
4. Devs / Publishers think the Switch couldn't handle the games.
It isn't a problem for me - too many games exist than I have time for as it stands. I am simply happy with the output it possesses currently, and am excited when big ports and same-time releases happen.
Just glad some big ones have been done. Hopefully it 'proves' something to other developers.
@sanderev,
Agreed fella,a lot of developers have taken the wait and see approach with the Switch,but as it becomes more popular it's very difficult for developers to ignore.
@tourjeff Hope is for stock problems :c
@tourjeff yeah supposedly on the official site it says coming June 2019 for PS4 and Xbox one but if you go to the switch version it just says coming soon. Sounds like a delay.
@Mr_Pepperami As long as it's coming, I'll be happy. If I can't get more maps and racers in MK8, then another proper kart racing game will be welcome. Even if It's a bit late.
By 2nd holiday the PS4 had everything under the sun and for publishers like Ubisoft it was 24% of sales.
Just more excuses, for problems nobody else seem to have 🙄
@johnvboy Luckily with almost every Nintendo game released reason 1 is getting weaker.
And with every Panic Button game released reason 4 is trashed.
And the usually "can't compete with Nintendo" rubbish is already debunked because of the really strong indie games on the Switch.
Ofcourse this won't stop Ubisoft and EA from not releasing games on the Switch (except for easy cash grabs or when Nintendo gives them money for the games (see Starlink and Mario + Rabbids))
I think switch can run everything on lower resolution or frames, as improved from mortal kombat, doom, assasins creed, my opinion is, the only problem for major AAA games as RDR 2 or call of duty etc... is the file size.I think Switch needs biger cartridges.
If I can be totally honest here, PC/PS4/XBONE can keep the Ubisoft/EA/Activision Blizzard/2K Games. I know that throws most multi-platform AAA games out of the window, but I really don't care. As someone who owned a PS3/XBOX 360 last gen and whose fiance owns a PS4, I've really gotten tired of their uninspired, countless sequels that only grow more predatory and money hungry with each iteration. I game exclusively on my PC and Nintendo platforms and I don't look back. Aside from the odd game on PS4 (Bloodborne, Persona 5), this generation of consoles has shown me more than ever that more powerful hardware does not automatically make games more fun. With AAA games adopting the same in-game economies as free to play mobile games these days, I'll be happy if I don't see another game like that on the Switch until this industry gets its act together.
They where waiting for sales, that is all
@Agramonte PS3 and PSP was a success in terms of sales. Doesn't matter if sony lost money on every console as long as the devs were making money, which they were. Nintendo Switch came after the Wii U and we all know how that went. Look at the games on the Wii U, Call of Duty, Assasins Creed, splinter cell, etc. All games that came due to the Wii sucess story.
I’m hoping the recent increase in multiplat support is a sign of a shift. Once upon a time, Nintendo had great third party support... well, at least for NES and SNES, then N64 had cartridges making porting from the PS1 a pain and that was the first problem. GameCube was hit and miss, at that point Nintendo had burned a few bridges and despite the opinion of some it could wasn’t that weak of a system, but most multiplat it got was shovelware. It’s been downhill since due to Nintendo’s hardware always being notably behind in power (the focus on differentiating themselves led to some great exclusives but it did no favors for third parties). I mean... obviously the Switch isn’t as powerful as PS4 or XBone, but the gap is closer than it was the past few gens and hopefully that’s enough. I can always cross my fingers that Nintendo is seeing the importance of third parties again and will try to match Sony and Microsoft in power next gen.
Probably a pipe dream. Still glad I have a PS4 to supplement my Switch. But hey, next year is looking pretty good, got some nice multiplatform titles and even third party exclusives (still pumped about the Marvel Ultimate Alliance 3 announcement)!
I still have no idea why Nintendo keep using substandard hardware compared with the competition. I'm sure a lot more developed games would jump at the chance of going to the switch - if it was an easy port. But it's not, because you have to take your highly polished, amazing graphics game and reduce it, shrink it and you get low resolution and bad framerate.
The nes, SNES and the n64 were both current hardware and everything since has been substandard. Correlate that with great 3rd party support and its pretty obvious....
And yet other developers have managed to release 3rd party games within the first 6 months...and also what is Nintendo's excuse for not having a regular supply of their own games?
Wii U ports, a half baked Mario Tennis and an OK Kirby game simply does not cut it! We had to wait until the end of the year to get 2 big titles from a company that MADE the Switch so knew far in advance what to do. Indies are keeping me playing the Switch this year.
Next year will be a lot better I'm sure though I'm also sure Nintendo will still deny its customers the things they desire (a good online system, retro games that aren't just the same NES games we've had for 10 years) I mean throw the Waluigi fans a bone at least! It's as if they don't like money...
@Blofse I guess you are new to gaming. Basically, the N64 and Gamecube were not massive successes. Sony easily beat them, despite being more capable hardware. Now with Microsoft entering the industry, they can't compete with those 2 huge companies in a spec race. So they stick to 'new ways to play'.
@tourjeff im surprise that no major Nintendo news sites has reported that yet. (at least the ones that i go daily.)
Yeah, but stating that RDR2 could have been on the Switch too... is like saying that GTA V and the likes are perfectly portable to it, so... why not doing it?
And if system reveal timing was the problem, that means there won't be any problem in porting a -sure- downgraded GTA VI, right? We'll see.
It's a fair point. It is, I understand that. But it's not gonna last much longer. The Switch IS only on it's second holiday. But it is not that far shy of 2 years old. And we've known about the system for 2+ years now. We, the general public. The industry probably a bit longer.
That said, I've got over 50 games on my Switch right now and more still that I want. The Switch is no Wii U.
@Moroboshi876 Well GTA V should be easily portable since there are PS3/360 versions of that game. But i agree that RDR2 would be rather unlikely.
@Sinister I hope he's not lying and in 2019 we start seeing simultaneous releases of all these games that started their development when the Switch was available to developers.
The thing is, while the Switch has original games, even Nintendo graced it with a lot of Wii U ports. Granted the Wii U was not a big system seller, so Nintendo can tap into a new market with those games, but as a person owning a Wii U I am not excited to see those ports and would have rather more new titles to choose from.
@Frenean whilst I agree with you about most AAA’s that come out yearly, I think Switch is missing out on some gems from third parties and we shouldn’t kid ourselves that we are not missing out.
Nier Automata, Overwatch, Kingdom Hearts (1-3) and the Nino Kuni series and even some titles like On Rush would all suit the Switch. Not all of them are AAA, but definitely would boost the Switch library and would be doable for the system.
I own a PS4 and Switch and have been impressed with PS4s exclusives as much as I have with Nintendo’s, such as Spider-Man, God of War, Horizon: Zero Dawn and others proving there are some spectacular games out there that aren’t money grabbing.
Personally with Black Ops 4 having a crap microtransaction system, Battlefield 5 having practically no game at launch with a bad marketing strategy, Fallout 76 because of...everything, and even Red Dead 2 Online with its painful method of gaining money. I'd think I'd rather let the PS4 and Xbox One keep those "AAA" games that always stir up some form of controversy that way the Switch skates by unscathed.
Am I saying the Switch is perfect? No. But at the very least it seems to have a higher standard when it comes to third party games. It doesn't need EVERY third party game, only the actually good ones. Hence why Mortal Kombat 11 was revealed for it. That game looks actually decent compared to the monetized trash the other platforms gets from "AAA" devs. The Switch is fine with its Marios, Pokemons, Zeldas, Smash, and the occassional standout third party game that slams everyone's expectations. (Doom 2016, and eventually Doom Eternal for instance).
@Mr_Pepperami It's just strange to me that they would cancel preorders, even if the game is delayed.
I preordered Dark Souls when it was expected to be released in May and after the delay they didn't cancel my order and I received the game in October so it's just odd that they would do that. I hope I'm wrong as I would love to play this game!
@Aozz101x Yes, I didn't see it anywhere either, I saw this news on a Youtube channel called "SpawnWave", the guy always bring news of the day about games and I'm yet to see something that he says that is not being discussed on internet or true...I guess only time will tell, we still haven't got Spyro even though it appeared on the official Nintendo website for sale so....
Wait... does maths... Crash for Smash? is that a possibility now? I mean... persona is basically a playstation game... Crash has since long been distanced from Playstation.
@hadrian well you're ignoring that Nintendo had to put all the eggs in the basket in 2017 to avoid comparisons with the Wii u and that made them thin for 2018
After the Wii U failure, devs were waiting and seeing if it would be popular, that's it. For many years me and a lot of people i know thought the Wii U was just an accessory for the Wii.
Now that it is showing it success it's just taking time for other devs to create the games for it.
I think Nintendo's biggest strength could also be their downfall for 3rd party support. People usually buy Nintendo for Nintendo games. 3rd party devs must compete with Nintendo's own excellency, and that's a risk they don't always want to take. Of course they can't ignore a huge piece of the market either. After seeing the success the Switch has had, they're now willing to turn their attention to this console, whereas the WiiU had nowhere near this kind of success.
@Kienda
I'm impressed with both Sony and Microsoft's exclusive games, I do believe God of War deserves game of the year (played it in my fiance's PS4, probably not a game I'd replay though) and Nier Automata is a great game I bought on Steam (love platinum games). I liked Kingdom Hearts when I was younger, but boy the story has gotten convoluted and a bit daft. As for Overwatch, it's a great game that I feel is hurt by a lootbox based progression system. I don't really play competitive shooters though and if I did I'd play it on PC. This is the problem, here. Most worthwhile AAA games I play on PC (The Witcher 3), Sony and Microsoft just don't have the same strong stable of first party franchises that Nintendo has in my opinion. Bloodborne is one of my all time favorite games though, and if I wasn't able to play it on my fiance's PS4 I probably would have bought one just for it.
PS4 + Switch = Gaming Perfection. If Sony and Nintendo collaborated on a powerhouse console I could get away with owning just one system for a generation.
As long as we continue to get tons of quality indie games to go with the Nintendo first party games, that's enough to keep me happy. Anything on top is just a bonus.
In addition I do hope developers took note on
a] The success of 3rd party titles like Octopath Traveler, to show that the Switch is worth their time and don't need to bring in Nintendo Mascots. Even Bethesda was happy with the sales of DOOM, Skyrim & Wolfenstein., which probably lead to DOOM Eternal coming to Switch now.
b] Panic Button's ability to bring demanding titles to the Switch [sure they can't work on every title, but demanding titles can be ported]
@tourjeff yeah that is odd. Bit I’ve checked the site and it is still up there but as I said it says coming soon rather than June for the switch one. If it had been totally canned surely they would have removed it. Maybe they thought seeing as we have mario Kart 8 we can wait. Not great though, was looking forward to it to be honest
Tekken 7,Soulcalibur VI, Ace Combat 7... a new Ridge Racer.
Top dolla, you hear Bamco? I will pay top dolla for this four titles on switch. Top. Dolla.
Switch is underpowered and as games get bigger it becomes harder and harder to scale back. If switch was similar in power we would see more third party stuff. Full stop. Maybe not all but significantly more.
Nintendo marches to the beat of their own drum which is fine in this DLC for turning the game on world but at the same time we need to see they still have room to improve. Online is still a joke and their eshop is a bit of a mess. Plus a stronger system would be nice as I mostly play mine at home docked so I dont get anything out of the portable aspect.
@tourjeff yup. that where i got that from, great channel to watch video game news on youtube.
That makes sense.
Now that I have Smash, Splatoon and AoV on my Switch - I dont really need to pay attention to these wars anymore. I have what I want.
Not buying it Reggie. Enough time has passed. No devs dislike the Switch, of course not. It's just sometimes a bit too much extra work/money to get games running smoothly. End of really.
Edit: Nintendo owners are used to this but still return to buy systems for first party. As long as people have this understanding upon entering the Switch ecosystem, does it really matter?
He’s being a bit disingenuous here. Not I typically. Some games will have skipped the Switch because of timing however that doesn’t mean everything will come to the system in the future. Some games simply won’t run adequately, others won’t come because they’re heavily reliant on being Online, others won’t come because the publishers don’t see demand to justify the extra work getting it to run.
And that’s OK.
It should have been obvious from the start that Switch wasn’t designed to get everything PS4 does. It is certainly obvious now after 21 months on the market. And guess what? It doesn’t matter. It’s selling really well.
This is very heavy PR speak and only true in some cases. The fact of the matter as you see with games like doom and Warframe. It takes VERY heavy work by an outside studio to port games due to the hardware limitations. It’s not about timing. The switch just won’t be capable of running certain games
@sanderev because it can’t handle the games. It took tons of work by an outside studio to get a game from 2016 running on it. In most cases it’s probably not worth it sales wise to pay a company like panic button to do that much work
@Blofse
You forgot the GameCube, which was the most powerful upon release (clearly better than PS2, arguably stronger than Xbox). Didn't help it however, which I guess might have had something to do with Nintendo going another route than the power one with Wii.
@Shellcore exactly. Having a company like panic button do that kind of work for a port like doom isn’t going to be feasible most times. Bethesda probably did it as an experiment, and the fact is not only that but panic button is one company. They can only do so many things at a time and the companies making the game don’t want to put all that special effort themselves into a switch port. It takes them off of whatever else they are doing
the switch cant handle certain games but that hasn't really stopped it and its still unique for being a home/handheld hybrid. like a lot of people I never owned a wii u - so even if nintendo spend a lot of 2019 re-releasing wii u ports I would be happy with that. What I really want them to nail down more than that is their legacy content. please can they get more content for the online service on there! snes, n64 etc!
Irrelevant but as good a place to say it as any... Can we please get a Bioshock trilogy port? Please and thank you.
@Frenean Overwatch has no Lootbox Based Progression System.
I am not a fan of cosmetic Lootboxes either but thats all they are in Overwatch.
@ShadJV Nintendo went that route with the GameCube being more powerful than ps2, but so many people loved Sony, that they didn't give Nintendo a chance, so Nintendo decided not to compete with power with other systems, and went their own way.
Reggie forgot to mention, "The system is also too weak for many of the games."
I love how Reggie pretends that console lifespan is the primary reason RDR2 isn't on the system instead of acknowledging that it's just different hardware. It's a tough position for him to discuss, but it's kind of dishonest to pretend that it's an equivalent of the tethered consoles and only dev timing is an issue.
I do wish instead of looking for AAA parity with other consoles for games that really don't shine on Switch, there was more focus on the kind of content that really fits the console. I'm all for as much content as possible, but too much effort to shoehorn big games that just run as "the worse version" isn't ideal either.
That's kind of true, but leaving a lot out. For starters it takes about 6 months to a year to back port a game to the system. We've seen this a few times already and 3rd parties tend to use these games to test the waters. We know that it takes 2 to 3 years to develop a game and a few developers tend to at worst have a years head start. The system is 2 years old Reggie the first batch should be out already and the second batch ready to go. We can see best cases like Ubisoft taking advantage of this and have 4 games out already. One is an exclusive, another a port slapped on to the system last minute and it's prequel after fan outcry, and the last just came out with a starfox tie in.
If I had to guess at this point we should be seeing more. We saw a lot more support on PS4 on its second year from third parties with games like destiny, overwatch, ac unity, etc making their appearance. It was an exciting year to own a PS4 and the years that followed continued a steady trend of new and exciting 3rd party games. Switch seems vacant. Even if we don't count the failed titles like Mass effect Andromeda or watch dogs (though I understand both sold well) , we still have a huge library that kept going. There are devs like EA which refuse for the most part to do anything for switch. Believe me a port of Mass effect trilogy I could take on the go would change some of my attitudes towards the switch. I feel like third parties have ridden this short ride and gotten all they think they can get out of it. As I keep drilling home on here , devs will continue to push beyond the capability of the switch and leave it behind. Games starting development in the last year are Targeting platforms more powerful than what we are using now. Using technologies not suited for switch both in rendering and simulation. A few have this current gen in mind, but they don't want to miss the boat for next. Expect less emphasis on switch from third parties. This is why an underpowered mid generation release expected to Duke it out with consoles as a portable won't do to well. The system will certainly gain some life from the smaller studios that tend to focus on portables like way forward (love those guys), but a few of them may find it hard to reach for the Stars in the way big publishers allow. Switch is a good machine, but it's future is more of the portable market, I hope people weren't expecting this trend forever. For pubs like namco, Capcom, Sega, and other 2nd tier makers of games. Well expect a lot of back ports and remasters as they hope to double dip in the way they always hope to with portables. Still hoping for that xenosaga collection or some more tales of releases. Maybe a breath of fire anthology?
I wonder if Devs still see Nintendo systems as the kids/casuals system. I know it's probably unlikely, but considering how half of Ubisoft's Switch output seems to be Just Dance and digital boardgames, and how EA sees it as nothing but a FIFA machine part of me wonders if there might be some truth to that. Although Nintendo's marketing and games make this system out to not be one of those things (I mean what child wants to play Fire Emblem and Bayonetta?), But I feel like a bit of the stigma remains, especially with how other people I know view the console.
@Sinister
Unlocks/rewards are a form of progression, I should have been more specific. Face it, Overwatch didn't NEED loot boxes in the game and Activision Blizzard definitely had them in there to make a butt load of money, which they did. I'm personally not a fan of it, especially after about fourth prestige it takes way too long to level up and get these boxes, and they did that intentionally. They also made loot boxes sparse enough that unless you played the limited time events religiously, you might be worried you won't get all of the limited items and buy loot boxes at the end.
I'm not saying Overwatch isn't a great game, but Activision Blizzard definitely got greedy and made unlocking things not as fun as it could have been.
@Regpuppy What about Nickelodeon Kart Racers?
@NotSoCryptic This is why Nintendo needs to stop pretending that Sony and Microsoft aren't competitors. As more games are missing from Nintendo consoles each generation, that equals to a lot of $$$ spent on the other consoles instead.
The main issue is that Nintendo's consoles are making the company a profit, which has blinded them to their surroundings. They don't care about the bigger picture; they don't care about the bigger underlying issue here.
In other words: If Nintendo produced more powerful hardware, their profit margins (per unit) would be extremely thin or they could even sell at a loss. But in return for that sacrifice, they would start receiving more Triple-A titles which drives revenue back to the company. This also leads to a higher fanbase over time.
All in all, Nintendo can be quite gifted in some areas, but embarrassingly shortsighted in others.
@ekwcll I already covered that. Nintendo burned too many bridges by then. If consoles are easy to port to, companies don’t care which are more popular, which is why Sony and Microsoft got all the multiplat games. But they seem to be working on getting third parties back on their good side, all they need is a system of similar power as their competition and then they could get many more multiplat games.
@nintendork64 I pretend that one doesn't exist... It's very mediocre, at best.
@JR150
“only the actually good ones”
This seems a bit silly to me. Flawed online mode notwithstanding, “Red Dead” is still a fantastic single-player game—and a massive seller. I can guarantee that Nintendo would love to have it on its console.
It has nothing to do with their standards being too high for one of the most acclaimed games of the generation, and everything to do with the simple fact that it would be really, really hard to port such an enormous and graphically-intensive game to the Switch while still keeping it playable.
@marqte Even during the Wii era I needed a PlayStation to play the big games. I would have missed every 3rd party GOTY - they were never on Wii. And that was 109 Million units sold.
@GingerNinja
"PS4 + Switch = Gaming Perfection"
Yep!
@Sondheimist Still I'd tather have fewer, quality third party games than every single mediocre one. Quality over quantity.
@Regpuppy Haha good idea.
@Blofse "I still have no idea why Nintendo keep using substandard hardware compared with the competition."
Because they wanted a system that could play highly tuned, full, console quality games on something you could also take with you and play those games, not the "Portable" or "Pocket" remakes/variants...and deliver that sort of system at a scale and price-point that consumers will part with cash with.
This BS "low information" 'I-have-no-idea-why-Nintendo-did-this' gag has gotten beyond bizarre. There is a subset of "gamers" that are actually QUITE OFFENDED that Nintendo has pulled this off, because it sends a clear message across the industry that spending 6 years to make what is essentially high poly versions of Dragons Lair and Space Ace (because Kidlets...this...is...what 'quick time event Circle-Square-Cross-Trianglele' games ARE, people...) with sections of some variation of Doom/Quake, Metal gear Solid, or Tomb Raider gameplay...is not necessary to actually make games.
Because folks, when what is essentially a dvd player and blurray player company with a ton of entertainment writers in other divisions got into the gaming biz...the "games" became 3D poly B Movies. Think about it.
So yeah guy...it makes perfect sense. Nintendo does not need half 1080 in their machines to succeed. And if you want to make a hybrid system...you don't make a PS4
@MrKai Quality post.
@MrKai I think I get your point - the switch being portable is important so its a marvel what they did with the price point. Not sure what else you were saying sadly as I'm struggling to make sense of your point - would you mind being a bit clearer?
My point was simply this - Nintendo were previously leaders of the market hardware wise and now they seem to go for less power but with extra USPs. I was simply stating I want the old days again and to have the ability to play the latest games + Nintendo magic, such as I did on the SNES. Seemingly this won't be the case for a long while it seems and it makes me a little sad...
Of the visible leaders of gaming companies / regions , I find Reggie one of the more irritating. Sorry if that offends anyone.
He has a great product, and stellar titles to support it , with arguably a more attractive platform for indie titles to boot. I wish he would just be open about the criticisms and provide some clarity about what Nintendo intend to do to address them, if at all.
A recent statement he made about wanting to offer a different online experience to that of his competitors is a good example. It's all well and good wanting to distinguish your services, but when your fanbase raise concerns its disappointing to see him bury his head in the sand.
@Blofse Look...I get it. I imported an adapter and SF2 when ya had to do it the hard way
But times have changed, and in the grand scheme of things, Nintendo has shown and proven that there are other things to be The Best In Gaming at than raw power...and still delivered a damned fine experience, arguably, a superior one because that experience can be accessed almost everywhere a consumer wants or needs to be.
So, if what you value aligns more with being able to play "every game conceived with a high poly count" then sure, maybe there is something to be "sad" for Nintendo for...but taking that position kind of makes you miss out on what's really been achieved here, but here is how I do:
Go back to the old days. Remember PCEngine/TG16? That was the last time anyone was able to play the exact game on a home console as they could a portable. HuCards.
It's all about perspective. You can't play everything on a Switch. But man...look at what you can...You can do it on your big TV. It's got it's own screen built in, so that's like a little tv...remember those? It's got controllers...and if you snap them on, you've got like a "PSP Xtra-Large" portable/handheld.
All playing the same stuff. GOOD stuff. Some of that stuff, people are playing on other systems too that can't do any of those things. They look a little to a bit better.
I don't see a lot of downside here.
@Scirocco7 Finally! Someone that thinks the same way! Because 32 Gb Switch cards are going to be more available next year for publishers, we're getting more 3rd party games, that way developers don't have to "cut" the games so much.
@ShadJV the only way that would work is that Nintendo make the switch that powerful and less expensive than the other systems which would not work.
@MrKai I think this is a common problem with gaming today, people assuming more powerful + massive budget = better. That's never really been Nintendo, as they put what is fun to play before the graphics even get worked on. Sure the Gamecube was powerful for its time, but look how badly that went down. The DS wasn't powerful at all and look how well that went down.
If Nintendo made a powerful slab that kept people tied to a TV in a bedroom or a front room or a basement, they would have been committing suicide in Japan. In Japan home consoles are pretty much dead. They saw a gap in the market and filled it, and at the same time made it as powerful as was practical to prevent it melting.
So far their strategy seems to be working.
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