Comments 484

Re: Review: Mega Man 9 (WiiWare)

Mayhem

I found Hornet Man stage a pushover... Tornado Man was infuriating, so I probably vote that as most tricky to get through. It's the most "platformy" of the eight levels for starters. At least the patterns for Plug Man's disappearing blocks were not that hard to figure out. Just got Concrete Man left, figuring out the best tactic for the blimming elephants...

Best music? Hmmm I like Tornado Man as well here.

Re: Review: Mega Man 9 (WiiWare)

Mayhem

A review so early? I hope you've completed the game Corbie

But I'm really enjoying it so far, even though the bloody platforms on Tornado Man keep annoying me so. It IS hard, and this coming from someone who's played all six NES Mega Man titles and the SNES Mega Man 7 and the three SNES MMX titles. A lot. It's awakening parts of my skill set and tactics that had become rusty over time, practice makes perfect! I can almost get to the end of the Tornado level now most times. Once I get there, I think I should be able to complete it consistantly...

Re: USA WiiWare Update: Mega Man 9 and Plättchen

Mayhem

MM9 is hard... oh, no surprise to find others who think that! Played an hour and I've reached most of the midway checkpoints so far but no bosses! The rotating platforms on Tornadoman are doing my head in. I've been using the Wii remote and I think the buttons are a little spongy and not quite responsive enough. I was going to switch over to the Cube pad but if someone says it ain't working right... I guess I will try the Classic Controller instead.

Time to begin again... I deliberately quit out without saving cos I just wanted to see what all the stages were like so far... already sampled the music a fair bit due to certain "sites" hosting the soundtrack CD...

Re: Bomberman Blast Coming Soon To North America

Mayhem

@Breaderer - no credit card?

Being in the UK at least I can use the Brazil trick to use mine to put points on the account. If Bomberman is coming out that soon, I'll need some more as I spent a bunch recently and what's left is for MM9...

Re: Review: Bomberman Blast (WiiWare)

Mayhem

Probably not... and probably best to hold back while MM9 is released... as long as this comes out in the US some point next month I'll be happy. Need a large multiplayer Bomberman fix

Re: Capcom's Mega Man 9 Press Kit Goes Retro

Mayhem

Capcom's blog does say it is looking to make a limited number available through their store. But the store is North America only btw. Just as well I have a US address logged on my account. I'll be gunning to see if I am lucky if they put it up...

Re: Review: Plättchen: Twist 'n' Paint (WiiWare)

Mayhem

Wow that's a lot of discussion and a score I wasn't expecting... maybe I will try it out if someone else has downloaded it to see which side of the coin I fall upon... but 1,500 points is too much to risk for such a title without playing it first.

Re: USA VC Release: Mega Man 2

Mayhem

MM2 is my favourite of the original series, and was about the second game we ever got for the NES in the late 80s. Great levels, great bosses, great music... what more could you want? An easier time of things?!

Re: USA VC Releases: Super Mario RPG and Clu Clu Land

Mayhem

Ice Climbers are not bad, but they need playing correctly. I've faced a couple of excellent IC players online, really knew what they were doing. Jigglypuff on the other hand... yeah, please find me someone who thinks she can be good!

Re: Gradius ReBirth Hitting Japan Next Week

Mayhem

Gradius, Megaman... maybe there is hope for an old-school style Castlevania (as opposed to the new Metroidvania type). Will be waiting for this to hit the US shops... and some extra storage!

Re: Review: Helix (WiiWare)

Mayhem

Might have to consider this (if I can find what to delete to download it, cummon Nintendo, where's that exterior storage unit?! Another reason I haven't thought to download Toki Tori either!) as I have a US Wii and four remotes...

Re: Pitstop II

Mayhem

This one was always about the two player mode anyways... and yeah Pitstop was inspired by the success of Pole Position.

Re: Keiji Inafune Reveals More About Mega Man 9

Mayhem

Wimps for those complaining... I got to play the two level demo at SDCC and yes it was hard, but I kept playing to get to the end of the levels (where I proceeded to die, probably because the bosses don't die easily to the arm cannon!). Really looking forward to the full game now.