Comments 484

Re: Mega Man 10 Set for March 2010

Mayhem

Just because there is easy mode, doesn't mean you have to use it. Resist my pupils, resist

But this could be harder in general than MM9 just looking at bits in the trailer, so its inclusion could be justified...

Re: Review: Street Fighter Alpha 2 (Virtual Console / Super Nintendo)

Mayhem

I was always under the impression that the delays aren't technically for loading, but for decompressing the data...? Nevertheless at the time I felt this was a mightily impressive conversion for the SNES. Not sure the girlfriend appreciated me spending the moolah on it when we were in New York on holiday though

Re: Guides: Everything You Need To Know About Importing a Wii

Mayhem

Nice introductory guide there, took me back to when I first got my US Wii. Glad you mentioned the Brazil trick regarding buying points, one of the first things I learnt and use to this day to get WiiWare titles. Only one thing I take concern to though:

"Many TVs sold in Europe will not automatically interpret an NTSC signal over S-Video or Composite link"

Many? Really? I was under the impression just about any European sold TV from the last 5-10 years will now handle NTSC fine over AV channels. Certainly is the case here in the UK.

As for importing US Wii games I tend to use Tronix or Videogamesplus given Amazon are region locked on that front.

Re: BIT.TRIP BEAT Updated!

Mayhem

@Stuffgamer - to unlock level two you had to get on the high score table (ie. score over 500,000 points) in addition to merely beating level one. Some people were completing the level but not scoring highly enough to make the table, rendering level two still locked. If I remember rightly.

Re: Review: Chibi-Robo (GameCube)

Mayhem

Loved this game when it originally came out, just felt being near the end of the Cube's life it didn't get the attention it deserved. One of those I played and completed 100% for all secrets, it hooked me that much.

Re: Review: Doc Louis' Punch-Out!! (WiiWare)

Mayhem

You keep your status, it's all about how many coins you've earned in the 12 month period, not how many you have in your account. So I got platinum for last year (and got my Doc Louis download!) and am about halfway to platinum for this year currently. Basically unless you need to register certain games (if you want to spend a lot of coins), don't bother and "save" them up for the next period given you've already passed platinum.

Re: Review: Star Fox (Super Nintendo)

Mayhem

Great review, one I would have loved to have written myself. I still prefer SF64 though, just think it has a better feel. This was still highly impressive for 1993 though as I laid down my (I shudder to think how much, 70 quid perhaps?) dosh at the import store for a Japanese copy...

Re: Review: Metroid Prime Trilogy (Wii)

Mayhem

Pity the Corruption save can't be carried over. The review didn't completely clarify how you now swap visor/weapon in the first two games (instead of using d-pad and c-stick), do you just press a button to cycle through them?

Re: Review: Pilotwings (Virtual Console / Super Nintendo)

Mayhem

Regarding the quoted line from Stuffgamer, it's regarding the control system. You can't blame that for cocking up while playing, only your own ineptitude. And if you find you are having issues with one particular vehicle in a lesson, do that one first! Then if you still get a low score, you haven't wasted much time to then try it again from the top. Or just practice more...

Re: Review: Pilotwings (Virtual Console / Super Nintendo)

Mayhem

@Dazza - internally yes hah hah, but I didn't show it on camera (and if anyone ever tracks that particular show down, have fun!). More's the pity as I would have decimated the other two guys in the final where it was Streetfighter 2 on the SNES. So, yeah Pilotwings, like you I was more into F-Zero instead. I think that's why I wrote the first sentence of the conclusion; I think it did get overlooked by many when it first came out.

Re: Review: The Legend of Zelda: Link's Awakening (Game Boy)

Mayhem

Best game on the GB? I'd debate that one. One of the best? Oh most definitively yes! Though the only niggle I had was the limitations of the Gameboy itself with its two buttons; the constant need to hit start to switch over the actions on the A and B buttons as the situation arose.

Re: Review: OVERTURN (WiiWare)

Mayhem

I saw the video for this on the NC, looked interesting. A score of 8? I might get it... when I have a moment amidst all the other games! Who said summer would be slow...?!