Comments 1,229

Re: Zelda: Breath Of The Wild 2 Delay Sees Nintendo Shares Slump 6%

Ludovsky

@BakaKnight
"kinda weird to see the shares fall with such a chain of Nintendo titles releasing all along this fiscal year."

that's just another proof amongst many others, despite anything traders/etc might claim to you, that the stock market is ruled less by long term cold logic and planning and more by emotions and short term knee jerk and guts reaction from people with little involvement in the actual industries(not just gaming) they are playing stock market roulette on.

Re: Nintendo Switch System Update 14.0.0 Is Now Live, Here Are The Full Patch Notes

Ludovsky

@Ventilator and honestly the weirdest unpratical versions of them hidden multiple buttons presses away from the main screen :/

I've defended the Switch on a ton of thing because I love it but gosh I have no idea what's with their team in charge of UI.

Like... I love the home screen and it's chunky icons.
I just wish I could declutter it. Which... this doesn't. If anything it only add another layer of clutter since it's so many button presses away :/

Re: Random: Uh Oh, It Looks Like Steam Deck And Switch Might Have One Thing In Common

Ludovsky

@mike_intv that's the thing. Even on ps4/xbox one i'd heard reports of drifting.

Perhaps much less frequent than with joycons but possibly worst like it happens because iirc they use the same kind of joysticks than a switch pro controller and replacing those(unlike the joycon which is a matter of just swapping the joystick out for a new one) actually requires soldering which isn't in the reach of just anyone

Re: Atlus Announces Soul Hackers 2, But It's Not Coming To Switch

Ludovsky

@Sinton honestly that's the weirdest thing as I feel like the Switch is also the primary platform for jRPGs these days to boot, especially in Japan where the PS5 struggles still in total sales iirc.

This said there's been games whose Switch versions were revealed separately by Nintendo themselves in a Direct.

Re: Take A Look Inside The Tiny Apartment Of The Man Who Owes Nintendo $14 Million

Ludovsky

@Danrenfroe2016 i'm a huge nintendo fan but I dunno if you read the article he was purely at best an employee doing some of the most indirect(website maintenance) work in that piracy website whereas all of those who were much more directly involved(especially in the actual manufacture of the piracy devices) and actually making profits from the thing have been let scotsfree.

Because that's the thing there, except dooming one guy to poverty Nintendo's lawyer basically achieved nothing even at their stated goals of fighting piracy because the dude actually in charge of making the devices(and actually profiting from them) is still free and pretty well-off for that matter.

Bowser's life is ruined but the other guy is still more than free to just hire another Bowser whenever he wants.

Nintendo fixed nothing there and only showed why people hates their corporate side.

Re: Random: Pokémon Legends: Arceus Has A Secret 'Modern Day' Room Containing A Nintendo Switch

Ludovsky

@broskiplays honestly one of my first thoughts.

Also just reminded me of a (certainly going to be impossible) daydream I had musing about how wild it would be if Pokemon Platinum was made as a DLC not for Brilliant Diamond/Shining Pearl but one built for Legend Arceus instead using the current open world of the foundation for devs to build from.

But honestly it'd be so huge of a change it might as well be a new game to not mention all that might be cut.

Re: Feature: Which New Hisuian Pokémon Are Viable For Competitive Play?

Ludovsky

@Benexcelsior heck for all we know do we even know if there even WILL be ranked competitive play in future mainline games because Legend Arceus is officially the latest "mainline" and doesn't even have PvP whereas for all we know BD/SP may ave pvp but don't don't even have ranked play as ranked is currently still exclusive to SwordShield which is in fact still active for that matter in that regard.

Re: Microsoft And Activision Will Continue To Support "A Variety Of Platforms" Despite Acquisition

Ludovsky

@Clyde_Radcliffe "being able to be less dependent on an exclusive console in the first place".

Being the company behind a high selling console is good when it sells like the xb360 but much less so when it barely sells more than the WiiU the way the Xbox One seemed to for a while iirc the numbers being only in the 20-40 millions units compared to the PS4 juggernaut of its generation.

Plus the current silicon shortages have shown the issues that happen when you can't even produce enough consoles to sell games in the first place.

Re: Prominent Gaming YouTubers' Likenesses Sold As NFTs Without Consent

Ludovsky

@johnvboy generally it's less for selling the youtuber image I feel and more to profit from personalities googling up opensea/et lc to see if their personal image was used without authorization.

Since the like of google algorithms used for visibility of sites doesn't differentiate intent when people make searches and the like.

Basically it's literally using the philosophy of "no such thing as bad publicity" and targeting such personalities specifically to help drive such websites and NFTs in general in search or social media algorithms.

It isn't even the first time they do it. Previously the furry community was targeted and a ton of furry digital art was minted as NFT without authorization. This was never done with the intent of sales but rather to rile up the furry community(which many 4chan-originated crypto folks were traditionally opposed to) so that the outrage would drive up NFTs and crypto in the social media algorithms since it was well known to some NFT folks how opposed to NFT the furry community was(in no small part not just because of how many artists the community has who had seen the potential for art theft coming since the beginning but also many very left leaning people working in literal internet infrastructure which is no surprise because we're talking about one of the online communities that's about as old as the internet itself)

Re: Prominent Gaming YouTubers' Likenesses Sold As NFTs Without Consent

Ludovsky

@nessisonett yup.
The worst is that acquaintances in the furry spheres(which hates NFT) are nothing it increasingly like OpenSea users are increasingly posting unauthorized NFTs as a deliberate publicity tactic because search algorithms can't differentiate between people searching NFT with intent to buy some and people searching for NFT websites to find if their likeness or art was minted as NFTs without authorization.
Both boosts the visibility of websites like OpenSea within search engines algorithms because intent doesn't matter to the algorithm.

The phenomenon was first noticed by re: furries as there was a massive wave of unauthorized uploads of furry artwork which led many artists to search which of their artworks was minted without their authorization. This is notable because most furries were highly critical of NFTs from the start(particularly the claims that NFTs were the only way digital artists could hope to make money while the furry community already had a very vibrant commission art culture that never depended on such gimmick to thrive. And it's believed many Open Sea folks or users have a 4chan background, for whom furries are a favorite group to pick on. This a maneuver to both get at furries and use their indignation to drive up the website in algorithms.

In fact the fact that so many NFTs are purely the results of random image generators is also a reason why many furries were dubious of the money spent in NFTs being legitimate in the first place considering the kind of highly regarded custom-tailored painting
commissions one could get from legit professional artists, digital or traditional, for that money instead of... well, a jpeg spewed out by a random image generator(many with technical know-how noted strange patterns in the way some NFT are purchased and sold, one maneuver being suspected that some of the purchases were "fake" in that they might have been made by the owner of the NFT itself, using a money loan to make the offer to try and drive up the value of the NFT before it's put on sale again and thus give the illusion it was worth more than believed in the history of the different times the NFT would be sold and purchased.
Lots of stuff like that.

Re: Sega Could Reverse Decision To Sell NFTs Following Fan Backlash

Ludovsky

@Bunkerneath that just reminded me of how nft were initially procured pitched as "allowing digital artists to take part in the fine art market as well" while forgetting to state the fine art market is itself what it is because it is mostly all about money laundering, scams and speculation that has nothing to do with the art itself.

Re: Video: The Best RPG Ever Made Still Isn't On Switch

Ludovsky

@ViewtifulJohtun not on wiiU and it made me so mad that I didn't buy it on Wii when that was possible because now the only full TV screen options means playing the PS3 port with horrid loading times(it's based on the PS1 version and there are Stories.tm about why that was a hecking bad port) or plugging a whole PC to a TV screen and being okay with jumping through the hoops of the windows+steam environment before you can boot your game .

The only other options than these two is mobile or somehow digging up the nintendo DS port

Re: Nintendo Advises New Switch Owners To Complete Setup Before Christmas

Ludovsky

@Harmonie you know we live in a day and age where a game, a 24/7 online MMO, like FF14 had to be taken away from sales because there's not even enough chip and hardware to upgrade the servers anymore because of real world shortage and they can't bring anymore new players in?

Like NSO online could definitely be better but we're in a situation where a heck ton of things really aren't doing well right now.

If mmos such as FF14, which i'm pretty sure doesn't need to be introduced anymore because of that one meme, can't find server hardware I suspect a heck ton of people can't right now.

Re: Digital Foundry Gives Its Assessment Of Shin Megami Tensei V

Ludovsky

@Krull yeah same. Honestly I've been surprised by it?
The only thing performance wise isn't even performance but a feature to help them and its the level of detail system giving simpler animations to demons when they're seen from afar.

And... that's it because actual performances were always very smooth for me?

Like... I loved Monster Hunter Stories 2 and THAT had framerates dips in Rutoh village but I still didn't mind it because the game proper was in the overworld and most pother villages were fine.

But what I mean is I've yet to even see a location as "bad" as Rutoh village in SMT5

Re: Poll: Paper Mario Is Out Now On Nintendo Switch Online, Will You Be Playing It?

Ludovsky

@Don they're mostly coins yeah.
Some rare times you also get items.

Imo this said when it comes to battle I still do some as they're enjoyable but I would argue that your enjoyment in the game increase a lot if you see it as closer to the design philosophies of something like Zelda than a traditional RPG.

Case in point, like Zelda you don't get "XP" from battling enemies but nonetheless cash-in currency that can be helpful to purchase various items and curative.
Similarly improving your "stats" is fine not by rote battling but usually through power ups you either purchase(some of the badges), acquire through story progression(after major bosses) or through exploration(hidden hp upgrades, like the heart fragments of Zelda).

Seen from that angle I found it a really enjoyable adventure title that particularly reward the player for careful exploration of its world and setting in ways iice rarely seen since.... well, something like Zelda.

Plus i'd add: if you ever loved Wind Waker ever so slightly, there is an area that WILL have you grinning ear to ear in this game because it's such a shout out to Wind Waker -as one could ever see in Mario.

Re: Poll: Paper Mario Is Out Now On Nintendo Switch Online, Will You Be Playing It?

Ludovsky

@Poco_Lypso i'm in a weird position myself in that I got the game on wiiu but I have the family scale subscription and i'm this thinking of getting the expansion not to get paper Mario for myself but so that the 6 -other people currently in my family group can get access to it.

In short I can't share the WiiU edition of Paper Mario 64(and most would lack the wiiU to play it) but I can share the expansion pass version(and a friend of mine in the group has specifically lacked the ability/consoles to play Paper Mario since their childhood).

Re: Poll: Paper Mario Is Out Now On Nintendo Switch Online, Will You Be Playing It?

Ludovsky

@JaxonH having played PM64 and TTYD back to back, the gameplay is very close with a slight edge in TTYD's favor for combat mechanics and the writing/art style having taken a more polished shape... but in term of World exploration I feel PM64 wins out due to the way almost every regions is connected in a natural fashion and perspective that also make it feel more like you're on a natural exploration rather than moving through sideways hallways constantly as it felt like in TTYD sometimes.

It's kind of ironic that it took Origami King to give me something that was almost like the kind of world layout of PM64, especially in the early game(going from the green valley to shogun studio to the desert) with the large areas top explore and visit.

Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai

Ludovsky

@Caryslan honestly it's my feeling.

These past two gens I felt something was missing from Smash and ultimately it's brest summed up by the fact that since the Wii they never truly followed up on Subspace Emissary.

That was the highlights of the franchise for me because we were finally seeing these characters interact with each others target than being merely puppet through which players would fight each others without much context.

In a way it makes me wish for something like a Smash Bros that could stand alone from the rest of the franchise as some kind of crossover action RPG or metroidvania.

Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai

Ludovsky

On honestly unsure what the next Smash bros should character wise because i'm not sure what I want out of it anymore is what others do.

These last two games there's been something that has been missing for me and I've kept trying to figure what it is and honestly I feel the answer in a way is "Subspace Emissary"... and yet, not quite.

Because ultimately what i realized that I enjoyed of the franchise throughout the years has not been how the competitive side of it has grown through the years since the N64 but how in parallel, during the N64 to Wii era, the franchise's singleplayer mode kept being expanded and grew from the confines of being an arcade or events mode into something that began to mimic an adventure to another that felt like one(Subspace Emissary). But even replaying that couldn't quite catch the magic. Because it wasn't just that I already knew the beat but that knowing the beat also removed the illusion about an adventure that ultimately mostly just a linear action platformer.

So what i realized is that what I wanted isn't anymore really a Smash Bros as we've known them but instead something akin to a Smashbrosvania, an actual adventure not divided into level but instead played in a more cohesive or seamless interconnected world. One that perhaps could somehow draw better from its multitude of source materials.

Re: Nintendo Is Adding Paper Mario 64 To Switch Online's Expansion Pack, Out Next Week

Ludovsky

@dustinprewitt the way I see it is that of its anything with how the base service was they might simply introduce a new console to it(as strongly hinted) berfore they get the full run of N64 games and THEN you might start seeing people going about how this is "more like it".

SNES did disappoint over time because of how slowly the additions came but at release the initial collection landing all at once euh what were seen as some of the console's better first party titles was seen as he start of a game changer.

Tbh that's why I feel the expansion is not quite there but might see opinions changing if they add gameboy or even GBA titles.

I haven't got it yet for the aforementioned reasons though the fact i'm paying for a family subscription has sometimes made me tempted to get this for a friend in it that never played the original Paper Mario nor actually ever owned one of the consoles where it was an actual virtual console offering like the WiiU(in fact their last Nintendo console prior to switch was a gamecube).

Re: Pokémon's Diamond And Pearl Remakes Have Been Updated To Version 1.1.2

Ludovsky

@VoidofLight Tbh I also wonder if the GTS stuff(and other similar online-focused trading/etc features) being unavailable yet has to do with development or rather a purposeful delay, to make sure common post-games pokemons aren't readily available within weeks or even days of the game's release and instead see GTS being introduced only when a subtantial part of players(or at least, "enough") would have made it to said post-game.

Like, for another example. If Home had already been available at release you know there's players who'd have loaded all of their (compatible) expert bred pokemon and probably binge/sped-run the thing so as to complete the main game story within 1-2 days and then have posted about it all online.

Honestly it could be a mixture of things, not all of them development related.

Re: Here Are All The Winners From The 2021 Golden Joystick Awards

Ludovsky

@MrGawain tbh the main award that may be the most accurate isn't even directly related to the game(though it's increasingly kicking its rivals like WoW in the shins hard, even as games go) but rather it's players in regard to FF14 getting the "best community award".

I recall listening to a Monster Hunter players podcast where the folks behind the podcast, despite being monster hunter players and that game having a pretty decent community too, urging folks to go vote FF14 for the best community award due to the sheer quality and involvement of the FF14 community in making a strong experience even greater(ontop of how even top devs are involved close to the community and keeping tabs on it)

Re: Review: Pokémon Brilliant Diamond And Shining Pearl - A Middling Pair Of Remakes

Ludovsky

@johnvboy and honestly I was looking at other reviews and Polygon of all places made a very strong case as to why this might be THE pokémon game I had been looking for a long while going back to "Pokemon without the superfluous mechanics that only serve as spectacle".

Like as a player of the original first gen on gameboy who then lapsed on(going in a phase of not wanting to admit looking games that could be seen as "childish" ) I only resumed playing with XY and while I liked the games, mega-evolution rubbed me the wrong way a bit. And then i played ORAS(because, again, i'd missed the entirety of gen 2-5) and it just felt... really out of place even as someone who had never played the original gen3??

Like i'll admit that even when i "defended" Dynamax in the past one of the core aspects that I "liked" about it was it existing ONLY in gym battles mostly. One of my biggest gripe about Sword and Shield over time though was how little the was outside the gyms and thus boite multiplayer-focused the postgame was which as a singleplayer focused player I oft grated against :/

So like for all the criticism i'm reading from folks, these remakes still sound like what(and I expect others) i'd been waiting for since a while.

Re: Review: Pokémon Brilliant Diamond And Shining Pearl - A Middling Pair Of Remakes

Ludovsky

@Chibi_Manny in hindsight I wouldn't be surprised if Platinum was a DLC.

And I mean, wasnt it what it was in a way originally? A glorified physical DLC sold as a full priced game?

(This said I'd find interesting if an hypothetical Playinum DLC added the distortion world as a mechanic akin to Mirage caves or ultra space to add the rest, or at least more, of the national dex which may be a good way to alleviate the cost of such a DLC if it's on the pricier end)

Re: Review: Pokémon Brilliant Diamond And Shining Pearl - A Middling Pair Of Remakes

Ludovsky

@InkIdols inversely somehow I didn't see much that actually disappointed me here. Or rather i didn't see much about the bit that MIGHT have(actual games features).

Most of the review seem to be exclusively the reviewer's dislike of the art style(to the point of venting it wasn't pixel art) and... I saw nothing much about game features the female might be missing or not compared to the original?

If anything the fact it seem to edge so close to the original gameplay wise is... actually close to what I wanted anyway because I never played Gen4 and though I have a 3DS I know couldn't play something of the length of a RPG exclusively in handheld as would be the case if I played the original cart.

Meanwhile the fact that gen4 is among(with Gen5) the last gens predating gimmicks like mega-evolution/z-moves/dynamax is also another thing that make me further glad for the remakes staying closer to the gen4 games rather than trying to go out of their way to be a "gen8" game and showing dynamax or else in a region that never featured it originally(it's one of the thing that always annoyed me in ORAS is how clearly mega evolution had been tacked to a story/region that had never featured it initially just to be "gen6-like").

So I was expecting to see something that would turn me off from this game in this review and ultimately... didn't, really?

Re: PSA: If You Restarted Your Animal Crossing: New Horizons Island, You'll Have To Wait A Year To Access Some Things

Ludovsky

@Tourtus to experience the whole thing fresh.
Some hadn't touched the game in month so sometimes playing on an island that's already overbuilt can leave one feeling directionless even with the new content. Restarting is a way to get that sense of direction again.

The wording of this article make it sound more alarming than it actually is though.
All it means is you can't visit special island until the end of the season that unlock them. Not that they will ONLY unlock only after a year.

Like, someone who just restarted now should actually still unlock the mushroom island because they'll have actually experienced mushroom season in the first place.

Like part of the appeal of this game is the slow paced real-time calendar so I'm pretty sure "actually getting to experience seasonal content fresh" is stuff people restarting their island were already planning for.

Re: PSA: If You Restarted Your Animal Crossing: New Horizons Island, You'll Have To Wait A Year To Access Some Things

Ludovsky

@topangasophiee That's the way I see it. For a moment I thought ALL of these were locked unless your account was 1 year old until I realized these are meant to unlock after a player would have gone through a season, as a way to still have a chance to get the materials associated with that season without waiting a year.

So for example it's currently mushroom season, which ends in november which is THEN that mushroom island unlock. Meaning accounts created after will indeed have to wait a year but ultimately only because they won't have experienced mushroom season yet.

Meaning that if someone restarted an island specifically so they could experience the whole game and slow paced calendar fresh.... well

That shouldn't be an issue for them imo

Re: Rumour: Switch Online Datamine Uncovers Plans For "At Least" 38 N64 Games And 52 Sega Genesis Titles

Ludovsky

@Rika_Yoshitake tbh it is a somewhat disapointing proposition.

In it's current form.

This said I'm really curious about "Megadrive" being identified as "5" whereas the N64 is "3" and SNES is "2"(and I assume NES is "1").

Because it makes me very much wonder what "4" will be, though if I'm to make a guess it's most likely going to be guaranteed to be a nintendo platform at the very least.

Re: Uh-Oh, One Of Mario Party Superstars' Mini-Games Sounds Like A Joy-Con Drift Nightmare

Ludovsky

@Friscobay have you ever tried repairing them yourself? I recall getting pairs of replacements joysticks and the tools to open the joycon(and screw it back together) for like... less than 20$CAD(I think it was even 12$CAD before shipping so i'm probably overestimating the costs).

I was surprised by how easy the joystick was to replace compared to like... anything else electronic i've had to do before in the past(I recall having had to remove a laptop's motherboard -just- to replace the fan).

And unlike the pro controller's joystick, no soldering is required.

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@HenHiro Honestly I could see Sword and Shield, at least for now, filling the shoes of a "Stadium 3" because honestly in the long run that's what the game felt like once you hit the "post-game" because it felt like it took only a very short time until "guess it's time for online PvP" was the only thing that felt like there was left to do

Re: Metroid Dread Studio Hit With Allegations Of Poor Organisation And Management

Ludovsky

@Jmjfrank honestly I could the scenario of Nintendo buying them out actually improving work conditions. The content about overscope, overly large amount of cinematics and so on almost sounded like the game was a success despite MercurySteam management rather than because of it because its nintendo that had to step in to make cuts in these cinematic to clear the literal bottleneck they were causing to development.

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@HenHiro It makes me wonder if Sword&Shield being so focused on getting player into competitive was Gamefreak/etc perhaps hoping/thinking it'd be a way to keep players playing the same game for longer but noticing from gathered online data afterward that even if competitive players are passionate, most players that purchased the game may still have ended up focusing on singleplayer/coop stuff instead(if going online at all) and they could have been at risk of losing them if focusing too much on online content?

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@Patelo1994 Yeah, I wasn't sure about Arceus and there's stuff that feels like such a change, but on the flipside it also seem like it has potential to be a REALLY interesting take on the formula.

Plus instead the agile/etc mechanics for attacks, change to how turns are handled and so on feels like interesting shake-up that feels like a "real" change of how combat mechanics will work rather than trying to shake combat by leaving it's base mechanics as-is but introducing "gimmicks" like mega-evolutions/etc.

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@Patelo1994 Same here tbh which is why I'm okay with the Gen4 remake to not have ranked battles. Gen4 in my eyes seem to have been particularly renowned for the sheer size of Sinnoh as a pokemon region to adventure in travel from town to town, I'm actually looking forward to the experience.

Honestly I feel competitive took a bit too much room in the last couple of gen when the core of the playerbase.... isn't, but simply come for the singleplayer adventures with groups of cute critters, with the occasional trading with friends to fill their pokedex.

Ironically enough, the fact that "create the first pokedex ever of a region" is the focus of Legend Arceus is perhaps the main reason I'm looking forward to that title to be honest. Though it means none of the old "traveling from towns to towns" of older titles will be there I'm nonetheless curious how the "pokemon monster hunter expeditions" structure is going to work. It could be bad but on the other hand Capcom did find something really neat with that "organize at hub->go on expedition to hunt monster/etc->return to organize and prep up for the next expedition" structure of theirs.

Re: Yay! Town Ordinances Are Finally Making A Return To Animal Crossing

Ludovsky

@NEStalgia Tbh I would say it's less about "people buying it BECAUSE of free content update" and more how such updates after release can be a way to keep a game in the news and thus visible.

In this day and age, the video gamer community's attention span is REALLY fickle past the release date of a game and unless you have "something" to keep it visible not just two weeks but months after release.... then those release day sales might be "all" that you get at all as the game immediately get thrown in the oblivion of the fast-paced constant onslaught of new releases one after the other.

So these updates are less because people are personally consciously looking forward to them and more because they keep the game visible at all to both current(who may have lapsed but might be reminded they did purchase that game they might even have enjoyed before it was pushed by another release they "had" to get) and new(who may have been curious around release day but lacked the funds at the time because of a new release but actually might have the money this time around as an update rolls in to recall them that WAS a game they were interested into at the time).

Honestly, I see the frantic pace of releases and how quickly forgotten even stuff people had looked forward to and paid for.... I can't blame game companies for this tactic.

There's plenty of solid, absolutely great, feature complete games people got and enjoyed but abandoned midway through not because they disliked the game or found it boring but simply because a new release rolled in and they HAD to try that other title too and then.... just forgot the other game existed and with a lack of update to bring it back to the forefront of their attention span.... well.

Yeah.

Honestly it's kind of why I'd really love for something like a slowdown of the pace of releases/etc at some point so we'd all have more time again to individually enjoy and savour the releases we get with less of the "fear of missing out" every time a new releases roll in because they might be given more time to come at a slower pace.

But I know it's not gonna happen in this day and age short of something, like, a crash of the entire industry's biggest AAA publishers or something.

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@BeautyandtheBeer more choice true, but there's also such a thing as indecision paralysis and then all the questioning of "is it me who sucked or did I just merely pick a weaksauce pokemon that an never be redeemed?" and so on

Though of course the return of over 200 pokemons alongside(rather than through, since you can still trade for them without the DLC) might make that moot I'll admit since it meant 3/4 of the pokedex was still available which was no small number.

It does make me wonder what the pokedex will be like in the remakes of gen4 however because a LOT of the stuff missing was all stuff found in those titles for the most part when you take starters out of the equation.

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@anzzjam The thing is I'm talking about competitive and you're talking about playing "with your friends".... which in the eyes of a lot of people isn't "competitive" because you're always playing with the same people rather than "whoever is in your current ladder which you try to climb above to become the very best of the very best".

After all "X who reached the top of the ladder" is more of a competitive scene driven thing than "X who is the best only amongst their friend".

Ditto a pokedex that had less pokemons to "balance" for competitive multiplayer.

Either ways it's kind of why I'm glad not to see ranked play in the remakes and might not mind a lack of online battles in Legend Arceus since I feel that leaves more space for the singleplayer to be interesting.

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@Chocobo_Shepherd Honestly I'm almost kinda with you.

I actually don't dislike the competitive scene because there's some kind of curiosity about studying some of the insane builds and tricks competitive players can come up with.

But on the other end that's also what can make it so much inaccessible to common players and as someone who's played Sword and Shield from start to finish multiple times now, I feel like what I like less about it is that it feels like a game that was designed FOR the competitive community with all the stuff it does to make leveling up pokemons, customizing their EVs and so on.

It's like... it's not even that the story felt short. Like for what it did I'm not sure what more they could have done. It's just that the singleplayer, at some point felt like it specifically WAS designed to funnel players into competitive multiplayers as soon as possible.

Like "Okay you've had your story mode now, happy? Now go and pump up those pokemons full of XP candies, hypertrain them at level 100 to max out those Innate Values and have them pump iron doing pokejobs and gobbling up vitamins until their Effort Values until they're competitive ready and then chuck them into competitive tournaments, you'll have fun we promise".

Re: Feature: Where Does Competitive Pokémon Go From Here?

Ludovsky

@HenHiro The funny thing is the more I played it, the more I felt like that's what Sword & Shield was trying out to be.

With all the means to level up pokemons faster than ever before and hypertraining to max out IVs of pokemons who reach lvl100 and items/pokejobs you can use to level up EV outside of battle... and on the flip side one of the shortest(if not THE shortest) story in the entire franchise to funnel players as quickly as possible into a multiplayer-focused post-game.