Comments 112

Re: Reaction: Nintendo's E3 Digital Event Brought Franchises We Wanted, But Not The Blockbusters

LaVelle

Take this with a pinch of salt because I know it sounds like grumbling but I really wish there wasn't the rabid fanbase that seems to be purchasing every amiibo they can find.

I don't have a problem with one or two being used or kids having a collection but the fact that these things have been such a hit with gamers with disposable income and a desperate need to own every one worries me.

Nintendo's a business after all. Why would they bother making more new and exciting games if they can make more money making minigame bundles and hawking plastic toys.

Like I said, don't take this comment too seriously. I realise I can't blame amiibo for the relative dearth of new titles - and the company has to make money after all - but it's still not something that sits right with me.

Re: Poll: We Need to Talk About amiibo - Where Do You Stand?

LaVelle

I haven't seen a single instance where amiibo have been well implemented in-game- and as far as collectibles go, there are far nicer figures and models to celebrate your interest in a game. I suppose I can see why a die-hard fan of a series might pick up a figure for a game that very little merch was ever made for.

But I still have no idea how these have proven so popular. From the looks of this site and the comments, there seems to be a dedicated fanbase but I've yet to understand why.

My only explanation worries me a little. It seems to be a market driven by the sorts of desperate need to complete sets and compete with other buyers to establish their fan status - or the pleasure that comes from impulse consumption.

I know 'people buy things because it makes them feel good' is a fair enough reason but I still find it a little disturbing how dedicated people seem to be to acquiring them.

Seeing people clammering over 'Silver Mario' & 'Gold Mario' repaints boggles my mind.