Comments 20

Re: Digital Foundry Says Switch 2 Running Switch Games At 4K Is "Quite The Thing" In Performance Breakdown

JordonAM

@Riku3456 "These are the same guys that said over and over about switch 2 not capable of 4k at all based on rumored specs and couldn’t run the matrix demo rumored a while ago at all either."

You just put in the reason in the statement. DF was going off the RUMORED specs. Which were now obviously weaker than the tech inside the Nintendo Switch 2. That doesn't mean they were wrong. They were giving honest thoughts about a rumored spec sheet given to them.

Even then, there's still a high chance first party games will be native 4K, but other third party titles or later First party games will be something like 1440p or 1800p upscaled to 4K as a final image with DLSS, FSR3, or another form of in-house upscaling tech.

Re: It's Official, Switch 2 Joy-Con Will Not Feature Hall Effect Sticks

JordonAM

Not surprised. They want you to keep buying more Joy-Cons and Pro Controllers. Hall Effect and TMR is the objectively better technology over the rubber-based Pentiometers. Nintendo, Microsoft, and Sony know this.

They can't get more money if you aren't buying a new controller every 1-2 years. It's normal business stuff. Disappointing, but expected.

The Third Party controller market has become highly reputable in the past generation of consoles. If you're looking for controllers that last: Flydigi, Gamesir, Gulikit, 8BitDo are four brands that regularly have hall effect and TMR joysticks and triggers now.

For handheld mode, look into Nitrodeck. Guaranteed they're already working on a Switch 2 version, and will most certainly have hall effect joysticks like the last iteration.

Re: The Switch 2 Will Emulate Switch Games, Because It Shares No Internal Hardware With Its Predecessor

JordonAM

@IOI "So this means the console is quite powerful if it’s able to emulate the same performance as the OG Switch."

The bar is in hell. The 5700G could play Switch games emulated pretty comfortably.

Also yeah, this is moreso translation than it is emulation. Think of like how Proton/WINE works with x86 Linux running x86 Windows software. Dunno why Nintendo decided to use that word.

Translation usually has less overhead than Emulation, for example, games running through proton usually only losing around 2% of the performance of a game running natively (In some recent instances, games through proton have actually run better than Native), so it makes sense that Switch 1 games would run with little performance loss on the Switch 2. Translation Layers do have compatibility issues at times, so it makes sense that some games are not able to be played right now. I'll reference it again, it's just like how Proton/Proton-GE gets updated regularly to fix compatibility issues with games

Re: TMNT: Shredder's Revenge, LEGO Star Wars & More Crowned TIME's 'Best Video Games Of 2022'

JordonAM

Some days I regret reading Nintendo Life comments. I lose a few brain cells everytime.

Legit the only thing I have a problem with this list is that Elden Ring is so low. If it was 1 or 2, I don't care about 3 and below and their placements. But other than that, a solid list. Maybe Xenoblade 3 would have been cool to see up here instead of TLOU1, but other than that, a good list of games. Dunno where the "Unimaginative" part comes into play when these games literally had a chokehold on 2022.

In fact, Unimaginative is a funny and ironic word when people then say "Where's Splatoon 3?"

Only two PS exclusives are on here. Dunno where anyone thinks there's a Playstation Bias to this list when it's literally 2/10. Not even 50% of the list is Playstation.

Re: Nintendo Could Be Using AMD's FidelityFX Super Resolution To Boost Switch Performance

JordonAM

I can tell a lot of these comments don't know anything about FSR. FSR is an upscaling technology. What it does is render the game at a lower resolution then upscales it to the desired resolution you chose using spatial upscaling technology and it also sharpens the image. This boosts performance on your game while minimalizing a hit in image quality.

It's open source and console compatible, so it's been available to console manufacturers and devs for around a year now. However, it hasn't been used by devs on console which has upset me for the longest.

It's not comparable to DLSS, as it's an AI-Based upscale that's hardware accelerated and relies on Tensor Cores on RTX GPUs. DLSS most of the time does a better job at upscaling than FSR, but it makes sense seeing as DLSS is AI-Based and FSR is Spatial based and also relies on Sharpening and Anti-Aliasing from the devs.

Overall, it's never a bad thing to have FSR or other upscaling tech, especially for weaker hardware. I see Nintendo Switch Sports as a test run for FSR on Nintendo Switch and maybe Nintendo will start using it more for their newer First Party titles.

And for some reason people think this will increase input lag? If anything, it makes the input lag lower. Since it's increasing performance, it also increases response times due to the increase in stability and performance. Watch Hardware Unboxed's video about DLSS and FSR with input lag tests. It's extremely informational.

Overall. This is exciting news to hear. I've always been a fan of upscaling tech ever since DLSS came out and FSR being open-source and being used feels like a no-brainer for performance. Maybe we'll even have full 1080p with no Dynamic resolution scaling because of it. And third party devs might be encouraged to use it and we'll see more stable framerates or even higher framerates on the Switch.

I can't wait for this.

Re: Patent Reveals Nintendo Is Working On Upscaling Technology

JordonAM

This is very good news. If you've seen how DLSS works, a lot of the times the upscaled quality is the same as native or at times even better looking. This is also sometimes the case with AMD's new FidelityFX Super Resolution, which doesn't use AI, but has their own open-source technology and uses Temporal Anti-Aliasing to clean the rest of the image up to make it look as close or better than Native as possible while giving that extra performance. I've always been an advocate of normalizing upscaled resolutions, as it benefits gamers in general, and severely benefits gamers on lower end hardware.

I use Marseilles' mClassic for my Nintendo Switch, which is a hardware addition that upscales the resolution of the Nintendo Switch. It's not the exact same as DLSS or FSR, but how much it upscales the games is amazing.

I heavily root for Nintendo to implement upscaling technology to their games and for Devs to do the same on the Nintendo Switch, therefore they can lower rendering quality to increase performance to make the experience so much more smoother and then use the upscaling technology to make the game quality look extremely close to what they envisioned it to look like, or even better. I had hoped that Devs would start using FSR for the Switch, but hearing Nintendo make patents to have their own in-house technology is even more exciting

Re: Respawn Says Apex Legends Looks "Really Good" And Runs "Very Well" On Switch

JordonAM

The buzzwords "Really good" and "Really well" have been used so many times I don't trust it anymore. They're going to have to start giving actual specs at this point, especially for competitive games such as this. If it runs at 30fps, you might as well not even try, especially if they're pitting you against players with 2-6x more frames than you