Comments 650

Re: Review: BearShark (3DS eShop)

IIaprghwrughapiw

@RupeeClock The BearShark animation is horrible? I looked absolutely awful, and it has no appeal or talent? That's harsh. I don't fluid animations that have a similar plot to Tom & Jerry can't be that bad. I find BearShark charming, and it's a sad thing to know that the game was bad.

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

@WaveBoy Just because it was phenomenal back in it's day, does not mean it's phenomenal now. I do love the classic charm, but it's aged, the gameplay's depth is stale compared to newer games.

@PinkSpider If we are to compare games to anything it should be to all. Why? Because the buyer still has a choice if he/she hasn't bought it before.

@Optimist_Prime My definition of "fun" comes from an episode of Extra Creditz called "Moving beyond fun". Blame them if I'm wrong, but I do know the definition of "fun" is abused similar to how "literally" is.

please, we can talk about games without making the arguments personal. thanks in advance! — TBD

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

@Optimist_Prime When I say something is fun, I'm not saying fun for me, I'm saying fun in general. Fun is lighthearted pleasure. The intense feeling you and I get when you play a difficult game like Megaman, isn't fun, but rather focusing on the challenge. Some of us like reflex challenges in the form of entertainment, most probably can't appreciate it. I usually expect reviews to be objective, so when Phillip says it's fun (as in intense focus on a challenge, not the definitive meaning of fun), I don't think that your average Joe would be able to enjoy it unless he spent much time on an entertainment medium that he most likely isn't experienced with. Even if we were to say Megaman's gameplay was lighthearted pleasure, your average guy would prefer to play something different or mainstream to find lighthearted pleasure in.

I don't know what I was leading up to since I'm one of those "think as you write" sort of guys. If I write too much, I'll start to forget my thesis. I was never good at English class, anyways. I hope what I said made sense.

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

I have to apologize about something, I forgot that numbers for reviews mean different things for different people. Even though I disagree with some loosely stated terms in this review, I realize the 7 you read, may have not been the 7 I read.

Still think it's overrated though, far too many say it's the best game of all time, but that's simply not true XD

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

@Jaz007 True, but I was never actually was worked up about those problems due to limitations. I still play Megaman even though I think it is very overrated, it has a certain charm to it and the difficulty adds to that charm.

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

@Optimist_Prime Yes, I read the review, and his reply. I've played the game in my gamecube collection and the other Megaman series (i.e. battle network).

Not providing concrete reasons for those feelings? No one has provided concrete reasons for why it's "fun". I've played it, it's not fun. It's a gruesomely challenging game that has crazy retro charm. The physics are sloppy, and combat is unfair with many bosses (if not all). It's trial and error, and I can't write a counter-review in one comment, so I apologize.

I said the gameplay isn't nearly as "fun" as Mario and Super Metroid. I haven't reread my comments, so forgive me for not quoting. It's not as fun as those two, it's just hard (I don't own Super Metroid, I just played it at a friends house, so if it's not fun, forgive me). Games don't have to be fun, they can be poetic, inspiring, frightening, but people don't play platforming shooters for any of those reasons.

Megaman hasn't aged well. You have to do trial and error to learn get used to the physics, enemies, and levels. People say it's fun going through painful, repeating action. And I ask, how is that fun? Fun is lighthearted pleasure, and I don't expect to have a good time repeating and memorizing how to beat levels with poor physics (e.g. you encounter tiny moving platforms, but you fall too fast) over and over if it's fun. Yes, it's rewarding to beat the game because of the difficulty, but not everyone has the reflexes to do that in days or even weeks, and those people will quickly tire of it soon enough. Unless they're extremely passionate.

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

@Melkaticox Are you implying that older games can't be as good as newer games, and therefore shouldn't be compared with newer games? That's BS.

Look at Mario, Super Metroid, and tons of other titles. I'm hoping you didn't mean what I'm inferring, because I don't expect you to be that stupid.

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

@undead_terror I'm not complaining. I'm going to say "Oh boy, I wish Nintendo life fixed their reviews ((((". It's overrated, not as good as the sequels, and the early megaman games still have bad gameplay. It's trial and error. Yes, it can be bearable and charming for you and me, but reviews are supposed to apply to everyone.

I'm not going to complain about something that I can do something about. I can go to another site, or make my own review. I won't do either because I don't find it much big of a deal.

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

@undead_terror Let me start this reply off saying I don't play Minecraft, or Call of Duty. Now that that's settled let's move on.

Old games shouldn't just be compared to old games, because we're not in that era anymore. Secondly, games only get better and better as the possibilities grow and new games get released. The older games stay like that, and only if they have timeless, classic gameplay would they be able to stand with the new ones that are released (Mario is still great, Megaman, not so much).

Whenever you review something you usually informing the consumer if it's worth the purchase, if you just compare it to other old games, how does the consumer know if he/she should buy a new game, or an old game?

Lastly, it should be compared to Minecraft, Call of Duty, and the such. Minecraft has much more refined and complex gameplay than Megaman. Yes, it was held back by its hardware, but that shouldn't matter since everyone says it's all about the gameplay.

Re: Review: Mega Man (Wii U eShop / NES)

IIaprghwrughapiw

7/10? A little too much if you ask me. Sure, it has the awesome retro-charm, but the game just isn't as fun or good as modern games today. Yeah, it was limited by hardware, but it still isn't good.

I don't hate Megaman, I'm a big fan, but this one's overrrated.

Re: Talking Point: Lessons to be Learned, Again, From the Wii U Games Drought

IIaprghwrughapiw

@superwiiman September isn't a Christmas launch, neither is August. Yeah, they might have unveiled games delayed til Christmas (maybe for bundles), but there really is no point to delaying games we already know about til Christmas. Does it make a difference if Nintendo releases Pikmin 3 in August then in December? When you pick up a console, for many it's hard to afford games in the first place. Delaying it to November instead of releasing in September won't boost sales, at all.

Re: Activision Reveals Call Of Duty: Ghosts, Doesn't Mention Wii U Version

IIaprghwrughapiw

@kyuubikid213 Woah, you must know EVERYTHING about an install-base /=U

If anything I could be C. 2nd party titles like Lego City ain't too bad, and 3rd party titles like MH and NFSMW:U are great. I just got Injustice a few days ago on my Wii U. I have some interest in Cod because I know it's not the worst game ever, and my friends keep playing it, so I am somewhat curious. But if I had to choose between any Wii U exclusive and CoD, I'd choose the first.

Re: Talking Point: Lessons to be Learned, Again, From the Wii U Games Drought

IIaprghwrughapiw

@superwiiman What makes you think they're pushing back games on purpose to make it launch near Christmas? That would be traitorous.

Nintendo never "promised" anything. Reggie just predicted what he thought the launch would be like.

I'll give you some advice. Something someone says or a mistake that was made can't hold that person accountable for what he thinks and does today. People change, people learn, and people grow. The action you do and can do, is more important than what has been, and what could have been.