Comments 350

Re: Nintendo Has A "Continuing Relationship" With Minecraft Studio Mojang

Gregor

@MadAdam81 Don't bet on it. I don't want to be exploring and then suddenly BOOOOOP CRAAAASH OUT OF MEMORY!. Besides, I kinda like the idea of having finite worlds again, you will be able to see how much memory each world will take before you make it and you wont acciedently go WAAAAAY out and eat up unnecary memory.

Re: Nintendo Has A "Continuing Relationship" With Minecraft Studio Mojang

Gregor

In order for minecraft to not eat away at our Wii U memory and reduce the chance of errors, I think each world should go back to being LARGE restriced cubes. Where you have a finite space to build. I did say large though but they might have to make a new random generator so the player gets everything they need in one singular world while still maintaining variety... what a dilemma for Mojang.

Re: Nintendo Has A "Continuing Relationship" With Minecraft Studio Mojang

Gregor

@Alshain01 At least this version won't be as gimped as the 360's.
>: P
And for your information SOME people don't own supercomputers that can run at a stable 60 frames per second 100% of the time. Its called being business wise, the more people you make your game available to the more it will sell. Although I'm probably wasting my breath on you.

Re: Interview: Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Gregor

@JaxonH Well games like Batman and Darksiders I'm not interested in buying. If I had unlimited credit I would get them for sure, but I don't... I don't want to get interested in series I don't know what to expect. I'm a collector myself, just... in a different way. I mainly focus on collecting Nintendo's first party games, which all WILL be available for download (except for Kid Icarus Uprising, have the cart anyway). I also collect interesting indie games for whatever reason mostly because they are one offs, interesting, unique, cheap, and they wont have 13+ sequels that I have to buy.

Re: Interview: Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Gregor

@JaxonH here's the thing, I'm using the same old three pronged TV connector cord from my Wii, as I don't own a TV with an HDMI port. Because of this Wii games look a little smushed when played in compatibility mode. This is defiantly noticeable when I play pheonix Wright on the Wii u, as on my Wii it displayed in a wide rectangle, which on the Wii u has been reduced to a square. When playing Wii games on the Wii u I find it more difficult to notice tiny details that I saw when playing on the Wii, such as how DK's hairs moved in DK Country Returns again due to the horizontal smushing of the resolution. I have poked around the options and there was nothing. Even if you go to the options in the Wii emulation on the Wii U you will noticed that they took out all the options except for memory management. I'm hoping once we get an HD flat screen in our house it will fix this but until then that is how it looks to me. Another problem I have with the Wii U is the price of games. As someone who has decided to go all digital, I can't buy used games. And Nintendo doesn't help matters by not adding any sort of download discount (as they don't have to pay to make disks for those) so there is little incentive to download instead for the average consumer. Most Wii U games are 60 bucks which is why I'm still in doubt, my 3DS see more usage right now.

Re: Interview: Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo

Gregor

@JaxonH Wish I could share in your joy, but I still only have Nintendo Land. I WANT to like the Wii U, I really do. But the wait for VC and stuff is killin meh. I liked the Wii better as a home console at the moment, but as soon as the Wii U gets GameCube games my tune will change. Also the screen resolution difference when playing Wii games on Wii U is really annoying. Any way to fix it?