Comments 164

Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op

Dom

@FX102A I totally respect that argument. Procedural generation can be very iffy in terms of quality, but here it just means you get a randomised layout and distribution of enemies. As a short burst experience it works, but first and foremost it's a shooter and it excels at that despite any other mechanic. I never encountered a set of rooms that blocked or hindered my progress.

Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right

Dom

@NEStalgia Plays really well in handheld mode, I just found it tangibly more rewarding to physically snap weapons on and off (it's actually much easier to do than going through the menus). The extra pilots just offer alternative special abilities. The extra ships and weapons do make a difference as different types react in different ways and ships have very different handling/stats.

Re: STAY - An Intriguing Concept That Might Just Outstay Its Welcome

Dom

@FTL Thank you. I don't write those headlines, that's for the editor to decide on. That line does draw from the review itself, so while the game isn't bad, it does last a little too long and doesn't offer enough variety over that extended length of time, thus outstaying its welcome.

Re: NBA 2K19 - Effortlessly The Best Basketball Sim On Nintendo Switch

Dom

@javman05 Depends on how much you play, and how you appreciate changes to the social hub and player movement. If you're new to the series and have just bought last year's one, I'd sink some hours into it and if you really like it, consider upgrading once the servers start to drop in numbers.

Re: Review: Blade Strangers (Switch)

Dom

@roy130390 I considered that, but I know people like scores so I wanted to give you all something to go on before I come back with online impressions. Thanks for the feedback, though.

Re: Review: Bad North (Switch eShop)

Dom

@Pod There's no story, you just progressively move through a randomised sea of islands. There's no progression, just the gold you spend on units to upgrade them.

Re: Review: Polygod (Switch eShop)

Dom

@OorWullie Immortal Redneck is a little more forgiving, so it's probably a better port of call before trying this one, but Polygod is still definitely worth a play if you like these kind of shooters.

Re: Review: Flipping Death (Switch)

Dom

@Kiz3000 It's longer than the first. I'd say you can get well over ten hours seeking out all the challenges and ghost cards. It's absolutely worth it, trust me.

Re: Review: Semblance (Switch eShop)

Dom

@HobbitGamer The orbs you collect to open up each new area kind of serve as collectibles in their own right. I'd say there are about 8-10 hours of content if you explore everything.