@Lolimon Like most motion controls, the ones used in Turok are for aiming. I used them mostly in handheld mode, but didn't test whether they worked in docked mode.
@TheDonutGamer I think there's about 15-20. Pistols, magnums, ARs, shotguns, SMGs, that kind of thing. All feel very different, and all have attachments you periodically unlock.
@Ultimategamer132 Unfortunately not, it's strictly solo if you're playing on your own, but RICO is a ton of fun when playing by yourself. It's just more tactical when you can breach a room as part of a team.
@wariosmith Yes, you can play it offline. Including quickplay and the campaign. I think you can play the daily challenges offline, you just won't be posted to the leaderboards.
@FX102A I totally respect that argument. Procedural generation can be very iffy in terms of quality, but here it just means you get a randomised layout and distribution of enemies. As a short burst experience it works, but first and foremost it's a shooter and it excels at that despite any other mechanic. I never encountered a set of rooms that blocked or hindered my progress.
@Mr_Pepperami It's a 2K game so that background push is always going to be there, but I was unlocking packs at a steady rate playing through seasons. But I found the handful of cards I had the start to be enough, considering extended play enhanced my stats anyway.
@NEStalgia Plays really well in handheld mode, I just found it tangibly more rewarding to physically snap weapons on and off (it's actually much easier to do than going through the menus). The extra pilots just offer alternative special abilities. The extra ships and weapons do make a difference as different types react in different ways and ships have very different handling/stats.
@HobbitGamer If you get caught in a Hyperspace Trap then the dogfights are naturally quite short, but the Dreadnought battles are much grander in scale (from battling fighters to actually flying inside the big ship - it's really cool).
@HobbitGamer Thanks The audio is okay - it can get very busy when you're fighting multiple Legion while in a Harvester battle, but it's done really well when travelling in space.
@Balta666 Heya 1) The Star Fox content is included with the Digital Edition 2) It helps to be able to swap out multiple weapons (and you can access them all digitally) and b) no microtransactions.
@FTL Thank you. I don't write those headlines, that's for the editor to decide on. That line does draw from the review itself, so while the game isn't bad, it does last a little too long and doesn't offer enough variety over that extended length of time, thus outstaying its welcome.
@javman05 Depends on how much you play, and how you appreciate changes to the social hub and player movement. If you're new to the series and have just bought last year's one, I'd sink some hours into it and if you really like it, consider upgrading once the servers start to drop in numbers.
@SteveF I literally talk about how the mechanics have been updated to make them far more intricate, so it's less forgiving to new players with a much higher learning curve.
@FX102A Hi Don here. It's still a brilliant basketball sim. Sure, the microtransactions are still an ugly facet of the game, and you will need to grind to level up, but VC is much easier to obtain than 2K18 and you're going to be playing it for countless hours anyway.
@roy130390 I considered that, but I know people like scores so I wanted to give you all something to go on before I come back with online impressions. Thanks for the feedback, though.
@Pod There's no story, you just progressively move through a randomised sea of islands. There's no progression, just the gold you spend on units to upgrade them.
@OorWullie Immortal Redneck is a little more forgiving, so it's probably a better port of call before trying this one, but Polygod is still definitely worth a play if you like these kind of shooters.
@Kiz3000 It's longer than the first. I'd say you can get well over ten hours seeking out all the challenges and ghost cards. It's absolutely worth it, trust me.
@HobbitGamer The orbs you collect to open up each new area kind of serve as collectibles in their own right. I'd say there are about 8-10 hours of content if you explore everything.
@Dualmask It's still great fun in handheld mode. I don't imagine many people will be experiencing motion sickness while playing away from your TV, you should be fine
@yopparai Restarting the whole system or reverting to factory settings? It's probably not a suitable bit of information for a review, but it could be useful for a news story. Thanks mate.
@BulbasaurusRex Motion controls just wouldn't work with a precise and competitive shooter like this - it works really well with a Pro Controller. I'll add a line in about the motion controls. Cool?
Comments 164
Re: Review: Realm Royale - A Battle Royale That's More Than Just Fortnite With Chickens
@AlRa No motion controls as yet, but it is something the developer is looking into.
Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019
@Lolimon Sure, I'll give it a try this evening for you.
Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019
@Lolimon Like most motion controls, the ones used in Turok are for aiming. I used them mostly in handheld mode, but didn't test whether they worked in docked mode.
Re: Nintendo Download: 14th March (North America)
@Indielink I can certainly ask mate.
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@TheDonutGamer I think there's about 15-20. Pistols, magnums, ARs, shotguns, SMGs, that kind of thing. All feel very different, and all have attachments you periodically unlock.
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@MeloMan I don't believe so, but they might end up patching it in. It plays really well with the Joy-Cons or the Pro Controller though.
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@Ultimategamer132 Unfortunately not, it's strictly solo if you're playing on your own, but RICO is a ton of fun when playing by yourself. It's just more tactical when you can breach a room as part of a team.
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@Savino Haha, awesome!
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@Daftbomb Not that bad, about 25-30 seconds. Decent considering everything is being randomly generated.
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@Savino Both
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@wariosmith Yes, you can play it offline. Including quickplay and the campaign. I think you can play the daily challenges offline, you just won't be posted to the leaderboards.
Re: Review: RICO - A Great Tactical Shooter That Truly Comes Alive In Co-Op
@FX102A I totally respect that argument. Procedural generation can be very iffy in terms of quality, but here it just means you get a randomised layout and distribution of enemies. As a short burst experience it works, but first and foremost it's a shooter and it excels at that despite any other mechanic. I never encountered a set of rooms that blocked or hindered my progress.
Re: Review: NBA 2K Playgrounds 2 - Microtransactions Can't Sink This Enjoyable B-Ball Romp
@Mr_Pepperami It's a 2K game so that background push is always going to be there, but I was unlocking packs at a steady rate playing through seasons. But I found the handful of cards I had the start to be enough, considering extended play enhanced my stats anyway.
Re: Review: NBA 2K Playgrounds 2 - Microtransactions Can't Sink This Enjoyable B-Ball Romp
@Anguspuss Score reflects the review. Microtransactions don't impact progression and it's a better game than the first, which got a 7.
Re: Review: NBA 2K Playgrounds 2 - Microtransactions Can't Sink This Enjoyable B-Ball Romp
@Anguspuss Read the review mate.
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
@GlutenFreeGamer Thanks dude
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@diwdiws Sure doesn't. Play it, and you'll see how it shares strands of DNA with those games.
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@NEStalgia Plays really well in handheld mode, I just found it tangibly more rewarding to physically snap weapons on and off (it's actually much easier to do than going through the menus). The extra pilots just offer alternative special abilities. The extra ships and weapons do make a difference as different types react in different ways and ships have very different handling/stats.
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@HobbitGamer If you get caught in a Hyperspace Trap then the dogfights are naturally quite short, but the Dreadnought battles are much grander in scale (from battling fighters to actually flying inside the big ship - it's really cool).
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@HobbitGamer Not heavy at all, they're very light plastic, just a bit awkward to begin with.
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@HobbitGamer Thanks The audio is okay - it can get very busy when you're fighting multiple Legion while in a Harvester battle, but it's done really well when travelling in space.
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@Balta666 Heya 1) The Star Fox content is included with the Digital Edition 2) It helps to be able to swap out multiple weapons (and you can access them all digitally) and b) no microtransactions.
Re: STAY - An Intriguing Concept That Might Just Outstay Its Welcome
@FTL Thank you. I don't write those headlines, that's for the editor to decide on. That line does draw from the review itself, so while the game isn't bad, it does last a little too long and doesn't offer enough variety over that extended length of time, thus outstaying its welcome.
Re: Cities: Skylines - A SimCity Successor That Struggles To Shine On Switch
@MattFox Sure, it's certainly something we could try
Re: NBA 2K19 - Effortlessly The Best Basketball Sim On Nintendo Switch
@javman05 It does look noticeably better, especially during pre/post-game shows and cutscenes.
Re: NBA 2K19 - Effortlessly The Best Basketball Sim On Nintendo Switch
@King-K-Rool Dude, read the comment I was responding to.
Re: NBA 2K19 - Effortlessly The Best Basketball Sim On Nintendo Switch
@javman05 Depends on how much you play, and how you appreciate changes to the social hub and player movement. If you're new to the series and have just bought last year's one, I'd sink some hours into it and if you really like it, consider upgrading once the servers start to drop in numbers.
Re: NBA 2K19 - Effortlessly The Best Basketball Sim On Nintendo Switch
@SteveF I literally talk about how the mechanics have been updated to make them far more intricate, so it's less forgiving to new players with a much higher learning curve.
Re: NBA 2K19 - Effortlessly The Best Basketball Sim On Nintendo Switch
@FX102A Hi Don here. It's still a brilliant basketball sim. Sure, the microtransactions are still an ugly facet of the game, and you will need to grind to level up, but VC is much easier to obtain than 2K18 and you're going to be playing it for countless hours anyway.
Re: Review: Realpolitiks (Switch eShop)
@HobbitGamer You're welcome
Re: Review: Realpolitiks (Switch eShop)
@Sinton Fair point. Element and Bad North are good examples of a genre being reapproached in the right way for Switch, Realpolitiks is not.
Re: Review: Blade Strangers (Switch)
@gcunit You're welcome
Re: Review: Blade Strangers (Switch)
@roy130390 I considered that, but I know people like scores so I wanted to give you all something to go on before I come back with online impressions. Thanks for the feedback, though.
Re: Review: Prison Architect: Nintendo Switch Edition (Switch eShop)
@gcunit Elements on screen or too small and intricate, it just wouldn't have worked.
Re: Review: Bad North (Switch eShop)
@panthro Mwah.
Re: Review: Bad North (Switch eShop)
@panthro Vikings loved Oasis, obviously.
Re: Review: Bad North (Switch eShop)
@Pod There's no story, you just progressively move through a randomised sea of islands. There's no progression, just the gold you spend on units to upgrade them.
Re: Review: The Walking Dead: The Final Season (Switch eShop)
@dystome I think so, especially as this is the best the series has been since S2.
Re: Review: Polygod (Switch eShop)
@OorWullie Immortal Redneck is a little more forgiving, so it's probably a better port of call before trying this one, but Polygod is still definitely worth a play if you like these kind of shooters.
Re: Review: Flipping Death (Switch)
@Kiz3000 It's longer than the first. I'd say you can get well over ten hours seeking out all the challenges and ghost cards. It's absolutely worth it, trust me.
Re: Review: Flipping Death (Switch)
@Abaeron Tomorrow
Re: Review: Flipping Death (Switch)
@GrailUK "He looks like he's dead."
Re: Review: Semblance (Switch eShop)
@HobbitGamer The orbs you collect to open up each new area kind of serve as collectibles in their own right. I'd say there are about 8-10 hours of content if you explore everything.
Re: Review: Wolfenstein II: The New Colossus (Switch)
@yopparai Nice one, thanks for letting me know!
Re: Review: Wolfenstein II: The New Colossus (Switch)
@Dualmask It's still great fun in handheld mode. I don't imagine many people will be experiencing motion sickness while playing away from your TV, you should be fine
Re: Review: Wolfenstein II: The New Colossus (Switch)
@yopparai Restarting the whole system or reverting to factory settings? It's probably not a suitable bit of information for a review, but it could be useful for a news story. Thanks mate.
Re: Review: Paladins - Founder's Pack (Switch eShop)
@BulbasaurusRex Motion controls just wouldn't work with a precise and competitive shooter like this - it works really well with a Pro Controller. I'll add a line in about the motion controls. Cool?
Re: Review: Paladins - Founder's Pack (Switch eShop)
@Saego Haha, the names change all the time. Hard to keep track of it sometimes!
Re: Review: Paladins - Founder's Pack (Switch eShop)
@BensonUii Works really with the Pro Controller, though.
Re: Review: Paladins - Founder's Pack (Switch eShop)
@Saego No, that's Realm Royale.