‘Kick doors, kill men.’ These four seemingly simple words, which appear on-screen while you patiently wait for one of RICO’s procedurally generated levels to load, might seem like a throwaway line – and yet they perfectly sum up its bombastic simplicity. For all the extra objectives and features, everything boils down to putting boots to doors and asses, and that’s what makes its first-person shooter action so addictive.
Falling into that randomly laid out and semi-roguelike corner of the industry populated by the likes of City of Brass, RICO is a co-operative FPS that revels in the moment-to-moment exchanges of its gunfights. You play an agent of a task force sent to hunt down and destabilise criminal organisations the only way you know how: by killing every drug-peddling, gun-running felon stupid enough to stray into your crosshairs. You’re here to deal out justice, one room at a time.
Quite literally, too. You’ll work your way through a web of criminals, each posted throughout a randomly-generated set of rooms. Sometimes you’ll need to collect evidence in briefcases, defuse bombs in a given timeframe or destroy assets in the field, but while you’re doing that you’ll need to end the life of every criminal you encounter. Every time you reach a door you’ll press ‘B’ to kick it in and initiate a short burst of bullet time. When every enemy inside is dead, the room will be cleared and you’ll be free to pursue any objectives or collect any ammo or health before progressing to the next room.
By defining its action with short bursts of gunplay, each set of randomised rooms is different; you never know what you’re going to get next. Will it be a large open drawing room filled with shotgun-wielding jumpsuits? Or a small corridor with bald-headed enforcers with tyre irons and desire to bash your head in? Will you choose to go in with the accuracy and reduced range of your pistol, or try and clear house with the extra power and unwieldy recoil of an AK47-style assault rifle?
You can actually finish a level at any time by returning to the door you first entered it from, but the more rooms you clear and the more objectives you complete, the better your rewards at the end. You’ll earn XP, which will level you up and unlock new traits and weapons, but you’ll also earn merits. These tokens enable you to buy new guns, attachments and tactical items, but also top up your health and your armour. Your health level is persistent throughout, so forget to restore your health and you’ll need to fight at a disadvantage and hope you breach and clear a room with some health pickups within.
Backing up that roguelike persistence comes the risk/reward of each mission. Should you die at any point while kicking doors and killing men, that mission will remain permanently failed and it’ll black out any further missions along that arm of the sting. By losing those missions you’ll also lose a source of XP and merits, so it pays to play with caution as much as it does with gung-ho gunplay. You can run and slide, enabling you to pull off the kind of moves that would turn John Woo green with envy, but it’s easy to get shredded by a flurry of enemy fire, so you’ll need to use those bursts of slow-mo to hit the biggest threats in a room quickly and pull back to pick off the rest by training your iron sights on the doorway.
You can play through every mission solo – whether through a campaign or missions, in quick play or in a daily set of rooms – but things get really interesting when you play in co-op. You team up with a buddy locally via split-screen in docked mode, or you can head online and unleash bullet-based justice from afar. With a partner in tow, you’ll need to breach doors at the same time in order for bullet time to kick in, so working together is the only way to truly excel. And it makes for one hell of a rush as you both breach a room from different directions, causing the enemies within to split their attention before a barrage of death arrives forthwith.
On Nintendo Switch, loading times can sometimes stretch on a little too long and textures can occasionally take a bit too much time to pop in, but performance is mostly pretty solid. With its semi-cel-shaded graphics and simple corridor and room designs, RICO isn’t going to make your eyes glaze over with its artistic splendour, but the simple gunplay and over-the-top encounters mean it’s a perfect fit for Switch’s pick-up-and-play ethos. There are even daily missions to complete, which come with leaderboards and the chance to earn a currency that unlocks new weapon skins, so you can keep unlocking new things even when you’ve only got five minutes to spare.
Conclusion
RICO is simple, moreish fun in arcade FPS form; a literal corridor shooter that makes every gunfight a glorious exchange of bullets as you fight your way to the words ‘Room cleared’ over and over again. It’s great fun in single-player, but when you head into each randomised set of rooms in co-op, you’ll shoot your way into an interactive buddy cop movie right there in the palm of your hands. Loading times and the occasional bit of pop-in aside, this is another fine addition to the console’s growing list of first-person shooters.
Comments 56
Looks pretty nice. Graphics remind me a lot of XIII. Think I'll give this one a shot and see if I can finally get the girlfriend to go co-op on a game. I assume she likes shooting/killing due to her constant rage.
I love FPSs especially when they're on Switch so I may have to get this.
Was interested until I saw phrases like “procedurally generated” and “rogue-lite”. I find such games lack structure and can impact the experience. Plus ends up being a game you are expected to fail until you’ve built up enough XP and unlocked enough equipment to actually make completion a possibility.
I’ve always believed that a game should theoretically be completable on the first attempt even if highly unlikely. I can’t say if this is possible in this game but I find rogue-lites usually aren’t and I never complete the few I bought as I got bored of the repetitiveness before I levelled up enough to be able to.
And whilst I acknowledge this does not apply to all developers of rogue-lites, I can’t help thinking that their popularity is due to it being easier to rely on procedurally generated level builders than to actually craft and design specifically planned levels; even though those tend to be the most memorable and in my case sees myself coming back to relive the experience I previously had.
So yeah, I guess this came off as kind of a rant. Glad the game runs well, hope people who like this type of game enjoy it and get their money’s worth, not for me I’m afraid.
I'll get it in two weeks! Looks awesome!
@FX102A I totally respect that argument. Procedural generation can be very iffy in terms of quality, but here it just means you get a randomised layout and distribution of enemies. As a short burst experience it works, but first and foremost it's a shooter and it excels at that despite any other mechanic. I never encountered a set of rooms that blocked or hindered my progress.
I really, really wish developers would start using lower resolutions and fewer polygons in order to achieve 60fps. "Mostly pretty solid" is not how I like the performance of frame rate, especially in 1st person shooters, platformers, 2d shooters, and racing games..
Having said all that, this sounds like a fun game and I may just end up getting it and trying it out.
anyone know if this is an 'always online' game?? will get if its offline playable
I'm glad this turned out well! I've been looking forward to it. I wish more FPS games had split screen nowadays.
@wariosmith Yes, you can play offline
@FX102A Exactly my thoughts.
Looks like the usual POS that get made in Unity.
This sounds like such an awesome game. Kind of making me think of the original Rainbow Six. I’m probably going to buy this if it’s cheap enough.
@panthro That BLASTED Unity pos! <3
@wariosmith Yes, you can play it offline. Including quickplay and the campaign. I think you can play the daily challenges offline, you just won't be posted to the leaderboards.
@Savino Both
"You kick the door down, shoot the crud out of everything, then, rinse and repeat, till the level is clear."
Yeah, Nop - Cant do mindless corridor FPS. Kindle/Spotify on my commute till the Yoshi review 🙄
can we get some info on resolution and framerate?
@frabbit Literally thought the exact thing about XIII. That was such a great game.
I’m always looking for more local co-op games so I think I’ll give this a try. $20 makes it easy to pull the trigger
Oh my gosh. Finally, a shooter designed specifically for me!! I love every aspect of this!
No mention of pointer/motion controls and how well they work? That would be a major reason to get the Switch version if they work well.
@BitLounger I remember it being amazing too! I did do a quick google on it after I saw this article and realised it didn't get such great reviews at the time. Maybe my 13 y/o mind was just taken aback by the graphics or something, but I remember it being awesome!
@holygeez03 I would also like to know if there are motion controls. I like what this game is about, but it would make it all the sweeter if it has it. Hey @Dom, would you like to comment for clarity?
@Dom is there an AI controlled partner when you play alone?
@MeloMan
I have had a couple NL users report to me that there are motion controls in the Switch version... I have not been able to find much information on how well they perform. I would be curious of the motion control experience with the Pro controller and with split JoyCon.
I only play shooters with motion controls... the Steam Controller's gyro-mouse ability can essentially turn any PC shooter into a good motion control aiming experience, with analog stick, track-pads, and buttons for everything else.
Want to play this, but will probably wait for a sale.
This looks pretty damn good, Will certainly pick this up at some point.
I don't usually like FPS games and I have my issues with procedural generation, but for a bit of arcade fun this sounds like a good way to kill time.
Glad to hear this turned out well, the Switch needs more games like this.
Not a shooter fan but the arcade nature makes me curious.
@dom what are the average load times?
Unusually long loads are a deal breaker, hungry shark world is a terrible offender...
@holygeez03 I can confirm that there are motion controls. You can adjust sensitivity as well and it works just like you'd expect it to. It feels right during breach slo-mo.
@Daftbomb I'd say it's a good 30 seconds for generating the level.
@Daftbomb Not that bad, about 25-30 seconds. Decent considering everything is being randomly generated.
@Savino Haha, awesome!
@Ultimategamer132 Unfortunately not, it's strictly solo if you're playing on your own, but RICO is a ton of fun when playing by yourself. It's just more tactical when you can breach a room as part of a team.
@MeloMan I don't believe so, but they might end up patching it in. It plays really well with the Joy-Cons or the Pro Controller though.
@dom thanks for the info.
I’ve preordered this physical and had email saying it’s been pushed back until May????? What? I’m confused
Had this pre-ordered for a while now.
Yeah I was interested in it but from why I have seen it’s not for me.
does anybody know how many weapons there are?
@TheDonutGamer I think there's about 15-20. Pistols, magnums, ARs, shotguns, SMGs, that kind of thing. All feel very different, and all have attachments you periodically unlock.
@Dom Thanks! i was going to buy the game anyway but its nice to know that there are a variety of weapons to unlock and use.
@Stocksy Where from?
Ordered physical from Best Buy yesterday, picked up today.
@Schizor88 365games they are usually pretty good so I assume physical has been bumped back?
All (UK) shops have may earliest some saying June!
Guessing Europe release has been bumped back
Thanks ma dude. I really want this game, but I'm not buying anything else on the eShop. I want the physical stuff. That way I actually own my games 😁 Still waiting for wargroove on a cartridge! ❤️
Does anyone know if this game has motion aiming?
Looking back I have no idea how this game got an 8/10 when it is as broken and in need of an update as this game is. I have seen Nintendolife slam many games for being in this kind of state but for some reason they didn't seem to care this time. Personally I felt like I was misled by this review, and the game still hasn't been updated despite all the people complaining about how badly it needs to be.
After reading this review I purchased this game. Played it for a bit, didnt enjoy it. Should have included a death match for some replayability . Not able to pick up enemy weapons is silly. I would pass on this one guys.
@frabbit How do I activate two player couch co-op in Rico? Does it require being online?
@Dom How do I activate two player couch co-op in Rico? Does it require being online?
@Lionyone Haven't got round to picking this one up yet dude, sorry.
My buddy bought it for me for my birthday. It is a lot of fun!
Thanks for the review.
Sounds interesting for particular fans of the genre.
Doesn't seem to grab me though
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