Comments 312

Re: Pokémon GO Dev Niantic Axes Four Projects, Cuts 8% Of Workforce

Dilly-Mick

@RadioHedgeFund while it is possible to ritoscope objects out of an AR scene in real time it wouldn't really be worth it on the game engine... also asking players to hunt down makes and models that corelate with characters would be bad game design... But you could never render a unique animation for EVERY vehicle a player might come across

Also, also, Hasbro does have a tendancy to make contracts for transformers games and then just leave them by the wayside to rot. In more profitable times maybe... But i think niantic made the right call.

Re: Nintendo Files Trademark Application For 'NSW'

Dilly-Mick

@Kaiffe123 naw its a nintendo switch except it re-added disk support so it can emulate the entire wii U os, includding the Wii os emulator

Emulatorception.

However the console it only turns on if you connect to a switch light via bluetooth

Re: Feature: A Pokémon Retrospective: Generation 8 – 2019 To 2022

Dilly-Mick

Yeah you get what i'm saying, thank you.

In fact if we really want to deconstruct the significance of classifying games by generation we can say the line between gens was already blured as far back back as gen 2 by fliping our logic arround. While we now have so much change within a gen, back then there was so little change across gens.

Sure Jotoh added 100 new pokèmon a new region and color but strip that away and it had about as much in common with the 1st gen games as USUM had with SM. (It's not a direct comparison but I think the pount still stands) and that's trans-media too. The anime, manga, cards all just seemlessly blended from one issue to the next in a way we've never really seen since.

Re: Feature: A Pokémon Retrospective: Generation 8 – 2019 To 2022

Dilly-Mick

@Maximumbeans and that's completely fair actually (even if galar taking the main focus is highly debatable)

My real issue is the the "demarcation" you speak of is becoming increacingly arbitrary. Which, in of itself wouldn't be an issue except the continued use of the terminology tends to skew our perspective of newer games.

Trying to compare the "merits" of a new gen with an old one is apples and oranges. The switch era of pokemon is arguably defined by experimentation and variety. Lumping three games together as "gen 8" and assessing them as a general whole, can similtaniously obscure the "big picture" and lead one to asses one game based on an experience with an entirely different one. (I'm not saying that as a hypothetical either I'm speaking about what I've observered in conversations both here and elsewhere)

Re: Video: We're Confused About Sonic Frontiers

Dilly-Mick

Not thatbI've ever really been a sonic fan but I really don't see the appeal of this game. It isn't awefull but I don't see any reason anyone should care.

Also, The way they described "open zone" sounded like a linear-sandbox platformer.... In other words, a standard 3d platformer. (With some sandboxy areas???)

Re: Feature: A Pokémon Retrospective: Generation 8 – 2019 To 2022

Dilly-Mick

@Bolt_Strike
gamefreak has made it clear they see Hisui as culturally and geographically distinct from Sinnoh. They might not be seperated by space but they are seperated by time. If you believe one is greater than the other I suggest you go talk to the diamond and pearl clans. We could just as easily argue Johto is an annexation of Kanto.

And so yes, we can define a "generation-starting game" by the one arbitrary trait the games we the fans designate as such have in common but what doesit mean to "start"a generation if the definition of "generation" itself is meaningless?

All we're doing is trying to force the application of obsolete terminology on an evolving franchise, without asking ourselves if we have any reason to. Give me a meaningfull definition of generation and I will happily concede this point.

Re: Feature: A Pokémon Retrospective: Generation 8 – 2019 To 2022

Dilly-Mick

@Bolt_Strike your opinionated conclusions notwithstanding, my point still stands that, arguably, starting as far back as USUM if not LGPE, the old patterns are being deconstructed and it's making less and less sense to group all the mames of a "generation" together as if they have some sort of meaningfull unifying identity, that seperates them from the previous and upcoming generations.

If you go through the history of the page "generation" on bulbapedia the definition keeps getting increacingly broad as each new gen added an exception to the rule, even as far back as gen 5 and continuing up until now. (In fact, strictly going by the current bulbapedia definition, legends arceus is Gen 9... Oh sorry no, it didn't add any new abilities, because there weren't any but neither did gen 2 because there weren't any... So really we've ben counting gens wrong this whole time!)

Re: Feature: A Pokémon Retrospective: Generation 8 – 2019 To 2022

Dilly-Mick

In case anyone is wondering, the reason I say "switch era pokémon" and not gen 8 is because of how arbitrary the definition of generation has become. It's getting harder and harder to draw any meaningfull line between one generation and the next.

We've had more variety, innovation, and batches of new pokémon over the past four years/games than we had over the first four generations. Maybe it's time to uncouple the identity of games from the generation they're released in while treating each entry as a continuation of what came before.

Re: Pokémon Scarlet & Violet Described As "The First Open-World RPGs In The Series"

Dilly-Mick

@UltimateOtaku91 I can think of several solutions. They can create a "natural" path that subliminally leads players to gyms in a certain order durring their fist playthrough. Or they can make the areas arround certain gyms harder to clear so you have to be committed to reach them early on. Both are common design phelosephies for open-world games. Finally, whether or not GF opts for either choice, pokémon levels and trainer team compositions can scale based on how many badges you have. You'd still know which gyms (or gym equivalant) are in which towns and you can hunt counters accordingly

Re: The Pokémon Company Delivers 'Staggering' Financial Results

Dilly-Mick

@YoshiF2 anyone who has to validate their opinion by claiming to be objective clearly isn't. I understand you aren't a fan of the newer games. That doesn't mean the people who still enjoy them are wrong. The exp-share isn't objectively bad, some people really like it; and you cannot objectively prove how much (or how little) effort went into the games.

Re: The Pokémon Company Delivers 'Staggering' Financial Results

Dilly-Mick

Also let's all remember, prior to 2016, pokemon co.'s net profits were actually really bad. Despite their high revinue, mostly from merchindice, they saw verry little return on invetstment before GO. Contrary to popular belief, GF isn't a tripple-A studeo, in fact, they have acess to less resources than some indie studios, number of sales notwithstanding.