@adamatsu "that guy" had prior moba experience and bought all the items day 1.
A week later: Players had figured out the meta "Noobs" were playing less and/or getting better Even casually committed players had caught up item wise.
Outcome: "Pay to win" players' head start became meaningless.
@Miyamotosan Exactly, this game is significantly less frustrating than other MOBAs (the shorter matches and lack of live score counter contribute to that)
It's much worse when you loose b/c of a stark difference in teamwork, between your team and your oponants, than when you are just simply at a disadvantage for most of the game. (Paid or otherwise)
@ATaco funny you say that because if that were the case how am I, a casually committed free to player, less tgan two days away from maxing out my #1 main? (And no immediate updates in sight) other free
-to-playeers are already topping the leaderbord in master rank
And the game has only been out for a week.
Coukd the microtransactions get worse? Yes. However, as of right now, you can catch up in less than a week (the more competiftive F2Pers already have) and just because that's how it usually works doesn't mean all "P2W" games will be
Point is, having actuoallyh experienced the game, and it's community... I dont endorse the microtransactions but they are exagerated... For now at least
@Zeldawakening i like that. Unless the "free" version of the game is utterly unplayable or completely changes how I play, it shouldn't affect tge review.
"pay to win that feels like it's at the forefront"
Frankly, a lot of the pay-to-win complaints started with initial impressions, before anyone got to know the meta. A week after launch tge "pay-to-win" players were already givven a run for thaeir money, from more experienced players.
Are there non-cosmetic micritransactions? Yes.
Is that ok? No.
Are the players who pay at a huge advantage? not nearly as much as people think.
You'll have a much greater advantage by communicating with team members and squading up with friends you know are competant.
@tntswitchfan68 technically speaking the switch is an 8th gen console by the standards of whatevr analysts come up with this stuff... But personally, I agree that nintendo started 9th gen early and (controversial opinion warning) probably wont release a new console until we're ready to transition into gen 10.
On a a semi related note I once had a crazy idea that the "switch pro" and game pass rumors are actually so abundant because of the amount of out-of-house colaboration required to make nintendo's tenth gen console the official console of game pass. (Lets face it, microsoft is going to be dropping console manufacturing soon)
Comments 312
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
Unrelated: if that "Lucario: bandit style" holowear from the beta etnds up being premium battle-pass only, I will buy it.
Lucario and the mystery of mew (AKA mew and the wave guiding hero, for those who watch the original japanese) is what cemented my love for pikemon.
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@adamatsu "that guy" had prior moba experience and bought all the items day 1.
A week later:
Players had figured out the meta
"Noobs" were playing less and/or getting better
Even casually committed players had caught up item wise.
Outcome:
"Pay to win" players' head start became meaningless.
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@Miyamotosan Exactly, this game is significantly less frustrating than other MOBAs (the shorter matches and lack of live score counter contribute to that)
It's much worse when you loose b/c of a stark difference in teamwork, between your team and your oponants, than when you are just simply at a disadvantage for most of the game. (Paid or otherwise)
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@Dpishere at the very least people who put in more time will still have an advantage called experience
Also, ever heard of a feedback loop?
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@nessisonett they are completely free, play a couple hours every day and you can cap them out in a week
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@ATaco funny you say that because if that were the case how am I, a casually committed free to player, less tgan two days away from maxing out my #1 main? (And no immediate updates in sight) other free
-to-playeers are already topping the leaderbord in master rank
And the game has only been out for a week.
Coukd the microtransactions get worse? Yes. However, as of right now, you can catch up in less than a week (the more competiftive F2Pers already have) and just because that's how it usually works doesn't mean all "P2W" games will be
Point is, having actuoallyh experienced the game, and it's community... I dont endorse the microtransactions but they are exagerated... For now at least
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@FightMikes in five more days more days that skin will scream I logged in for 14 days straight EDIT:i was thinking of greninja
Joking aside, this seems to be tge common consesus for most peoole who actually givevtge game a chance
Fun > expectations > P2W in the game
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@Zeldawakening i like that. Unless the "free" version of the game is utterly unplayable or completely changes how I play, it shouldn't affect tge review.
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
@ATaco andl by that point I'll have fully maxed out viable builds on my mains, as well. Besides people learn faster with an underdog advantage.
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
"pay to win that feels like it's at the forefront"
Frankly, a lot of the pay-to-win complaints started with initial impressions, before anyone got to know the meta. A week after launch tge "pay-to-win" players were already givven a run for thaeir money, from more experienced players.
Are there non-cosmetic micritransactions? Yes.
Is that ok? No.
Are the players who pay at a huge advantage? not nearly as much as people think.
You'll have a much greater advantage by communicating with team members and squading up with friends you know are competant.
Re: Talking Point: With Sony And Microsoft In Next-Gen Limbo, E3 Is Nintendo's For The Taking
@tntswitchfan68 technically speaking the switch is an 8th gen console by the standards of whatevr analysts come up with this stuff... But personally, I agree that nintendo started 9th gen early and (controversial opinion warning) probably wont release a new console until we're ready to transition into gen 10.
On a a semi related note I once had a crazy idea that the "switch pro" and game pass rumors are actually so abundant because of the amount of out-of-house colaboration required to make nintendo's tenth gen console
the official console of game pass. (Lets face it, microsoft is going to be dropping console manufacturing soon)
Re: Nintendo's E3 Direct To Air 15th June
"Focused excludively on #mintefoswitch software"
So no pro then?