Comments 81

Re: Nintendo Forgot That You Can't Complete StarTropics Without The Original NES Manual

DawgP

@retro_player_22 That doesn't change the fact that what was sold included everything required to play the game through. What happened after-market is not the responsibility of the manufacturer. Even if the package itself isn't the most well conceived, it doesn't change the fact that relevant details that are intrinsic to actually playing the game were provided and have been provided in all releases of this game prior to the online NES service variant.

And to try to equate basic, crucial, information with cheat codes is inane. And it's an underhanded misdirection tactic being used to try to bury the lead. It doesn't matter what can or can't be done to get around the roadblock, the problem is that an incomplete product is being given out.

Re: Nintendo Forgot That You Can't Complete StarTropics Without The Original NES Manual

DawgP

Man, look at all these commenters who are either apologists or completely missing the point...

The fact that the aanswer exists out on theninternet if you look it up doesn't fix the problem because being able to complete the game isn't the problem. The problem is that a qulity product is not being provided by the service. While not huge on its own, it adds fuel to the fires of frustration that are had with the online service, and the NES library in particular. Why is it an acceptable business practice to make customers go elsewhere and search for answers on their own when it should be part of the presented package?

Would you be okay with a Lego/K'nex set not including build instruction? Would you be okay with a waiter at a restaurant that has seated you telling you to go into the next building over where glasses of water are free? A lack of instructions and explanations is something that has been bothering me for a while with the NES service. I have no idea how Super Dodge Ball works, none, and I don't care enough to go searching the internet to find out. And the fact that this had accommodations made for it in all previous digital releases only adds to the feeling that the NES service has no curation or effort being put in whatsoever. (Which, to do my customary lantern hanging, makes sense as it will have a fraction of the budget designated for a dirt-cheap subscription service.)

So this matter is just another entry in the list of grievances about lack of quality for the service. Put it right up there with the drip feed, and unplayability of the online two player. Seriously, my friend and I can and have player Mario Tennis Aces, Mario Kart 8 deluxe, Super Smash Bros. Ultimate, 9 Parchments, and Diablo 3 together all just fine and dandy with no problems, but Dr. Mario is a laggy rubber banding unplayable mess?! How is that a thing in a world where Tetris 99 exists? And how is it okay for a slling and justification for the service point isn't even functional? Again, it's about the level of quality of the product and the image being put forth by it, and I am definitely of the philosophy if that the most you're going to do something is halfway at best then don't even bother presenting it to me.

Re: New Super Mario Bros. U Deluxe Japanese Sales Prove Plumber Port Profitability

DawgP

I think it's funny; the comments environment here is so full of people who decry the fact that Nintendo does not have the virtual console on the Switch and how they want to buy and own VC games rather than "rent" them from a service, and yet it's also full of people shouting garbage at Nintendo for porting games from previous consoles onto the Switch. I can only assume many people are simultaneously members of the same group...

Re: Nintendo Planning Ways To "Boost The Appeal" Of Switch Online Service On A Yearly Basis

DawgP

Sticking solely with the idea of how to boost yearly subs vs. 1-month subs, they're going to have to do things that make it worthwhile to keep it active the whole year instead of just a burst or two of having it for one month.

1) Stop dropping content and modes from online multiplayer. If it's on local multiplayer, it needs to be online. The perfect example of this is the latest Mario Party; you've got this huge game rife with multiplayer content, and all you can do online is a handful of minigames at a time. Or Smash Bros.; can you do a Smashdown or Tournament or other cool and custom stuff online? No. Cutting content from online like this only serves to cut down the amount of time online play will hold an audience's interest. So if someone knows they're not going to be playing constantly throughout the year, then paying for the whole year isn't going to appeal to them.

2) Get the Classic catalog in gear. Having a slow drip of games that people are going to spend, maybe a few hours on tops, does not incentivize one to hold a constant subscription, but rather wait several months and then burst them all in a month. There needs to be a catalog with releases that have heft to them that people are excited to get I to month over month. Also, the online multiplayer for NES games needs to work. We have Smash Bros. and Mario Tennis and Mario Kart and all that running fine, but we can't keep Dr. Mario from being a laggy, glitchy mess when playing it with an online friend?!

3) There needs to be actual incentives for holding the sub open. This could be profile icons released every month and only available for that month that you need an active sub to claim, or points-per-month that you can use to buy special icons or home themes or whatever.

I'm sure there are more and more to be said, but I think those three areas would have a significant impact on yearly vs. monthly subs if addressed.

Re: Nintendo Wins $12 Million From Trademark And Copyright Infringement Lawsuit

DawgP

@Slim1999 You're right, I'm too cheap to buy a copy of a game that has not been in production and available in store shelves for decades and the only way to get it is to pay collectors' prices due to scarcity and then buy a still-working authentic game unit and required accouterments which has also not been in production for decades just to spend a few minutes dorking around to gain some familiarity with the context and history of things that are referenced in current games.

If the gates were open and legitimate access existed that worked reliably and affordably (i.e. a pittance of price as the money to be made of these titles in their original state has been made decades ago), this would be a far different discussion. But it's not; we're talking about historical artifacts of which the creating entities may no longer exist for anyone (even Nintendo) to broker
a deal and capitalize on (to say nothing of titles that do not have their assets/codebase stored anywhere to even attempt a recreation/re-release).

I say that if a game or such is no longer in production and the property owner is not making any effort to keep it relevant, they can no longer lay claim to it.

Re: The World Ends With You: Final Remix Might Have Borrowed An Italian Fan's Translation

DawgP

Hmmm.... I'd kind of like to see some evidence for this, such as word choices, particular identifying phrases, names, etc. Because the way I read this article, it sounds like the claim is "I used line breaks in my translation, and they're using line breaks in theirs so they must be using mine.", which to me sounds like if I said "I wrote a tune and used F Sharp accidentals. This other piece of music has F Sharp accidentals in it. They must have used my tune."

Re: FIFA 19 Cover Star Under Fire Following Serious Allegation, EA "Closely Monitoring" Situation

DawgP

Breaking news: Sports star has no respect for women as people. eyeroll

What comes of it comes of it. I know nothing about the facts behind this allegation, nor even who this guy is (get that soccer nonsense out of my 'Murica). But I will admit that just looking at the guy's picture, I am predisposed to believe that there are probably several encounters in his life where he took a girl to his room and unceremoniously pushed her/pressured her into sex because he's Christiano bleeping Ronaldo and he deserves/is entitled to it.

Re: Video: Learn More About The World Ends With You: Final Remix With This Latest Trailer

DawgP

I'm just wondering how the game is supposed to control. The original's control scheme was entirely tied to being played on a DS, from the battle controls for Neku being 100% touch-screen actions to your partner being on the top screen during battle because they're in a different phase of reality from Neku and have their own fight going on to manage while you're simultaneously fighting with Neku.

No lies, I feel like a remake of this title would have been a better representation on Wii U...

Re: This Super Smash Bros. Ultimate Guidebook Will Teach You Everything You Need To Know

DawgP

@readalie Then you're definitely in the "for the sake of having it as a shelf item", just in a slightly different context.

And I am no stranger to guides; I have used many of them (most of them on Pokemon games over the years starting with Gen 1). I'm just more curious about the contents than anything else for this one. Because if it had all those explanations of moves and things that would randomly be tips in the Wii U version but disappeared before I could read them, I'd be all over that book. Lucas' psi magnet damages when it dispperses? Luigi's kick taunt has a spike against people grabbing ledges? Robin's Thunder tome has X uses and each level of charge consumes Y of those uses? Basic-level info on functionality of things is sorely lacking in Smash Bros.

Re: Telltale Games Voice Actor Posts Message About Incomplete Projects

DawgP

@maruse

Aye, 'tis harsh indeed, especially when people are dropped en masse right around the Winter Holiday season (which extends up to reach Thanksgiving). But at least over here, there is no honor or consideration in Business. It's all about money, which has no notion of either of those concpets; it exists strictly for its own sake and to generate more of itself. ((Obviously there's more nuance and societal/economical facets than that oversimplification, but the end result is more or less the same.))

Re: Telltale Games Voice Actor Posts Message About Incomplete Projects

DawgP

@maruse Interestingly enough, it's totally legal here in The States. Behind the scenes, firing/laying someone off can have a lengthy process (but not always; more on this later). But the actual dismissal is sudden and without warning; often times anyone who tells people of an impending dismissal are themselves in trouble and face consequences. Furthermore, even if there are laws regarding required severance pay for the state they are operating in, financial responsibilities of the corporation only extend as the corporation's finances. This is why you see corporations hold out till they actually file bankruptcy and then rollout mass layoffs.

And also remember, we have "right to work" states over here where all employment is "at will", meaning that either side can terminate the employment at will and without reason or warning. It's a standard clause of employment contracts, even. And yes, you can take legal action if the termination was purely an act of discrimination, but the onus for proving that is on the ex-employee (instead of the company having to prove they didn't).

Re: Senran Kagura Reflexions - Cheap Titillation Masquerading As A Love Story

DawgP

So the review's language does have tones of mean-spiritedness and uses buzzwords of the day that induce eyerolling (how many more times will we hear "male power fantasy" before it goes out of style?), but it doesn't seem that unfair...

I am a fan of the series and I have no plans on buying Reflxions as it seems like nothing as far as it being an actual game is concerned. The main entries have fun beat-em-up/brawler action (which I say unironically as I have a fondness for that genre and rather love Warriors games), Peach Beach Splash has fast-paced team shooter action with some unique mechanics, and the cooking one has some decent rhythm play boosted by a pretty sweet soundrack.

I will readily admit I jumped into the series because I ran across some internets that showed me the second game had DLC that included boob-size settings allowed characters to be even bigger than they already were and, well, that's pretty up my alley. I knew nothing of the destructible clothing or whatnot, but reviews said that they were decent enough beat-em-ups, so I gave a try. And I'm glad I did; while the "mature" content is surely a part of what I like about them, it is the fact that I actually think they are legitimately fun to play that keeps me and the story parts, while definitely trope-y and campy anime do elicit "the feels" for me and the localization is hella-well-done.

Reflexions seems to be a departure from the trend of the rest of the games in the series in that it is not, actually, a game so much as a virtual novel broken up by sections of massage-giving. And nothing I've seen indicates otherwise. It seems as much not-game to me as this game I got free with PS Plus where you play a girl (?) who got back to her parents' mansion from college or something and nobody's there so you just walk around picking up things that trigger parts of a letter from her sister or something (I think the name was Gone Home or something like that). There's no challenge, no *game*play, as there are no stakes of losing or failing and no skill or luck required. And that's not what I'm about.

And an interest in the sexier side of Senran Kagura does not instantly a pedophile make; the fantasy for me is not that I, at the age of thirty, am "with" these girls but rather how awesome would it have been to be around and involved with them when I was thir age and how awesome would it be to continue being around them through the years to the point where they are thirty right alongside me. And I also get the appeal of virtual girl "games" that are pretty much just interacting with the virtual girls in ways that result in them telling the "player" that the "player" makes them happy. Call me a bleeding heart cuck beta, if you will, but I think everybody deep down desperately wants that level of validation; to get affirmation that they and the things they do bing happiness to someone they have fondness/adoration for. And to that end, I'm sure Reflexions would deliver. (I just don't consider it a game nor do I need that icon and stuff showing up on a Switch that other people also use.)

Re: Random: Relax You Guys, Luigi's Not Dead - He's Just 'Resting His Eyes'

DawgP

I thought the video was funny and clever; Luigi's mansion gear has no effect on the actual horror monsters in Dracula's Castle. And also, Luigi is afraid of ghosts, so the most logical thing to do for humor's sake is to make him a ghost.

Also, remember, this isn't the "actual" Luigi. Canonically, the Smash Bros. series takes place in the Master's imagination. All the characters are just statuettes/figures/etc. that are "brought to life" in the mind's eye. So this kind of thing is not at all out-of-place in a session of playing pretend with figurines of characters who are fighting each other shrug

Re: Nintendo Clamps Down On Risqué Imagery By Censoring Taisen Hot Gimmick Switch Port

DawgP

Hmmm... I mean, I don't necessarily disagree with the idea behindmthe change; the first image definitely seems more appropriate for a thumbnail list where eveeryone will browse through it. But doesn't that then obfuscate/misconstrue the content of the game it's for to some extent?

Wouldn't things be better servd by hooking the eshop into the parental controls and having "mature" games not show up for accounts that are under parental controls not to allow them? And maybe even add a checkbox or something to the store so that even accounts that are empowered to see "mature" content games have to willingly and consciously bring them up?

Re: Fans Are Calling Out Nintendo And Camelot For "Lazy" Mario Tennis Aces

DawgP

I will agree that the game is very barren. Adventure mode is wayyyyy too small to be considrered a legit part of the game and not just an extended tutorial. It needs more stuff, and there should be a separate "adventure" for every playable character. There should be more "diversion" modes (look at what Mario Power Tennis had with painting and hit-the-correct-quadrant minigames among others). If you're running free play, especially locally, you should be able to set the game, set, and match counts as you desire.

So I'm not gonna blame or attack anyone who doesn't see the game as worth it. But I gotta say, I just really lke tennis and this game does provide tennis. So I play it and enjoy it and am happy with what exists. But that's just me,

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

DawgP

So... I think there's actually potential for this to be a cool thing. I don't necessarily think it will happen, but it'd be cool.

To start off with, I like the idea of a 3DS successor on paper. The 3DS (even the 3DS XL model) fits in my pocket, the Switch does not. The Switch only lasts about 3 hours without needing a charge again, my 3DS goes much longer than that. The 3DS has two screens, one of them being a touch screen; the Switch's touch screen is completely useless in docked mode. The 3DS has an accessible mic that has been used for some fun gimmicks in games, the Switch's mic port is only accessible if you're not playing docked.

So I think there is still room (in my lifestyle, at least) for there to be a 3DS successor, but what if it wasn't just that? What if it took a page from the GBA/Gamecube days or Smash Bros. 4 and ran with it? What it it was a Switch controller peripheral that could also play its own games?

If this 3DS successor was basically the Switch's equivalent of the Wii U controller, that would open so many possibilities. We could port more Wii U gems, we could continue with ideas and forms set forth in the Wii U entries of franchises. We could have auxiliary screens, we could have asynchronous gameplay. We could have a device that could handle/continue the 3D effects of the 3DS games and allow us to keep that back-catalog we have built up relevant.

And depending on how the Nintendo online service works out and what that retro game library ends up looking like, what if it could connect to the service and play the games and because it's cloud saved, it'd sync the saves and when you pulled it up on the Switch, your progress would be there and vice versa?

And there's more, but I'm already quite long-winded on this. >.<;

Basically, I think there's some cool possibility that could come from a 3DS successor, but I'm not holding my breath.

Re: Mario Tennis Aces Version 1.1.1 Is Now Available

DawgP

"Online Tournament: We have addressed an issue of settings not aligning with Options settings when starting a match."

I knew it! I'm not crazy after all! Having gyro controls when I told them to be off was messing me up something fierce. >.<

Re: Bill Trinen Discusses Smash Bros. Invitational 2018, Won’t Disclose Whether It’s A Port Or New Game

DawgP

I still feel that it will be a port. Though not "just" a port. I imagine it would be a port++ or something to that effect.

I suspect it's been "sitting in the rafters" so to speak for a while because Smash Bros. was always intended to be their main persuasion tool in getting people to sign up for and pay the Online service, so it can't have been released until the go-live was set in stone and going to happen. Though with the time it's had and such, I would expect to see new modes, new mechanics, new items, etc. So if that alone is enough to qualify it as a new game, then we're probably on the same page.

Re: Ubisoft CEO Believes The Next Generation Of Consoles Will Be The Last

DawgP

I don't believe this prediction any more than I believed thenworld would end in 2012. But that doesn't mean companies won't try to force it. It is very rare that CEOs actually know their industry and even rarer that they let facts and truths disuade them from their "transformative vision to change the way the industry works".

And the fact of the matter is that the transition to subscription models are what businesses are salivating over right now. And for those of you who think it'll be cheaper, think again; companies don't move to subs because it reduces revenues. And for those who don't know how they would do that, here's a model:

Basic package: you can play the games, but only the featured games we have in rotation. If we rotate them out, you no longer have access.

Slowpoke package: For an additional subscription fee, you can get a larger time window to play games in the rotation. They'll get added earlier and they get removed later than the basic package.

Legacy Collection: Really liked a game or heard good things about one that has gone by? Add it to your legacy list! Simply pay a nominal increase to your subscription fee per game to be able to play that game at any time, prices dependant on thee game itself, age, popularity, and bundle offers.

Save service: Want to keep ypur progress in a game? For an additional fee per game, you can save your game with us!

*Note: all services come with an activation fee, if a subscription lapses and is reinstated, that activation fee applies again as a reactivation fee.

Re: Pokémon Let's Go Pikachu And Eevee Need A Switch Online Sub For Core Gameplay Features

DawgP

Hmm... It seems that the people asking questions are really bad about accepting answers and not trying to clarify or follow up. And no, I'm not talking about the "no plans at this time" thing.

But rather, the language of "Battling and trading with other players over the internet or locally will be available in these games. ... An active membership for the Nintendo Switch Online service ... will be required to access these features." makes it sound like both online and local activities will require the Online service. Which is a big deal that speaks volumes about the attitude towards the Online service moving forward.

Does that imply all activites will go through the online service, even if local and within proximity of each other? Does that imply you can't engage in local interactions if an internet connection is not available to both participants? Would that be implied to be howmthings will work moving forward? If so, Then why put local communication capability in the console in the first place?

Why were these thoughts not had by the "journalists" who are getting info on this stuff? Why has this of all things been left unclarified? How is it that "we have no plans to report at this time" isn't taken at face value and dug into, but statements with blatant implications by way of syntax are let to rest as they are?

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