It did feel fairly solid. Has a nice weight and balance to it. All the buttons and sticks feel solid too. I was pretty impressed with the Wii U controller overall.
Actually, the only way to play New Super Mario Bros. U on the floor was using the older Wii Remote turned on its side. Only the second player placing blocks was able to use the Wii U controller with the touchscreen.
You know I was actually very impressed with the Pro Controller. Very comfy. Not too heavy and not too light. Button placement is a bit odd right at first, but after a few minutes of Rayman Legends, it felt great. And I'll have Wii U game impressions coming up VERY shortly.
The cord was awfully thick to be something that connected to a Wii Remote or Wii U Pad. But as I said, it could have been used to tie the controller down. Lots of sneaky hands on those babies.
It was hard to tell. The Pro Controller they had on the units were connected by a wire, but that could have been a tethering cord to tie the thing down so people didn't run off with it. Having said that, the wire coming out of the back of the Pro Pad made me believe it was wired.
The Wii U controller feels really good actually. It's not too big at all. But some games require you to hold it with just your left hand and use your right hand to use the touchscreen to help the other player out in NSMBU and Rayman Legends and that can be tiring on your hands. But for regular use, the Wii U GamePad feels great.
Yeah that was me in the Renegade Kid video. Jools and I hung out most of the time in LA at the show. And the buttons offer a very soft depress and soft rebound. Didn't bother me one bit, but some people prefer a much more "clicky" depress with a bit more feedback. Like maybe Pix.
And I got to actually use the Pro Controller and it looks and feels very much like an Xbox 360 controller in many ways. So if it did get a re-design to make it less like a 360 controller, it wasn't a success.
After seeing Rayman Legends up close and personal, it's a big enough leap for me. God that game was gorgeous and silky smooth. It's Nintendo games in HD. Enuff said.
While my old school nature will always love the Super NES controller, I do think the Gamecube controller was a damn fine controller. Especially the Wavebird.
Played the demo and it wasn't too shabby. While not nearly what the Vita version is visually, the 3D depth really does add a nice layer of realism to the experience. I'm definitely going to pick up this 3DS version now.
La Mulana is still coming to PC. That being said, the WiiWare version of La Mulana I have on my debug Wii has turned into one extremely limited release. LOL
Nothing like a bunch of $.99 iPhone games to devalue games on dedicated game systems. I have no problem tossing money at developers who put their heart and soul into their games and make great gaming experiences. It helps the gaming industry I love (and never want to see come crashing to the ground again) AND gives me something to play. WIN/WIN
Developing a brand new Dementium costs big bucks and they'll almost have to have a publisher fund the project. This is basically upgrading an already-existing game to the 3DS. Big difference. I think we'll see a new Dementium game down the line.
I'll bet Nintendo is wanting to focus more on Wii U at E3, so perhaps that plays into revealing this title now. But as you said Tom, they might have a monster 3DS title to reveal and want to give it center stage at the E3 press conference. We'll know soon enough. If you guys hear someone squealing like a little girl during the press conference, there's a good chance you'll know who it is.
I loved this game when it was first released. A portable Castlevania game was a dream come true for me. I played the hell out of this game. That being said, the sequel Belmont's Revenge was a much more well-rounded title.
There's a reason Xbox Live Arcade is the "go to" place for most developers looking to release downloadable titles on game consoles. Hopefully Nintendo will make it more attractive for these smaller developers on the Wii U.
I think Nintendo platforms would be getting a lot more indie development love if they'd loosen up the rules a bit. When I think of how many great indie games came close to seeing a Nintendo release only to have those indie devs back out due to the strict guidelines Nintendo employs, it makes me a sad panda.
@ James - I agree, but given that we're already seeing the "Wii U isn't powerful enough" stuff popping up, I would have thought Nintendo might have tried to knock one out of the park with a 3D Super Mario title. But I'll take NSMB Wii U, just not quite I was expecting.
It could be said that these "people" you speak of don't get you either. I've been playing games for 33 years, and I still love playing these old NES games as much now as I did back in the day. To me they're quite timeless, even with newer technology we see in more modern games. Hell I'd take many of these amazing NES games over a lot of the crap we see coming out now any old day.
The first time I played this game when it was originally released, it completely changed the way I thought about what console gaming could be. I doubt I'll ever play another game in my lifetime that has the kind of effect the original Legend of Zelda had on me in 1986. Now THIS was a game changer.
2D platformer = win for me. I still love Castle of Illusion on the Mega Drive, so this should be right up my alley. I just added this one to the list of games I'll be checking out at E3 in June.
I make no bones about loving my PlayStation Vita system, but if someone made me choose between my Vita and 3DS, the 3DS would win, because nothing beats Nintendo's first-party franchises. Nada!
I got my NES system on Christmas 1985 when my mother got a friend of hers that lives in Santa Monica to pick one up for her and I was sitting at my TV playing Super Mario Bros. that morning. So we do know it was released during the early release in NY and LA. Now as to the exact date, that I don't know.
That's on par with what I'm hearing from developers as far as what the system can do from a processing standpoint. I personally would have liked to see them at least kick it up a few notches above PS3. We'll just have to wait and see what transpires in June at E3. We'll get a good look at what it can do there.
Comments 4,558
Re: Preview: Wii U Hands-On
It did feel fairly solid. Has a nice weight and balance to it. All the buttons and sticks feel solid too. I was pretty impressed with the Wii U controller overall.
Re: Preview: Wii U Hands-On
Yes it is kinda squishy. Feels very much like the 3DS touchscreen to me.
Re: Preview: Wii U Hands-On
Actually, the only way to play New Super Mario Bros. U on the floor was using the older Wii Remote turned on its side. Only the second player placing blocks was able to use the Wii U controller with the touchscreen.
Re: Preview: Wii U Hands-On
The screen is NOT multitouch, at least according to the booth tour guide I was talking to.
Re: Preview: Wii U Hands-On
You know I was actually very impressed with the Pro Controller. Very comfy. Not too heavy and not too light. Button placement is a bit odd right at first, but after a few minutes of Rayman Legends, it felt great. And I'll have Wii U game impressions coming up VERY shortly.
Re: Preview: Wii U Hands-On
The cord was awfully thick to be something that connected to a Wii Remote or Wii U Pad. But as I said, it could have been used to tie the controller down. Lots of sneaky hands on those babies.
Re: Preview: Wii U Hands-On
It was hard to tell. The Pro Controller they had on the units were connected by a wire, but that could have been a tethering cord to tie the thing down so people didn't run off with it. Having said that, the wire coming out of the back of the Pro Pad made me believe it was wired.
Re: Preview: Wii U Hands-On
The Wii U controller feels really good actually. It's not too big at all. But some games require you to hold it with just your left hand and use your right hand to use the touchscreen to help the other player out in NSMBU and Rayman Legends and that can be tiring on your hands. But for regular use, the Wii U GamePad feels great.
Re: Preview: Wii U Hands-On
The "L" and "R" buttons feel more like those of the Wii Classic Controller to me.
Re: Preview: Wii U Hands-On
Yeah that was me in the Renegade Kid video. Jools and I hung out most of the time in LA at the show. And the buttons offer a very soft depress and soft rebound. Didn't bother me one bit, but some people prefer a much more "clicky" depress with a bit more feedback. Like maybe Pix.
And I got to actually use the Pro Controller and it looks and feels very much like an Xbox 360 controller in many ways. So if it did get a re-design to make it less like a 360 controller, it wasn't a success.
Re: Wii U Power Lacks a 'Generational Leap'
After seeing Rayman Legends up close and personal, it's a big enough leap for me. God that game was gorgeous and silky smooth. It's Nintendo games in HD. Enuff said.
Re: E3 2012: Corbie's Photos From the Show - Day Two
Oh and Game and Wario was cool as hell. Just saying.
Re: E3 2012: Corbie's Photos From the Show - Day Two
I'm working on Wii U impressions now. Shouldn't be long. After that, the Square-Enix titles. Then, who knows.
Re: E3 2012: Nintendo's 3DS Software Showcase Live
3DS = rocking!!!! Epic Mickey on 3DS is damn good.
Re: E3 2012: Nintendo Direct Live
I'm on that Wii U like flies on sh*t in LA. Talk to you all when I get there tomorrow. Peace!
Re: Talking Point: Why Gaming Needs E3
E3 is like heaven for gamers. Nothing else like it on the planet.
Re: NightSky Rated for North America
It originally was not going to feature 3D. But things change sometimes, now don't they.
Re: Feature: Our Favourite E3 Memories - Part Two
Flying out to LA on Monday at noon. It's so close I can almost taste it!
Re: Feature: The Evolution of Nintendo's Controllers
While my old school nature will always love the Super NES controller, I do think the Gamecube controller was a damn fine controller. Especially the Wavebird.
Re: Redesigned Wii U Tablet Controller Is Revealed
Analog sticks = win
Re: Rayman Origins 3DS Hits North America on 5th June
Played the demo and it wasn't too shabby. While not nearly what the Vita version is visually, the 3D depth really does add a nice layer of realism to the experience. I'm definitely going to pick up this 3DS version now.
Re: La-Mulana Canned for North America, Europe
Your gist is correct.
Re: La-Mulana Canned for North America, Europe
La Mulana is still coming to PC. That being said, the WiiWare version of La Mulana I have on my debug Wii has turned into one extremely limited release. LOL
Re: La-Mulana Canned for North America, Europe
Wouldn't hold my breath @TheDreamingHawk. LOL
Re: La-Mulana Canned for North America, Europe
It's a shame, but sometimes things just don't work out. Nicalis still have 1000 Spikes and NightSky coming, among other things.
Re: First Impressions: ATV Wild Ride 3D
Nothing like a bunch of $.99 iPhone games to devalue games on dedicated game systems. I have no problem tossing money at developers who put their heart and soul into their games and make great gaming experiences. It helps the gaming industry I love (and never want to see come crashing to the ground again) AND gives me something to play. WIN/WIN
Re: Interview: Renegade Kid - ATV Wild Ride 3D
Developing a brand new Dementium costs big bucks and they'll almost have to have a publisher fund the project. This is basically upgrading an already-existing game to the 3DS. Big difference. I think we'll see a new Dementium game down the line.
Re: First Impressions: Art of Balance TOUCH! (3DS eShop)
Still one of my all-time favorite WiiWare games. Can't WAIT to play this 3DS rendition.
Re: Talking Point: What New Super Mario Bros. 2 Means for 3DS and Nintendo
I'll bet Nintendo is wanting to focus more on Wii U at E3, so perhaps that plays into revealing this title now. But as you said Tom, they might have a monster 3DS title to reveal and want to give it center stage at the E3 press conference. We'll know soon enough. If you guys hear someone squealing like a little girl during the press conference, there's a good chance you'll know who it is.
Re: Return to the Castle in Disney Epic Mickey: Power of Illusion
Now this is a game that I'm getting more and more intrigued by. I'll have some impressions from the E3 show floor on this one. Should be interesting.
Re: Nintendo Reveals New Super Mario Bros. 2 for 3DS
Next year we rock E3 Slap.
Re: Nintendo Reveals New Super Mario Bros. 2 for 3DS
I'll have plenty of impressions during E3. Be fun to get some hands-on time with this and the other titles Nintendo announce.
Re: Nintendo Reveals New Super Mario Bros. 2 for 3DS
How about those spider webs in the second screenshot? Looks pretty cool to me.
Re: Nintendo Reveals New Super Mario Bros. 2 for 3DS
Good news, but I'll save my real excitement when we finally get a Paper Mario 3DS release date. Then I'll jump for joy.
Re: Uh Oh, Castlevania: The Adventure Rated for 3DS VC
I loved this game when it was first released. A portable Castlevania game was a dream come true for me. I played the hell out of this game. That being said, the sequel Belmont's Revenge was a much more well-rounded title.
Re: Talking Point: Lessons to be Learned from WiiWare and Beamdog
There's a reason Xbox Live Arcade is the "go to" place for most developers looking to release downloadable titles on game consoles. Hopefully Nintendo will make it more attractive for these smaller developers on the Wii U.
Re: MDK2 Dev Will Never Develop for Nintendo Again
I think Nintendo platforms would be getting a lot more indie development love if they'd loosen up the rules a bit. When I think of how many great indie games came close to seeing a Nintendo release only to have those indie devs back out due to the strict guidelines Nintendo employs, it makes me a sad panda.
Re: Mario Wii U "Based On" New Super Mario Bros. Mii
@ James - I agree, but given that we're already seeing the "Wii U isn't powerful enough" stuff popping up, I would have thought Nintendo might have tried to knock one out of the park with a 3D Super Mario title. But I'll take NSMB Wii U, just not quite I was expecting.
Re: Mario Wii U "Based On" New Super Mario Bros. Mii
I'd rather see something new along the lines of a Super Mario 64, but with more pizazz.
Re: Review: The Legend of Zelda (Wii Virtual Console / NES)
It could be said that these "people" you speak of don't get you either. I've been playing games for 33 years, and I still love playing these old NES games as much now as I did back in the day. To me they're quite timeless, even with newer technology we see in more modern games. Hell I'd take many of these amazing NES games over a lot of the crap we see coming out now any old day.
Re: Review: The Legend of Zelda (Wii Virtual Console / NES)
The first time I played this game when it was originally released, it completely changed the way I thought about what console gaming could be. I doubt I'll ever play another game in my lifetime that has the kind of effect the original Legend of Zelda had on me in 1986. Now THIS was a game changer.
Re: Review: Pandora's Tower (Wii)
Of the "Big 3" this is the game I most wanted, so I'll be picking this one up when it hits here in NA. Great review Tom Cat.
Re: Monsters Abound in Terry's Wonderland 3D Trailer
Man I hope they get this one right because I LOVE the original Dragon Warrior Monsters on GB.
Re: First Impressions: Mario Tennis Open
Wake me when Mario Golf comes out.
Re: Going to PAX East? Come Say Hello!
I've got a good mind to show up in Boston just so I can run up and toss raw biscuits at Jon.
Re: More Gorgeous Epic Mickey 3DS Screenshots Revealed
2D platformer = win for me. I still love Castle of Illusion on the Mega Drive, so this should be right up my alley. I just added this one to the list of games I'll be checking out at E3 in June.
Re: Round Table: Let's Talk About a Year of 3DS
I make no bones about loving my PlayStation Vita system, but if someone made me choose between my Vita and 3DS, the 3DS would win, because nothing beats Nintendo's first-party franchises. Nada!
Re: The Mystery of the Super Mario Bros. U.S. Release Date
I got my NES system on Christmas 1985 when my mother got a friend of hers that lives in Santa Monica to pick one up for her and I was sitting at my TV playing Super Mario Bros. that morning. So we do know it was released during the early release in NY and LA. Now as to the exact date, that I don't know.
Re: Vigil Games: "Wii U On Par with Current-Gen Consoles"
That's on par with what I'm hearing from developers as far as what the system can do from a processing standpoint. I personally would have liked to see them at least kick it up a few notches above PS3. We'll just have to wait and see what transpires in June at E3. We'll get a good look at what it can do there.
Re: Plants vs. Zombies
You've got the DSiWare review. The game is basically the same except it has two additional modes: VS and Survival. It's a solid and very fun game.