Comments 4,558

Re: Review: Mario Kart 7 (3DS)

Corbs

A lot of information is still embargoed. I'd have loved to have spilled the beans on a lot of the more secret stuff, but can't do it. Plus we'd have plenty of people screaming about spoilers. There's plenty in that review to help you decide if this is a game you want. It's a review, not a FAQ. If you're looking for more information, keep your eyes on the forums when the game is released. It should heat up then.

Re: Review: Mario Kart 7 (3DS)

Corbs

Online play can always vary, even from day to day, depending on how many are playing and server capabilities. There's absolutely no way to gauge how online play will be on any given day or at any given time. Not to mention that we can't take into account each individual wi-fi connection that every player will be using. What might play smoothly on our super-fast connection might not play as well for someone on a slower connection. Too many variables.

Re: Review: Mario Kart 7 (3DS)

Corbs

The karts make minimal difference as far as upgrades go, certainly not enough to ruin the competition. But you will want to upgrade your kart to give you every advantage possible, especially when you start playing some of the better racers online. And snaking is handled much as it was in MK Wii. The power slide is time-based, so snaking it over and over is not like it was in past games where it could be pulled off at will in straight sections of track.

Re: New Mutant Mudds Trailer Released

Corbs

Looks can be deceiving on this one. I've played all 40 levels and I don't think the word "easy" came to mind much. In fact, the secret levels in the game can be downright insane. You won't cakewalk through this baby, trust me.

Re: Review: Shinobi (3DS)

Corbs

Can't wait to get this one this week. Haven't played a new Shinobi games in a good while. Bring it on! Great review @Dazza!

Re: Review: Super Mario 3D Land (3DS)

Corbs

I felt like the 3D was more for show than gameplay. Other than one area where the blocks become visible if you turn on 3D (although I could still tell with it off), there wasn't many instances where I found the 3D that integral to the gameplay experience. Just a nice visual touch, really.

Re: Review: Super Mario 3D Land (3DS)

Corbs

Really there were only a handful of gripes I had with the entire game. One thing was the rather short length of the levels. I know Nintendo was going for bite-sized levels, but many of them felt like they ended just as they were getting really interesting. Another gripe I had was the backgrounds off in the distance, which lacked detail. In truth, Super Mario 3D Land is a fantastic game and one any Mario fan will likely love from start to finish, but I just didn't feel like it was quite worth a 10.

Re: Review: Super Mario 3D Land (3DS)

Corbs

I agree. The run button does take a bit of getting used to with analog controls. That being said, I did find myself getting rather comfortable with it after a few worlds.

Re: Ubisoft Believes in Wii U for Core and Casual Customers

Corbs

I'm just not sure third-party developers are going to take Nintendo seriously and take chances releasing core games when they've become so comfortable releasing those kinds of games on the HD consoles, especially with this new console still carrying the Wii name and using similar controls. I hope you're right Portista, I really do.

Re: Feature: What About Pikmin 3?

Corbs

I too would much rather see the game on 3DS. I think the stylus would offer some great control solutions and like Des, have been getting far more portable-oriented as of late.

Re: Feature: Classic Sequels - Tricks or Treats?

Corbs

I just never liked Super Mario Sunshine. I've tried, on multiple occasions, to go back to it, but it's just not there for me. But Zelda II I still love. I remember getting it when it was first released when I was a senior in high school. Good times!

Re: Final Wii U Form to Be Shown At E3 2012

Corbs

I'm just not feeling this new console. Just feels like a Wii upgrade to me. Ah well, at least it's something new to play around with. Maybe seeing some actual Nintendo franchises running on it will help boost my excitement level.

Re: Iwata: We Want 3DS Sales to Show Consoles are Here to Stay

Corbs

I'm not talking about Vita vs. 3DS, I'm talking about seeing how Vita does now that we've seen the 3DS struggle early on and Nintendo have to drop the price by 1/3 less than 6 months after the system's release, possibly attributed to the smartphones that people keep talking about in the arguments. Will the Vita face similar struggles early on?

And with only four top-tier first-party 3DS titles listed in Nintendo's global release schedule for 2012 so far, how long will they be able to string those four games along to keep this momentum going?

Re: Review: Kirby's Return to Dream Land (Wii)

Corbs

Sorry about that. I went back and tried to inhale the other players and could still not do it, BUT you can shake the Wii Remote while inhaling and suck up the other players and shoot them out. Didn't even think to try that when we first began playing the multiplayer mode.

Re: Review: Kirby's Return to Dream Land (Wii)

Corbs

Well since the multiplayer plays pretty much exactly the same, even with other players involved, I didn't give too much away. You can't harm, inhale, or toss other players, but those additional players have the same abilities and copy abilities as the main Kirby player and no level changes are made for multiple players. About the only unique twist to the multiplayer mode is being able to jump on each other's backs and pull off a couple of special moves. The other characters, like King Dedede and Meta Knight do have a unique set of attacks, but they end up performing pretty much the same as those Kirby uses.

And if a player gets left behind, they will be automatically whisked back to the original Kirby player. Dying takes lives away from the main player, as does joining in the game by an additional player. So while the multiplayer mode is a lot of fun, it does make the game even easier and doesn't feature much in the way of content unique to it. If it had, I would have gone into far more detail about the multiplayer aspects of the game than I did in the review above.

Re: Review: Kirby's Return to Dream Land (Wii)

Corbs

I play bullet hell shmups all the time, so I always love a brutal challenge. But sometimes I like to sit down and just relax and enjoy a game. And this game suits that perfectly. Not to mention the fact that it's fun as hell.

Re: Review: Kirby's Return to Dream Land (Wii)

Corbs

There's just no way to know cyrus as I was only able to quickly play through the game without unlocking a lot of the things. Plus the additional challenges and stuff can offer an almost limitless amount of replayability. And that's not even considering going through the game with additional players. It's damn sure worth $50, I'll say that, but what you get out of it depends greatly on what you're willing to put into it.