Frontiers had higher opening UK sales than Forces, and that was a budget release lol
Feels weird to see people claiming this as a slow start, when the AAA price point has probably made this the most successful Sonic game revenue-wise since Unleashed
Part of the reason Klonoa's gameplay works is BECAUSE of its simplicity, the level design is built around how little moves you have under your arsenal, this opens the door for more puzzle solving and tighter platforming.
I feel like this is a poor comparison to make because Klonoa is not just Kirby Lite, you could even make an argument for it being grander in scale and most definitely more narrative-driven + challenging.
These games are both 2D platformers with unique aesthetics, and that's where the similarities basically end, they have different plots, difficulties, mechanics etc.
@Yorumi Good for you, I don't want to take anything away from what you do, I'm sure you work hard and I respect that.
But, not every developer has the luxury of sitting in a comfortable chair in an air conditioned room, the experience is different for everyone, especially those who work in AAA game development, I'm sure you've heard some of the horror stories that have arisen in terms of crunch culture and poor work environments, there's a reason I don't support Naughty Dog.
Many have their lives strained permanently thanks to this profession, and none of that should be taken away, comparing it to other jobs which require a large amount of work ethic as if developers don't have it nearly as hard in comparison comes across as incredibly undermining, many of these people break their backs bringing us the experiences we enjoy, and that should not be understated.
@Yorumi You're understating the difficulty of game development so hard here that it's actually disrespectful lol
Yeah, it's the same for them all, just writing lines of code, poor work environments are simply nonexistent in this field, as is crunch culture, these guys truly never break a sweat, unlike the other completely unrelated examples you listed
A single pizza isn't painstakingly worked on by hundreds of individuals and shipped off across the globe for millions to experience, same goes for the other examples you've mentioned
It's weird seeing so many people defend this decision
These individuals all worked on the game, regardless of the amount of time they put into it, they're still pieces of the puzzle here, they helped bring this product to completion, a product which was in development hell for the longest time too
Is adding additional text to the end credits really much to ask for?
You worked on the game, so you should receive your dues for that, this is seriously such an unnecessary business policy
Comments 14
Re: Japanese Charts: Pokémon And Nintendo Continue To Dominate
Sparks of Hope JP physical sales are over 80% down from the original, a shame
At least it seems to be doing alright elsewhere
Re: Best Nintendo Switch Collections And Compilation Games
I feel like Klonoa Phantasy Reverie Series should be on here too
Re: New Sonic Prime Trailer Sees Shadow Join The Multiverse Action
@Chocobo_Shepherd why
Re: UK Charts: Sonic Frontiers Starts Strong On Switch While God Of War Cleans Up
Frontiers had higher opening UK sales than Forces, and that was a budget release lol
Feels weird to see people claiming this as a slow start, when the AAA price point has probably made this the most successful Sonic game revenue-wise since Unleashed
Re: Chocobo GP For Nintendo Switch Has Received A New Patch (Version 1.2.1)
Does anyone even still play this?
Re: Video: Digital Foundry's Smash Bros. Ultimate VS MultiVersus Comparison
@thinkhector @Ryan_Again Neither of you are funny.
Re: You'll Have To Pay To See Baby Yoda In LEGO Star Wars: The Skywalker Saga
With this and the reported crunch, will probably be saving my money on this one.
Re: More Klonoa Trademarks Have Surfaced Online
@Kirby_Girl Have you seen the first Klonoa to the end? It drops quite a few heavy bombs on you, that's all I'll say.
Regardless, you could make the argument that Klonoa 1 is a relatively light-hearted game for the most part, but its sequel on the other hand...
Re: Another Klonoa Trademark Has Surfaced Online
@Bolt_Strike
Part of the reason Klonoa's gameplay works is BECAUSE of its simplicity, the level design is built around how little moves you have under your arsenal, this opens the door for more puzzle solving and tighter platforming.
I feel like this is a poor comparison to make because Klonoa is not just Kirby Lite, you could even make an argument for it being grander in scale and most definitely more narrative-driven + challenging.
These games are both 2D platformers with unique aesthetics, and that's where the similarities basically end, they have different plots, difficulties, mechanics etc.
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
@Yorumi Good for you, I don't want to take anything away from what you do, I'm sure you work hard and I respect that.
But, not every developer has the luxury of sitting in a comfortable chair in an air conditioned room, the experience is different for everyone, especially those who work in AAA game development, I'm sure you've heard some of the horror stories that have arisen in terms of crunch culture and poor work environments, there's a reason I don't support Naughty Dog.
Many have their lives strained permanently thanks to this profession, and none of that should be taken away, comparing it to other jobs which require a large amount of work ethic as if developers don't have it nearly as hard in comparison comes across as incredibly undermining, many of these people break their backs bringing us the experiences we enjoy, and that should not be understated.
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
@Yorumi You're understating the difficulty of game development so hard here that it's actually disrespectful lol
Yeah, it's the same for them all, just writing lines of code, poor work environments are simply nonexistent in this field, as is crunch culture, these guys truly never break a sweat, unlike the other completely unrelated examples you listed
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
@Yorumi You're comparing apples to oranges here
A single pizza isn't painstakingly worked on by hundreds of individuals and shipped off across the globe for millions to experience, same goes for the other examples you've mentioned
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
@Yorumi We're holding game development on the same level as making a pizza now, alright lol
Re: Metroid Dread Staff Say They've Been Left Out Of The Game's Credits, MercurySteam Responds
It's weird seeing so many people defend this decision
These individuals all worked on the game, regardless of the amount of time they put into it, they're still pieces of the puzzle here, they helped bring this product to completion, a product which was in development hell for the longest time too
Is adding additional text to the end credits really much to ask for?
You worked on the game, so you should receive your dues for that, this is seriously such an unnecessary business policy