Comments 1,456

Re: The Conduit: More Multiplayer Details Revealed

AlexSays

I don't know about anyone else, but the ability to send friend requests via the in-game engine is pretty cool -- even if you have to manually add them later.

That's still only for people who are already Wii friends.
You can't add random people.

Unless you already know that and think it's cool anyway, then never mind.

Re: Some WiiWare Developers Won't Get Paid

AlexSays

I'm bemused as to how you people are managing to spin this as a good thing.
If people in the industry think it's good who are you to say it isn't?

That's an early Wii development kit, back from when this system was code named "Revolution".
That's why I said nobody was showing off anyone's Wii.
So whoever said that doesn't think there are black Wiis in every country but his.

I did make it pretty clear I was using the Internet Channel on my Wii -- not easy to see the sticker, even on a large screen
Everyone knows I only read two or three words into anyone's post and fill in the rest on my own.

Re: Some WiiWare Developers Won't Get Paid

AlexSays

If it were me, I'd sue Nintendo.
Uh, for what?
Developers know the terms when they agree to develop for the platform.
They already know this before making a game, and some of them like this rule.
I'm not sure why someone, with absolutely nothing on the line and in no way a part of this, would get upset over this while the people it does affect are perfectly okay with it.

Quality control is good
No it's not, it's horrible.
It's asking a company to decide what is "good" and it discourages developers from making games based on quirky ideas that might not exactly be instant classics.

Nintendo tried quality control with Disaster and everyone threw a fit.
So no, quality control is good in theory - having nothing but store shelves of amazing games - but it's not something people actually want (even if they think they do) and it's certainly not something developers want.

Maybe it is for Nintendo, but definitely not for developers.
Which is why developers have said they like this?
Yeah, no.
Unless you can provide insightful input from some part of the industry, it's impossible for you to make that claim while on the outside looking in.

Who is showing off their black Wii?
Nobody.
It says "Revolution" right on the thing, chief.

Re: Review: Grand Theft Auto: Chinatown Wars (DS)

AlexSays

shame it wasnt on any other console

I don't think you understand why it's great.
It's great because it takes full advantage of the DS and provides an authentic experience on that platform.

You put it anywhere else and you take away what makes it great, the DS.

Re: Takt of Magic on track for a May release

AlexSays

With Nintendo focusing on their new line of New Play Control titles, many thought that their release schedule for original Wii titles would come to a halt. Though those individuals were correct

Alex was right are confirmed.
Thank you NintendoLife.

Re: Gamebridge Announces European Release of Overturn: Mecha Wars

AlexSays

So a new publisher, who didn't exist when I said it wouldn't come over, is now picking up the game for Europe?
Then I was right about the hundreds of other publishers not bringing it out of Japan.

They must be desperate for something to get their name on something though.
I'd like to see the estimated sales for a European release.

And this publisher is UK-based. So unless another publisher brings it over to America, don't expect to see this anywhere else.
Heck, it might become a vaporware title and never even see Europe.

Great timing Ricardo! lol

Re: StarFox Developer Not Interested in Wii Sequel

AlexSays

You may want to find a better link to back up your statement. 76/100 is a pretty good score, not mediocre by any means.
What?!
That's a terrible score!
Star Fox was pushed into a ditch and Nintendo needs to pull it back out.

76? What Zelda or Mario game has a 76 average?
What Metroid game has a 76 average?

Star Fox is "just okay" which is a terrible place for a Nintendo franchise.
Star Fox 64 put the series up with the elite (Cuthy wasn't involved in that one, how odd...) and now it's been dragged back down. You might think 76 isn't bad because you think Star Fox is a second rate series, but really it should be up there with Metroid and Zelda, and sorry developers like these aren't helping it any.

Star Fox Command isn't mediocore, it tried some new things. Some ideas worked well, some didn't.
For a Nintendo franchise, Star Fox Command's scores were mediocre.
You have to remember Nintendo's main franchises, Mario, Zelda, Metroid, all score highly every time.
Star Fox could be one of those franchises, so fans shouldn't settle for a Star Fox game just being "okay".

A 76 isn't even in the top 100 DS games.
Sure the DS has a lot of games, quality games, but it's sad to see Star Fox behind so many other titles.
This series has just as much, if not more potential than Nintendo's other franchises, so there's no reason we shouldn't see another "great" Star Fox game.

Heck, Star Fox is right there with Tony Hawk's Downhill Jam and Yu-Gi-Oh World Championship Tournament. So it's not that hard to see how it's fallen since the N64 days.

Re: StarFox Developer Not Interested in Wii Sequel

AlexSays

And after your recent Star Gox game, Cuthbert, I'm not interested in you making a Wii sequel.

Turn the series in a good direction, Miyamoto? Thanks buddy.

Heck, this guy pushed the series into mediocrity and he has the nerve to criticize Miyamoto?
That's a good one.
Hopefully Nintendo can actually do something with the Star Fox name and push it to the same level as Zelda, Metroid, etc.

Re: Review: Pokemon Mystery Dungeon: Blue Rescue Team (DS)

AlexSays

Solid as in iffy? I'm talkin' solid solid.
Look at the reviews across the board.

The main series. Diamond. Pearl. Platinum.

Pokemon Dash.
Oh my it's terrible, what about the next series?

Pokemon Ranger
Pokemon Ranger: Shadows
Mixed or average reviews for both. Next?

Mystery Dungeon: Blue Rescue Team
Mystery Dungeon: Explorers of Darkness
Mystery Dungeon: Explorers of Time
Oh it's ugly, take it away!

See what I mean?
They've never pushed any of these spin-offs into the upper class.

Re: Review: Pokemon Mystery Dungeon: Blue Rescue Team (DS)

AlexSays

Also, my first first at Nintendolife

There's about 500 articles/reviews with no comments so feel free to go nuts. lol

As much as I'd love to wake up and be a Pokemon, Nintendo has yet to nail a spin-off game.
Of course nothing will ever touch the main series, but one of these can be made into a good game.

Re: EU WiiWare Update: Onslaught and Pop-Up Pirate!

AlexSays

Yes, he played it on the easy mode. (He even wrote it in his comment on the Youtube-site.)

Yeah he wrote that in after I had already watched the videos.
Before it just said "This is the best WiiWare game in a while" with a smiley face.

Re: Review: Pop Them, Drop Them SameGame (WiiWare)

AlexSays

That's weird, because I have all the nintendo channels released in North America, 3 VC games, and 3 wiiware games and I only have 170 points left.

Well that's your first problem, your Wii's memory uses blocks not points.
And I keep channels I'm not using on the SD card. Like there's no reason to keep the Internet Channel all the time because I have a computer and the Nintendo Channel only gets updated every Monday so there's no reason to keep that there all the time either.

Not trying to stir anything up, but two games I have (We Ski: 81 blocks, and SSBB: 128 blocks) equal more than 200 blocks.

Yeah but those are your two biggest games and the rest aren't nearly that size.
So then for you it's 300? lol

That's not a big deal considering the Wii's been out for more than 2 years and you haven't taken up one-eighth of the memory in game saves.
So it'd take you about 16 years worth of game saves to fill that thing up. lol

Re: EU WiiWare Update: Onslaught and Pop-Up Pirate!

AlexSays

I thought the story was shallow, the sword-parts were awful, and the rest didn't do the Wii remote justice.

It catches a lot of unnecessary hate though just because it looked promising and there were so few games to hype at the Wii's launch.

Still comparing this game to one that everyone hates isn't the best way of telling everyone the game isn't bad. lol

Re: Onslaught

AlexSays

So Hudson doesn't want more people to buy their game?
This is all coming together.

You're comparing apples and oranges and even then it's not a fair comparison. It's like a great shiny red apple against a withered up ugly orange. lol
Brawl isn't like this game. What worked for Nintendo doesn't work for everyone. Because one game "proved" something doesn't mean that way of going about things is infallible.

If it helped EVERY game, people would throw every control scheme into every game for more money. But it doesn't work for every game so not every developer does that.

And by offering a standard control method, you're offering the most accessible method out there. Everyone has a remote and nunchuk, it comes with the console. Not everyone has a classic controller, which is what that one guy is wanting, right?

Edit: Toddr, he said it'd make them more money by becoming more accessible -- from what I gathered -- which is what my post is responding to.

Re: Onslaught

AlexSays

Brawl was already mapped to a traditional controller so it took Nintendo like 5 seconds.

It would have been a whole 'nother puppy with this game, and Hudson would have lost money.
If you think it would have made them more money, why leave it out?

id much rather play killzone2 / codwaw/ fear 2 over this sort of thing any day

I should hope so, chief.
Those are actual retail games and this is just a little downloadable one.

Re: EU VC Update: ClayFighter and Sonic Chaos

AlexSays

Wolf is correct, the VC has 10 times the great games WiiWare has.
It's a combination of there being so many great classics, WiiWare being relatively young, and there being so many mediocre games on WiiWare.

There's way too many AWESOME games on the Virtual Console to think WiiWare is even close.

Re: Onslaught

AlexSays

Brawl isn't a game based on motion controls. This game is.

There are games you can play on other consoles if you don't want motion controls. This game is centered around motion controls. Using a classic controller would be playing the game not how it's intended.

And Hudson would lose money on this. You think they're keeping it out for their health?

Re: Animales de la Muerte Officially NOT Coming To WiiWare

AlexSays

Consistently average from a developer that promised greatness. They said they'd be the next best developer on the Wii and they have failed. With their 7's they're no better than Gameloft.

Then they released an unfinished game - HVS's words not mine - to cheat Wii owners out of money. Yet Wii owners still stick up for them.

Re: Onslaught

AlexSays

No it really would be terrible.
The entire game is based on that control scheme.

You're asking for a longer development cycle and lost funds for a control scheme the game is NOT centered around. Want a FPS with a traditional control scheme? Buy another console.

You're asking to hurt Hudson and that's not okay, that's terrible.
Or maybe I'm just too nice.

Re: First Impressions: Overturn

AlexSays

Yeah but Toddr, this WiiWare game isn't as big as a movie. With a movie there's previews of the robots killing each other. With this game you'd be asking people to download a robot game for the fun of downloading a robot game. Most Americans downloading from WiiWare don't come to this site - sorry Dazza - so they won't know what the game is all about.

It's all very confusing, the best example I can think of is Chibi Robo. Nobody bought the game except people in Japan, so Nintendo decided to port the game to the Wii and release it again. All people knew was that the game had a robot, and that wasn't enough. They'd have to put on the Wii Shop Channel "ROBOTS KILL ROBOTS HERE" lol

And yeah Sean, Armored Core 4 was just released on the 360 and PS3, and has sold relatively well. But it's another game in a long-running franchise, so it has a solid fan base. I believe people are buying it because it's a great game and they know the franchise rather than their love for robots. The 360 and PS3 gamers that have researched that game don't make up the majority of people downloading WiiWare titles, either.

Re: First Impressions: Overturn

AlexSays

I have no idea what you said, hal. Say that in a way that makes sense.
From what I gather you say robots are as big in America as anywhere because they're in hospitals. Hospitals have nothing to do with pop-culture, chief, so that has nothing to do with what I said.

Toddr, somehow I lost you. I said robots aren't big in America because the only time Americans care about them is when they're killing things in movies. Robot movies are huge but robot games not really. Japan loves robots for being robots. They love robot magazines, robot parties, robot underwear. Americans don't share that emphatic love and wouldn't see a robot game as appealing. That's why the game won't leave Japan. Nobody loves robots as much as them.

BlackFira, you're right I don't decide what you are. Your words do.

Re: First Impressions: Overturn

AlexSays

So you like big shiny robots that kill things?
Awesome, you fit the stereotype.

Japan loves anything robot. Robots that make sandwiches, robots that say things, they just love robots. They have monuments in honor of robots.

The only time Americans see robots is when they're in movies killing things. Robots aren't part of American culture. They're part of Japanese culture. This isn't too complicated unless you know nothing about other countries.

You saw a robot in a movie? That's great, I'm so happy for you.
Japanese people see robots on a daily basis.
This game was made for them, not us. We'll never see it and we don't deserve to do so. It's not our hobby and not something we love nearly as much as them.