Comments 170

Re: Mario Project In PS4's Dreams Comes To A Halt For Containing "Copyrighted Material"

Aeon7

@Ardisan Fan art is also not protected and can still be taken down by the copyright owner. The reason why they don't happen often is because the main difference between fan art and fan games is that fan art doesn't compete with Nintendo's games. If a fan makes a Mario game and puts it up on the internet for free, that game is directly competing with Nintendo and can also hurt Nintendo's brand.

Re: Mario Project In PS4's Dreams Comes To A Halt For Containing "Copyrighted Material"

Aeon7

@MimoDX2 I understand where you're coming from and I totally get what you're saying. And I really appreciate that you read his articles. But I think it's important to understand that there's a lot more to it than what it look. I also think it's important to know that Nintendo isn't the only company that does this. Square Enix and EA have also done similar things in the past.

Personally, I think fan projects, Dreams and Rom Hacks can still negatively impact a brand. I remember reading from the developer of the Pokemon Uranium fan game that his game actually got more Google searches than Pokemon Sun and Moon did at one point. If a person stumbles across a fan game that's free and has better reviews and becomes popular on the internet, that can still negatively impact Nintendo's sales and reputation. And that's how I feel about this situation. If a Playstation user wants to play Mario, then that person can just simply play Dreams and play a free Mario fan game instead of buying a Switch. And since Sony and Nintendo are competitors, that wouldn't sit well with Nintendo

Re: Mario Project In PS4's Dreams Comes To A Halt For Containing "Copyrighted Material"

Aeon7

@MrBlacky Don't get me wrong, Dreams is cool and to see people make really interesting stuff is awesome. But I wouldn't say game companies will hire someone who mostly has experience making games with Dreams. While it is a good starting point to get into game development and know the basics of game design, Dreams has its limitations. Preferably, most game companies will more likely hire someone who knows how to use different game engines like Unity, Unreal, Game Maker, etc.

Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand

Aeon7

@Yorumi So you're saying that people's enjoyment shouldn't be a factor in a game's quality? Like ok gamer. Look, games are games. If a good chunk of consumers are having fun and enjoying the game then that should say something, no? Also if me explaining the process and difficulties is some how 'blindly defending', then you have an issue of how you interpret information. If you really are a developer that has 10 years of experience then you should know better.

Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand

Aeon7

@Yorumi The game has already sold a lot and many casuals are enjoying the game. That should be an indicator that many people don't think the game is 'low quality'. Also read one of my previous comments. But in short, hiring people is a long and tedious process and it's also expensive. By hiring more people, the development cost can go over budget. While Pokemon Company earns a lot they also spend a lot as well

Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand

Aeon7

@Jayofmaya If you know it then why the hell are you trying to oversimplify my argument and ignoring my points about how development works? I already stated how game studios have different priorities and they have a schedule that they need to keep. Also is that really what you're concerned about? The graphics? In my opinion, graphics are the least priority and I think optimization and adding value to a game are more bigger priorities. I already said how Pokemon has a different art direction and how a majority of people who are casuals and children don't overly care that much about the graphics or textures. The sales numbers should tell you that a majority of people are enjoying the game. If 'defending' SwSh in your eyes means talking only about the textures or Dexit and not "there's a lot more going on in game development", then you have an issue of how interpret information.

Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand

Aeon7

@Jayofmaya Your attitude is making this really difficult. Quit it and show some respect. Hiring people is long and difficult process. You need to hand in your resume, do a phone interview, do an in person interview, maybe do a test and then wait to be accepted while the people doing the hiring process has to go through other people. Hiring a single employee can take months to do, it's not something that can happen overnight. And even if they do get hired, they have to get up to speed with the tools which also takes time.

Also, hiring people is expensive. The average salary for a person working in the industry is around $10,000/month. If you do the math then that means Pokemon Company would have to pay GF employees $1.47 million per month or $17.64 million per year and that doesn't even include rent, taxes, etc. That money builds up and it's also why layoffs in AAA companies are common. You might say that Pokemon has a lot of money and sure Pokemon Company earns a lot but they also spend a lot. Their revenue was $2.98 billion dollara but their net profit was only $124 million. This means that they spent $2.856 billion. Remember that Pokemon is more than just a game series, they have toys, merch, animation, cards, etc. And each of those require workers and huge amounts marketing. And with a huge international brand like Pokemon, that money builds very fast very quick. It's more complicated than it looks

Re: Pokémon Clone Temtem Is So Successful Its Servers Are Crumbling Under Demand

Aeon7

@Jayofmaya If you actually take the time to read AAGD's FAQ section, he goes into detail about what goes on behind the scenes and how the process work. Also calling game developers 'lazy' is an insult to the workers who are doing their best to make consumers feel happy. Most people don't understand how game development works or how budgeting works. Just because Pokemon is a huge brand, that doesn't mean that they can do whatever they want. It's complicated

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@Kalmaro Those experimental games were made as a way to help employees gain new experience and help think of new ideas, so they're weren't meant to be taken financially seriously. Most game studios usually do small projects for various reasons. With the case of Town and others, they were most likely made as a way to help the new staff get some practice and get them up to speed

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@Kalmaro You're strawmanning my argument here. I wasn't talking about Little Town Hero, I was talking about how the various different stuff that Pokemon Company does is a lot more expensive than what most people think it is and how by hiring more people can greatly increase the budget and thus making it harder for a company to earn a profit

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@NoxAeturnus People tend to misunderstand how budgeting works. So let's learn some business terms shall we? A company has a total amount of expenses that they use per month. This comprises of various things such as rent, taxes, employee salaries, licenses and so on. This is called 'Burn Rate', the rate a company spends each month. When a company is earning money, then that is called 'Income'. If the Income is bigger than the burn rate, then the company is making a 'Profit'. Pokemon Company's revenue was $2.98 billion dollars which is their income or how much money they've made. That sounds like a lot and seems very good. But Pokemon Company's net profit was only $124 million. This means that they've received $2.98 billion but the money they've spent was around $2.856 billion. You can start to see why that what Pokemon Company does becomes very expensive. Again Pokemon is more than just games, there are other media that they do as well

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@NoxAeturnus Just because Pokemon Company has a lot of money doesn't automatically mean that they can do whatever they want. After all money and resources are a finite thing. To give you an idea how expensive it is to hire people, the average monthly salary for person working in the game industry is $10,000. If you multiply that by 147 then Pokemon Company is paying $1.47 million a month or $17.64 million a year. That may not sound much but when you consider that Pokemon also has merch, animation, cards, etc and therefore there are people working on those as well, then that money starts to add up real quick. Not to mention that they also have to pay for marketing which is very expensive especially when they have to compete with other brands. Paying for employees salaries and benefits is expensive and it's the sad reason why layoffs are so common in the game industry

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@Kalmaro A majority of people who play video games are mostly casuals who just want to play a game and have fun and most of them rarely engage with people on the internet. From a developer's perspective, I think what matters is ''Are players having fun and enjoying the game?''. Judging by the sales and the general reaction I've seen on social media, it seems that most people are enjoying the game.
https://askagamedev.tumblr.com/post/149466049419/80-20-5

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@jowe_gw SwSh weren't rushed. It's most likely that they've been in development after Ultra Sun and Moon were done, so the development cycle would be around 2 years. Also, we don't know the exact budget for SwSh since Pokemon Company(as well as Nintendo) rarely ever talk about the budget they spend on each game they make

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@Discostew Game development can be weird sometimes. I think it's important to understand that Game Freak's experience has mostly been with portable consoles and they've always viewed Pokemon as predominantly handheld only game, compared to Nintendo who has a lot of experience making home console games. I would imagine that making a big leap from 3DS to Switch was difficult for them. So it's understandable as to why they mostly stuck with low poly stuff first.

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@jowe_gw I'm not throwing his posts to feel validated. Let's be real here, a lot people like to think that game development is easy when in reality that's clearly not the case. People have a lot of misconceptions about game development and so it's important to understand the nuance of what can happen.

I never said that Game Freak was using the least amount of money possible. My point is that "there's a lot more than it looks"

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Aeon7

@Kalmaro @NoxAeturnus Nintendo and Pokemon Company are two separate companies. Sure, they're related but they operate in their own ways. Nintendo doesn't 100% control Pokemon. Look here's posts by AAGD about why throwing money at the problem(hiring and outsourcing) doesn't automatically fix everything. And look, if you really have such an issue with him, then talk to him instead of arguing here.
https://askagamedev.tumblr.com/post/185865627151/how-goodbad-does-throwing-money-at-the-problem
https://askagamedev.tumblr.com/post/185888736921/a-followup-to-the-throwing-money-at-the-problem