37. Battletoads & Double Dragon (SNES)

The SNES version of Rareware's crossover beat 'em up. We're personally partial to the 8-bit stylings of the NES iteration, but the 16-bit port delivers a decent helping of oversized anthropomorphic toad/muscle-bound '80s movie poster dude brawling with the studio's customary aplomb.

It's not one of Rare's all-timers, but we've always got time for Bimmy and the Battletoads.

36. Battletoads in Battlemaniacs (SNES)

Battletoads in Battlemaniacs is a solid entry in the Battletoads series. The game retains the punishing difficulty its NES predecessor is known for and the mechanics feel pretty familiar, but Rare kept things fresh with reimagined levels and bombastic boss battles.

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It's hard to match the original title, but Battlemaniacs isn't too far behind it, and if you loved the NES game, you should absolutely try out this one — it's one of the better beat 'em ups on the SNES.

35. Pop'n TwinBee (SNES)

Pop'n TwinBee got a PAL release, but it made its official North American debut on Switch. It's overflowing with charm and colour and is that rarest of things: a shoot 'em up which can be enjoyed by genre fanatics and complete newbies simultaneously. Yep, the special Couple mode enables a less-experienced gamer to join in while the shmup veteran draws all the enemy fire.

Throw in multiple difficulty levels and fantastic design and Pop'n TwinBee remains a delight decades later. Definitely worth a shot.

34. Mario & Wario (SNES)

Developed by Game Freak in 1993 and released in Japan (only) two-and-a-half years before Pokémon would become the studio's focus for decades, Mario & Wario is a little puzzle platformer controlled by the SNES mouse.

You control a little fairy, Wanda, flitting around to clear a path for Mario, who can't see thanks to random objects dropped on his bonce by Wario. Strolling around these short levels blind (and therefore just seconds away from Lemmings-like doom at any moment), you have to guide the plumber to Luigi, who can remove the bucket/egg shell/barrel/whatever from his head.

Clicking around the environment lets you create or destroy blocks, collect coins, and bosh Mario on the head to switch his direction - things like that. It's simple but cute, timer-based stuff, and its appearance on NSO marks the first time it's officially been released outside Japan.

33. Fatal Fury Special (SNES)

This SNES port of the original revamps Fatal Fury 2 (also available on NSO) with various tweaks, bolstering the character roster with Geese Howard, Tung Fu Rue, and Duck King returning from the first Fatal Fury, and Art of Fighting's Ryo Sakazaki turning up as a secret character.

Expanding the moveset and generally nudging everything up a notch in the way fighting games used to, in the days before downloadable patches and DLC, 'Special' might be generous, but this was a pretty good conversion of a great game.

And 'Fatal Fury Pretty Good' doesn't have the same ring, does it?

32. Pilotwings (SNES)

Pilotwings is a relaxing salve of a game that requires equal parts concentration and relaxation - a perfect antidote to the distractions of the times we live in. Balancing accessibility and skill-based gameplay in that time-honoured Nintendo way, it's a great title to return to on Switch, especially given the series' lack of new entries of late.

31. Super Puyo Puyo 2 (SNES)

Making its debut in the West on NSO, Super Puyo Puyo 2 is the same Puyo Puyo you've been playing for decades, although — and we're as shocked at this as you are, dear reader — there are people who have never played this blob-faller before in any form.

This game's availability to anyone with a Nintendo Switch Online subscription makes it easier than ever to sample one of the best puzzle games ever made.

30. Romance of the Three Kingdoms IV: Wall of Fire (SNES)

Romance of the Three Kingdoms IV is a solid strategy title. While it's only likely to appeal to those who appreciate meticulous micromanaging, it offers a heaped helping of depth and some of the most intricate strategy gameplay you're likely to see in a 16-bit-era strategy title.

This one has lush visuals and superbly drawn, although choppily animated, visual touches throughout. Some parts of the game look better than others, but overall it sticks to Koei's usual high visual standards. Musically, it's a mixed bag, though.

Naturally, it's not as streamlined as more modern strategy RPGs, but the game is still pretty much everything you'd expect from the ROTTK series and will likely keep you busy for countless hours.

29. Uncharted Waters: New Horizons (SNES)

Uncharted Waters: New Horizons was a unique strategy release from Koei that takes the standard RPG formula and coats it with many additional layers. It's gripping, provided you are willing to engage with the many intricacies that come along with it.

If you're looking for a more traditional RPG offering then this might prove to be too much of a handful, but it remains a fine strategy title from a company with great form in the genre. Just be aware that intricacy and micromanaging come with the territory.

28. Star Fox 2 (SNES)

Star Fox 2 is a fascinating curio — an unreleased but completed Super NES sequel and 'museum piece' until being officially released on the Super Nintendo Classic Mini console, and later on Nintendo Switch Online. This game was fully developed for the SNES but shelved at the last minute when Nintendo saw the writing on the wall for 16-bit 3D graphics and wanted to avoid direct comparison with the impressive polygonal games incoming on more powerful hardware.

Many of this abandoned sequel's ideas found their way into Star Fox 64 instead, and fans of the series will enjoy seeing the ideas that began here and eventually saw the light of day in other games. Despite being seriously impressive considering the hardware, it's perhaps a little tough to go back to — especially if your Star Fox journey didn't start in the 16-bit days. We're still very grateful to have the option, though, and seeing the genesis of ideas that would come to fruition later is thrilling for any fan.

27. Kirby's Dream Course (SNES)

Kirby's Dream Course is an isometric crazy golf-style game starring everyone's favourite marshmallow with feet. The control mechanics are surprisingly deep, and battling through some of the courses can be a real test of skill.

It's a cheerful, challenging game — certainly more of a test of skill than many of Kirby's platformers — and with a fun two-player mode it's definitely worth checking out.

26. Earthworm Jim 2 (SNES)

Building on the same basic foundation of the first game, Earthworm Jim 2 expanded the original's run-and-gun platforming with more intricate level design and new elements which arguably raise it above Jim's 16-bit debut.

All the crazy comic elements and animation have been turned up a notch and, while it sometimes feels like it's trying a little too hard, there's no doubting that this is in the upper tier of 16-bit platform games — high praise considering the sheer wealth of great platformers that console generation.

25. Super R-Type (SNES)

Super R-Type is one of the earliest SNES games and took inspiration from the arcade version of R-Type 2. Sadly, this isn't the best showing for the fantastic shooter series. When it plays well, it plays really well, but the punishing difficulty and slowdown make this more frustrating than fun.

But if you can get past that, there are some creative level designs, new power-ups, and rewarding challenges. You'll just need to get used to losing over and over again.

24. Super Ghouls 'n Ghosts (SNES)

Super Ghouls ‘n Ghosts isn't for the fainthearted, and you'll be thankful to have access to that rewind button if you're playing the Nintendo Switch Online version. However, that feature should open up this excellent game to an entirely new audience and accessibility is something we encourage across the board.

Overflowing with luscious 16-bit visuals, fantastic audio and inventive design, we highly encourage you to check out this Capcom classic.

23. Breath of Fire II (SNES)

Capcom's Breath of Fire II is very much 'more and bigger'. Veterans will likely look on it much more kindly than players who never played it back in the day.

As with its predecessor, it's a serviceable example of the genre on a system with several genre-defining games. We'd play those first before investigating this, but there is fun to be had if you simply can't get enough 16-bit RPGs in your life.

22. Wild Guns (SNES)

Natsume's Wild West / sci-fi shooting gallery game is available as a standalone remaster on Switch in the form of the excellent Wild Guns Reloaded, but if you don't want to spend more money to experience the game (plus some new content), the 1994 original is also available as part of the Nintendo Switch Online subscription and still holds up very well - especially if you've got a second player who wants to join in the co-op mode.

21. Demon's Crest (SNES)

A spin-off of the Ghosts 'n Goblins franchise, Demon's Crest is a delightfully difficult side-scroller. Its non-linear gameplay and host of abilities give it an RPG flavour that feels more modern than many of its contemporaries, so we recommend revisiting this one if you've got even the slightest interest in demons, crests, or good video games.

20. Mario's Super Picross (SNES)

Mario's Super Picross offers plenty of puzzles in two distinct modes. It's simple fare and it shows its age against some modern equivalents, but it serves its purpose well for fans of the genre. It's pretty hard to get Picross wrong, and Mario's Super Picross certainly doesn't.

19. Kirby's Dream Land 3 (SNES)

Kirby’s Dream Land 3 is a 16-bit sequel to the two previous Game Boy Dream Land entries, and a game which uses the SNES' extra horsepower to up the ante in every way.

The improvement in visuals is a given, but the presentation here gives the sublime Yoshi's Island a run for its money, and there's also multiplayer support. The gameplay might not be the deepest, but Kirby's always got charm to spare and you won't regret giving this one a try.

18. Mario Paint (SNES)

Mario Paint came bundled with the SNES Mouse and gave players the chance to draw, colour, animate, and create musical compositions on their Super Nintendos in 1992 (as well as play 'Gnat Attack', a fly-swatting minigame, of course).

It's a fantastic little DIY oddity that's still beloved by devotees many years later. Its oddball, mischievous spirit can also be found alive and well in the creative suites of Super Mario Maker and its Switch sequel.

Playable with an NSO subscription, remember that you'll need a USB mouse to play it on Switch 1, while anybody rocking a Switch 2 can use the Joy-Con 2s' in-built Mouse Mode.