57. Congo's Caper (SNES)

A decent little action-platformer from Data East, Congo's Caper won't win any awards for originality, but it delivers a colourful, competently constructed, cave-man campaign with some cheerful audio and not-unpleasant visual effects as you head out on a quest to save the kidnapped Congette.

It won't change your life, but neither will most games — if you're eyeing it on Nintendo Switch Online, it's definitely worth firing up.

56. Super Ninja Boy (SNES)

A sequel to Little Ninja Brothers on the NES, this action RPG is part of Culture Brain's Super Chinese series which started with Kung-Fu Heroes. Combining beat-'em-up-style sections with turn-based battles, it doesn't excel in either area but Jack and Ryu's adventure is worth dipping into if you're an NSO subscriber - it's just unlikely to hold your attention for too long.

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55. Cosmo Gang The Puzzle (SNES)

This underwhelming falling block puzzler originated in arcades (Hamster brought those versions to Switch as part of its Arcade Archives series) and is better known in the West as Pac-Attack. Namco wisely decided that the Cosmo Gang wasn't sufficiently popular outside Japan and reskinned this game with everyone's favourite pill-munching yellow circle.

While the Pac-Man injection might have helped on the brand recognition front, unfortunately it didn't do much to boost the underlying game. It's not terrible, but when you've got games like Puyo Puyo or Tetris or Panel de Pon at your disposal, why settle for less?

54. Smash Tennis (SNES)

Smash Tennis and Super Tennis have us split here at Nintendo Life, with our favourite 16-bit SNES tennis game switching sides like a ball across a court. Prior to its inclusion in the Nintendo Switch Online lineup, this wasn't available in North America, so many players won't have nostalgia for it, but in many ways it gives the Nintendo-published game a run for its money.

We'd recommend giving both a go on centre court and seeing which one works best for you.

53. Prehistorik Man (SNES)

Some say this is a poor man's Joe & Mac, but we think that does this caveman-themed platformer a bit of a disservice. Where do cavemen get sunglasses from though?

An underrated title, Prehistorik Man's distinctly European flavour is not going to be for everyone, but the lovely cartoon graphics and rewarding level design should, in a good and just world, be universally appealing.

52. Amazing Hebereke (SNES)

Amazing Hebereke takes the cute and cuddly creatures and pits them against each other in a fighting game. This is one to play with friends, however — Amazing Hebereke isn't a particularly deep fighting game, but the colourful visuals, fun stages, and ability to play with four players makes it a fun time, at the very least. And we're kind of loving the return of Hebereke.

51. Nobunaga's Ambition: Lord of Darkness (SNES)

This Super NES port of the PC-88 original from 1990 serves up another helping of 16-bit strategy simulation from Koei where you attempt to unite feudal Japan under a single banner, as per the titular warlord's titular ambition.

Nobody on staff has played this one, unfortunately - something we're still looking to rectify now Lord of Darkness is on NSO. We imagine you'll be in for some deeply intriguing and inscrutable, love-it-or-hate-it strategy from Kou Shibusawa's celebrated series, though.

50. Wrecking Crew '98 (SNES)

The little-known SNES sequel to Wrecking Crew, called Wrecking Crew '98, is available to play outside of Japan via an NSO subscription.

However, this is completely different from its NES predecessor, instead becoming a falling block puzzle game not unlike Panel de Pon. With some added story (yes, story) and lovely visuals, this Japanese exclusive is an unusual curio in Nintendo's history, but the more competitive angle makes this fun in short bursts.

49. Side Pocket (SNES)

A port of Data East's arcade pool sim first released in 1986, Side Pocket came to all the consoles of the day and offers up a decent representation of the sport in video game form. The action is viewed from above with floating hands and a line of dots indicating the trajectory of the cue ball. Shot speed and spin are controlled in a similar way to your standard golf game, relying on a well-timed button press on a power slider.

With the 16-bit port getting a suitably slinky soundtrack and realistic-ish images of glamourous ladies to greet you between stages, all that was missing was the low-hanging cigarette smog floating in the lamplight to complete the pool hustler vibe.

48. Magical Drop II (SNES)

Never originally released in the West (probably thanks to the N64 being the hot new Nintendo console on the block in 1996, this Super Famicom version of Magical Drop II is a cracking puzzler, much like the other entries in the series. Hamster's port of the Neo Geo version is also available on Switch, but you'll have to pay for that (beyond a yearly subscription to NSO, that is).

47. Joe & Mac 2: Lost in the Tropics (SNES)

Known as Joe & Mac 3: Lost in the Tropics in Europe (following on from Congo's Caper), this is a good-looking 2D (and two-player) platformer that's worth investigating if you've never encountered Joe and/or Mac in your video gaming travels.

You won't be missing too much if you never get around to this entry in Data East's cavemen canon, but there's certainly an afternoon's worth of good-looking, action-platforming fun to be had from it. And on NSO you've got nothing to lose.

46. Kirby's Star Stacker (SNES)

This is a Japan-only remake of the Game Boy puzzler of the same name. Released late in the Super Famicom's life (and initially only via the Nintendo Power flash cart kiosk service), the discontinuation of SNES cart production in the States due to the arrival of the N64 and PlayStation meant this one never came to the West.

A solid falling-block puzzler that's essentially identical to its Game Boy counterpart with the addition of a story mode, it's worth checking out if you're a fan of puzzlers or Kirby. And if Kirby puzzlers are your jam, blimey, it's your birthday.

45. Joe & Mac (SNES)

Data East ported the arcade incarnation of this caveman ninja platformer to various consoles and this game and its sequels are now available via Nintendo Switch Online (that's Congo's Caper and Joe & Mac 2/3: Lost in the Tropics — '90s game series had form when it comes to confusing numbering between regions).

Joe & Mac isn't a classic. In the grand scheme of prehistoric caveman games, it sits below Bonk but above Prehistorik Man and Chuck Rock. But it's a mildly amusing diversion, particularly with a friend. If you're after caveman platform combat, you could do a lot worse.

44. Super Tennis (SNES)

A powerful serving of 16-bit 2-player net sport, Super Tennis lives up to its name; it is super. As with the best sports games, it's simple enough to pick up and play, but there's plenty of depth to uncover, and a satisfying campaign mode to enjoy if you don't have a partner to play with.

43. Stunt Race FX (SNES)

While you might find the frame rate hard to stomach these days, the solid design beneath the ageing facade makes this ambitious 3D racer a fun vehicle to take for a spin. What Stunt Race FX lacks in looks and performance it makes up for with personality, and there's plenty of fun to be had in nailing those corners and shaving seconds off your lap times.

It's well worth revisiting, or sampling if you've never had the pleasure.

42. Fatal Fury 2 (SNES)

When it comes to SNES fighters with 2 in the title, Fatal Fury 2 isn't quite in Street Fighter II's league but it's a decent port of the Neo Geo original which brought back the Bogards and co. from the first game and also introduced the world to a fan-favourite character, Mai Shiranui.

Fatal Fury Special upped the pace and the number of characters but back in the day this wasn't a bad way to get your arcade kicks on SNES - it just wasn't as slick as Capcom's 16-bit efforts.

41. Sutte Hakkun (SNES)

Sutte Hakkun is not the type of puzzle platformer that will appeal to everyone and given that this late-cycle Super Famicom release is quite rare and generally sells for large sums secondhand, it's not a game to buy on a whim. Fortunately, its appearance in the NSO library makes sampling this addictive curio (co-developed by Nintendo R&D2 and indieszero) easier than ever.

Originally broadcast to the Japan-only Satellaview in a handful of variants, it eventually got a retail release and it’s a total blast from start to finish. It's no walk in the park, either, and with over 100 levels, it's hard to tell which is ultimately more difficult – finishing the game, or putting it down.

40. Kirby's Avalanche (SNES)

Relabelled as Kirby's Ghost Trap in Europe, this is simply Compile and Banpresto's Super Puyo Puyo with a lick of pink paint from HAL.

In the battle of the 16-bit Puyo puzzlers, Dr. Robotnik's Mean Bean Machine arguably has a slight edge over Kirby's Avalanche (for casual players, at least) due to the password system and a better soundtrack. It's hard to go too far wrong with Puyo Puyo, though, and this one's got Kirby in it. Score!

39. Breath of Fire (SNES)

Breath of Fire is a reasonable mid-'90s RPG, but going back to it these days requires a hefty dose of patience for some of its outdated design. It's not without charm if you've got nostalgia for it and you're willing to make concessions, but compared to contemporary 16-bit classics like Chrono Trigger, EarthBound and Secret of Mana, Capcom's effort can't keep up.

38. Nobunaga's Ambition (SNES)

Aside from needing some additional clarity in its interface, Nobunaga’s Ambition is a very solid, classic- style strategy-sim. Its difficulty is part of its design; fair, because those are the rules of the game. That said, it’s difficult to see a majority of people in today’s world possessing enough patience and resilience to truly master the ins and outs of 16-bit feudal life.

Nobunaga is truly a niche title — a game for those who enjoy adverse odds, are willing to develop and revise strict courses of action, and see restrictions as challenges to overcome rather than sources of frustration. This is an undertaking best suited for the ambitious, and there isn’t anything wrong with that.