Game Review

Doodle Jump Adventures Review

USA USA Version

Posted by Lee Meyer


In recent years, many popular mobile games have found themselves being ported to consoles and handhelds, often with mixed degrees of success. Doodle Jump Adventures, based on Lima Sky’s smartphone hit Doodle Jump, is the latest phenomenon to make the transition and much like Angry Birds before it, does a good job of fleshing out the experience to create a fuller, more robust title. But despite the addictive gameplay and additional challenges present in Doodle Jump Adventures, gamers may find themselves wanting more after paying a full retail price — especially when you take into account the mobile version's inexpensive price tag.

In Doodle Jump Adventures, you play as a cute little guy known as The Doodler and tilt the 3DS as he jumps vertically from platform to platform, avoiding increasingly hazardous obstacles along the way. Pressing the Y, X or A buttons will make The Doodler shoot in the three respective directions to eliminate enemies in his way. Getting a high score is the goal in the mobile title, which features different themed levels that go on forever until The Doodler falls or is hit by something, but Adventures wisely features four different worlds with finite levels where the goal is to reach the top, grab the three coins that appear along the way (and the occasional bonus level key) and perform well enough to get three stars at the end.

There are two bonus levels per world where the object is to get every coin. Each world ends with a boss battle that requires the Doodler to jump on large, intricately designed monsters. These levels are generally not too challenging; in fact, we found that perfecting the regular levels was much more of a task — gaining three stars on every level is very satisfying. After playing through the four different worlds, an endless mode is unlocked which plays almost exactly like the mobile game; fans of the original will likely be surprised the first time they try to leap off-screen and come around the other side, as there is now a border that keeps The Doodler on-screen at all times.

Each world has its own obstacles, and they're generally implemented creatively and gradually. Power-ups help to overcome these treacherous dangers; one level, for example, gives The Doodler a weapon which allows him to freeze everything on the screen, including moving platforms, enemies and projectiles. Another introduces grenades that break hard rock that is in The Doodler's way or blocking a coin or key. Each level was clearly designed with care and attention to detail, and there's usually an important reason a power-up is placed in a specific spot. Other power-ups include a rocket that takes The Doodler on a super-fast trip up the level, killing any enemies in its way, a "bush" that shields The Doodler from enemies; and more.

The visuals in Doodle Jump Adventure stay faithful to the colourful, scrappy look of the mobile version, but with a little more detail. The game only incorporates the 3D effect on the menu screen, and it's for the best; the amount of tilting required during play would have caused the effect to break up. The sound is also the same, with funny, tinny effects for enemies, a satisfying "cha-ching" when coins are grabbed and inoffensive and light incidental music on the menus. For those who are used to playing without sound (mass transit is a great place for playing games on an iPhone), they won't be missing anything here.


Doodle Jump Adventures would have arguably made more sense as an eShop download but it's still a respectable adaptation of the franchise, offering a decent amount of content, with addictive gameplay and charming presentation. It's hard to justify that price tag when the smartphone original can be picked up for next to nothing — and tilting a 3DS or 2DS is certainly more unwieldy than a phone — but this enhanced port remains a fun little title which casual and score-chasing gamers will enjoy in short bursts.

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User Comments (19)



Xjarnold said:

Why why why? Wasn't this ported into the Nintendo eshop for a smaller price tag, paying $30 some dollars for this (albeit a fun game) just doesn't make sense to me.



Barbiegurl777 said:

i have this game & love it I bought it in cartridge because wasn't sure if it'd be in the 3ds e-shop to download.

I found out later it's a retail/download title.

I love this game though. This & angry birds trilogy/star wars 3ds are both addicting I keep all 3 games on me at all times in my 3ds (hello kitty) carrying case.

If you want to get a good game this is worth it in retail. I can't say for the iphone version's of this game because I don't own a iphone.

But this is a addicting game. Hope it get's a sequel.

The ninja world is hard but good. The Jungle world is my favorite so far in doodle jump.

Happy Gaming! (^_^)



Detective_TeeJay said:

What?! I've been wanting a Doodle Jump port but that's all I wanted: a $5 Doodle Jump port with the iPhone Doodle Jump, with its simple infinite levels. Not...this. Ugh.



Yellowgerbil said:

I cannot buy 3D world due to me living in the UK but I think that I might download a link between worlds tonight or buy it physically on Saturday.
Edge will soon be on my Wii U and also TokiTori which I did not have a chance to purchase last week unfortunately, it will also be the time to get the Pikmin dlc which I have gone without.
I have a good weekend ahead of me!



KnightRider666 said:

I'm trying to find a used copy of this at Gamestop, but still nobody within a 100 mile radius has traded it in?



Kaze_Memaryu said:

Nah, 30$ for THIS is just as criminal as the Angry Birds retail release. 5$ - maybe even 10$ depending on the amount of content - would've been acceptable for a eShop release, but 30$?! Just because of the name and a box? Nope.



unrandomsam said:

There is no way this can be better than Lost World.

Doodle Army is (Slightly) better anyway.



ACK said:

Picked it up for the kids for just under $15 to go along with the 2DS Santa left them for Xmas. They have played it at the arcade quite a bit, so I knew it would be a hit... Still they can't get enough. Especially my 2 year-old daughter. I suppose it's not surprising that my wife is hooked as well. Perfect for this audience. Shame I couldn't download it onto the system though...

Oh, and despite their ages, 2 and 4, my kids have serious gaming chops. My son can demolish the original Super Mario Bros on the VC and is better at 3D World than several of my adult friends, who play CoD competively. He also has serious W101 skills (we play co-op missions regurlarly) among many other intensive classics. My daughter is all about Kirby SSU, Mario 64 DS, Mario Kart and the like. And she can't get enough of watching me play Arkham City... (She LOVES Batman, one of her favorite possessions are her stylin' pair of Batman shoes).

Anyway, just here to share my experience. If you have game-loving kids and find this at the right price, there is a great chance you have stumbled onto a perfectly accessible time-waster.



ianolivia said:

@TeeJay Go on the eShop, its 5 bucks there. Your welcome.

Also this should be re-rated, its now 5 bucks. Its not my favorite, but you guys liked it and gave it such a low score because it was 30 bucks. At least give it a 7.

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