News Article

Meta Knight and Pac-Man's Full Move Set and Custom Moves Discovered in Famitsu Magazine

Posted by Alex Olney

Wakka this way

Famitsu Magazine has detailed the move sets for Pac-Man and Meta Knight in the upcoming Super Smash Bros. for Wii U and Nintendo 3DS as well as the variants that can be used for offline matches and matches with friends. So without further ado, here's what the Japanese publication has taught us.

Starting with Pac-Man, his neutral special will cause fruit to appear in his hand which can be thrown as a projectile. If you hold the button down you can cycle through different fruits which call have their own unique power, speed and trajectory.

Pac-Man's side special spawns a string of pellets to appear in front of him before he turns into his ball form and chops through them, following the line against gravity's will. You can hold the button down for longer a longer string and you can also influence the vertical direction using the control stick, meaning you can use this move for recovery.

Pac-Man's up special causes Pac-Man to bounce upwards in his ball form, and each successive bounce performed will actually increase the height he travels.

Pac-Man's down special is customisable. The basic form causes a fire hydrant to appear below him which shoots water out horizontally, and whilst this pushes foes away it doesn't actually inflict any damage. One variation of this take the 'fire' part a little too literally, and instead of water, a stream of fire will flow from either side of the hydrant. The final version of this move causes the hydrant to explode on impact is used in the air, or explode after a short while if used on the ground.

Pac-Man's Final Smash is what everyone expected it to be; he will become enormous in his original 2D form and anyone caught in his maw will be left as nothing but a pair of eyes before being tossed aside with great force.

Moving on to Meta Knight, his moves remain largely the same, but his side special has been enhanced with custom variations.

Meta Knight's side special has three different versions that you can choose from. The standard is the same as it was in his previous appearance. One version allows him to move much more quickly and over a greater distance, but he loses the ability to change direction whilst the move is in use. The other version is slower and slightly more powerful, but interestingly appears to be particularly effective against opponents who are shielding at the time of the attack.

Are you pleased with what the development team has done? Were you expecting something else? Let us know in the comments!

[via eventhubs.com, famitsu.com]

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User Comments (45)

Porky

#4

Porky said:

Metaknight largely sounds the same, yeah, and still overpowered. I want to see him in action yet to be totally sure if he is.

Garo

#9

Garo said:

Since when has Specials and Final Smash been considered the "Full Moveset"?

HyperSonicEXE

#13

HyperSonicEXE said:

@Jazzer94
Especially priority.
I mean, I get why they did what they did in Brawl with the sword users - you don't use fists in a swordfight.
But this is Smash! Balancing is more important, and a lot of fist-fighters are either using special moves, have some crazy strength attributes, or could feasibly dodge or weave the sword on the way to landing a successful hit.

Danny429

#15

Danny429 said:

They better not turn off the miiverse screenshots for this game. Or at least allow pictures too be taken and saved like in brawl.

Mr_Video

#17

Mr_Video said:

Meta Knight's lack of changes in his move-set is somewhat concerning, especially with the mach-tornado. But so long as he's not entirely broken like he was in Brawl...

@Jahir he still has six jumps if that's what you're referring to, but he can't glide anymore.

Tamalesyatole

#18

Tamalesyatole said:

@Danny429 Given how we had to rely on a 3rd party tool to export Brawl's photos, they better not, indeed.

An, why not a even better one camera mode? One that allows more movement around the fighter, or "pro" options like apperture, speed and fical lenght options, and a video mode?!

Sakurai Plz!

Jahir

#19

Jahir said:

@Mr_Video Yup, glide, that was the word. I'm not concerned about thesix jumps since it's an ability that Kirby has had since the beginning

Xiao_Pai

#22

Xiao_Pai said:

Eh, it's how you use the Finals, really...none of them are really overpowered or underpowered...

Danny429

#23

Danny429 said:

@Tamalesyatole I haven't even thought of a video mode, that would be awesome. But I think that if there was one it wouldn't be available on the 3ds version, only wiiu. But as long as there is a picture mode at the pause screen for both versions, then I'm good.

Danny429

#24

Danny429 said:

@Xiao_Pai really? Id consider rosalinas final smash much less effective than marios final smash which if you go as far to the side of the screen without without being in danger of dying can take out just about everyone.

allav866

#25

allav866 said:

@Tamalesyatole I feel like it wouldn't make sense if SSB Wii U didn't use the YouTube uploader introduced with Mario Kart 8. I just hope it allows for uploading more than 1 minute of footage.

Xiao_Pai

#27

Xiao_Pai said:

@Danny429 It's how you use it, not to mention you can move while the star does its thing. If you're on a small stage just set it up in the middle and try to keep everyone near the star, especially towards the end. (it explodes)

Danny429

#30

Danny429 said:

@Xiao_Pai but you have to admit that some are both more powerful ( ko instantly) and effective (can be used in more situations) than others.

Abziwabzi

#31

Abziwabzi said:

Hang on, you can select from a choice of specials for some moves? Like Pac-Man's down-B and MetaKnight's side-B?! This sounds pretty major (and cool). Do you select it by inputting it in different ways, or is this like a skill loadout? Has this kinda thing been announced for any other character? I'm sure a lot of people would like an alternative to Mario's water cannon from Brawl.

sagen

#32

sagen said:

@Porky
You don't know whether they scaled back the knockback potential or damage of his attacks. It is too soon to declare any character as "overpowered", and such a decision can really only be made once the game is released/

RaphaBoss

#33

RaphaBoss said:

Pac-man's moveset is still disapointing... Not enough from his own games instead of random Nanco games. That Neutral Special just shows how the creators of his moveset lack knownledge about him .Seriously, why didn't they use AT LEAST ONE MOVE from the World series? I wanted him even more than Mega man, but it seems I'm way more hyped for Mega man than him...

Link506

#34

Link506 said:

How is meta knight's up-B the same as in this game? Sakruai stated that gliding was cut out of the game, so they must changed it. But to what?

Murduskull

#35

Murduskull said:

@RaphaBoss "The creators" of his moveset were Bandai Namco so I'm pretty sure they're familiar with his moves, also he does feature the signature backflip kick from the World games so I'm not sure what else you want from him...

Tamalesyatole

#36

Tamalesyatole said:

@allav866 I would like to think that they used mk8 for testing that. And I guess that they could manage to do the "default" 3min fight. Or longer ones at 480p.
However, I'm afraid that we would see a lot of close-ups of ZSSamus and Peach undergarments at first...

Tamalesyatole

#37

Tamalesyatole said:

@Danny429 I hope there is, at the very least, a Brawl-like photo mode, because the current miiverse method isn't that fast/easy to use...
Or, why not, a replay saving option in the 3ds, and let the WiiU render the fight to youtube...

Dodger

#38

Dodger said:

There are a few questions here about move customization. There is more information at this link. http://www.smashbros.com/sp/us/howto/entry2.html

Minor spoilers ahead.
Each character will have 4 default special moves and 2 variations for each move. Mario's fireball is the example given on that page. Sakurai went through others for Mario, such as high-pressure FLUDD and scalding FLUDD. Another that comes to mind is Donkey Kong's storm punch. Some characters have alternative moves instead of variations, like Palutena or the Mii Fighters. Robin's variations will raise or lower the power of the move, giving more or less uses, like in Fire Emblem. Strong tomes and weapons have fewer uses. None of the variations can be used in online play with anyone. Smash Bros is a game about making better choices then your opponent(s), and adding all those variations to an online opponent's arsenal could really mess up the balance.

You unlock variations from collecting custom parts in battles or Smash Run. I don't know if a Mii needs custom parts. I don't know if collecting a custom part lets you pick a move to unlock or if the game picks one, like collecting a CD in Brawl.

allav866

#39

allav866 said:

@Tamalesyatole I doubt the recording process would let you move the camera for this exact reason. More than likely you could select a character for the cam to follow, but that would be it.

AlexOlneyStaff

#40

AlexOlney said:

@Link506 Whilst Meta Knight's shuttle loop is different, we don't know any specific mechanics of how it will be different from before, hence why I said that his moves were 'largely' the same :)

As soon as we know something, you lot will!

Porky

#41

Porky said:

@sagen I said I want to to him in action before I declare him overpowered. I'm not not saying he is before gameplay of his that will be premature.

Franklin

#43

Franklin said:

Pretty cool, but for Pacman's special I think it'd be good if the other players turned into blue ghosts.

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