News Article

Road Redemption Developer Outlines Plans for a "Living, Breathing World"

Posted by Thomas Whitehead

An attempt to revitalise the arcade racing genre

Road Redemption, when it was successfully funded on Kickstarter, attracted plenty of attention due to comparisons with the iconic Road Rash series. The prospect of an action racer in that mould, along with concept footage that showed solid intentions, helped the campaign to funding success. The project has had mixed times since, with one trailer that struggled to impress that was subsequently removed from YouTube, being followed up with much improved footage relatively recently.

Ian Fisch, who's behind the project, has spoken to Eurogamer about his ambitions and goals for the game. While acknowledging the shrinking market for arcade racers that drove him to Kickstarter as opposed to conventional publishing, Fisch believes it's a genre that, with the right approach, can provide unique gameplay.

One of the greatest things about Road Rash is that it's an action game, but your environment is constantly changing. You play a game like Arkham Asylum, or God of War, you're essentially just playing in a cube, a wrestling ring. It's a flat surface, the enemies are spaced out, you're not really using the environment. In Road Rash, you're having a fight and all of a sudden a car will come out between you and your combatant, and you have to react to that. Or maybe you pass a telephone pole, and all of a sudden you've got an opportunity to win the fight by kicking them into a pole. You have all these amazing emergent situations, where every battle is different, just because your environment was constantly changing.

...Having real physics and rigid bodies, that's something you could never do in the Road Rash series, even on the N64. It just creates all kinds of emergent situations, where you're causing wrecks, cars are spinning over the road. We're planning a way to have either harpooned enemies, or maybe lassoing them and flipping them into stuff. With physics there's an infinite possibility of amazing and funny and awesome situations.

In terms of the structure, meanwhile, Fisch explains more about the approach of an adventure rather than a set of races and tournaments, with suggestions of relationships with NPCs and gangs as you travel across the US.

Road Redemption is going to be a journey from one end of the United States to another. It's going to be an epic kind of roguelike experience where it's this constant streaming seamless world, and there are a bunch of different people populating this highway you're driving on, and they'll have memories. So let's say you accept the mission where one gang will pay you some money to take out another gang - the next time you encounter the gang, they'll remember that and come after you. It's going to be a living, breathing world.

Are you encouraged by the developer's goals for Road Redemption, and do you like these ideas? Let us know in the comments below.

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User Comments (23)

timp29

#2

timp29 said:

I'm going to buy this just because I love the concept and this genre has been lacking for a long time.
But the music in that trailer needs work and some of the sound effects eg pipe to face need work. Add in some changes to your character during air time, and some city/town environments and this is a winner in my eyes.

Action51

#5

Action51 said:

So is this definitely coming to Wii U?

I want I want I want I want it!!!!!!!

Yeah, I loved Road Rash on PS1, loved the funk/metal/alternative soundtrack too!

PvtOttobot

#6

PvtOttobot said:

Man, it just gets better and better! Those car collisions really add a lot to the feel of the game

PJR0cks

#7

PJR0cks said:

I commend the effort, but I feel this type of game needs a big production, I can't see indie developers being able to create a solid experience with such games.

PJR0cks

#8

PJR0cks said:

I commend the effort, but I feel this type of game needs a big production, I can't see indie developers being able to create a solid experience with such games.

james_squared

#10

james_squared said:

Looks cool! I wonder if there is any variation with the roads, which were all shown as exactly the same.

Josaku

#11

Josaku said:

I hope you can just make a wheele and drive over cars or other objects just like in road rash ^^

ToonLink795

#16

ToonLink795 said:

Ok I officially want this Road Redemption game now. I loved Road Rash back in the day. I was probably about 10-12 when I use to play it and still have some memories of that game. Kicking people off their bikes, bashing them with weapons, and running into objects all really fun. I think I still have the PS1 version of Road Rash somewhere which I kind of forgot about the game. I also use to have Road Rash for the Nintendo 64.

midnafanboy

#17

midnafanboy said:

Wait is this coming to the wiiu? If it is then im buying this day one is full of chaos my type of game.

SparkOfSpirit

#18

SparkOfSpirit said:

@PJR0cks Blame EA for not making this. Nothing was stopping them from it.

It's really either this or nothing, so hopefully the developers are able to step it up for the final release.

outburst

#19

outburst said:

The animation and physics of the character/motorcycle are off when steering. Also the speed seems way off (too fast) if you notice the wheels animation. It just doesn't feel right.

I loved road rash on the mega drive back then. I might buy this if I see some more improvements on the gameplay.

WaxxyOne

#21

WaxxyOne said:

Can't wait for this game. I love Road Rash and this looks like it will capture all of what made it great while adding more awesomeness at the same time.

Pahvi

#22

Pahvi said:

The latest game I am aware to have on-bike violence and such is Road to Hell: Retribution. At least I'm pretty sure Road Redemption will top that game.

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