News Article

Armillo Release Date Pushed Back Into May

Posted by Thomas Whitehead

Was originally aiming to roll into the Wii U eShop on 24th March

Armillo has long been on the watch lists for some Wii U owners; it was originally revealed in early 2013. Plenty of effort has clearly gone into the project, which has promising-looking gameplay and will be a timed exclusive on Nintendo's home console.

It had been targeting a release this month, but Fuzzy Wuzzy Games has now been in touch to confirm that it's pushing the game back in order to make some additions and to polish the game further; an excerpt from the press release is below.

The game was just about done with the submission date approaching.. But just when we were a few days off before sending our first submission build to Nintendo, a question was brought to our attention: Is this exactly the game you guys want to release out there? Our answer: Not quite.

So we're just asking for a bit more time to work on Armillo. Just over a month from our original intended March 24th release, aiming for our new release date of May 12th. So what do we plan to do in this time?

We want to redo some of our least received levels so that their quality is more consistent with the rest of the game. We're going to continue polishing up the game including the audio and visuals, and fix up any remaining bugs/issues that come up. We've enlisted a good number of testers who will help ensure our game's stability and also received some excellent feedback lately that we would like to put into action as well.

Armillo is running quite nicely on the Wii U system, which includes Off-TV Play, optional tilt control, and Wii U Pro Controller support.

It's often says that taking extra time for the best result is the wise option, so we're certainly looking forward to seeing how the end result pans out. Is this on your wishlist for Wii U?

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User Comments (24)



sinalefa said:

I am looking forward to this one a lot, so a bit sad to hear it is delayed.

Happier to hear the developers are pushing themselves to deliver.



DreamOn said:

Well we know what Miyamoto always says...

I am buying the heck out of this game upon release in the eShop of wonders. Glad they are giving it the "Two Tribes Treatment" as I like to call it.



HAL9000 said:

A rushed game is a bad game forever. I am buying it day one as it looks awesome. Thanks for giving us a quality product.



Marioman64 said:

kirby triple deluxe, mario golf world tour armillo, mario kart 8... may is going to hurt my wallet, but i'm ready



Emblem said:

I'm interested as this reminds me of marble madness blended with Sonic, not sure how much fun it will be in the long run though so i'll wait for a review.



rjejr said:

"Just over a month"

Or as the rest of the world calls it, 2 months.

The mix of 2D and 3D levels looks interesting. Definitely a step up from that Penguin game.

Oh, and in the age of "patches" and DLC Miyamoto's quote no longer applies. Bayonetta was MUCH better on PS3 after the patch, Toki Tori 2 was better after it became Toki Tori 2+, same w/ Spin the Bottle. The extra DLC levels in Pikmin 3 - even though they cost a few bucks - added to the game. So can everybody please stop using that quote as an excuse for people who are unable to do their jobs in a timely manner.

On the bright side, at least the delay got an actual in development Wii U game in the news. While a delay usually isn't good news in helping sales, coming out in May when everybody is hyped about MK8 may have Wii U owners in a buying mood, and they still have a 2 week head start so thats good.



Goginho said:

Meh, whatever it takes to make a game better.

Man, summer is gonna be one heck of a ride for Nintendo, starting May get strapped. This is it. Once all these titles get released and once MK8 gets released, get ready for e3 and the reveal of Zelda U and expectedly many surprises DD



Goginho said:

For the sake of this game and this dev team, I just hope it doesn't end up disappointing like Jett Rocket 2 did with me. I mean, JR2 is a pretty decent game, but taking clear inspiration from Super Mario 3D Land, it had a pretty big feat to manage, which in the end, doesn't quite match up to my standards. The case with this game is similar, taking clear isnipration from Super Mario Galaxy and maybe even Zelda, it has to manage to be unique with tight, fully functional and intuitive controls, as well as being overall enjoyable.
If these games were't taking inspiration from Mario / Zelda and what not, then I wouldn't have high expectations, but I can't help myself, seeing as how JR2 was a bit bare-bones once I played it, even though it looks really polished visually.



OldWeeDog said:

Just two words: Please understand. ... lmao

Game looks quite good actually. Think I might buy it.



BKNoah said:

Well, that's more time to clean up my massive backlog.

Hopefully the delay will improve the game's quality!



IronMan28 said:

@rjejr RE6 was well received after that major patch, right? I mean, everyone loves that game. How about Sonic: Lost World? Even if it's patched after release and improves, people still think a bad game is a bad game; from that standpoint, the game is always going to be bad.



IronMan28 said:

Darn, I wish this didn't happen. I'm still looking forward to the game, that just means I have more time with my other unfinished games.



rjejr said:

@Daisaku36 - "people still think it's a bad game; from that standpoint, the game is always going to be bad."

I don't know anything about RE6 except that it sucked, did a patch make it better? No game that sucks, no matter how long you work on it, is going to be good, These guys said they just needed a month to tweak a few things. A month isn't going to make a good game bad or a bad game good, but you could release it and fix it with a patch. And I'm sure if I cared to I could come up with other examples besides Bayonetta which improved after a patch.

LBP 2 has added Move support and Vita support w/ updates. Do you think the game would have sold better if they waited 3 years until those things were completely added in? Wind Waker was sold w/o the last 2 dungeons added in. They didn't even add them in w/ the HD update. Would that game have sold a lot better had they "finished" it the first time?

Just b/c some guy says a sentence that sounds like he read it out of a fortune cookie doesn't make it the end all and be all of game design.

Which of these equally famous statements is true:

He who hesitates is lost.
Only fools rush in.

They mean opposite things but people use each of them as if they were gospel - TO PROVE THEIR POINT. That's all Miyamotos statement is, a sentence, which may or may not be true depending on the circumstances, and in 2014 those circumstances are very different.



OGGamer said:

This makes it easier to buy ball point universe on the 18th of march . I'll buy this upon release especially since they are taking their time to polish it up a bit .



HeroOfCybertron said:

I didn't even know it was supposed to come out on the 24th till I saw this article saying it was delayed till May.



Retro_on_theGo said:

UGH, this is THE game i'm most excited for on the Wii U right now. (eh, ok third.) It sucks massively that this got delayed 2 whole freakin' months. -_-
Well, at least it'll be an even better game.



Sean_Aaron said:

I'm enjoying the break by picking up some Wii titles I impulsively traded in and tucking properly into Earthbound, which is a lot of fun.

This is a nice-looking game and when they're ready to sell it, I'll be ready to buy it.

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