News Article

The Fall Targets an April 2014 Release on Wii U

Posted by Thomas Whitehead

"I can't wait to see how we can best use that fantastic controller"

Not so long ago we reported that crowdfunded title The Fall would eventually come to Wii U, on the grounds that Over The Moon had been officially licensed as a Nintendo developer. At that stage the campaign was still some way off its Wii U stretch goal, but having now passed that target its been confirmed that work will begin right away on the Nintendo system's version, with a target release window of April 2014, one month after the original PC and Mac platforms.

Prior to passing $29,000 CAD, it was expected that funding the Wii U version would take time and be reliant on PC and Mac sales, whereas the final total of $38,115 CAD means that the development can begin now, with improved art and a design upgrade also passed as stretch goals. Here's what the studio's John Warner has had to say about bringing the game to Wii U.

I'm really excited to see The Fall on the Wii U. As the game was very Metroid inspired, a Nintendo platform seems like an obvious fit. I can't wait to see how we can best use that fantastic controller.

As a title reportedly heavily inspired by Super Metroid, among others, it's little surprise that the Wii U is the sole home console confirmed. The release date is for the first episode, with three planned.

You can check out some footage below; are you looking forward to this one?

[via kickstarter.com]

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User Comments (19)

MAB

#1

MAB said:

I'm interested fo sure. Like a mix of metroid, Another World & Flashback... Awesomed ;)

Zach

#3

Zach said:

You know, it's nice to hear someone praising the controller. I'd like to see some more experimentation with it... so far too many games have lazily underutilized its coolest aspects.

bitemykite

#4

bitemykite said:

the combat looks really fun, the puzzle solving and menus look like they'll want to be streamlined a bit, looks great though I'm really looking forward to it :)

DarkNinja9

#5

DarkNinja9 said:

i like how they are thinking about the controller first which its weird cuz there can be tons of ways the gamepad can be used so curious about that

CaPPa

#7

CaPPa said:

It looks interesting. The main character seemed a little stiff but they did say it was pre alpha, so maybe it'll get smoother nearer completion. I definitely will keep an eye on this though, as I love Super Metroid and this does take a lot of cues from it.

Warruz

#8

Warruz said:

I funded this game, looks interesting and different and il be happy to play this on the Wii U.

tebunker

#11

tebunker said:

I am interested, I don't fund any thing like this, but I will probably buy it. The games will be episodic, so hopefully we get 5-6 hours if not more for each episode. I have been following the funding though and the game is going to get a lot of animation and graphical touch updgrades. So happy about that.

I love the cross of limbo and metroid. I showed my wife the initial video on ks and she was very interested.

wober2

#13

wober2 said:

I would like to say this is the limbo kid grown up and now wants revenge... but that couldnt happen :(

hcfwesker

#16

hcfwesker said:

A developer actually "excited" about developing for the WiiU GamePad, how intriguing.

AJWolfTill

#17

AJWolfTill said:

Nearly backed this, but have been following it regardless, delighted it reached all the stretch goals which will actually influence the way the game turns out!

Gameday

#18

Gameday said:

Got my attention, these games that are in this dark enriched environments always catch my attention. I always think of "Out of this World" and it seems ever since i played Limbo ive been seeing lost of games follow down this path graphically. No complaints here , cant wait Wii U Power ~

Shambo

#19

Shambo said:

Now this looks interesting, and I too can't wait to see what they make of it.

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