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Weirdness: Zelda And Pokémon Revisited As 1930s Disney Cartoons

Posted by Damien McFerran

Golly, Pluto!

Ever wondered what The Legend of Zelda, Pokémon, Trine and Street Fighter would look like if they were magically transported back in time and drawn by the hand of Walt Disney himself? No? Well tough luck, because you're about to see them anyway.

Red Little House — the team behind Fleish & Cherry in Crazy Hotel — have created some mocked-up screens for a wide range of games, and they all look amazing. It almost makes you believe that scientists have somehow managed to re-animate Walt's lifeless corpse and put him to work in the realm of interactive entertainment.

[via kotaku.com]

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User Comments (25)

XavandSo

#6

XavandSo said:

Their eyes.... Too much 2000's Pac-Man art design.... Too much sadness.
On-topic: These are fantastic pieces, I like the attention to accurately recreate the era of drawing. This is the best Walt Disneyesque conversion I've seen.

PvtOttobot

#8

PvtOttobot said:

Ummmmmm, these aren't (especialy trine 2) hugely Walt Disney style... but great old cartoon style fan art non the less.

Mizore

#11

Mizore said:

Now if only they would actually do this, lol.
I mean why not, Futurama did. xD

Squid

#12

Squid said:

I think they could be more accurate, these don't really fit Disney's style that much, but they are cute. Also, how did the maker of these not notice "supper effective"? :|

SirQuincealot

#13

SirQuincealot said:

its not even a video? you cant really call it an honmage to disney in its not animated, since disney was known for there animation, not how cool the pictures looked still.

and the game doesnt loo great ethier

DamoAdmin

#16

Damo said:

Guys, check out Steamboat Willie and then tell me these don't match Disney's style.

nintendawesome

#24

nintendawesome said:

@Tasuki The last one is supposed to be Trine, which was released in 2009 for PC and PlayStation Network, released in 2010 for Mac OS X, and released in 2011 for Linux. It was published by Nobilis, worldwide. It was published by SouthPeak Interactive for North American retail. It was published by Loaded in Argentina. It was developed by Frozenbyte. Trine uses Nvidia's PhysX engine.

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