Video: The Many Control Schemes of Call Of Duty: Black Ops II

Assuming direct control

Before we get started, some introductions are in order. I'm Rory, and I'm relatively new here. You may have heard my voice on some recent videos, and for that I can only apologise. I've been tasked by the Nintendo Life bosses with creating original video content for the site, and so far, it's been kind of a mixed bag; on the one hand, it's been tremendously fun. On the other hand, I've been made to play The Walking Dead: Survival Instinct.

Damien usually types these posts up for me, but he's reliably informed me that it's "half-past-two in the bloody morning" and he's trying to get some "sleep". I'm not really sure what this 'sleep' malarkey is, but you probably shouldn't prop a ladder up against his house, climb up to his bedroom window and hold up an A2 piece of paper saying "Need password for Nintendo Life YouTube account" when he's doing it. He doesn't like that.

Anyway, what with all the chatter regarding Call of Duty: Ghosts, I thought I'd do a little video about the multitude of control options available to Wii U owners when it comes to the Call of Duty franchise, and then talk over it with my mouth. The actual video-y bit is basically just me shooting a lot of people in the face. As you do!

So, come with me as I take you on a whimsical tour through peripheral paradise, before probing your mind for — OK, no, it really is just me playing Call of Duty: Black Ops II with four different controllers and doing my own sound effects.

Your feedback is most welcome; we're always listening. Make your thoughts known in the comments section below, and don't be a stranger - my Nintendo Life profile has a link to my Twitter feed where you can suggest improvements and ideas for future videos. I'm also pretty active around the various communities in Miiverse, so if you see me hanging around, do say hi!

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