News Article

3DS Remake Of Dragon Quest VII Features Visible Encounters

Posted by Andy Green

Random battles are no more

It was revealed a couple of months back that Dragon Quest VII would be making a return with a remake on the 3DS in Japan.

The game will largely stay true to the original, but it’s been confirmed that the random encounters system found in the PlayStation version have been changed to visible encounters on 3DS. Dragon Quest VII was the last in the series to use random encounters, as after the game’s release Enix Corporation merged with Squaresoft and all further Dragon Quest titles utilised visible foes throughout.

This new system will naturally make it easier for players to avoid unwanted battles and to seek out enemies with specific skills, but purists may be upset at the removal of random battles.

There's no news on the game making an appearance in the West yet, but considering Dragon Quest V: Hand of the Heavenly Bride and Dragon Quest VI: Realms of Revelation were both released on the DS it would be a surprise to see Dragon Quest VII omitted.

What are your thoughts? Would you have preferred the game to stick with random encounters, or are visible enemies the way forward? Let us know in the comments section below.


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User Comments (37)



Knux said:

This actually is a very useful feature. I don't mind random encounters mind you, but I always preferred visible encounters. I might actually buy this after all.



Flowerlark said:

Sounds like an improvement to me! I'm almost finished with V for DS. Got maybe another hour or two on it... I just love taming the monsters to use in my party. Go King Cureslime! Best supportive monster I've found yet because of it's mad amounts of MP and the omni-heal ability.



Edge_Diest said:

Nothing against, nothing in favor. This seems like another perspective, and I'd play it even so =D However, I'll still wait for some more info about it...



SuperMario85 said:

I prefer visible encounters, it doesn't matter much to me depends on the game. I liked the way they did that with Dragon Quest 9. I hope this has a US release as well. There are still Dragon Quest fans here and all over the world!.



RupeeClock said:

Seems alright to me.
In Dragon Quest IX it was quite handy to be able to target Metal Slimes exclusively, or avoid encounters if you're just passing through for one reason or another.

I'd argue it would be nice to include a purist option however for those who want their random encounters. Being able to run past everything is not ideal game design, you gotta confront your demons.



kevohki said:

Can't wait to play this again. Hopefully it will make it outside of Japan.



mookysam said:

I thought this would be the case after sering the screenshots. I agree with the above poster that it will make liquid metal slime grinding easier like in DQ IX! I actually like random encounters but both are fine.

I'm a huge DQ fan so really hope this gets a European release.



RevolverLink said:

"Dragon Quest VII was the last in the series to use random encounters"

Wait, what? Dragon Quest VIII had random battles.



RupeeClock said:

@kevohki I am doubtful that it wouldn't be released be released outside of Japan, Nintendo in particular seem to make an effort to bring DQ titles to the West on their systems.

DQVIII indeed has random battles, but it also has a few named monsters that once defeated, can be used in monster battles.



DrKarl said:

I like both systems. A third option, which I would also like, would be the Zelda II approach: Black menacing blobs where you don't quite know which monster you will face.



Usagi-san said:

It seems random encounters have disappeared from the Dragon Quest series. Such a pity.



Void said:

I find random encounters annoying more than anything else really.
I would still buy it if it did have random encounters though.



Zombie_Barioth said:

I probably would have bought it anyway but I like visible enemies, its hand for when your looking for a particular foe.

I think the blobs @DrKarl mentioned is a nice compromise, Tales of Symphonia and guardian's Crusade both used them and it worked well, they react the same way as the regular ones but come in different sizes based on strength keeping things random but not as annoying as random encounters.




I prefer visible encounters. Sometimes I just wanna get to where I'm going, and then come back and fight/grind. Playing DQ 9 now.



Windy said:

yup this is great news if you want to grind this makes it up to the player instead of forced grinding. Now lets hope for a fast release to europe and north America



Geonjaha said:

Three Dragon Quest 3DS games and counting out for Japan and not even confirmed for anywhere else. I'm wondering how long this can go on for...



ueI said:

I don't think they can just place visible monsters in a game that didn't originally have them and expect it to turn out well.



MetalKingShield said:

As has been said, VIII had random encounters and, if I'm being really nitpicky, so did IX (when you were at sea)! Personally, I don't mind them. I find they let you use your imagination more and appreciate the overworld, rather than visible enemies charging at you (or running away) on sight, accompanied by the "alert" sound effect.

Other than that though, Dragon Quest VII looks absolutely fantastic. It must come to Europe, surely, as it looks too good not to? This is not some obscure title - Dragon Quest VII looks like it could be the best game on the 3DS.



TruenoGT said:

Visible or not, I'm psyched either way. Just bring that bad boy outside of Japan for all to enjoy.



Geonjaha said:

@RevolverLink - Agreed. Although I must say any of the three would probably instantly become my favourite 3DS game on release. :/

Shadowing27 - Oh unknowing child. Mother was born of Dragon Quest (despite what the name may have you believe) and shall always be inferior. :3



thekhaos said:

Were it not for Animal Crossing: New Leaf, this would by far be considered my biggest deal of 2013 thus far. Even as a remake... it matters not, Dragon Quest is so incredibly important to me.



Marioman64 said:

i prefer this way better. whenever I describe random encounters to people I tell them "think of pokemon, but with the tall grass EVERYWHERE"



LordGeovanni said:

I think I died a little inside... I HATE non-random. Makes it so everyone and their left shoe get to the end with little effort. Want to level up? Ok, just stand in this spot and wait for a metaly (NOT A METAL SLIME) to walk by. Then kill it for a level. Rinse-and-repeat. I am just so SICK of all the changes that they made. I really want to just hack my PSP and play them all on that instead. And I don't like the idea of hacking...



LordGeovanni said:

Reposted from the last news (because it is needed):

"I am half-way happy that this is coming, the fact that I cannot play my PS1 anymore has a factor in that... and halfway ENRAGED that they are remaking Dragon Warrior VII...

Simple enough, this is the last game before Enix merged with Square and started making all the mistakes that they did with DQVIII. They switched all the spells to new names that make little sense. What does "Squelch" do? Why name it that?... Well that is the Japanese version's sound effect for that sound. Truthfully. They changed the spell "Antidote" into "Squelch". Forgive me for hating that. Also, they added the weapon tiers to DQVIII. This meant that a character was limited to only certain spells/abilities. This was edited slightly in DQIX but still relied on weapons equipped and stuff. In this game, you were able to train in a Job and carry all that into the next job.

I really hope that they do not BUTCHER this game further than the spell names. That alone will make me cry... but if it is only that, I would be willing to download if it was only available as such. (Of course if it is a hard/cartridge copy it will be auto )."

And now, I cry even more to mourn the loss of random battles...



Granas3 said:

Dragon Quest VIII was the last one to have random encounters, and the first by square-enix.



coolvw93 said:

cool, it really doesnt matter to me, i just try to level up as much as i kind



Samholy said:

i dont mind. it did well with DQ9, so it should do fine with DQ7. Altought, the random encounter added a lot of stress,pressure and tough moments. it wasnt an easy game at all, some areas are the toughest in the series.

as long as they keep the scenario and text untouched... it was a freaking long game, you can bet it will rule over my 3DS as soon as it launches. this time, i will try to get the Hero job



Windy said:

Please remove this! LOL it's driving me nuts having to see it Heh Heh



Sun said:

I don't think it's an issue, actually I prefer visible encounters. It would be nice a digital version for this one.

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