Eternity's Child Delayed - Sequel Announced!

Our good friend Luc Bernard has just sent word that the WiiWare version of Eternity's Child will be slightly delayed due to difficulty in porting the game over from the PC version. Luc has told us that Alten8, the publisher of the WiiWare version of the game, has someone working on the project full time in order to get it ready for release hopefully by the end of the year.

He's also told us that the WiiWare version of Eternity's Child will have an added Challenge Mode where players can play through levels that were created by gamers using the PC version's level creation tool. You can click here to check out some of these user-created levels along with a brief description of each.

Luc has also decided to share another tidbit of new information regarding the sequel to Eternity's Child. It seems that my constant badgering has finally paid off as Luc is planning on bringing the cancelled Game Boy Advance title over to WiiWare in a homage to the Super NES-style visuals and platforming game play of old. The game will be tentatively titled Eternity's Child 2: Retro Child and is currently slated for a mid-2009 release date.

The game will feature play control using the Wii Remote held sideways like an NES controller. There will be all new flying/gliding moves for Angel, 2-player cooperative mode, the ability to take control of a whole host of interesting vehicles and different endings depending on how many of the winged creatures you save along the way throughout your adventure.

The story will pick up right after the end of the first game and chronicles Angel's adventure after he's rejected due to his lack of wings and is sent away from the rest of his species. A year later Angel finds himself living in a city that is controlled by Landians. Angel's wings suddenly grow back for no apparent reason and he becomes the target of the Landian hunters.

Luc emphasized that 16-bit style graphics would be used for a couple of reasons. For starters, the game would be easy to fit inside of the 40MB WiiWare file size limit by using these type of visuals. Another key reason for the graphic style is that Luc has always had a fondness for the classic Super NES platformers and wanted to take a shot at capturing some of the success the retro-themed Mega Man 9 WiiWare title has recently enjoyed.

Luc is currently taking a bit of a break from the gaming industry while he's working on a new cartoon series, but he has stated that he'll be the producer and concept artist for this new WiiWare title as well as lending a hand on story writing and some game design aspects. His good friend Shane Gill will be the director and lead game designer and development is already underway on this new title.

Below is a video of the cancelled Game Boy Advance version of Eternity's Child that this new WiiWare sequel will be based on. We'll have more information on these two upcoming WiiWare titles as it becomes available.