News Article

Eternity's Child Delayed - Sequel Announced!

Posted by Corbie Dillard

Our good friend Luc Bernard has just sent word that the WiiWare version of Eternity's Child will be slightly delayed due to difficulty in porting the game over from the PC version. Luc has told us that Alten8, the publisher of the WiiWare version of the game, has someone working on the project full time in order to get it ready for release hopefully by the end of the year.

He's also told us that the WiiWare version of Eternity's Child will have an added Challenge Mode where players can play through levels that were created by gamers using the PC version's level creation tool. You can click here to check out some of these user-created levels along with a brief description of each.

Luc has also decided to share another tidbit of new information regarding the sequel to Eternity's Child. It seems that my constant badgering has finally paid off as Luc is planning on bringing the cancelled Game Boy Advance title over to WiiWare in a homage to the Super NES-style visuals and platforming game play of old. The game will be tentatively titled Eternity's Child 2: Retro Child and is currently slated for a mid-2009 release date.

The game will feature play control using the Wii Remote held sideways like an NES controller. There will be all new flying/gliding moves for Angel, 2-player cooperative mode, the ability to take control of a whole host of interesting vehicles and different endings depending on how many of the winged creatures you save along the way throughout your adventure.

The story will pick up right after the end of the first game and chronicles Angel's adventure after he's rejected due to his lack of wings and is sent away from the rest of his species. A year later Angel finds himself living in a city that is controlled by Landians. Angel's wings suddenly grow back for no apparent reason and he becomes the target of the Landian hunters.

Luc emphasized that 16-bit style graphics would be used for a couple of reasons. For starters, the game would be easy to fit inside of the 40MB WiiWare file size limit by using these type of visuals. Another key reason for the graphic style is that Luc has always had a fondness for the classic Super NES platformers and wanted to take a shot at capturing some of the success the retro-themed Mega Man 9 WiiWare title has recently enjoyed.

Luc is currently taking a bit of a break from the gaming industry while he's working on a new cartoon series, but he has stated that he'll be the producer and concept artist for this new WiiWare title as well as lending a hand on story writing and some game design aspects. His good friend Shane Gill will be the director and lead game designer and development is already underway on this new title.

Below is a video of the cancelled Game Boy Advance version of Eternity's Child that this new WiiWare sequel will be based on. We'll have more information on these two upcoming WiiWare titles as it becomes available.

Sponsored links by Taboola

More Stories

User Comments (92)

CorbsAdmin

#3

Corbs said:

I've wanted to play that GBA version ever since the first time I saw it. And I've been bugging poor Luc about it ever since. I think he just got tired of me begging and pleading. :P

shadows262

#4

shadows262 said:

the original got delayed but they announced a sequel... smart.
i heard the original got a 1/10 by IGN i believe

CorbsAdmin

#7

Corbs said:

I don't believe IGN has reviewed the game, at least not to my knowledge.

shadows262

#8

shadows262 said:

destrutoid gave it a 1/10 r they really picky or is the game sucky idk but im focussed on kirby super star ultra and wario land shake it and MM9 so ya

Twilight_Crow

#9

Twilight_Crow said:

I love classic 2-D platformers and I've been waiting to hear about this one, a shame it has been delayed, but the Challenge Mode sounds interesting. They're already planning a sequel!, well, first lets see if Eternity's Child works; I know you guys at WWW will let us know about these two, I hope they get to be good Wiiware games, if so I'll get them.

Draygone

#10

Draygone said:

levels that were created by gamers using the PC version's level creation tool.

Wait, what? Oh, please tell me this is a feature that's making it into the WiiWare version! :(

CorbsAdmin

#11

Corbs said:

We haven't heard anything about a level creation mode being in the WiiWare version, but we'll try to find out.

mailanbr

#12

mailanbr said:

Okay, so 500 points. Eh, maybe I shall get this game. Depends what kind of mood I am in, and if I someday get in a bored slump. But maybe my mind might be improved for this game if there is a stage builder module. Mario Vs. Donkey Kong March of Minis and SSBB, those are great example of stage builder. If there are more enemies in this game, and something to make a little more challenging, then I might reconsider. For now, eh.

mailanbr

#15

mailanbr said:

Ya, like I have never heard of this game before. NEVER. I just saw this trailer, and I am just basing my opinion off of it so far. Havent seen anything else of it yet.

AlexSays

#16

AlexSays said:

I always hate to be the thorn in the monkey's back.
But weren't we all excited about Eternity's Child?
Oh, then what happened?
Well all those negative comments came, and suddenly nobody cared anymore.

Now what's happening?
The same exact thing.
Everyone's saying, "Hey, the NEXT game looks good, let's hype that one!"
So you won't see me hopping aboard the hype train just yet.

Twilight_Crow

#19

Twilight_Crow said:

@x.SuperMario.x
You're right, games shouldn't be hyped so early, but I just really want this one to be good, Wiiware needs more platform games. (still, there are plenty of them on VC... maybe I souldn't complain :P)

mailanbr

#21

mailanbr said:

@x.SuperMario.x
Your completely right. I already said this, but the user above me just proved us right. I am not excited for this game one bit, doesnt even look good.

CrystalCrazy

#23

CrystalCrazy said:

FINALLY!! after mega man 9, i KNEW thy start planning games based on 16bit SNES graphics.... i coudnt be happier....

mailanbr

#24

mailanbr said:

Obviously, you have never played the game, or you really must have forgotten the disappointment in playing it.

Objection

#25

Objection said:

@supermario You definately raise a good point. Hearing about the sequel is cool but can we get the port and a good one at that first?
@the sequel. Sounds cool and I'll base my enthusiasm on the Steam demo (which I just downloaded and am about to try out) and the Wiiware game when it comes out. Sucks that it was delayed, but we never had a release date for it. Would it also be 500 pts?

Ark

#26

Ark said:

Maybe Eternity's Child isn't brilliant, but I'm guessing the WiiWare version will be better and for 500 points, why complain? And plus, it's a platformer, which I love. It'll be a purchase from me as soon as possible.

I'm also liking that the sequel will have 16-bit graphics. Still, like SuperMario said, I don't know about announcing the sequel before they know how the first one does...

Mr_Saturn

#28

Mr_Saturn said:

So what does "in order to get it ready for release" entail? Is it fixing some of the problems people had with the PC version?

AlexSays

#32

AlexSays said:

I befriend people on other sites, steal their pictures, and pass them off as my own. :P

Oh, and if Bomberman Blast comes out tomorrow, I'll be accepting ALL Wii point donations!

Objection

#34

Objection said:

Hey I need points too! But I guess you deserve them more, SM, since you do post all that hilariosity. ;)
@Eternity's Child
I just played the demo on Steam. My thoughts? Broken- Hell no. It plays fine. If the wiiware game played like this, it'd be fine. As for fun- it was kinda boring. But at 500 pts, the real thing might be worth it...

MarkyVigoroth

#37

MarkyVigoroth said:

I thought that Eternity's Child is, as Yotsuba says, "all dead" due to the harsh reviews of which I heard. Also, other games going for the retro feel is nice. (Whomever said that other companies are going to follow Capcom's lead has had his/er wishes made reality!) I just hope that the retro-fication of series will become a Wiime (Pronounced "weem," a Wiime is a type of semi-perpetual fad among WiiWare games)!

mailanbr-san: "The worst it ever does it freeze it, which does nothing, but you having to get up and hold down the power button for 5 seconds."
When I go back from a search (and something else I forgot) in deviantArt to my messages, the Wii freezes in a way that I have to unplug the power cord, yet the Wii is always fine (though I have to reset the clock/calendar when the Wii is powercord-less for some time).

Mister Smith, I know that I am going off-topic, yet I like your avatar! (I always like those classy gentleman's clothes...

Virus

#38

Virus said:

Good for Bernard. I'm glad he hasn't totally dropped his video game ventures. Hopefully his WiiWare releases will fare better than his computer one.

Objection

#39

Objection said:

@Marky
Yes, but he was talking about illegal stuff so the consequences to your Wii can be severe, especially if Reggie finds out :O OOh, I got #50 ;) EDIT: It was 50...

dark_moogle

#41

dark_moogle said:

Well if he can get over the hard times with the critical reception of his first game, maybe that means Imagination is the Only Escape isn't doomed after all!!!

Naturestee

#42

Naturestee said:

While I like retro-looking games like Mega Man 9, if it's gonna be a retro game shouldn't it be, ya know, retro? There's no warm fuzzy nostalgia to fall back on for a brand new game. And if they need to do 16 bit to fit it in WiiWare's size, then they need to get better programmers or cut some ideas down. Lost Winds was beautiful and it fit. I'm not demanding that sort of art style/quality but it just shows that 16 bit definitely isn't necessary.

I'm still interested in the first one, pending reviews. Multiple reviews, not just one person having a bad day.

CorbsAdmin

#43

Corbs said:

If someone would hurry up and invent a time machine I'd jet back to the 16-bit era and stay. I say bring the 16-bit stuff on! :)

Draygone

#44

Draygone said:

@52. Naturestee
True, Mega Man 9 game is a new game and thus lacks the nostalgia of playing a game you haven't played in years. But just think of it as obtaining an old NES game you never tried before. Also, I didn't think the fallback to 8-bit and 16-bit graphics is due to memory constraints.

Anyway, I remember how the initial reviews for Eternity's Child went. Funny, though, I thought the general consensus among WiiWare folks was that the original PC release was buggy and it'll be working better by the time it comes to WiiWare. I know I'm still optomistic.

Auntman

#46

Auntman said:

Hopefully they're designing better levels fot this one. Level design is the most important aspect in a platformer and was pretty much the only aspect in EC that seemed to cause its bad reviews.

Kirk

#47

Kirk said:

Maybe it's just me but I think this game looks like a classic case of style over substance. I have a feeling it is going to be clunky and pretty bog standard and I think the designers were more interested in creating something with a style and focus that they personally liked rather than actually trying to create a great gaming experience. It kind of reminds me of one of those pretentious time based artists.

Bass_X0

#51

Bass_X0 said:

http://press.nintendo.com/articles.jsp?id=16428

WII-KLY UPDATE: TWO WIIWARE GAMES AND ONE VIRTUAL CONSOLE GAME ADDED TO WII SHOP CHANNEL

Sept. 29, 2008

Auspicious debuts and the return of a classic franchise top the list of new additions to the Wii Shop Channel™ this week. Art Style™: ORBIENT™ is the first in a new game series from Nintendo, combining deep game play with atmospheric flair and simple, elegant controls that anyone can pick up and enjoy. With two more Art Style titles scheduled for release in October, this is your chance to be the first to enjoy this truly remarkable gaming experience.

Bomberman makes his WiiWare™ debut in Bomberman Blast, taking the frenzied multiplayer action the series is known for online. Or if you just feel like saving the galaxy again, take on the Machine in Super Turrican 2.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare™

Art Style: ORBIENT (Nintendo, 1 player, Rated E for Everyone, 600 Wii Points): Explore the universe like never before in Art Style: ORBIENT. Take control of gravity and anti-gravity and carefully maneuver your small star through 50 stages set in multiple galaxies. Collide with other stars to absorb them and make your own star expand in size, or capture the stars in your orbit and have them become your satellites. Space isn't empty, though, and you'll have to avoid bumping into obstacles or getting pulled into a black hole. If you feel like relaxing while still being challenged, this is the game for you. Its combination of simple controls, atmospheric sound and unique environment make for an experience unlike any other.

Bomberman Blast (Hudson Entertainment, 1-8 players, Rated E for Everyone—Mild Cartoon Violence, 1,000 Wii Points): A brand new addition to the Bomberman series is available on WiiWare. Up to eight players can battle online simultaneously via Nintendo® Wi-Fi Connection. Simple controls make this a great game for family and friends to enjoy anytime. You can trigger new items by shaking the Wii Remote™ controller, creating new levels of Bomberman excitement. You can even take the intensity up another notch by adding your own Mii™ caricatures to the mix. Battle results can be recorded on the Nintendo Wi-Fi Connection Ranking, so you can see how you stack up against others around the globe. This title will prove to be a blast for everyone--from those who've never touched a Bomberman game to the Bomberman masters.

Virtual Console™

Super Turrican 2 (Super NES™, 1 player, Rated E for Everyone—Violence, 800 Wii Points): As the last survivor of the United Freedom Forces, it is your duty to destroy the Machine's forces that have devastated the galaxy. Fight through countless hordes of enemies using everything at your disposal. Use weapons and power-ups to fight back the tide of oncoming enemies. Use special abilities like the Energy Wheel and Cyberfist to find secret areas and score extra lives. When your lives and continues are gone, the mission ends. You are the galaxy's last hope. Are you up to the challenge?

Bass_X0

#53

Bass_X0 said:

Art Style: ORBIENT is completely new. I don't believe its ever been mentioned before.

Serpent

#55

Serpent said:

Forget the first one, now iam going to hype Eternity's Child 2: Retro Child instead.

LucBernard

#56

LucBernard said:

I promise that EC2 will be the worst game ever made and manage to get a 0 out of 10!!!

hahahaha

and well incase no one read about EC its a episodic series like Strong Bad :p

I had Corbie telling me about how he wanted the GBA one saved so did some other people, and well the fans of the PC version love the first one, and I think it will do well on wiiware

Chapter 2 will be really close to Goemon 2 gameplay wise

they are both 2 different games gameplay wise

Wiiloveit

#57

Wiiloveit said:

I promise that EC2 will be the worst game ever made and manage to get a 0 out of 10!!!
Well, at least there's a chance of living up to your "hype" :P (kidding)

They do both sound good, though combined with Destructoid's 1/10 and the "problems" during porting, I must say that it doesn't sound promising to me. Just tell us one thing: if your first title gets a low rating here, will you fall out with the 'site a la WiiBoy and the Plattchen travesty? (hint: say no)

LucBernard

#58

LucBernard said:

I will personally kill x.SuperMario.x lol

I already kind of know what kind of score it will get and it's in the average ratings, just read the preview to kind of get the feeling

and well no programming has nothing to do with quality its just the way Joshua coded the engine, it works for PC but on Wii its a big NO

Wiiloveit

#60

Wiiloveit said:

So that's settled: Joshua is a muppet. Maybe he could tweak a few areas at the same time though, just to make sure there isn't a "one" lurking around...

If EC sells well, will you consider making that game you talked about before with the real time settings and the robot? That sounded awesome. Oh and how much is EC going for? 1000 points I presume?

AlexSays

#61

AlexSays said:

The emoticon suggested I wasn't really going to steal from any of my friends...

Ricardo91

#63

Ricardo91 said:

Wait, why are we already talking about the sequel when the original game isn't even out in Wiiware yet? I say get the game on Wiiware in adequate form before we talk about sequels.

Even though a few people have dismissed EC due to the Destructoid review, I still think that EC can still turn out to be an at least decent WW game. Like I said before, I think the D-toid guys are a bunch of idiots. The game just needs polish. I think it'll score in the 6-8 range, if the porting works out. Plus, at 500 points, I won't feel too ripped off. :P
Oh, and the challenge mode sounds cool.

And nice to see ya again, Luc. :)

@Corbie. Hold the phone, there was a GBA version? :o

@Supermario. I don't think that Luc has hyped EC nearly as much as wiiboy did with Plaatchen. Almost everything he said had the P word in it, and he'd always take an oppertunity to brag about and sugarcoat it. Luc wasn't that bad about his game. =P

LucBernard

#65

LucBernard said:

I never said EC was good or bad ever :P and i dont check dtoid anymore but it is funny that they will still post stuff about me, when its mentionned that I am not fully involved in the sequel lol

CorbsAdmin

#66

Corbs said:

@ Mr. Cheez - Yes it was cancelled. You can see the video up top. I've always wanted to play that GBA version. Maybe now I'll get a chance. :)

mailanbr

#67

mailanbr said:

Eh, just by playing the emulator of this game on SNES, and by the GBA trailer, I am not what excited for the WiiWare version. Not even for 5 dollars. I am just gonna wait for Tetris Party.

AlexSays

#69

AlexSays said:

I don't think that Luc has hyped EC nearly as much as wiiboy did with Plaatchen.

No, WWW members were responsible for hyping EC.
But WWW members AND the developers were responsible for hyping Plattchen.

LucBernard

#71

LucBernard said:

damn you wiiware world for hyping games

it is your fault that there is screenshots and news about upcoming games!!!!

listen to x.SuperMario.x and dont even post any screenshots of any games or any news lol

hahahahah seriously that was funny x.SuperMario.x youre telling off WWW for doing their job

AlexSays

#72

AlexSays said:

Someone doesn't know the difference between WWW members and WWW staff.
It's okay, he's French. There must be a language barrier.

To those who misinterpreted my post (and so far I only count one) you must look like this.

Objection

#73

Objection said:

@Supermario
I wonder if you first hate a game because its hyped and then you look at its quality and hate it some more because you were right? ;)

LucBernard

#74

LucBernard said:

i did actually misread it lol

anyway you do seem like a horrible pessimistic guy to hang out with

do you have any friends at all? or do people just want to hang themselves after a hour of being with you lol

AlexSays

#75

AlexSays said:

Discussing either of our social lives isn't appropriate for this article.

I'd also like to refrain from inciting someone who has a history of flaming users on other sites.

Best of luck with your "game".

Objection

#77

Objection said:

Ohmigod, this has become a full-out war between Corbie, Supermario and Luc!! I think SM's got the edge with that hella-crazy squirrel...

Ricardo91

#78

Ricardo91 said:

@Supermario, #96. That's not a squirrel. It's a mouse. :|

And that's basically what I was saying about Plaatchen. It was hyped up far more than Eternity's Child ever was. Not only were there members that hyped it up, our good ol' friend Wiiboy boasted about it at every opportunity he could find.

But since you have a psychotic pet squirrel and a size-altering mouse, I won't mess with you. :P

@Mario64DSstyle. Heh heh, yeah. At gothic poetry parties maybe. :P

andy836

#79

andy836 said:

100 personally i think the EC game idea is great it probably just needs tighter control.

CorbsAdmin

#80

Corbs said:

In a futile effort to get back on topic, I'll say this: Since I haven't played the WiiWare version of Eternity's Child yet, I can't really say one way or the other how it will end up being when it does finally see a release on the WiiWare service. Maybe this delay means they're going back and reworking some problems with the game, maybe it doesn't.

I've only seen video of the GBA Eternity's Child game in action, so I also don't know how good the game is, I just thought it looked fun and more like the traditional platformer I think many fans were expecting the WiiWare Eternity's Child game to be. In the end, until we get a crack at the actual WiiWare version of the game, nobody knows how this title is going to turn out. I guess it's like the old saying goes, "hope for the best and prepare for the worst!"

Bensei

#82

Bensei said:

Sorry, but I really don't care for part 2 yet, I want to play part 1 on Wiiware :D

Wiiloveit

#83

Wiiloveit said:

Discussing either of our social lives isn't appropriate for this article.

Well done for avoiding the question, x.SM.x :D

Anyways, since the first EC is only going to be 500 points, I'll most definitely be giving it a try.

Plus, Mr Cheez has another new avatar: what happened to the cool mouse, cheezy? I didn't recognise you for... like... about 10 seconds after reading your post. Same goes to you Bensei.

Also, you never answered my question above, Luc: If EC sells well, will you consider making that game you talked about before with the real time settings and the robot? That sounded awesome.

AlexSays

#85

AlexSays said:

Well done for avoiding the question, x.SM.x
Well I didn't think anyone was really interested in the number of friends I have.

Demonic_St33V

#86

Demonic_St33V said:

I'm just glad to see Luc didn't let "the man bring him down" over the bad press the initial release of the PC version. He's an artist first and a game designer second, and I respect the hell out of him for being willing to take the punches from the industry's press and stand beside his vision.

Personally speaking, I would never play or purchase any game he worked on for the PC purely because when it comes to games - my PC is MMO only.

Anything of Luc's that's released for the Wii however... I'll pay for and download. If the game play is good, awesome... If not... Meh, that's not why I bought it.

A work of art is a work of art regardless of it's format, and as an art collector, I personally feel true interactive works of art are too few and far between to let even one pass me by.

Besides, the issues are known and are hopefully being dealt with, so any Wii releases should be pretty refined.

MarkyVigoroth

#87

MarkyVigoroth said:

Wiiloveitonline-san, that was a Mouser from Super Mario Bros. USA.

Speaking of avatars, mine is of Yatagarasu from Persona 3: FES. I got him a few days ago (yet such was so hard, since I needed to be level 30 to get him...).

lockelocke

#89

lockelocke said:

Nice! The more retro-styled games the better. I'd really like to see this build to the point that Nintendo starts dropping new retro installments to their big franchises. Zelda, anyone?

MarkyVigoroth

#90

MarkyVigoroth said:

Mr. Cheez: I was waiting for some feedback on my avatar...
By the way, when I put up the sword snake avatar, I was already crazy to change the avatar (even though I liked the sword snake). Now, with Yatagarasu, I want to keep Yatagarasu for a longer time.

Leave A Comment

Hold on there, you need to login to post a comment...